[REQUEST] Undead Assault II 1.4k

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Slayden
Newcomer
Posts: 5
Joined: July 1st, 2007, 5:56 pm

[REQUEST] Undead Assault II 1.4k

Post by Slayden »

First of all, I'd like to congratulate you for all the quality hacks you've done.

As many of you know: This map is a survival type map in which you need to team up with 11 more players against endless hordes of undead while performing missions.

The following link will lead you to the map hosted in Epicwar: http://www.epicwar.com/maps/24583/

The code saves experience points: not the ones related to character levels but ones related to ranks. Highter ranks grant you different classes to choose. Code also saves account names, I presume.

I have no information about the anti-cheat for I haven't seen it acting yet but the code is connected to the account name.

It would be nice if you could had the following hacks:

-xp #####

I'm aware that a version of this map has already been hacked but the code system has changed since the last versions, probably due to the creator having seen his map being hacked in this forums, on which I noticed that he posted, showing his frustration upon such actions.

So, since I've seen a version of this map being hacked, I though that it was possible to do it again. Thank you for reading and, if it's the case, hacking.

Edit: Part of the post was edited to give more accurate information.

I'd be gratefull if you guys could tell me if you're looking at it or not. I know I didn't give much information so it's probably a low/very low priority case but it would be nice if you could tell me if it will be looked or not, so I wouldn't check this thread each 30 minutes for a reply.
Shabazza
Newcomer
Posts: 4
Joined: July 18th, 2007, 8:33 am

Re: [REQUEST] Undead Assault II 1.4k

Post by Shabazza »

In addition to this,

here is the whole code: http://rapidshare.com/files/43585367/UDcode.txt.html

and this is the part about saving:

Code: Select all

//===========================================================================
//===========================================================================
//Trigger:Save
//===========================================================================
function Trig_Save_Actions takes nothing returns nothing
	call SetPlayerName(GetTriggerPlayer(),udg_strings04[GetConvertedPlayerId(GetTriggerPlayer())])
	set udg_integers22[GetConvertedPlayerId(GetTriggerPlayer())]=(udg_integers04[GetConvertedPlayerId(GetTriggerPlayer())]/100)
	set udg_integers07[0]=2
	set udg_integers07[1]=udg_integers04[GetConvertedPlayerId(GetTriggerPlayer())]
	set udg_integers06[1]=20
	set udg_integers07[2]=udg_integers22[GetConvertedPlayerId(GetTriggerPlayer())]
	set udg_integers06[2]=14
	call DisplayTimedTextToForce(GetPlayersAll(),120.00,"TRIGSTR_3065")
	call DisplayTimedTextToForce(GetForceOfPlayer(GetTriggerPlayer()),120.00,("Your experience is: "+I2S(udg_integers07[1])))
	set udg_player01=GetTriggerPlayer()
	set udg_string01=Codemaker_GenerateCode(udg_player01)
	set udg_string01=Codemaker_HighlightCode(udg_string01,"FFAAAAAA","FF0055FF","FFFFFF00")
	call DisplayTimedTextToForce(GetForceOfPlayer(GetTriggerPlayer()),10000.00,("Your soldier ID is: "+udg_string01))
	call SetPlayerName(GetTriggerPlayer(),(SubStringBJ(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())],3,StringLength(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]))+(" "+udg_strings04[GetConvertedPlayerId(GetTriggerPlayer())])))
endfunction
qwertz111
Senior Member
Posts: 113
Joined: March 1st, 2007, 8:22 pm

Re: [REQUEST] Undead Assault II 1.4k

Post by qwertz111 »

theres an older version in the fulfilled requests section
the savecodes are the same

http://forum.wc3edit.net/viewtopic.php? ... ault#p4893
Slayden
Newcomer
Posts: 5
Joined: July 1st, 2007, 5:56 pm

Re: [REQUEST] Undead Assault II 1.4k

Post by Slayden »

qwertz111 wrote:theres an older version in the fulfilled requests section
the savecodes are the same

http://forum.wc3edit.net/viewtopic.php? ... ault#p4893
Well, I've tried with that one and it didn't work. So no, codes aren't usable.
civilr
Newcomer
Posts: 18
Joined: July 18th, 2007, 11:48 pm

Re: [REQUEST] Undead Assault II 1.4k

Post by civilr »

Ugh. I hacked this map today when I was bored and I posted it on my new forums. I would repost it here but I'm lazy.

http://civilr.com/forum/index.php/topic,6.0.html

By no means is this an advertisement attempt, you can download attachments without an account.
achilles231
Newcomer
Posts: 5
Joined: July 25th, 2007, 7:25 pm

Re: [REQUEST] Undead Assault II 1.4k

Post by achilles231 »

I tried to download the hacked version of undead assault but i couldnt find it in my custom games.
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Xantan
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Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: [REQUEST] Undead Assault II 1.4k

Post by Xantan »

achilles231 wrote:I tried to download the hacked version of undead assault but i couldnt find it in my custom games.
rename it to a short name and put it in a new folder - make sure its in your maps\download ish area
achilles231
Newcomer
Posts: 5
Joined: July 25th, 2007, 7:25 pm

Re: [REQUEST] Undead Assault II 1.4k

Post by achilles231 »

What folder should i save it into?

because whenever I download it I open the file and it says that it is missing data and when i look in custom games on B.net it isn't there.

Also what would be maps/download ish file?
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Xantan
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Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: [REQUEST] Undead Assault II 1.4k

Post by Xantan »

c:\program files\warcraft III\maps\download

of course you cant open it, its protected. he inserted jass into it without wasting time with deprotection.

put the map there and make the name shorter, or make a new folder there and put it there. you'll find it then.
darkfuryex
Newcomer
Posts: 11
Joined: July 30th, 2007, 6:06 pm

Re: [REQUEST] Undead Assault II 1.4k

Post by darkfuryex »

Xantan wrote:c:\program files\warcraft III\maps\download

of course you cant open it, its protected. he inserted jass into it without wasting time with deprotection.

put the map there and make the name shorter, or make a new folder there and put it there. you'll find it then.

hey can you teach me how you do that?

and does the jass code change everytime after a new version is release? cause i dont know nothing about jass and i wanna copy and paste the jass code in this version to the newer version if possible...