Map Name: TD of Lordaeron2.8a
Map Description: Tower Defence map for 4 players, contains a bug around lvl 30-40 where hydra's spawn and they have a hitbox as big as a house. If all players leak then they become stuck in the middle and people can cheat their way to victory. Also there is a bug if u upgrade the castle to the highest rank then the food cap goes down instead of up. Want to fix these errors and implement English language instead of the current chinese empty tooltips.
Map Link: http://www.epicwar.com/maps/134314/
Request: I would like to be able to open this in the world editor... If not then I want to atleast be able to edit the triggers so I can make it skip that 1 particular level
Thanks in advance to anyone who could do this!
ps. If u manage to unprotect this map could u please tell me how.. better to give a man a fishing pole then a fish
[Deprotect]TD of Lordaeron2.8a
Moderator: Cheaters
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[Deprotect]TD of Lordaeron2.8a
Last edited by zero4u on June 2nd, 2010, 12:26 pm, edited 1 time in total.
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- Crusader
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Re: [Deprotect]TD of Lordaeron2.8a
Here is your deprotected. You will be dissapointed but deprotected maps have their triggers in one single line.
In order to properly open, edit and save the map you are gonna have to use an edited world editor. Its called jassnewgen, grab it from here -> http://www.wc3c.net/showthread.php?t=90999
Open the map with this pack and you are all done. Any questions post them here.
In order to properly open, edit and save the map you are gonna have to use an edited world editor. Its called jassnewgen, grab it from here -> http://www.wc3c.net/showthread.php?t=90999
Open the map with this pack and you are all done. Any questions post them here.
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Re: [Deprotect]TD of Lordaeron2.8a
Ah I see what u mean with the triggers they are all in init..
Isnt so much of a problem just need to read a bit up on trigger scripting.
Thanks allot m8
Isnt so much of a problem just need to read a bit up on trigger scripting.
Thanks allot m8
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- Newcomer
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Re: [Deprotect]TD of Lordaeron2.8a
I can't save the map with the new editor for some reason it trows me this error :
Line 6790: function redeclared: INitUpgrades_player0
I've gone trough the trigger a few times and it only there once but the map editor seems to parse them twice, or do I need to use mpqmaster and extract, edit, import the file manually?
EDIT: did it manually works perfectly now just sorting out the right syntax to remove 1 lvl.. or to skip it
Line 6790: function redeclared: INitUpgrades_player0
I've gone trough the trigger a few times and it only there once but the map editor seems to parse them twice, or do I need to use mpqmaster and extract, edit, import the file manually?
EDIT: did it manually works perfectly now just sorting out the right syntax to remove 1 lvl.. or to skip it
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- Crusader
- Posts: 4236
- Joined: January 27th, 2007, 4:46 pm
- Location: Greece, Veria