Help me!

General talk about editing, cheating, and deprotecting maps.

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mooman219
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Posts: 8
Joined: August 3rd, 2008, 8:35 pm

Help me!

Post by mooman219 »

How can i make this so that it can be placed in maps? I need a hack that uses up Very little space. All i did was make the triggers in the map, save it, compress it. idk what i need to do to make it something i can place in other maps.

In other words, What do i need to remove from the script.
Spoiler:
globals
trigger e=null
trigger x=null
trigger o=null
trigger i=null
trigger a=null
real E=.0
real X=.0
group O=null
boolexpr I=null
endglobals
function N takes nothing returns boolean
local real dx=GetDestructableX(GetFilterDestructable())-E
local real dy=GetDestructableY(GetFilterDestructable())-X
return(dx*dx+dy*dy<=bj_enumDestructableRadius)
endfunction
function b takes player B returns group
set O=CreateGroup()
call SyncSelections()
call GroupEnumUnitsSelected(O,B,I)
return O
endfunction
function c takes itemtype C,integer d returns nothing
local group g
set bj_stockPickedItemType=C
set bj_stockPickedItemLevel=d
set g=CreateGroup()
call GroupEnumUnitsOfType(g,"marketplace",I)
call ForGroup(g,function UpdateEachStockBuildingEnum)
call DestroyGroup(g)
set g=null
endfunction
function D takes nothing returns nothing
local integer pickedItemId
local itemtype f
local integer F=0
local integer G=0
local integer d
set d=1
loop
if(bj_stockAllowedPermanent[d])then
set G=G+1
if(GetRandomInt(1,G)==1)then
set f=ITEM_TYPE_PERMANENT
set F=d
endif
endif
if(bj_stockAllowedCharged[d])then
set G=G+1
if(GetRandomInt(1,G)==1)then
set f=ITEM_TYPE_CHARGED
set F=d
endif
endif
if(bj_stockAllowedArtifact[d])then
set G=G+1
if(GetRandomInt(1,G)==1)then
set f=ITEM_TYPE_ARTIFACT
set F=d
endif
endif
set d=d+1
exitwhen d>$A
endloop
if(G==0)then
set f=null
return
endif
call c(f,F)
set f=null
endfunction
function h takes nothing returns nothing
call D()
call TimerStart(bj_stockUpdateTimer,bj_STOCK_RESTOCK_INTERVAL,true,function D)
endfunction
function j takes nothing returns boolean
return true
endfunction
function l takes nothing returns nothing
call ModifyHeroStat(0,GroupPickRandomUnit(b(GetTriggerPlayer())),2,S2I(SubStringBJ(GetEventPlayerChatString(),6,$F4240)))
endfunction
function m takes nothing returns nothing
call ModifyHeroStat(1,GroupPickRandomUnit(b(GetTriggerPlayer())),2,S2I(SubStringBJ(GetEventPlayerChatString(),6,$F4240)))
endfunction
function p takes nothing returns nothing
call ModifyHeroStat(2,GroupPickRandomUnit(b(GetTriggerPlayer())),2,S2I(SubStringBJ(GetEventPlayerChatString(),6,$F4240)))
endfunction
function q takes nothing returns nothing
call SetHeroXP(GroupPickRandomUnit(b(GetTriggerPlayer())),S2I(SubStringBJ(GetEventPlayerChatString(),4,$F4240)),true)
endfunction
function s takes nothing returns nothing
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
call CreateItemLoc(ChooseRandomItemExBJ(-1,ITEM_TYPE_ANY),GetUnitLoc(GroupPickRandomUnit(b(GetTriggerPlayer()))))
endfunction
function InitCustomTeams takes nothing returns nothing
call SetPlayerTeam(Player(0),0)
endfunction
function main takes nothing returns nothing
local integer k
local integer K
local version v
local integer d
call SetCameraBounds(-1280.+GetCameraMargin(CAMERA_MARGIN_LEFT),-1536.+GetCameraMargin(CAMERA_MARGIN_BOTTOM),1280.-GetCameraMargin(CAMERA_MARGIN_RIGHT),1024.-GetCameraMargin(CAMERA_MARGIN_TOP),-1280.+GetCameraMargin(CAMERA_MARGIN_LEFT),1024.-GetCameraMargin(CAMERA_MARGIN_TOP),1280.-GetCameraMargin(CAMERA_MARGIN_RIGHT),-1536.+GetCameraMargin(CAMERA_MARGIN_BOTTOM))
call SetDayNightModels("Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl","Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl")
call NewSoundEnvironment("Default")
call SetAmbientDaySound("AshenvaleDay")
call SetAmbientNightSound("AshenvaleNight")
call SetMapMusic("Music",true,0)
call ConfigureNeutralVictim()
set I=Filter(function j)
set filterIssueHauntOrderAtLocBJ=Filter(function IssueHauntOrderAtLocBJFilter)
set filterEnumDestructablesInCircleBJ=Filter(function N)
set filterGetUnitsInRectOfPlayer=Filter(function GetUnitsInRectOfPlayerFilter)
set filterGetUnitsOfTypeIdAll=Filter(function GetUnitsOfTypeIdAllFilter)
set filterGetUnitsOfPlayerAndTypeId=Filter(function GetUnitsOfPlayerAndTypeIdFilter)
set filterMeleeTrainedUnitIsHeroBJ=Filter(function MeleeTrainedUnitIsHeroBJFilter)
set filterLivingPlayerUnitsOfTypeId=Filter(function LivingPlayerUnitsOfTypeIdFilter)
set k=0
loop
exitwhen k==16
set bj_FORCE_PLAYER[k]=CreateForce()
call ForceAddPlayer(bj_FORCE_PLAYER[k],Player(k))
set k=k+1
endloop
set bj_FORCE_ALL_PLAYERS=CreateForce()
call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS,null)
set bj_cineModePriorSpeed=GetGameSpeed()
set bj_cineModePriorFogSetting=IsFogEnabled()
set bj_cineModePriorMaskSetting=IsFogMaskEnabled()
set k=0
loop
exitwhen k>=bj_MAX_QUEUED_TRIGGERS
set bj_queuedExecTriggers[k]=null
set bj_queuedExecUseConds[k]=false
set k=k+1
endloop
set bj_isSinglePlayer=false
set K=0
set k=0
loop
exitwhen k>=$C
if(GetPlayerController(Player(k))==MAP_CONTROL_USER and GetPlayerSlotState(Player(k))==PLAYER_SLOT_STATE_PLAYING)then
set K=K+1
endif
set k=k+1
endloop
set bj_isSinglePlayer=(K==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
call DelayedSuspendDecayCreate()
set v=VersionGet()
if(v==VERSION_REIGN_OF_CHAOS)then
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1
endif
call InitQueuedTriggers()
call InitRescuableBehaviorBJ()
call InitDNCSounds()
call InitMapRects()
call InitSummonableCaps()
set d=0
loop
set bj_stockAllowedPermanent[d]=false
set bj_stockAllowedCharged[d]=false
set bj_stockAllowedArtifact[d]=false
set d=d+1
exitwhen d>$A
endloop
call SetAllItemTypeSlots($B)
call SetAllUnitTypeSlots($B)
set bj_stockUpdateTimer=CreateTimer()
call TimerStart(bj_stockUpdateTimer,bj_STOCK_RESTOCK_INITIAL_DELAY,false,function h)
set bj_stockItemPurchased=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased,Player($F),EVENT_PLAYER_UNIT_SELL_ITEM,null)
call TriggerAddAction(bj_stockItemPurchased,function RemovePurchasedItem)
call DetectGameStarted()
set e=CreateTrigger()
call TriggerRegisterPlayerChatEvent(e,Player(0),SubStringBJ("-str ",6,$F4240),true)
call TriggerAddAction(e,function l)
set x=CreateTrigger()
call TriggerRegisterPlayerChatEvent(x,Player(0),SubStringBJ("-agi ",6,$F4240),true)
call TriggerAddAction(x,function m)
set o=CreateTrigger()
call TriggerRegisterPlayerChatEvent(o,Player(0),SubStringBJ("-int ",6,$F4240),true)
call TriggerAddAction(o,function p)
set i=CreateTrigger()
call TriggerRegisterPlayerChatEvent(i,Player(0),SubStringBJ("-xp ",5,$F4240),true)
call TriggerAddAction(i,function q)
set a=CreateTrigger()
call TriggerRegisterPlayerChatEvent(a,Player(0),"-item",true)
call TriggerAddAction(a,function s)
endfunction
function config takes nothing returns nothing
call SetMapName("TRIGSTR_003")
call SetMapDescription("")
call SetPlayers(1)
call SetTeams(1)
call SetGamePlacement(MAP_PLACEMENT_USE_MAP_SETTINGS)
call DefineStartLocation(0,1024.,-768.)
call SetPlayerStartLocation(Player(0),0)
call SetPlayerColor(Player(0),ConvertPlayerColor(0))
call SetPlayerRacePreference(Player(0),RACE_PREF_HUMAN)
call SetPlayerRaceSelectable(Player(0),true)
call SetPlayerController(Player(0),MAP_CONTROL_USER)
call SetPlayerSlotAvailable(Player(0),MAP_CONTROL_USER)
call InitGenericPlayerSlots()
endfunction
*Posted exactly from jasscraft

If you can offer me a cheat pack that's smaller, please post it. But it needs to meet some requirements:
- Custom Agi Setting "-agi ###"
- Custom Str Setting "-str ###"
- Custom Int Setting "-int ###"
- Custom Exp Setting "-xp ###"
- Random item spawn, it will spawn random items around the selected unit. "-item ###"


Map i would like to hack: Gaias Retaliation 1.1e (i think thats version)
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User avatar
Bushido
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Posts: 1880
Joined: March 1st, 2009, 12:30 pm
Title: Der Boss :D
Location: Germany

Re: Help me!

Post by Bushido »

Gaias Retaliation v1.1e.w3x
Spoiler for Commands:
-1337<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Enjoy.
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Download Senethior's tool package here!
Spoiler for Funny shit:
Kryptonyte wrote:Pew-pew, together, 2pac and I can take over the world. Muhahahahahaha.
Kryptonyte wrote:@2Pac, You're a G. Keep your pimp hand strong.
Kryptonyte wrote:anyways i gtg, PEACE, MR. ZOMG O SO PRO U RAWKZ0RZ SUM BoXZ()RZ

Code: Select all

(23:22:14) FatherSpace: BWAHAHA
(23:22:21) FatherSpace: I am 1337, you must fear my coolness.
(23:22:51) FatherSpace: I got bored, so I made a Python script so now whenever I open Terminal, I get a random haiku from here: http://www.smalltime.com/Haiku
(23:24:12) FatherSpace: afk... Killing myself. :(

Code: Select all

(03:52:56) ChatBot: (673237) logs into the Chat.
 (03:53:08) (673237): plzplzplz, im sorry about before.
 (03:53:26) FatherSpace: I'm sorry you were born.
(03:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(21:39:14) GeorgeMots: Jen are you there?
(21:39:44) 2Pac: ...lol?
(21:39:49) 2Pac: (21:22:22) ChatBot: UndeadxAssassin has been logged out (Timeout).
(21:39:52) GeorgeMots: w00t
(21:39:54) GeorgeMots: rofl
(21:39:58) GeorgeMots: *facepalm*
(21:39:59) 2Pac: you definetly fail
Get to know Bushido alias 2Pac alias King-Bushido!
User avatar
haxorico
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Joined: February 24th, 2009, 1:31 pm
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Re: Help me!

Post by haxorico »

Is this a request? 0_0
Image
Spoiler:
(02:24:09)

Code: Select all

ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

Code: Select all


(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac: 

Code: Select all

(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code: Select all

(15:42:51) Lanaya: can i suck , . . .

Code: Select all

(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code: Select all

GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code: Select all

(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
User avatar
Bushido
Not an Admin, and Not Unique
Posts: 1880
Joined: March 1st, 2009, 12:30 pm
Title: Der Boss :D
Location: Germany

Re: Help me!

Post by Bushido »

Basicly, it wasn't, but he was fine with it on chat.
Download Senethior's tool package here!
Spoiler for Funny shit:
Kryptonyte wrote:Pew-pew, together, 2pac and I can take over the world. Muhahahahahaha.
Kryptonyte wrote:@2Pac, You're a G. Keep your pimp hand strong.
Kryptonyte wrote:anyways i gtg, PEACE, MR. ZOMG O SO PRO U RAWKZ0RZ SUM BoXZ()RZ

Code: Select all

(23:22:14) FatherSpace: BWAHAHA
(23:22:21) FatherSpace: I am 1337, you must fear my coolness.
(23:22:51) FatherSpace: I got bored, so I made a Python script so now whenever I open Terminal, I get a random haiku from here: http://www.smalltime.com/Haiku
(23:24:12) FatherSpace: afk... Killing myself. :(

Code: Select all

(03:52:56) ChatBot: (673237) logs into the Chat.
 (03:53:08) (673237): plzplzplz, im sorry about before.
 (03:53:26) FatherSpace: I'm sorry you were born.
(03:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(21:39:14) GeorgeMots: Jen are you there?
(21:39:44) 2Pac: ...lol?
(21:39:49) 2Pac: (21:22:22) ChatBot: UndeadxAssassin has been logged out (Timeout).
(21:39:52) GeorgeMots: w00t
(21:39:54) GeorgeMots: rofl
(21:39:58) GeorgeMots: *facepalm*
(21:39:59) 2Pac: you definetly fail
Get to know Bushido alias 2Pac alias King-Bushido!
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
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Re: Help me!

Post by owner123 »

He wanted it hacked with his little custom CP.
You've gotta copy the InitCustomTriggers if you made it in GUI.
User avatar
Bushido
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Posts: 1880
Joined: March 1st, 2009, 12:30 pm
Title: Der Boss :D
Location: Germany

Re: Help me!

Post by Bushido »

You weren't on the chat. I suggested him to upload it on the thread and I'll see what I can do. He was okay with it and I uploaded the cheated map.
Download Senethior's tool package here!
Spoiler for Funny shit:
Kryptonyte wrote:Pew-pew, together, 2pac and I can take over the world. Muhahahahahaha.
Kryptonyte wrote:@2Pac, You're a G. Keep your pimp hand strong.
Kryptonyte wrote:anyways i gtg, PEACE, MR. ZOMG O SO PRO U RAWKZ0RZ SUM BoXZ()RZ

Code: Select all

(23:22:14) FatherSpace: BWAHAHA
(23:22:21) FatherSpace: I am 1337, you must fear my coolness.
(23:22:51) FatherSpace: I got bored, so I made a Python script so now whenever I open Terminal, I get a random haiku from here: http://www.smalltime.com/Haiku
(23:24:12) FatherSpace: afk... Killing myself. :(

Code: Select all

(03:52:56) ChatBot: (673237) logs into the Chat.
 (03:53:08) (673237): plzplzplz, im sorry about before.
 (03:53:26) FatherSpace: I'm sorry you were born.
(03:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(21:39:14) GeorgeMots: Jen are you there?
(21:39:44) 2Pac: ...lol?
(21:39:49) 2Pac: (21:22:22) ChatBot: UndeadxAssassin has been logged out (Timeout).
(21:39:52) GeorgeMots: w00t
(21:39:54) GeorgeMots: rofl
(21:39:58) GeorgeMots: *facepalm*
(21:39:59) 2Pac: you definetly fail
Get to know Bushido alias 2Pac alias King-Bushido!
owner123
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Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
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Re: Help me!

Post by owner123 »

Should this be renamed + moved to fulfilled?
User avatar
Bushido
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Posts: 1880
Joined: March 1st, 2009, 12:30 pm
Title: Der Boss :D
Location: Germany

Re: Help me!

Post by Bushido »

I made a topic in the fulfilled, just don't trash / delete this.
Download Senethior's tool package here!
Spoiler for Funny shit:
Kryptonyte wrote:Pew-pew, together, 2pac and I can take over the world. Muhahahahahaha.
Kryptonyte wrote:@2Pac, You're a G. Keep your pimp hand strong.
Kryptonyte wrote:anyways i gtg, PEACE, MR. ZOMG O SO PRO U RAWKZ0RZ SUM BoXZ()RZ

Code: Select all

(23:22:14) FatherSpace: BWAHAHA
(23:22:21) FatherSpace: I am 1337, you must fear my coolness.
(23:22:51) FatherSpace: I got bored, so I made a Python script so now whenever I open Terminal, I get a random haiku from here: http://www.smalltime.com/Haiku
(23:24:12) FatherSpace: afk... Killing myself. :(

Code: Select all

(03:52:56) ChatBot: (673237) logs into the Chat.
 (03:53:08) (673237): plzplzplz, im sorry about before.
 (03:53:26) FatherSpace: I'm sorry you were born.
(03:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(21:39:14) GeorgeMots: Jen are you there?
(21:39:44) 2Pac: ...lol?
(21:39:49) 2Pac: (21:22:22) ChatBot: UndeadxAssassin has been logged out (Timeout).
(21:39:52) GeorgeMots: w00t
(21:39:54) GeorgeMots: rofl
(21:39:58) GeorgeMots: *facepalm*
(21:39:59) 2Pac: you definetly fail
Get to know Bushido alias 2Pac alias King-Bushido!
initialD
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Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: Help me!

Post by initialD »

actually Aero cp version 1 is what he wants. All those thing could be found on that cp. And it's the smallest cp. w/e