Thanatos_820 / K9_Felravager
Map Name: Sunken Frenzy
Players: 4
AI: No
Tileset: Sunken Ruins
Dimensions: 56x56
Size: 72.4 KB [Very Small]
Optimized: No
Widgetizer: No
Protection: No
Hours Spent: 2-3
Current Version: 1.0d
Alpha: No
Beta: No
Introduction:
This map was inspired by AceHart's: Hatchery Havoc, so I decided to create a "relative" of it. No, there's no AI like in AceHart's map, I plan to make AI soon though. In this map, you can dominate your enemies, cut through enemy lines, and...whatever.
Just like in AceHart's map, you must train units (In Hatchery Havoc, you had to hatch units) from your Coral Steep, which may later upgrade to a Spawning Pool, then a Tidal Shrine, and finally, a Deepsea Temple. Your object in this game is to be the last standing of all tidal armies, meaning they must surrender under your power. However, if you plan on attacking the base of an enemy commander, you'll be left vulnerable to all attacks, unless you have units to defend your "base".
Your base, is not really a base. It's just your main command structure and a few Pedestals for researching. If your small base eradicated, you will be exterminated, regardless of how many units you have defending the area. You must train your tidal warriors to defend your gateway to defeat, upgrade your structure to tiers 2 to 4. Every tier has different units, but there are only 4 kinds of units you may train.
In time, more warriors will be able to be avaliable to you, there will be more tiers, there will be upgrades, there will be more features in the map, there will be AI in the map (If I have an AI, it will become more advanced per version), and lots more!
World Editor Tutorials Link: [ http://world-editor-tutorials.thehelper ... p?view=405 ] (Version 1.0e)Download
Version 1.0a [ http://www.epicwar.com/maps/12752/ ]
Version 1.0b [ http://www.epicwar.com/maps/12775/ ]
Version 1.0c [ http://www.epicwar.com/maps/12829/ ]
Version 1.0d [ http://www.epicwar.com/maps/12851/ ]
Version 1.0e [ http://www.epicwar.com/maps/13065/ ]
What is in Progress?Sunken Frenzy Changelog
V1
-First Release
V2
-Fixed up Typos
-Fixed up Murloc Huntsman
-Fixed up Passive Skills
-Fixed up Cripple effects
-Fixed up Ensnare effects
-Fixed Envenomed Blade's Color Code
-NEW: Upgrades
-Fixed Button Positions
V3
-Fixed up Typos
-Balanced the Hydra
-NEW: Sea Turtle Units
-NEW: Sea Turtle Upgrades
-Fixed up Loading Screen
-Fixed to 4 Player Mode
V4
-Map Dimensions Shortened
-Fixed
-Fixed Gold Start
-Fixed up Typos
-Balanced the Sea Turtle
-Fixed up Color Codes
-Fixed up Loading Screen
-No Shadowmeld
-No Slow Poison
-Another Pedestal
-Added Version on Message Text
V5
-Improved Terrain
-Balanced Murloc Huntsman
-Faster Income Rate (100% faster)
-NEW: 3 Upgrades
-NEW: Sunken Orc Units
-More Doodads
Computer AI
I'm working on the AI, I won't be realesing the next one until I can get it done. I am in need of a user who can create a basic AI for me, such as upgrading tiers, training units, attacking and moving...and all of that. Much credit goes to that person who can create an AI for me. If you want to volunteer to make the AI, download bersion 1.0d first and then you can start.
Suggestions and feedback are welcome...thank you.
-Thanatos_820 / K9_Felravager