(JJCP+SP) Runemaster oRPG 1.10
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(JJCP+SP) Runemaster oRPG 1.10
in sp it doesnt allow you to save or load and also i think it kicks you out
custom activator:-TravisTouchdown type -save and it saves it for you
saving it gives you a code like every other game... anyways heres the map
custom activator:-TravisTouchdown type -save and it saves it for you
saving it gives you a code like every other game... anyways heres the map
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Last edited by redredxx2 on April 23rd, 2010, 7:00 pm, edited 2 times in total.
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Re: (JJCP+SP+CA) Runemaster oRPG 1.10
Click full editor, then you can add attachments......
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Re: (JJCP+SP+CA) Runemaster oRPG 1.10
1) If you can't attack how about a link? Are we supposed to find it ourselvs?
2) CA Isn't needed
3) How the save system works? you write -save? is there a skill? and item?
2) CA Isn't needed
3) How the save system works? you write -save? is there a skill? and item?
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Re: (JJCP+SP+CA) Runemaster oRPG 1.10
Even though you tried to fix you post it isnt DONE yet.
1) REMOVE the CA from your title...
2) HOW does the save system work. And by that I mean do you write a somthing on chat like -save? is it a skill? is there an NPC you talk to? is it an item you click on?
alot of maps have different ways...
1) REMOVE the CA from your title...
2) HOW does the save system work. And by that I mean do you write a somthing on chat like -save? is it a skill? is there an NPC you talk to? is it an item you click on?
alot of maps have different ways...
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Re: (JJCP+SP) Runemaster oRPG 1.10
You can't bump until five days has passed.
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Re: (JJCP+SP) Runemaster oRPG 1.10
What a laggy map. It prints the savecode twice, ignore that. Otherwise it's working fine.
Spoiler for commands:
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