Hi there I would like some help with how to construct abilities for my latest maps. I want the abilities to do more damage depending on your str/agi/int.
For example: Fireball: Does 200 base damage + 0.5 of your intelligence
or Furious Strike: 70 base damage + 2.0 of your Strength
Event - (Generic Unit Event) - A unit starts the effect of an ability
Condition - (Ability Comparison) - Ability being casted = (Your custom ability)
Event - (Unit - Damage Target) - Cause Triggering Unit to Damage Spell Target Unit for (2 * Strength of Triggering Unit) damage using ...ect.