Basically for debugging, is it possible to make a replay work with a modified map? I heard that there are checks for certain files in the map and the replay verifies a checksum before working, would the auto-collider (pic) serve this function? if it doesn't can anyone explain me how to do it manually? (that is, get the checksums and add the buffer to make it coincide?), if the auto collider does work, could I get a link? all the google results I get have trojans.
Thanks in advanced.
Use a different map for replays than the original
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Re: Use a different map for replays than the original
As far as I know, there is no way because that would most likely desync you when someone in the replay uses a changed function and such.
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Re: Use a different map for replays than the original
Well I don't plan on using any function that would desync, just basic debugging text messages that tell, for example, which function is being executed and such, but thanks for the reply, maybe someone knows of a way to do it.
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Re: Use a different map for replays than the original
I seriously doubt it since the new patch.
You MAY have been able to use collided maps
before the new patch to watch replays of the
original one, but now I'm almost 100% positive
that there is no way to do it.
You MAY have been able to use collided maps
before the new patch to watch replays of the
original one, but now I'm almost 100% positive
that there is no way to do it.

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