[JJ's CP and SP] The Kingdom of Kaliron 3.0.3b

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Lycanthrope
Newcomer
Posts: 11
Joined: January 21st, 2009, 4:10 pm

Re: [JJ's CP and SP] The Kingdom of Kaliron 3.0.3b

Post by Lycanthrope »

u can't pick up the rawcode-spawned items !
Rawcodes would be useless !
Lt. Spamalot
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Posts: 4
Joined: May 18th, 2009, 6:47 am

Re: [JJ's CP and SP] The Kingdom of Kaliron 3.0.3b

Post by Lt. Spamalot »

awesome job de-protecting the map guys =) the code seems to work in multiplayer when i tried it on LAN, but how are we meant to get items to equip if the rawcode spawned ones cant be picked up?

there must be a way to circumvent it... somewhere
ungmasters
Newcomer
Posts: 3
Joined: September 27th, 2007, 3:47 am

Re: [JJ's CP and SP] The Kingdom of Kaliron 3.0.3b

Post by ungmasters »

i'm sorry but i wasn't clear on why it didn't work for me
if you played a non edited version of tkok 3.0.3b in single player mode and you decided to play the edited version to amp your character up
you can't load your sp code from the non edited version into the edited version, thats why i had this problem

anyways i got the war3map.j how do i implement that file into the tkok map?

what tools do i need to implement the programming code into the map?

or am i in the wrong topic for those questions
Griffihn
Newcomer
Posts: 1
Joined: August 12th, 2008, 1:31 pm

Re: [JJ's CP and SP] The Kingdom of Kaliron 3.0.3b

Post by Griffihn »

@spamalot: get .wts out and look at the codes yourself. you have 2 codes for each item (much like tbr). one is a skill string, the other is the actual item. gimme a day and i'll post the actual codes (took me 2h last time to get the right ones since you pretty much have to check every code you find...)

@ugmasters: wrong topic mate. look in hacking/deprotecting section for that.