JJCP 1.24b - e

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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Senethior459
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Re: JJCP 1.24b + -spawn

Post by Senethior459 »

Are you using the right version of whatever cheatpack for the version of WC3 that you're playing? Like, if you're running 1.21, make sure you have the right version of the cheatpack for that.
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sarili004
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Re: JJCP 1.24b + -spawn

Post by sarili004 »

i tried hacking 6.65 after ive done editing the files when i create a game using 6.65 it doesn't work ... still on lobby... zzzz can some one help me with my problem?
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Re: JJCP 1.24b + -spawn

Post by infernorock »

You can make a request at Map Request Section. Click me
Spoiler for Wc3 I'm using and Garena ID:
The wc3 version I'm current using:1.21,1.24b,1.24e
Garena UID-->pkyer123(BANNED for some reason LOL)
-->pkyer(Active)
-->InfernoRock(Banned for inactive...WTF!?)
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Senethior459
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Re: JJCP 1.24b + -spawn

Post by Senethior459 »

Did you remember to delete (attributes)? There are no protections, I can tell you that now. The only things that could have gone wrong were you not deleting (attributes), or messing up on the code insertion, probably by putting the function main part above locals that are already there.
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faintsan
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Re: JJCP 1.24b + -spawn

Post by faintsan »

thx !
Usamy
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Re: JJCP 1.24b + -spawn

Post by Usamy »

the guide is fine!
But I've got a problem. when i try to host the cheated map it sends me back to lobby. So on some page here it was advised to syntax-check the war3map.j and I found it has some errors.
The original war3map.j has the same error's as with JJ cheatpack integrated.
war3map.j is in the appendix below.

Here is the list of syntax-errors.
Spoiler:
Image
I realy don't get why even the original war3map.j shows Syntax-errors??? Hope you can give me an advise or help me directly.

If the war3map.j doesn't help there is also the map in the appendix. I Would realy appreciate a little help.
thanks
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Ken
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Re: JJCP 1.24b + -spawn

Post by Ken »

The $ character is something JassCraft has trouble handling, but WC3 parses it just fine. Just copy-paste from JassCraft into something like MS Word, and find-replace every instance of "$" with "0x" without quotation marks for each. Then try checking for errors again, and it should show you the real problem.
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Usamy
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Re: JJCP 1.24b + -spawn

Post by Usamy »

FatherSpace wrote:The $ character is something JassCraft has trouble handling, but WC3 parses it just fine. Just copy-paste from JassCraft into something like MS Word, and find-replace every instance of "$" with "0x" without quotation marks for each. Then try checking for errors again, and it should show you the real problem.
Very nice thanks. Now I can see the problem. After adding in that CP there are at least 50 symbols multiply defined... I guess it is possible to be fixed by myself with some time, isn't it? Maybe someone has experienced that before and knows a fast solution.

Edit: i used the lowest CP Dekar's CP and that works! :) nevertheless, would be nice to make that big CP working. But it's not realy needed here. just incase someone has a tip.
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Senethior459
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Re: JJCP 1.24b + -spawn

Post by Senethior459 »

FatherSpace wrote:The $ character is something JassCraft has trouble handling, but WC3 parses it just fine. Just copy-paste from JassCraft into something like MS Word, and find-replace every instance of "$" with "0x" without quotation marks for each. Then try checking for errors again, and it should show you the real problem.
JassCraft's find and replace function is perfectly acceptable...

Figure out which symbols are defined multiple times after you cheat it, as opposed to before it. If they're that way before it, and it still works, leave it. Anyway, once you figure out what those variables are, open up the cheatpack, use find and replace to rename any variables/functions with the same names as something in the map already to something new, and then copy your edited version in. It should work fine.
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Re: JJCP 1.24b + -spawn

Post by sonona321 »

fasdasdasdsadasdasfdds
Last edited by UndeadxAssassin on January 16th, 2010, 3:57 pm, edited 1 time in total.
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