JJ cmd/removal request

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FainorTheGreat
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Posts: 30
Joined: September 5th, 2007, 7:52 pm

JJ cmd/removal request

Post by FainorTheGreat »

Hello, I wonder if it's possible to change JJ cp functions:

Command '' -setcolor or -sc '' usually changes color or units that already trained/built

So I wonder if it could be changed somehow to units that already EXIST and also for the newly trained ones.

Command '' -setcolor or -sc '' won't allow color '' black '' so I was wondering if it could be changed to '' -color black or -sc 00 black '' Any help will be appreciated.

Somebody knows link where someone at forums explained Ground Id's? I believe it was weirdone but really I can't find it no matter how long I was looking for it, and blindly using -ground command just fails.

Is there a way for auto activation of certain commands without typing them all the time? Atleast some of them activated by default such as: -nocd -mana -fast -ufast -bfast -noreplay -bindup -copy -binddown -heal -bindleft -debuff -bindright -destroy

Colors are really annoying. In old JJ cp you could use -setcolor orange and you actually turn orange, in new one, you just get orange stuff once you build or train it.

-owner command Is it possible to add further variants such as -owner neutral, then how do I copy them? What parts I need to copy to add new players? (and I am talking about 12 - Neutral hostile 13 - Neutral Victim 14 - Neutral 15 - Neutral Passive) As I know theres new lines that had so to be added such as for -owner neutral but I didnt quite understand what I have to copy to add new lines, I mean not to replace it, but to add new ones, just so I dont do a mistake, could fatherspace explain which lines to copy?

Black color is really important. I mean really, someone else thinks so? Could someone explain how to do it? I tried to work with jass myself but it's a huge fail, teal here is aqua and many other colors have another name, so I've no idea what black has, someone knows? I tried neutral/black/dark fails.

Also, is there a way to add cinematic mode to player? And I know it has another cheat pack, it's just some of them DONT WORK FOR MAPS AND JJ DOES WORK FOR ALL KINDS OF MAPS. That's why I'm asking if SOMEBODY ITS NOT NECESSARY knows how to add trigger command for cinematic mode.

And a destructibies killer. I wonder if there is a way to add command that kills trees, doodads and such around unit.
Example:
1) Click
2) Zone 4x4
3) -kill tree
4) Destructibies die in 4x4 zone

Adding item abilities. Item ability can't be added through -add command. Somebody knows a way to add item ability (WATCH WORLDEDITOR -> OBJECT EDITOR -> ABILITIES -> SCROLL DOWN -> (ITEM) ABILITIES))

Making permanent summoned units without coppying them. I wonder if there is a way to make jass trigger that stuns abilities like Avatar, Metamorphosos, Water Elemental, Feral Spirit, Summoned Units without using -copy command for it. Because basically it works only for summoned units, you can't copy Metamorphosis unit, it will spawn another Illidan with Chaos Attack and his old lame model, and yeah, I know that there is model of illidan that has permanent ability without cooldown, and yeah, I know that u can use -pathoff to make him walk over water, but I'm wondering if SOMEBODY KNOWS not about the possibility of doing it otherwise, exactly like this, exactly stunning the ability without ALTERNATIVES like using -stop command. Thanks.

Also, I'd like to ask administration to delete this thread after 5 days if it's possible, im not forcing, just asking if it's possible it's also part of R e q u e s t.
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Lanaya
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Re: JJ cmd/removal request

Post by Lanaya »

FainorTheGreat wrote:Hello, I wonder if it's possible to change JJ cp functions:
Is there a way for auto activation of certain commands without typing them all the time? Atleast some of them activated by default such as: -nocd -mana -fast -ufast -bfast -noreplay -bindup -copy -binddown -heal -bindleft -debuff -bindright -destroy
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
.."-bindright -kill" makes it when you hit the right arrow key, it'll kill, "-bindup -invul" Up arrowkey, but will make unit invul, then "-bindleft, -binddown"
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FainorTheGreat
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Re: JJ cmd/removal request

Post by FainorTheGreat »

Lanaya wrote:
FainorTheGreat wrote:Hello, I wonder if it's possible to change JJ cp functions:
Is there a way for auto activation of certain commands without typing them all the time? Atleast some of them activated by default such as: -nocd -mana -fast -ufast -bfast -noreplay -bindup -copy -binddown -heal -bindleft -debuff -bindright -destroy
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
.."-bindright -kill" makes it when you hit the right arrow key, it'll kill, "-bindup -invul" Up arrowkey, but will make unit invul, then "-bindleft, -binddown"
Yeah, and what I said was about activating it without typing it. Like making it bound already when game started, activated by a trigger, btw did you posted somewhere ground ID's?

I mean really? Haven't I said that I'm looking for a jass trigger that makes -bindup -kill activated by default? When game is already started? What was your post for?

I really don't get it. I can't understand how explaining me this command would help. Do you know jass trigger that I need to insert to make it activated without typing it?
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Senethior459
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Re: JJ cmd/removal request

Post by Senethior459 »

People have different preferences as far as key bindings, so they are cleared by default.

There is no black player. What are you trying to do?
-setcolor changes you and your units to be a different colour, like if you're red but wanted to be blue, you use -setcolor blue.
-sc lets you change someone else to a different colour, like -sc 00 blue changes player red to blue.

As for the neutral players, you just need to edit function StoOU and add the players you want.

Code: Select all

function StoUO takes string s2s returns player

if s2s=="red"then

return Player(0)

elseif s2s=="blue"then

return Player(1)

elseif s2s=="teal"then

return Player(2)

elseif s2s=="purple"then

return Player(3)

elseif s2s=="yellow"then

return Player(4)

elseif s2s=="orange"then

return Player(5)

elseif s2s=="green"then

return Player(6)

elseif s2s=="pink"then

return Player(7)

elseif s2s=="gray"then

return Player(8)

elseif s2s=="lb"then

return Player(9)

elseif s2s=="dg"then

return Player(10)

elseif s2s=="brown"then

return Player(11)

endif

set s2s=""

return null
endfunction
Just add an extra

Code: Select all

elseif s2s=="neutral"then
return Player(PLAYER_NEUTRAL_PASSIVE)
elseif s2s=="creep"then
return Player(PLAYER_NEUTRAL_AGGRESSIVE)
right after "return Player(11)". I believe those are the neutral/creep players. I'm not sure if they have numbers or not; if they do, it's probably 12+.
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UndeadxAssassin
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Re: JJ cmd/removal request

Post by UndeadxAssassin »

FainorTheGreat wrote: Somebody knows link where someone at forums explained Ground Id's? I believe it was weirdone but really I can't find it no matter how long I was looking for it, and blindly using -ground command just fails.
What do you mean by ground ids? Explain more. I've never heard of such things.
FainorTheGreat wrote: Is there a way for auto activation of certain commands without typing them all the time? Atleast some of them activated by default such as: -nocd -mana -fast -ufast -bfast -noreplay -bindup -copy -binddown -heal -bindleft -debuff -bindright -destroy

If you want to do this, the easiest way for someone who doesn't know JASS to do it is to just move some functions around. For example, if you want the -nocd to work right when you activate cheats, you would take and move the function to the end. Find -nocd and you'll see this line

Code: Select all

call CDandMana(p2p,false,"-cdon")
That line will reset your cooldowns. Move it to the end under function CheatUse

Code: Select all

function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cffFF0000Jennyy|r |cff4000FFRules|r!" )
endif
set p2p=null
endfunction
So it'll look like

Code: Select all

function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cffFF0000Jennyy|r |cff4000FFRules|r!" )
call CDandMana(p2p,false,"-cdon")
endif
set p2p=null
endfunction
Do that for the rest of them and it should work. I only know little JASS, so enh. Also, typing -cdon will turn it off.
FainorTheGreat wrote: Making permanent summoned units without coppying them. I wonder if there is a way to make jass trigger that stuns abilities like Avatar, Metamorphosos, Water Elemental, Feral Spirit, Summoned Units without using -copy command for it. Because basically it works only for summoned units, you can't copy Metamorphosis unit, it will spawn another Illidan with Chaos Attack and his old lame model, and yeah, I know that there is model of illidan that has permanent ability without cooldown, and yeah, I know that u can use -pathoff to make him walk over water, but I'm wondering if SOMEBODY KNOWS not about the possibility of doing it otherwise, exactly like this, exactly stunning the ability without ALTERNATIVES like using -stop command. Thanks.

By stuns abilities, do you mean make it so that they can't do anything after activating the skill or what?
FainorTheGreat wrote:Also, I'd like to ask administration to delete this thread after 5 days if it's possible, im not forcing, just asking if it's possible it's also part of R e q u e s t.
We could, but then what about other people who also want to know this? Don't be selfish!
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Ken
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Re: JJ cmd/removal request

Post by Ken »

For terrain rawcodes, JJ made a post with rawcodes for everything (I think) included in WC3

http://forum.wc3edit.net/jass-triggers- ... t2648.html
Spoiler:
xkiska wrote:BARTIMEAUS is more understandable then u
Senethior459 wrote:Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:We laughed, we cried. Trashed.
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
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AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
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FainorTheGreat
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Posts: 30
Joined: September 5th, 2007, 7:52 pm

Re: JJ cmd/removal request

Post by FainorTheGreat »

Senethior459 wrote:People have different preferences as far as key bindings, so they are cleared by default.

There is no black player. What are you trying to do?
-setcolor changes you and your units to be a different colour, like if you're red but wanted to be blue, you use -setcolor blue.
-sc lets you change someone else to a different colour, like -sc 00 blue changes player red to blue.

As for the neutral players, you just need to edit function StoOU and add the players you want.

Code: Select all

function StoUO takes string s2s returns player

if s2s=="red"then

return Player(0)

elseif s2s=="blue"then

return Player(1)

elseif s2s=="teal"then

return Player(2)

elseif s2s=="purple"then

return Player(3)

elseif s2s=="yellow"then

return Player(4)

elseif s2s=="orange"then

return Player(5)

elseif s2s=="green"then

return Player(6)

elseif s2s=="pink"then

return Player(7)

elseif s2s=="gray"then

return Player(8)

elseif s2s=="lb"then

return Player(9)

elseif s2s=="dg"then

return Player(10)

elseif s2s=="brown"then

return Player(11)

endif

set s2s=""

return null
endfunction
Just add an extra

Code: Select all

elseif s2s=="neutral"then
return Player(PLAYER_NEUTRAL_PASSIVE)
elseif s2s=="creep"then
return Player(PLAYER_NEUTRAL_AGGRESSIVE)
right after "return Player(11)". I believe those are the neutral/creep players. I'm not sure if they have numbers or not; if they do, it's probably 12+.
Oh my GOD I KNOW that you can set others, IM NOT ASKING FAQ, IM ASKING IF ITS POSSIBLE TO MAKE IT BLACK, AND TO CHANGE COLOR OF ALL UNITS instead of making it only existing units, when you say -sc or -setcolors, ITS MORE LIKE you get only NEWLY created units that are actually colored! I was asking how to change it to permanent coloring, so ALL existing and new units are different colored, and BLACK color is what I ASKED I didnt ask if it EXISTS, I ASKED how to ADD IT.


------------------

@UndeadxAssassin if you know little jass, there is no point for asking this one, but by stunning abilities, what exactly didnt you understand? Im serious, its like, you all misleading the points, what I asked was making them NOT progressive in the castbar have you ever saw summoned elementals or avatar? there is blue line that extends over time, i asked if somebody knows how to make trigger that makes this line stopped, without moving, and i mentioned, i didnt want any alternativity, like using -stop, i asked if u can stop it.

------------------

@UndeadxAssassin Why am I selfish? People who do protections and other useless things will most likely find it and exploit it, and do protection against it or something likely, I'm not against protection, but I'm indeed against complete destruction of these packs, don't you see that there's even some people who don't even use -noreplay command.

All of this leads to one thing - New Patches, New protection and Fair Games, and I've life and don't have time to learn how to play fair games, I wanna try maps and don't wanna use my brain in a computer game.
Last edited by FainorTheGreat on January 9th, 2010, 6:02 pm, edited 1 time in total.
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UndeadxAssassin
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Re: JJ cmd/removal request

Post by UndeadxAssassin »

If you're not going to be respectful to someone who is trying to help you, I'mma lock this thread.

Now, that being said. Senethior was adressing this:
FainorTheGreat wrote: -owner command Is it possible to add further variants such as -owner neutral, then how do I copy them? What parts I need to copy to add new players? (and I am talking about 12 - Neutral hostile 13 - Neutral Victim 14 - Neutral 15 - Neutral Passive) As I know theres new lines that had so to be added such as for -owner neutral but I didnt quite understand what I have to copy to add new lines, I mean not to replace it, but to add new ones, just so I dont do a mistake, could fatherspace explain which lines to copy?
Edit: Didn't see the second part.

What you said was "stun the ability" which, could be taken as you didn't want them to use it. However, what you want to say is "Pause the timer" And, yes, there is a way to do it.

Edit2: You're editing your posts, that's why I didn't see it :S. Anyway, blizzard can't stop us from doing this. Only anticheats and protections can, but, even so, there's always a way past it because if blizzard can read their map, we can find a way as well.
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FainorTheGreat
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Re: JJ cmd/removal request

Post by FainorTheGreat »

I didn't even want to make a thread, Fatherspace gave me such advice, and I so far said nothing offensive to you, you just didn't read what I said in English language. Like someone asked to give a FAQ why wouldn't I just read command list or used -list command. This is defenetly wrong and a lot of people would agree that it's not how it's supposed to be done.

------------

@UXA Yeah right and that's exactly what happened to Shadowfrench maphack, and the rest, you said it's possible, but yet I havent found any triggers in your post that do it, and whoever said about hostile part and activated by default thanks.

-----------

Ok nobody knows how to change color to black? Or how to kill doodads? Anyone? I don't need FAQ or How to Use like u anime guys like in your movies? I need help with
1) How to do -setcolor black or -sc 00 black triggers (And yeah Im not asking how to do it with existing ones, im asking how to add new triggers)
2) How to kill doodads with new command
3) How to active by default (done as requested)
4) Doodads (requested)
5) How to freeze ability trigger
Yet faq faq faq faq like im using for the first time...
Someone here who can spell and talk in English and DOES knows jass? Or it's like Jesus in here?
Last edited by FainorTheGreat on January 9th, 2010, 6:13 pm, edited 1 time in total.
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UndeadxAssassin
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Re: JJ cmd/removal request

Post by UndeadxAssassin »

I wasn't talking about me. I was talking about your rage against sene for helping you.

(13:05:17) ]SouL][ReapeR[: People who don't use the noreplay command are people who don't read the instructions
(13:05:31) ]SouL][ReapeR[: Seriously
(13:05:38) ]SouL][ReapeR[: I've seen people activate and type random commands
(13:05:41) ]SouL][ReapeR[: hoping they'd work

Yeah, there are lots of people who don't know how to use cheatpacks. The reason activators are spread are because of people who don't know how to use the "Send to Observers" function of the game.

Also, as I've said. Your choice of words was not great. With better English you could have said "Pause the timer on said commands" but you chose to say "stun the abilities" Anyway, I'm not getting into this, it's off topic. As I've said, there is a way to do it, I just don't know how.

Edit: The difference between a 3rd party maphack and cheating a map is that a 3rd party maphack interferes with the gaming system. What we do does not interfere with it; it can simply be viewed as creating a new map of our own based on another map. Also, what I said before was true. Since we're putting cheats into the map and not into WC3's game system, as long as WC3 is able to open the map up to read the triggers, we can open the map up to edit the triggers.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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