I was just wondering, I realize that the recent battle .net patch has messed up the scripting for several of the custom maps, but is there anyway to recover them? Many of my favorite maps to host now do not work because of the new patch, and I believe that the map creators have discontinued the series. If we could work on someway to recover these maps it would be wonderful. If you need me to attach a few of the maps in question I can do so.
On a seperate note, I noticed that someone modified JJ's CP to work for 1.24 patch. However, none of the maps I have tried to add cheats to with the new coding work, the same old 'Map Not Found' again....anyone have an idea as to whats the issue there or how to fix it?
Thanks so much in advance for your assistance.
Recovering Maps Corrupted By Patch
Moderator: Cheaters
-
- Junior Member
- Posts: 25
- Joined: August 24th, 2008, 1:18 am
- Title: EliteGamer
-
- Spice Pirate
- Posts: 862
- Joined: January 29th, 2009, 5:35 pm
- Title: LHC
- Location: Canada
Re: Recovering Maps Corrupted By Patch
For JJCP, use this: http://forum.wc3edit.net/deprotection-c ... 13526.html
And for fixing script issues, you need to find where the old return bug was used. It looks something like this:
And you have to replace that single function with these two functions:
The easiest way to find this is deprotecting the map, then trying to save in WE. This will show where the script errors are, for easy fixing.
And for fixing script issues, you need to find where the old return bug was used. It looks something like this:
Code: Select all
function s2i takes string s returns integer
return s
return 0
endfunction
Code: Select all
function s2s takes string s returns string
return s
endfunction
function s2i takes string s returns integer
call s2s(s)
return 0
endfunction
Spoiler:
-
- Junior Member
- Posts: 25
- Joined: August 24th, 2008, 1:18 am
- Title: EliteGamer
Re: Recovering Maps Corrupted By Patch
What I was talking about was an un-cheated map that recieved the 'Map Not Found' message when I tried to host it on b.net.
-
- Spice Pirate
- Posts: 862
- Joined: January 29th, 2009, 5:35 pm
- Title: LHC
- Location: Canada
Re: Recovering Maps Corrupted By Patch
Everything after the first line addresses that issue.
Or it may be that the map name is too long, in which case just shorten it.
Or it may be that the map name is too long, in which case just shorten it.
Spoiler:
-
- Junior Member
- Posts: 25
- Joined: August 24th, 2008, 1:18 am
- Title: EliteGamer
Re: Recovering Maps Corrupted By Patch
Those lines were not in the .j opened by jasscraft, I found something similar, but not it. I don't think you understand what I mean, so here is the map, try and hack it and test, because it will not work. Both maps are attatched
You do not have the required permissions to view the files attached to this post.
-
- Forum Fanatic
- Posts: 311
- Joined: October 26th, 2009, 10:22 pm
- Title: mib^
Re: Recovering Maps Corrupted By Patch
So firstly if u want to request maps to be cheated make a topic in request section
and if you want the maps to be fixed to work on 1.24+ patches you cant request that on this site seeing not many ppl would do it cause it takes hours to fix it ....
and if you want the maps to be fixed to work on 1.24+ patches you cant request that on this site seeing not many ppl would do it cause it takes hours to fix it ....
Spoiler:
-
- Spice Pirate
- Posts: 862
- Joined: January 29th, 2009, 5:35 pm
- Title: LHC
- Location: Canada
Re: Recovering Maps Corrupted By Patch
mib, he's not asking us to fix it for him, he's asking how to fix it.
Elite, the code I showed you isn't exact (map will have different names/types), but it's the same for whatever typecasting the map had done using the old return bug (the first code) and the second code is a way to replace that function (which causes the map not to be found) with a function that still works with the latest patch.
Elite, the code I showed you isn't exact (map will have different names/types), but it's the same for whatever typecasting the map had done using the old return bug (the first code) and the second code is a way to replace that function (which causes the map not to be found) with a function that still works with the latest patch.
Spoiler:
-
- Junior Member
- Posts: 25
- Joined: August 24th, 2008, 1:18 am
- Title: EliteGamer
Re: Recovering Maps Corrupted By Patch
Thanks for clearing that up, i'll try it out as soon as I can. Does this mean that the fix for the returnbug is not exact either and that I would have to figure out how to modifiy the fix to replace the returnbug?
Also, i'm wondering if there's any reason why an un-cheated map (so far as I can tell) would come up with the 'Map Not Found' message after I tried to cheat it with the new JJ's for the 1.24 patch? It is not the title being too long. I've run into that before but in that case it just doesnt show up on the maps file.
Also, i'm wondering if there's any reason why an un-cheated map (so far as I can tell) would come up with the 'Map Not Found' message after I tried to cheat it with the new JJ's for the 1.24 patch? It is not the title being too long. I've run into that before but in that case it just doesnt show up on the maps file.
-
- Newcomer
- Posts: 9
- Joined: December 6th, 2009, 5:35 am
Re: Recovering Maps Corrupted By Patch
Well, if it isn't your map, then you should let the makers fix that problem.EliteGamer wrote:I was just wondering, I realize that the recent battle .net patch has messed up the scripting for several of the custom maps, but is there anyway to recover them? Many of my favorite maps to host now do not work because of the new patch, and I believe that the map creators have discontinued the series. If we could work on someway to recover these maps it would be wonderful. If you need me to attach a few of the maps in question I can do so.
On a seperate note, I noticed that someone modified JJ's CP to work for 1.24 patch. However, none of the maps I have tried to add cheats to with the new coding work, the same old 'Map Not Found' again....anyone have an idea as to whats the issue there or how to fix it?
Thanks so much in advance for your assistance.
-
- Forum Staff
- Posts: 1400
- Joined: March 17th, 2008, 12:07 am
Re: Recovering Maps Corrupted By Patch
1. You shouldn't have bothered saying "uncheated" if you were going to say you cheated it, you contradicted yourself.EliteGamer wrote:Also, i'm wondering if there's any reason why an un-cheated map (so far as I can tell) would come up with the 'Map Not Found' message after I tried to cheat it with the new JJ's for the 1.24 patch?
2. You know some maps have protection in the .j file, right? They might require that you remove the protection.
3. If #2 doesn't work, as in you can't find any protection, try looking for values used in the CP and see if the map has them.
If there are duplicates, it would cause that problem. You can also check for problems with the .j file in JASSCraft by pressing F9.
Edit:
As said by Matchai
Matchai wrote: (21:23:55) matchai: done wrong
(21:23:57) matchai: attributes
(21:24:05) matchai: map/cheatpack version
(21:24:19) matchai: 3rd part not under locals
(21:24:22) matchai: anti-cheats
(21:25:07) matchai: syntax fuckup
Made by the late ILikeHacking
My quote from SKillER
Spoiler: