Lets say if somebody uses a cheat pack detector and detects the cheat can it show a different activator like lets say the detector says -Cheats<space><space> but can the real activator be different lets say -Noob<space><space> but the activator only shows -cheats<space><space>
Is that possible???
like a way to trick the detector into showing the wrong activator for the map.
Cause i get sick of people in the whole map using the cheats cause when 1 person uses the detector
he will just tell the whole map the activator
Activator help!
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Re: Activator help!
No, you can't. The most you can do is activate the cheats first, then type -act a or something (without a dash). This will change the activator, BUT since it doesn't have a dash, it can't be activated. Then do -hear and -noreplay and mess with n00bs
.

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Re: Activator help!
Lol imma join a cheated map and mess with noobs just like how u taught me undead ty : )
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Re: Activator help!
Put the "fake" activator in globals then the real one under function main, it fools CPD and noobs like UxA.
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Re: Activator help!
Hi hillo, let me explain this clearly.Hillo wrote:Put the "fake" activator in globals then the real one under function main, it fools CPD and noobs like UxA.

Code: Select all
gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Activator="-fakehere" <---- put the "fake" activator here.
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r
Code: Select all
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-truehereyoufool",false) <--- true activator here.
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call UnitId2Stringz()
call InitS2RAW()
MY METHOD DOES NOT WORKS, DONT FOLLOW THIS!
Last edited by Kelvingts on November 20th, 2009, 3:51 pm, edited 1 time in total.
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Re: Activator help!
Just put set Activator="-inserttherealactivatorhere" under func main.
EDIT: Your method doesn't work.
EDIT: Your method doesn't work.
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Re: Activator help!
So you means like this?Hillo wrote:Just put set Activator="-inserttherealactivatorhere" under func main.
EDIT: Your method doesn't work.
Code: Select all
gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Activator="-fakehere" <--- fake here?
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r
Code: Select all
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set Activator="-truehere" <--- true here?
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call UnitId2Stringz()
call InitS2RAW()
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Re: Activator help!
Why dont you just use "No" instead of "Fail"?Hillo wrote:Fail. Just put it under func main after locals.
-Ontopic-
I got it.
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