[Deprotect] Undead Assault

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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froggyllamma
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[Deprotect] Undead Assault

Post by froggyllamma »

Map: Undead Assault

Link:http://www.undeadassault.net/download/

Cheat: Deprotect it so you can open it in WE

Compatability: Works with 1.24
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Risen
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Re: [Deprotect] Undead Assault

Post by Risen »

]: ˙ƃuıssıɯ sǝlıɟ oʍʇ
(: ˙unɟ ǝʌɐɥ ؛pǝʇɔǝʇoɹdǝp
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froggyllamma
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Re: [Deprotect] Undead Assault

Post by froggyllamma »

thank you....i think
---------------------------------------------------------------Map Hack Goals----------------------------------------------------------------
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☺ 50 Maps
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☺ 100 Maps
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froggyllamma
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Location: Syracuse, NY

Re: [Deprotect] Undead Assault

Post by froggyllamma »

when i try to host it it dosnt appear
---------------------------------------------------------------Map Hack Goals----------------------------------------------------------------
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Slickslime
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Re: [Deprotect] Undead Assault

Post by Slickslime »

do not double post.
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Risen
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Re: [Deprotect] Undead Assault

Post by Risen »

It's ok, you can't see when posts are updated if you edit one.

As for the map hosting, it could be literally anything, it's probably situated around a JASS error though.
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GeorgeMots
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Re: [Deprotect] Undead Assault

Post by GeorgeMots »

Did you parse the map thru WE?
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Risen
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Re: [Deprotect] Undead Assault

Post by Risen »

I usually parse it through JNGP.
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froggyllamma
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Re: [Deprotect] Undead Assault

Post by froggyllamma »

no i didn't pares it thru WE
---------------------------------------------------------------Map Hack Goals----------------------------------------------------------------
☻ 10 Maps
☻ 20 Maps
☻ 30 Maps
☻ 40 Maps
☺ 50 Maps
☺ 60 Maps
☺ 70 Maps
☺ 80 Maps
☺ 90 Maps
☺ 100 Maps
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Risen
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Re: [Deprotect] Undead Assault

Post by Risen »

Nowadays some deprotected maps don't compile correctly without the help of JNGP.

I assume it's something to do with the patch.
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