Weirdone2's Cheat Pack!

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

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Senethior459
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Re: Weirdone2's Cheat Pack!

Post by Senethior459 »

Really? That's weird, I always thought they both did it the same way. Well, thanks for clearing it up!
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OsmiumGuy
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Re: Weirdone2's Cheat Pack!

Post by OsmiumGuy »

Could you make this work for 1.24 please? i really want it, when i try to start the game there is no info, race w/e :s
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weirdone2
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Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Correct me if I'm wrong, but the 1.24 patch, just breaks these right?

Code: Select all

function xaf takes unit u returns integer
return u
return 0
endfunction
function xgh takes unittype i returns integer
return i
return 0
endfunction
function xhg takes itemtype i returns integer
return i
return 0
endfunction
function xfk takes integer i returns unit
return i
return GetTriggerUnit()
endfunction
function s2i takes string s returns integer
return s
return 0
endfunction
If so whats the fix, I'll quick edit it and keep both versions around for those who play the new and old.
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Senethior459
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Re: Weirdone2's Cheat Pack!

Post by Senethior459 »

My understanding of it is that you should be able to just add call DoNothing() between the two returns in each function, and it will work.
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No-sense
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Re: Weirdone2's Cheat Pack!

Post by No-sense »

Senethior459 wrote:just add call DoNothing() between the two returns in each function, and it will work.
Hmm...no , it doesn't . Hillo explained to meh , he say the 'call DoNothing()' thingy will only fix for 1.24 , but not 1.24b.
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weirdone2
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Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Okay updated to work with patch 1.24b if you notice anything not working just let me know thanks.
Known problems: Custom item/unit creation is currently broken. Fixed
She's now back to her original beauty. ;)

You can find it here. I've also put it into the First post, you will probably notice that its an attachment, I've left the old code up for those who still play pre 1.24. Enjoy. ;)
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dDemoneEvil
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Re: Weirdone2's Cheat Pack!

Post by dDemoneEvil »

Spawner option is still broken! (Tested twice).
Image
Spoiler for The result if you double posted!:
Image
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weirdone2
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Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Eh, specific item/unit/w.e still broken then, I'll fix it later. ;o
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weirdone2
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Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Guess what specific spawning is once again fixed, so now you can make whatever you want to again. ^^

Quite a few updates actually first off based on everyones input, my cmds were a little to input crazy for most, so I made alternates for just about every cmd that effect the user, thats right just for you. ;)

Anyway heres the update log. ;)

-Put lvl command back to normal and made the -LVL cmd that will work like
how the -lvl cmd used to work, which is to lvl one at a time ex ur lvl 5 u
input -Lvl 5 it will lvl u to 10 1 lvl at a time, mainly used for rpgs that
give you something based off everytime you get a level.
-changed lumber cmd to -wood
*Fixed a crash involving negative numbers
*Fixed crash involving the move cmd.
-Tweaked size and csize commands for more exact sizes.
-removed 20 minor leaks
-Optimized a few functions
-Added a little more detail on some commands in command list.
-Added -clear just clears out game txt.( I'll work on a player txt next update)
-Added an onkill to turn kill back on. XD
-Changed -research to -upgrades and fixed it since it was still on the 10
digit system. xD
<>added -grow cmd
<>added auto revive cmd. xD -aron ;)
<>added stele and utele. ^^
<>added whoshere, display when some leaves, to everyone. XD(mite make it stay up longer next update, tell me what you think. ;)


And thats it, hope everyone enjoys the update, I know I will hehe. And don't forget feedback helps me make it better for everyone. :)
[=ryCgg=]
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Re: Weirdone2's Cheat Pack!

Post by [=ryCgg=] »

lol? It's not working! I tried 3 of the maps and 3 of'em just crashed. Wondering why this happen ;o?

Tell me if you need some 'proof' , :O .

Hope you can fix it ASAP.