Ok, so when a hero kills a normal unit, how do you make them give gold? like a hero kills a footman, and then he gets gold?
do you have to make a trigger? Or is it simple and I'm stupid and can't find it.
Gold question
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Re: Gold question
Yes, We create Triggers.
I'll show you how to make the trigger
Table of Contents
1. Finding the Trigger Editor
2. Adding the trigger
3. Editing the bounty
Step 1 - Finding the Trigger Editor
Like every WE and WEU out there, the Trigger Editor is found at the top left corner of the
main page of the editor as shown here.

Step 2 - Adding the trigger
Add this trigger to your map to make all enemy units give bounty. Without this trigger, only Neutral Hostile
creeps give bounty. Note that the last action is called
'Player - turn flag on/off for player,' and 'gives bounty' is one of the player flags and we also *if you want* destroy the trigger. (follow steps 1-3)
1.

2.

3.

End Results

Step 3 - Editing the bounty
"Bounty is a random value between 'base + dice' and 'base + dice * sides' "
Every unit has a specific amount of gold they give away by default, but If you what them to drop more gold change it in the object editor.
Recommend Heroes : 200 gold , Hard Creeps : 100 gold and easy creeps or units for 45-60 gold.

If you want it in Jass I provided one to.
This will give you 20 gold if you kill a Footmen unit type.
You see this line above?
return GetUnitTypeId(GetTriggerUnit()) == 'hfoo'
the hfoo is the unit code of the footmen unit you can see unit codes at WE go to the object editor then press CTRL + D
ColeeN~
I'll show you how to make the trigger
Table of Contents
1. Finding the Trigger Editor
2. Adding the trigger
3. Editing the bounty
Step 1 - Finding the Trigger Editor
Like every WE and WEU out there, the Trigger Editor is found at the top left corner of the
main page of the editor as shown here.

Step 2 - Adding the trigger
Add this trigger to your map to make all enemy units give bounty. Without this trigger, only Neutral Hostile
creeps give bounty. Note that the last action is called
'Player - turn flag on/off for player,' and 'gives bounty' is one of the player flags and we also *if you want* destroy the trigger. (follow steps 1-3)
1.

2.

3.

End Results

Step 3 - Editing the bounty
"Bounty is a random value between 'base + dice' and 'base + dice * sides' "
Every unit has a specific amount of gold they give away by default, but If you what them to drop more gold change it in the object editor.
Recommend Heroes : 200 gold , Hard Creeps : 100 gold and easy creeps or units for 45-60 gold.

If you want it in Jass I provided one to.
Code: Select all
function Bounty takes player whichplayer, integer bounty, real x, real y returns nothing
local texttag t=CreateTextTag()
local string s="+"
call AdjustPlayerStateBJ( bounty, whichplayer, PLAYER_STATE_RESOURCE_GOLD )
if bounty<0 then
set s=""
endif
call SetTextTagText(t,s+I2S(bounty),0.025)
call SetTextTagPos(t,x,y, 0.00)
call SetTextTagColor(t,255,220,0,255)
call SetTextTagVelocity(t,0,0.03)
if (GetLocalPlayer()==whichplayer) then
call SetTextTagVisibility(t,true)
set s="UI\\Feedback\\GoldCredit\\GoldCredit.mdl"
else
call SetTextTagVisibility(t,false)
set s=""
endif
call DestroyEffect(AddSpecialEffect(s,x,y))
call SetTextTagFadepoint(t,2)
call SetTextTagLifespan(t,3)
call SetTextTagPermanent(t,false)
set t=null
endfunction
Code: Select all
function Conditions takes nothing returns boolean
return GetUnitTypeId(GetTriggerUnit()) == 'hfoo'
endfunction
function Actions takes nothing returns nothing
call Bounty(GetOwningPlayer(GetKillingUnit()),20,GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()))
endfunction
//===========================================================================
function InitTrig_BountySystem takes nothing returns nothing
local trigger trig = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ( trig, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( trig, Condition( function Conditions ) )
call TriggerAddAction( trig, function Actions )
endfunction
return GetUnitTypeId(GetTriggerUnit()) == 'hfoo'
the hfoo is the unit code of the footmen unit you can see unit codes at WE go to the object editor then press CTRL + D
ColeeN~

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