[JJCP] DotA Allstars v6.63b
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Re: [JJCP] DotA Allstars v6.63b
i opened your map in mpq and saw the (attributes) file.. isn't that to be removed? or not in this version?
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Re: [JJCP] DotA Allstars v6.63b
how to add a bind esc button..in this cp..?
nd...how can I edit...the codes of...
lvlng..., gold, and binding keys...?
nd...how can I edit...the codes of...
lvlng..., gold, and binding keys...?
Last edited by ./redd on October 3rd, 2009, 7:48 pm, edited 1 time in total.
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Re: [JJCP] DotA Allstars v6.63b
I set Vexorian's Optimizer to include (attributes). That means it makes it for the map, not kept the one from the un-modified DotA.
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Re: [JJCP] DotA Allstars v6.63b
You can't bind anything to Escape, but you can bind different commands to the arrow keys. -bindup -gold 500, for instance, would give you 500 gold every time you hit the up arrow key. -bindleft -lvl 5 would turn the selected hero to level 5 if you hit the left arrow key. If you want to remove all the commands from the keys, you use -clearkeys, and if you want to put a different command on an arrow key, just do the command again. If I had bound -lvl 5 to the left arrow, and I wanted it to be -lumber 500, I would just type -bindleft -lumber 500, and the lumber code would replace the level code../redd wrote:how to add a bind esc button..in this cp..?
nd...how can I edit...the codes of...
lvlng..., gold, and binding keys...?
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Re: [JJCP] DotA Allstars v6.63b
i see.. thank you FatherSpace. gotta check it againFatherSpace wrote:I set Vexorian's Optimizer to include (attributes). That means it makes it for the map, not kept the one from the un-modified DotA.
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Re: [JJCP] DotA Allstars v6.63b
I know now..how to bind it..to esc button..but...I want to know..on how...can I...edit the -gold command in something else..command...coz..everytime I edit it..in jasscraft...the command that I edited...didn't work...so..if u can help me..on how can I edit it...into some command..like..I would like to edit the -gold command into..<space><space>..command...
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Re: [JJCP] DotA Allstars v6.63b
I will give an example.
Because, <space> = a word/a number/a numeric etc. So, <space><space> = 2 words/2 numbers/2 numeric etc. Understand? So it should be 2, not 6. Than i guess it will works.
So, yours should look like this.
I bet you only changed the words "-gold " to " " right? Than you're wrong, you also need to change the digit 6 to digit 2 .Example wrote:if SubString(s2s,0,6)=="-gold "then
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13)))
Because, <space> = a word/a number/a numeric etc. So, <space><space> = 2 words/2 numbers/2 numeric etc. Understand? So it should be 2, not 6. Than i guess it will works.
So, yours should look like this.
Did i confused you?Example wrote:if SubString(s2s,0,2)==" "then
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13)))
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Re: [JJCP] DotA Allstars v6.63b
Keep in mind, the second box there should have two spaces in the string on the first line. The forums delete repeated spaces.
And the second line should be change so the substring is what comes directly after the 2 spaces.
And the second line should be change so the substring is what comes directly after the 2 spaces.
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Re: [JJCP] DotA Allstars v6.63b
I think he will knew it.FatherSpace wrote:Keep in mind, the second box there should have two spaces in the string on the first line. The forums delete repeated spaces.
Thanks for the correction! But can you give me something that can let me more easy understand?(Maybe a picture?)FatherSpace wrote:And the second line should be change so the substring is what comes directly after the 2 spaces.
Or a quote?
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Re: [JJCP] DotA Allstars v6.63b
Thanks , it really helped me a lot
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