Is there any easier tut bout enabling SP..?
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Re: Is there any easier tut bout enabling SP..?
You made a double Post.
Was that needed? Nope. There's an edit Button for a good reason.
You forgot something? Edit the post above and it's k.
Was that needed? Nope. There's an edit Button for a good reason.
You forgot something? Edit the post above and it's k.
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Re: Is there any easier tut bout enabling SP..?
Do I have to delete all that below..? I think I rid of 'em and got (b) _____________________________________________________________ [result of ctrl + f 'singleplay]
loop
exitwhen OOI1I0==16
set bj_FORCE_PLAYER[OOI1I0]=CreateForce()
call ForceAddPlayer(bj_FORCE_PLAYER[OOI1I0],Player(OOI1I0))
set OOI1I0=OOI1I0+1
endloop
set bj_FORCE_ALL_PLAYERS=CreateForce()
call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS,null)
set bj_cineModePriorSpeed=GetGameSpeed()
set bj_cineModePriorFogSetting=IsFogEnabled()
set bj_cineModePriorMaskSetting=IsFogMaskEnabled()
set OOI1I0=0
loop
exitwhen OOI1I0>=bj_MAX_QUEUED_TRIGGERS
set bj_queuedExecTriggers[OOI1I0]=null
set bj_queuedExecUseConds[OOI1I0]=false
set OOI1I0=OOI1I0+1
endloop
set bj_isSinglePlayer=false
set OOI110=0
set OOI1I0=0
loop
exitwhen OOI1I0>=$C
if(GetPlayerController(Player(OOI1I0))==MAP_CONTROL_USER and GetPlayerSlotState(Player(OOI1I0))==PLAYER_SLOT_STATE_PLAYING)then
set OOI110=OOI110+1
endif
set OOI1I0=OOI1I0+1
endloop
set bj_isSinglePlayer=(OOI110==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
_________________________________________________________________________________
There are too many *-save*s and I don't know what to touch.
I need images of the sp tut of the attached file (a).j badly X^X
:edit: and I can't find anything about (gg_trg_save)..
loop
exitwhen OOI1I0==16
set bj_FORCE_PLAYER[OOI1I0]=CreateForce()
call ForceAddPlayer(bj_FORCE_PLAYER[OOI1I0],Player(OOI1I0))
set OOI1I0=OOI1I0+1
endloop
set bj_FORCE_ALL_PLAYERS=CreateForce()
call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS,null)
set bj_cineModePriorSpeed=GetGameSpeed()
set bj_cineModePriorFogSetting=IsFogEnabled()
set bj_cineModePriorMaskSetting=IsFogMaskEnabled()
set OOI1I0=0
loop
exitwhen OOI1I0>=bj_MAX_QUEUED_TRIGGERS
set bj_queuedExecTriggers[OOI1I0]=null
set bj_queuedExecUseConds[OOI1I0]=false
set OOI1I0=OOI1I0+1
endloop
set bj_isSinglePlayer=false
set OOI110=0
set OOI1I0=0
loop
exitwhen OOI1I0>=$C
if(GetPlayerController(Player(OOI1I0))==MAP_CONTROL_USER and GetPlayerSlotState(Player(OOI1I0))==PLAYER_SLOT_STATE_PLAYING)then
set OOI110=OOI110+1
endif
set OOI1I0=OOI1I0+1
endloop
set bj_isSinglePlayer=(OOI110==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
_________________________________________________________________________________
There are too many *-save*s and I don't know what to touch.
I need images of the sp tut of the attached file (a).j badly X^X
:edit: and I can't find anything about (gg_trg_save)..
Last edited by boiled_vodka on September 22nd, 2009, 12:31 pm, edited 1 time in total.
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Re: Is there any easier tut bout enabling SP..?
Try delete :
4576-4578 lines , this:
and
4705-4707 lines , this:
4576-4578 lines , this:
Code: Select all
if(IOOI00())then
call DisplayTimedTextToForce(OOO1I0(GetOwningPlayer(GetDyingUnit())),60.,"-save command is DISABLED.")
endif
4705-4707 lines , this:
Code: Select all
if(IOII00())then
call DisplayTimedTextToForce(OOO1I0(Player(-1+(bj_forLoopAIndex))),60.,"-save command is DISABLED.")
endif
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Re: Is there any easier tut bout enabling SP..?
removed those mentioned codes..and fail playing the map.
It returns to the 1st page of lan game.
It returns to the 1st page of lan game.
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Re: Is there any easier tut bout enabling SP..?
F9 syntax check at Jasscraft.
And try do not delete the 'endif' and see.
Hope this helped :
And try do not delete the 'endif' and see.
Hope this helped :
(05:46:23) Hillo: and about that map
(05:46:29) Hillo: anti-singleplayer is with a boolean
(05:46:35) Hillo: it's something like Wx or something
(05:46:39) Hillo: search for set Wx = false
(05:46:42) Hillo: and make it true
(05:46:47) Hillo: it might have changed
(05:46:50) Hillo: the name of the variable
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Re: Is there any easier tut bout enabling SP..?
Deleting those lines would not do anything. DisplayTimedText is just a text display. It isn't the function that's preventing the save. Just ignore those lines, they don't do anything.
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Re: Is there any easier tut bout enabling SP..?
They did .UndeadxAssassin wrote:Deleting those lines would not do anything. DisplayTimedText is just a text display. It isn't the function that's preventing the save. Just ignore those lines, they don't do anything.
if(IOII00())then
call DisplayTimedTextToForce(OOO1I0(Player(-1+(bj_forLoopAIndex))),60.,"-save command is DISABLED.")
endif
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Re: Is there any easier tut bout enabling SP..?
Fail. It just checks for Io1oi13oiio113oio1iio asdasadsads whatever it is and displays a text message to everyone. As dDemoneEvile quoted me below, the anti-singleplayer is with a variable. It was Wx in 1.360 but I don't know about 1.370.dDemoneEvil wrote: They did .
if(IOII00())then
call DisplayTimedTextToForce(OOO1I0(Player(-1+(bj_forLoopAIndex))),60.,"-save command is DISABLED.")
endif
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Re: Is there any easier tut bout enabling SP..?
Hillo said so, just upload the map here.
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Re: Is there any easier tut bout enabling SP..?
Actually, I've requested the map before trying it out myself.
http://forum.wc3edit.net/map-requests-f ... 14073.html
↑That's the request link. 51 views and 3 replies but no-one has uploaded it
http://forum.wc3edit.net/map-requests-f ... 14073.html
↑That's the request link. 51 views and 3 replies but no-one has uploaded it