[Deprotection Help] Night of the Dead 2 1.3

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bakamania07
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[Deprotection Help] Night of the Dead 2 1.3

Post by bakamania07 »

Map: Night of the Dead 2
Link: http://epicwar.com/maps/1026/
Cheats: Just deprotection please.
Description: I don't think you need any. Another request on this map has been made years ago but I only require a deprotected map without any additions. Tried doing it myself but I always end up with a few unknown files.

If you're uploading it to file hosting site, please use mediafire as I have trouble with the others. Thanks :D
bakamania07
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Posts: 9
Joined: September 15th, 2009, 9:41 am

Re: [Deprotection Request] Night of the Dead 2 1.3

Post by bakamania07 »

Tried deprotecting it again, this time with only 2 unknown files. Is it possible to get an unprotected map with all features fully intact?
GeorgeMots
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Re: [Deprotection Request] Night of the Dead 2 1.3

Post by GeorgeMots »

Why would you want all the files? Those files are deleted because they are unused.

Edit: i trashed this but if you still want it reply.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
bakamania07
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Posts: 9
Joined: September 15th, 2009, 9:41 am

Re: [Deprotection Request] Night of the Dead 2 1.3

Post by bakamania07 »

George, what I meant is that I wasn't able to get a fully deprotected map. My half-assed deprotected map has missing terrain and missing spells/abilities/character models etc... which is why I'm requesting help. Thanks.
GeorgeMots
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Re: [Deprotection Request] Night of the Dead 2 1.3

Post by GeorgeMots »

Thats a different procedure. You have to follow other techniques to do that.

First you have to open the map with jassnewgen http://www.wc3c.net/showthread.php?t=90999
then you have to use SOC (silk object console) to recover the custom units/abilities etc

(Optional) You have to restore the map http://forum.wc3edit.net/deprotection-c ... t1606.html
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
bakamania07
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Posts: 9
Joined: September 15th, 2009, 9:41 am

Re: [Deprotection Request] Night of the Dead 2 1.3

Post by bakamania07 »

I'm still having trouble getting my custom objects. First I used SOC to extract the files, then I added them to the deprotected map using MPQMaster. Nothing. Then, I tried using NewGen WE to merge those files together, still nothing. Not sure where I did wrong.

List of Output Files
war3map.w3a
war3map.w3h
war3map.w3q
war3map.w3t
war3map.w3u
war3map.wct
war3mapExtra.txt
war3mapMap.blp
war3map.imp
[Folder] Units
[Folder] ReplaceableTexture
[Folder] war3mapImported

Furthermore, part of the terrain is missing, which I'm pretty sure is due to the lack of full deprotection. When I added my listfile when deprotecting with rmpqex, it says that 2 files still have unknown names.
GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotection Request] Night of the Dead 2 1.3

Post by GeorgeMots »

Deprotection has nothing to do with terrain. Post the map and ill help you.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
bakamania07
Newcomer
Posts: 9
Joined: September 15th, 2009, 9:41 am

Re: [Deprotection Help] Night of the Dead 2 1.3

Post by bakamania07 »

Here's the link to original protected Map:
http://www.mediafire.com/?tdzfqyuzgnh

And here's the one after i deprotected it with rmpqex alerting 2 unknown file names:
http://www.mediafire.com/?tdzfqyuzgnh

Just curious, but how will unknown files affect my output map? And thanks a lot in advance, george (:
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotection Help] Night of the Dead 2 1.3

Post by GeorgeMots »

Did you try xdep?
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
bakamania07
Newcomer
Posts: 9
Joined: September 15th, 2009, 9:41 am

Re: [Deprotection Help] Night of the Dead 2 1.3

Post by bakamania07 »

My mistake. I meant that I extracted the listfile with rmpqeq, and used the list file for deprotection with xdep.