Detecting Cheated Maps?

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Moderator: Cheaters

GraveDoom
Newcomer
Posts: 4
Joined: December 8th, 2007, 5:58 am

Detecting Cheated Maps?

Post by GraveDoom »

Just wondering how do you actually detect a cheated map? I know many people would say to use CPD. Been there, done that. The reply said that the activator couldn't be identified, and cheat pack cannot be identified as well. I've attached a HvH map which is like that. I couldn't find the activator at all. Someone can help check and post how you found the activator. If detecting the activator requires certain tools please post a link as well. Thanks :)
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No-sense
Old Wrinkly Member
Posts: 291
Joined: August 15th, 2009, 9:22 am
Title: senseR - No. 1

Re: Detecting Cheated Maps?

Post by No-sense »

Probarly just extract the war3map.j and open it with Jasscraft if the CPD fail.
I dunno what is the activator , maybe just hit "Enter" than hit again "Enter" . I found this :
Spoiler:
gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Starter=""
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r