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[FukKi CP] - Rate Editor Final https://forum.wc3edit.net/tutorials-cheatpacks-f80/rate-editor-final-t24287-20.html |
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Author: | Fukki [ May 5th, 2012, 8:24 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
up to final version and fix all bug |
Author: | naturesfury [ May 5th, 2012, 9:26 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
so many Convert____s... I thought it was better/faster to just use the constants anyway, just curious... hypothetically, if there were two units, one with 5000 hp, and the return rate of 100% and block rate of 100% second with 5000 hp, 7000 base attack, and 0% rates if 2 hits 1, does 1 die? if so, who dies first? also, if two units had return rates on and one hit the other, would the dmg bounce? xP EDIT: why does this thread lag so bad....? |
Author: | Fukki [ May 5th, 2012, 9:43 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
you can't block damage over your hp i think die 2 unit unit 1 HP 5000 and block rate 100% + return rate 100% unit 2 HP 5000 and base damage 7000 unit 2 has return 7000 damage from unit 1 unit 1 has die because damage over hp from unit 2 ====================================== CP has always destroy and save new value to update for calculate rate it's disadvantage this CP to update and calculate value any time |
Author: | haxorico [ May 5th, 2012, 11:06 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
I don't think so Fukki. Look at DotA games. If Abaddon has 10 HP and activates ulty. Even 1000 damage will heal him. |
Author: | Fukki [ May 5th, 2012, 11:33 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
normal block damage is save your hp before and after then add new ability and add lost HP (before-after) from jass trigger but fukki cp is not add new ability it calculate and update damage to unit and add HP from damage*rate % Edit: i test it again block rate 100% (now HP/max HP) HP 1/2000 and get damage 1300 -> unit not die HP 1/2000 and get damage 3000 -> unit die |
Author: | isaac.ace2002 [ May 6th, 2012, 6:03 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
nice cp.. gonna try this one thanks |
Author: | Fukki [ May 6th, 2012, 10:14 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
i'm sorry that old files i have wrong to upload test pic block rate 100% and other option Spoiler:
note: blocking rate can't block damage over your max HP EX other block rate: Block Rate 90% your unit have get 100 damage now unit have get 10 from 100 damage (100-(100*90%)) Calculus: Damage - (Damage * Percent ) = Get Damage |
Author: | Apple [ May 7th, 2012, 6:42 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
Return damage seems to crash wc3 sometimes. Your CP is kinda like SGGUY's, inspired by him? Yours have 2 pages, more functions. I am not certain what hp rate does, hp regen? anyways it's a great cp. good job. |
Author: | Fukki [ May 8th, 2012, 2:58 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final R2 |
i can't make regen rate because it leak trigger from percent so i add steal hp and steal mana |
Author: | Nuuby [ May 15th, 2012, 7:47 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final |
haxorico wrote: I don't think so Fukki. Look at DotA games. If Abaddon has 10 HP and activates ulty. Even 1000 damage will heal him. If LoA has 500 max hp and he receives 550 damage in a single hit he will die. Is what Fukki is trying to say I guess. > http://www.playdota.com/forums/showthread.php?t=3555 |
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