MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

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Aero
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Re: MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

Post by Aero »

Risen wrote:Only? ^^


Sorry to dissapoint : (.

But I don't use the typical anti-single player.
Example: Count players in map; if there's only a player, display an easily searchable string such as "No single player allowed" then defeat them with "CustomDefeatBJ".

So you can rule out a lot of stupid shit that's easy to find.
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Kryptonyte
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Re: MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

Post by Kryptonyte »

Aero wrote:
Risen wrote:Only? ^^


Sorry to dissapoint : (.

But I don't use the typical anti-single player.
Example: Count players in map; if there's only a player, display an easily searchable string such as "No single player allowed" then defeat them with "CustomDefeatBJ".

So you can rule out a lot of stupid shit that's easy to find.


I won't be either. I seriously don't know why anyone would use that anymore.
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My quote from SKillER

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Chat wrote:(19:12:41) SKillER: newfags cant triforce
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Bartimaeus
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Re: MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

Post by Bartimaeus »

Probably because the average player doesn't look into the .j file, and cheat it? ;)
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Re: MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

Post by Tobias »

Thats the easy one to own noobs with
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Senethior459
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Re: MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

Post by Senethior459 »

It's still effective, that's why. Most people can't even disable something that simple, so why should the mapmakers bother to put in a more effective anti-singleplayer? To stop the few people who can beat that easy protection, but who wouldn't be able to beat their new system? It's kind of pointless to do anything stronger, unless you really think you'll have some good people working on your map.
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Risen
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Re: MAKING MAPS F*CKING SUCKS - BAD LANGUAGE

Post by Risen »

Haha, Everyone knows you're way more advanced than "CustomDefeatBJ" >.>

Which is why I don't use it.

Instant Freeze+lockup works quite well ^^
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