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United Warcraft 3 map hacking!
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PostPosted: May 31st, 2009, 6:28 pm 
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Hi folks,
Below is a map protected by a Chinese pepole that crashs MPQMaster. The tool just dispears silencely.
Anyone gives some information about how to deprotect it and make some hacking?

PS:
when I extract all with RMPQEx and recreat a new w3x archive with those files by MPQ editor, the archive exceeds the size of 4MB....


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PostPosted: May 31st, 2009, 6:36 pm 
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The MPQMaster gives a crit error when tried to open this map... And does not
Izbgt wrote:
The tool just dispears silencely.

This protection is easy to do but idk how to undo it


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PostPosted: May 31st, 2009, 6:46 pm 
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sorry, I forgot that the debug report option is disabled on my desktop.

Any idea about how to crack the map ?


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PostPosted: May 31st, 2009, 6:49 pm 
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As I said idk(I don't know) sorry I'm too interested in deprotecting this kind of a protection

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PostPosted: May 31st, 2009, 9:49 pm 
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Open WE, Make a new map, Save, Open in MPQMaster, Delete everything, Import all files from your corrupted map.

(If map is too big use vexorians map optimiser).

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PostPosted: May 31st, 2009, 10:42 pm 
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Thanks for your reply.
I have made a COLLIDED version of it, and installed the JJ cheat pakage in. All seems ok but when networks I will lost connection from others..
I thinks this is because of the cheat code can not work as COLLIDED

Anyone knows how to make the COLLIDED J code ?


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PostPosted: June 1st, 2009, 12:59 am 
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Finally, I find out that this map cannt be made a Collied version, because there is no hero attribute stored as global integer or real, and no game cache is used either.

Sight.


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PostPosted: June 1st, 2009, 3:09 am 
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You can't make insert a cheatpack into a collided map..

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PostPosted: June 1st, 2009, 4:57 pm 
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actually u can.. but u get desync :D

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PostPosted: June 3rd, 2009, 10:45 am 
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FaTaLiTy wrote:
actually u can.. but u get desync :D

I can't quitely catch upwith u. There is no integer nor real that ca be SyncStoredXxx , So I guess it cannot be collied.


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