Is anyone interested in developing card shuffle?

General talk about editing, cheating, and deprotecting maps.

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Dekar
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Is anyone interested in developing card shuffle?

Post by Dekar »

the point is the original map makers have disappeared and i'm loving this map :)
i've deprotected it and everything seems to be fine, but... i've got no time
for such a thing, at least not for the moment, so if there are some interested
people you could form a team :)

greets Dekar
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Xantan
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Post by Xantan »

Its true, its a cool map ^^ but, I'm not the one for the job =/
Kala-cha
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Post by Kala-cha »

I dunno how to do JASS, -_-, that map was fun, I knew the creators, they're long gone now :|
LLoKKo
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Post by LLoKKo »

When i've seen this topic i thought: man i need to post =]
i'm just starting as a map maker... as the guy up here said i don't know how to use JASS, only GUI, i learn very fast, i log in every day... if, even not knowing how to use JASS and some other stuff, could i help u with the map?
i can give some ideas or help u with some that u have in mind (once that u're not having so much free time *sigh)
=]
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Aero
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Post by Aero »

I'll do more advanced requests/functions
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Dekar
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Post by Dekar »

there are mainly sum bugs to fix...
-piercing flame does no dmg
-you can use draw cards few secs BEFORE the round starts
-dunno, maybe others i'm missin' right now

and features like:
-team shuffle (host command) or team autobalance
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firedead12
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Post by firedead12 »

Well i could help...

But i dont know jass...


but the problem.
-you can use draw cards few secs BEFORE the round starts

Should be easy to fix. Make an requrement thats named wait (time)

And then just spawn 1 for each player when round start, easy ;)
in_bloom
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Post by in_bloom »

but what makes you think u can't add new features with gui...
i think i can at least try...
i have mapmaking experience ( at least my programming is enough to write simpliest notepad in delphi, create an aos or td in wc3, also TechWars creator me <---- ).
i can EDIT in jass and WRITE in gui... and im good in balancing stuff. so... contact me via icq.
I need you around to remind me what not to become.
firedead12
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Post by firedead12 »

well here ya go fix to one of the problems.

Creat a unit with:
Name= Wait For Round Start (or what ever)
Spells=Locust and Invulnerable
Model=none.mdl
Shade=None

The spell should be given that unit for techtree requirement

and make this trigger

Code: Select all

function Trig_Untitled_Trigger_002_Func001002 takes nothing returns nothing
    call ForceAddPlayerSimple( GetEnumPlayer(), udg_roundstart )
endfunction

function Trig_Untitled_Trigger_002_Func004002 takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'u000', GetEnumPlayer(), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
endfunction

function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
    call ForForce( GetPlayersByMapControl(MAP_CONTROL_USER), function Trig_Untitled_Trigger_002_Func001002 )
    call TriggerSleepAction( 5.00 )
    call ForForce( udg_roundstart, function Trig_Untitled_Trigger_002_Func004002 )
endfunction



Image

It dont need to be Map Intialization
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trb92
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Post by trb92 »

Spells=Locust and Invulnerable

There is no reason to add the ability Invulnerable, since Locust makes units invulnerable, unselectable, and something else by it's self.
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