multicheat

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

nitras
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multicheat

Post by nitras »

hello

i added the Trigger Pack to a map and when i tried it it worked at first

the "cheated by wc3edit.net" command returned "cheats enabled!"

but when i try the cheats after that nothing happens
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colmo
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Title: Wc3 is for Nerds!!!!

Re: multicheat

Post by colmo »

Hmm... i dont know are you sure you put the whole pack in?

OH

Ive got it make sure you put the last part below locals
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nitras
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Re: multicheat

Post by nitras »

function main takes nothing returns nothing
local weathereffect we
local integer On
local integer Rn
local version v
local integer Vx
local integer i
local integer qaz=0
loop
exitwhen qaz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(qaz),"-cheat",false)
set qaz=qaz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddAction(CHEATS,function Cheatz)

seem ok to me
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colmo
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Title: Wc3 is for Nerds!!!!

Re: multicheat

Post by colmo »

Yea it does seem ok. check for syntax errors, delete attributes, thats about all i can think of.

EDIT: is there soem sort of anti-cheat in the map?

just give me link ill take a look at it
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nitras
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Re: multicheat

Post by nitras »

sure can do link
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colmo
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Title: Wc3 is for Nerds!!!!

Re: multicheat

Post by colmo »

Ok ive just cheated it properly ad its attached

I dont have time too test it but the cheats should work

"-cheated by wc3edit.net" to activate cheats

(Requires no unit selection)

-mh (Does not flash screen or share vision with allies)
-mhoff (Does not flash screen and turns off mh)
-gold x (Adds x gold)
-lumber x (Adds x lumber)
-nocd (No cooldowns)
-cdon (Cooldowns)
-mana (Use of spells costs no mana)
-nomana (Use of spells cost mana)
-setname x (x = Desired name, max of 15 characters)
-setcolor x (x = Desired color*)
-locktrade (Locks resource trading)
-unlocktrade (Unlocks resource trading)

*Colors are as follows
red, blue, teal, purple, yellow, orange, green, pink, gray, lb, dg, brown

"dark green" or "light blue" won't work.

(Uses on all units currently selected - Best used with -mh)
NOTE: The selection trigger does not use "SyncSelections()" so it does NOT lock up units or cause errors! . Also, selected units do not have to be your own =3

-int x (Sets int to x) --> Can not set to less than 1!
-agi x (Sets agility to x) --> Can not set to less than 1!
-str x (Sets strength to x) --> Can not set to less than 1!
-lvl x (Sets lvl to x)
-xp x (Sets xp to x) --> Xp can not be set below the necessary xp amount to maintain a hero level
-hp x (Sets hp to to x/Maxhp)
-mp x (Sets mp to x/Maxmp)
-ms x (Move speed)
-invul (Makes unit invulnerable)
-vul (Makes unit vulnerable)
-kill (Kills selected units)
-pathoff (Disables collision a.k.a. walk through walls/cliffs ect.)
-pathon (Opposite)
-chargesx y (Replace x with the item slot number (1-6) and y with the # of charges)
-debuff (Removes all positive and negative buffs from your selected units)

Key Bindings: Allows you to bind a command to an arrow key

-clearkeys (Clears all commands registered on arrow keys)
-showkeys (Displays all commands bound to keys)
-bindup x (x=Command you want to bind; ie: -bindup -hp 300 --> Pressing Up Arrow Key will be as if you typed the command -hp 300)
-bindleft x (Same but with left arrow key)
-bindright x (Same but with right arrow key)
-binddown x (Same but with down arrow key)

Note: Multiple commands cannot be bound to a single key and the new command will overwrite the old

Note: As an anti-leak and multi-execution measure, if you bind a command to an arrow key and type the binding command anywhere in a chat string, the command bound will be erased and probably overridden with something you dont want.

Note: Key bindings can hold 4 different commands (One for each arrow...) for all players. Key bindings are multi-instanceable.

Cheatpack has been optimized and some functions have been merged.
Cheatpack has been tested and all seems to be in order.
You do not have the required permissions to view the files attached to this post.
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Xantan
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Re: multicheat

Post by Xantan »

Colmo, you do know you can move fulfilled topics, no?
nitras
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Joined: July 13th, 2007, 4:58 pm

Re: multicheat

Post by nitras »

thx colmo =)
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colmo
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Title: Wc3 is for Nerds!!!!

Re: multicheat

Post by colmo »

Yea i just havnt rlly used my mod powers so much yet. Not in the habit

BTW like my sig?
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Illidans911
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Re: multicheat

Post by Illidans911 »

Sure, but its kinda sloppy, i cant even read it :shock:

I Just got my falco avatar from my bros photo stack =D, i dont photo SSBM
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