I want to know what coding i could use to.
1. Have it auto-activate for my name
2. Have JJ's Pack
3. theres no activator only activate by my name
What coding would i have for globals,endgloabs,function main?
Name Activating
Moderator: Cheaters
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Re: Name Activating
Remove this line from globalsOceanGuy wrote:I want to know what coding i could use to.
1. Have it auto-activate for my name
2. Have JJ's Pack
3. theres no activator only activate by my name
What coding would i have for globals,endgloabs,function main?
Code: Select all
string Activator="-cheats "
Code: Select all
if GetPlayerName(Player(zzz))==S2RAWa[74]+S2RAWa[74]+S2RAWa[50]+S2RAWa[49]+S2RAWa[57]+S2RAWa[55]then
Code: Select all
if GetPlayerName(Player(zzz))=="<InsertNameHere>"then
League of legends North America - Nietono
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Re: Name Activating
"Have JJ's Cheat Pack"
Insert it. and read FAQ.. as this question is asked alot.
Insert it. and read FAQ.. as this question is asked alot.
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Re: Name Activating
But that wont remove the activator the -cheatshaxorico wrote:"Have JJ's Cheat Pack"
Insert it. and read FAQ.. as this question is asked alot.
rawr
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Re: Name Activating
You misunderstood his post, he wants to have all of that.. in one,haxorico wrote:"Have JJ's Cheat Pack"
Insert it. and read FAQ.. as this question is asked alot.
AKA what i just posted above..
1. it auto-activates now..
2. it's using jj's cp
3. there's no activator also..
League of legends North America - Nietono
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Re: Name Activating
Yeah, haxorico, I don't think you really understood what he was asking for. Lanaya covered it all in his first post.
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Steam: Spacekidkyle
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Re: Name Activating
The only thing Lanaya's wrong on is removing Activator from globals, 'cause that'd cause some errors.
Instead, remove this line from function main:
call TriggerAddAction(ICHEAT,function CheatUse)
Instead, remove this line from function main:
call TriggerAddAction(ICHEAT,function CheatUse)
Spoiler: