[map Making]My Own Td.Pls,help?

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Rinkatodo.Uncia
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Joined: November 25th, 2009, 5:30 am

[map Making]My Own Td.Pls,help?

Post by Rinkatodo.Uncia »

I want to do a simple td for biggining... ( and dont laugh,i'm newbi), photoshop boored me.

I know how to do a unit to reach at a point.Now,what i dont know:

1. When a unit is spawned it doesn't move to the end point?(i mean: -1st time i did a td with 4 points[spawn/2nd point/3rd point/end] and it worked.But at this td, i have only the spawn point and the end one.And the units spawns,but they dont move.)

2. After the 1st problem is fixed, how can the units be spawned automaticle?
If the td has 100 lvls,i have to put strings( or how it's are called) for every lvl?

Explain at least this,pls.I've tryed something with "If/do/else" or something like that.
My ideas was: (If current units are dead, do next wave, else nothing)


What i want to know 1st at a td: - make units move (wave after wave,maybe with a bit delay - 10 sec or more/less - )
- make the creeps attack towers if the area is blocked
- how to add towers, make them be upgradeable
- an intro with credits or something
- add end text: u win or something etc..
but 1st,make units move.LOL


I can resume it for u...

Here's what i made in 2 hours.Not funny,dude!
:roll:
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Black-Hole
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Joined: October 16th, 2007, 7:32 pm

Re: [map Making]My Own Td.Pls,help?

Post by Black-Hole »

Spoiler for Triggers:
For number 1, create a trigger (im not in WE)
Event - Unit enter region (Spawn)
Condition - Entering unit equal to owned by (player 12 brown)
Action - Order triggering unit to move to (region)

thats an easy straight forward way to get them to move or you can also add Order (triggering unit) to move to (region) directly after they spawn in the trigger that should work also.

2. Event - (Timer) Expires
Condition -
Action -
Spawn (1) Footman at (region)
Order (Triggering unit) to move to (region)

Thats not exactly what it would look like but recreate that and it should spawn them when the timer expires

Event - Periodic event (every 1 seconds of game time)
Condition - number of Units owned by player 12 brown in entire map equal to 0
Action - Create a one time timer (Timer) titled (Next level) that will expire in (15) seconds)
Set timer = Last Created timer
There are way better ways and more efficient ways of doing these triggers and i will gladly help you when i get back home next monday if you still need help :p But for now study this TD and look through the triggers he used, Warning theres no pathing trigger in his TD... no idea how the units move.

I also fixed the 2 triggers you made in your map, The problem you made was you tried to move the unit before you spawned it :p I also added a couple other triggers and i did a Level Variable for you and a Lives counter, Read the read me!

Read my PM i sent you for info about the 3 Maps
Spoiler for Map 1:
Read through this map first, its your map reworked
TD-ul meu.w3x
Spoiler for Map 2:
Read through this map second, it is a Basic TD that publicly released
Green TD Circle 2.0!!!.w3x
Spoiler for Map 3:
This is probly way to advanced for you but i still think you should go though this map
New Fusion TD.w3x
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[L]a[R]c
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Joined: June 26th, 2010, 10:02 pm

Re: [map Making]My Own Td.Pls,help?

Post by [L]a[R]c »

i want it to
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UndeadxAssassin
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Re: [map Making]My Own Td.Pls,help?

Post by UndeadxAssassin »

Sigh. Look at the date before you bump a topic. Besides, BH isn't coming back to the forums anyway.
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(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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