here it is the pentagramm skill
Name: Pentagramm
Type: spell
By qweasd011
Pentagramm skill ^_^
Moderator: Cheaters
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Pentagramm skill ^_^
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Re: Pentagramm skill ^_^
Your custom spells/work belongs in Your Work section.
Thanks for you triggers.
Thanks for you triggers.
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Re: Pentagramm skill ^_^
sorry for posting it at wrong section XD but next time i will post it at here then add a screen shot!
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Re: Pentagramm skill ^_^
No Screen Shot?
Also Mind Posting the code?
Also Mind Posting the code?
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Re: Pentagramm skill ^_^
okay here it is just copy the spells in the object editor / object\units
then copy these to spells
Fire Ball --------|
Ruin Symbol ----| < Dummies (i think you know what are dummy are)
then go to abilities then copy the skill Pentagramm of hell
sane thing in Buff/effects copy the effect Powers of hell
now were ready prepare these variables
AllAngles-Real Array(1)-0.00
AllDistance-Real Array(1)-0.00
AllUnits-Unit Array(1)-No Unit
AllUnitsNumber-Integer-0
CastingUnit-Unit-No Unit
DegreesTurned-Real-0.00
ForCreateFire1-Integer-0
ForCreateFire2-Integer-0
ForExtra-Integer-0
ForUnitSpin-Integer-0
InnerFire-Unit Array (1)-No Unit
LightningAlive-Boolean-False
LightningChains-Lightning Array(1)-None
LightningStrike-Special Effect Array(1)-None
MagicLinkLightning-Lightning Array(1)-None
OuterFire-Unit Array(1)-No Unit
OuterFireAngles-Real Array(1)-0.00
PentagramTimer-Integer-0
PointFire-Unit Array(1)-No unit
PointFireAngles-Real Array(1)-0.00
RuinAngles-Real Array(1)-0.00
Ruins-Unit Array(1)-No Unit
ScalingSize-Real-0.00
SFXCounter-Integer-0
SFXTrapped-SpecialEffectArray(1)-None
TempAmount-Integer Array(1)-0
TempAngle1-Real-0.00
TempAngle2-Real Array (1)-0.00
TempDistance-Real-0.00
TempReduceCounter-Integer-0
now create this new triggers:
Now the settings
Pentagram Spell Part 1-Enabled-Initially On
Pentagram Spell Part 2-Enabled-Initially On
Pentagram Spell Part 3-Enabled-Initially Off
Pentagram Spell Part 4-Enabled-Initially Off
Pentagram Spell Part 5-Enabled-Initially On
Pentagram Spell Part 6-Enabled-Initially Off
Pentagram Spell Part 7-Enabled-Initially On.
There you have it
P/S:
then copy these to spells
Fire Ball --------|
Ruin Symbol ----| < Dummies (i think you know what are dummy are)
then go to abilities then copy the skill Pentagramm of hell
sane thing in Buff/effects copy the effect Powers of hell
now were ready prepare these variables
AllAngles-Real Array(1)-0.00
AllDistance-Real Array(1)-0.00
AllUnits-Unit Array(1)-No Unit
AllUnitsNumber-Integer-0
CastingUnit-Unit-No Unit
DegreesTurned-Real-0.00
ForCreateFire1-Integer-0
ForCreateFire2-Integer-0
ForExtra-Integer-0
ForUnitSpin-Integer-0
InnerFire-Unit Array (1)-No Unit
LightningAlive-Boolean-False
LightningChains-Lightning Array(1)-None
LightningStrike-Special Effect Array(1)-None
MagicLinkLightning-Lightning Array(1)-None
OuterFire-Unit Array(1)-No Unit
OuterFireAngles-Real Array(1)-0.00
PentagramTimer-Integer-0
PointFire-Unit Array(1)-No unit
PointFireAngles-Real Array(1)-0.00
RuinAngles-Real Array(1)-0.00
Ruins-Unit Array(1)-No Unit
ScalingSize-Real-0.00
SFXCounter-Integer-0
SFXTrapped-SpecialEffectArray(1)-None
TempAmount-Integer Array(1)-0
TempAngle1-Real-0.00
TempAngle2-Real Array (1)-0.00
TempDistance-Real-0.00
TempReduceCounter-Integer-0
now create this new triggers:
Spoiler for Pentagramm Spell Part1:
Spoiler for Pentagram Spell Part 2:
Spoiler for Pentagram Spell Part 4:
Spoiler for Pentagram Spell Part 5:
Spoiler for Pentagram Spell Part 6:
Spoiler for Pentagram Spell Part 7:
Now the settings
Pentagram Spell Part 1-Enabled-Initially On
Pentagram Spell Part 2-Enabled-Initially On
Pentagram Spell Part 3-Enabled-Initially Off
Pentagram Spell Part 4-Enabled-Initially Off
Pentagram Spell Part 5-Enabled-Initially On
Pentagram Spell Part 6-Enabled-Initially Off
Pentagram Spell Part 7-Enabled-Initially On.
There you have it
P/S:
Spoiler for Pentagramm Spell Part 3: