[CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

Legion of Sparta
Newcomer
Posts: 5
Joined: January 30th, 2009, 10:51 am

[CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

Post by Legion of Sparta »

Map:Daemonic Sword ORPG Beta 4.78

Link: in attachment file

Cheats: Any CP + SinglePlayer enabled with the activator -cheats<><>

Cheat Hint: When you start a single player game it says "Single player detected - Save disabled"

Thanks in advanced!
You do not have the required permissions to view the files attached to this post.
Last edited by Legion of Sparta on December 25th, 2010, 9:41 am, edited 1 time in total.
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: [CP + SP] Daemonic Sword Orpg beta 4.77

Post by owner123 »

Post in Map Requests, not fulfilled.
Legion of Sparta
Newcomer
Posts: 5
Joined: January 30th, 2009, 10:51 am

Re: [CP + SP] Daemonic Sword Orpg beta 4.77

Post by Legion of Sparta »

sorry man... I am not lucky today(
Owner123- No problem, it's your first time.
X3n0nX
Member
Posts: 63
Joined: December 22nd, 2010, 7:37 am
Title: Administrator
Location: Middle East

Re: [CP + SP] Daemonic Sword Orpg beta 4.77

Post by X3n0nX »

Try uploading the map elsewhere please, the link you gave is broken.
Image
Legion of Sparta
Newcomer
Posts: 5
Joined: January 30th, 2009, 10:51 am

Re: [CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

Post by Legion of Sparta »

link was update. In attachment file now. senc)
X3n0nX
Member
Posts: 63
Joined: December 22nd, 2010, 7:37 am
Title: Administrator
Location: Middle East

Re: [CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

Post by X3n0nX »

Done, Cheated and Tested! Added JJ's CP.
Spoiler for commands:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
Image
Legion of Sparta
Newcomer
Posts: 5
Joined: January 30th, 2009, 10:51 am

Re: [CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

Post by Legion of Sparta »

so fast! thanks you, bro! Respect!
clifflin3
Newcomer
Posts: 2
Joined: January 4th, 2009, 6:41 pm

Re: [CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

Post by clifflin3 »

thx a bunch but for some reason whenever i save all the items drops out( i used the spawn function)
it told me to wait 60 mins so i let my comp sit there for a couple hours but it still couldn't save
Doctorphail
Newcomer
Posts: 9
Joined: May 13th, 2010, 8:57 pm

Re: [CP + SP] Daemonic Sword Orpg beta 4.78 (update link)

Post by Doctorphail »

This thread should be deleted as my post contains the map with a proper working hack and this map is currently useless and outdated.