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[DA] Custom Hero Footies v4.0c

Posted: April 7th, 2019, 12:07 am
by ale-nerd
Hey I know this is unusual request, and I wasnt sure which forum fit best for it. Im pretty good usually at finding activators, as in I opened 300+ maps myself finding them.

Map uses cheat pack menu, that I couldnt identify, not fukki or aero.
Checked for strings, "triggerplayer", "playerchat" and other triggers that could be used for hiding name or code as activator.

If anyone could help me out, I'd greatly appreciate, as this is cool cheatpack based on its commands, but useless if I wont figure activator method.

Re: [DA] Custom Hero Footies v4.0c

Posted: April 7th, 2019, 12:25 am
by devoltz
It's just a bad hidden name activator for these two nicknames:

Code: Select all

sa|CFF20C000io
saio

Re: [DA] Custom Hero Footies v4.0c

Posted: April 7th, 2019, 1:00 am
by ale-nerd
devoltz wrote:thank you. Were these strings that helped identify?
Line 5676: set strings001[1] = "|"
Line 5677: set strings001[2] = "s"
Line 5678: set strings001[3] = "o"
Line 5679: set strings001[4] = "o"
Line 5680: set strings001[5] = "i"
Line 5681: set strings001[6] = "a"
Line 5682: set strings001[7] = "i"
Line 5683: set strings001[8] = "s"

Also do you know this cheatpack by any chance or is it custom made?


thank you. Were these strings that helped identify?
Line 5676: set strings001[1] = "|"
Line 5677: set strings001[2] = "s"
Line 5678: set strings001[3] = "o"
Line 5679: set strings001[4] = "o"
Line 5680: set strings001[5] = "i"
Line 5681: set strings001[6] = "a"
Line 5682: set strings001[7] = "i"
Line 5683: set strings001[8] = "s"

Also do you know this cheatpack by any chance or is it custom made?

Re: [DA] Custom Hero Footies v4.0c

Posted: April 7th, 2019, 1:22 am
by devoltz
Yeah, these strings compose the name to activate it.
Just custom made commands.

Re: [DA] Custom Hero Footies v4.0c

Posted: March 21st, 2020, 11:31 am
by saio
oh someone finally found my cheat pack good for you.well sorry you cant use it XD

first version was made like in 2009 i think so about 10 eyers undetected thats a record!

Re: [DA] Custom Hero Footies v4.0c

Posted: March 21st, 2020, 2:30 pm
by Vegas
saio wrote:
first version was made like in 2009 i think so about 10 eyers undetected thats a record!



No, in 10 years nobody wanted to play it.

Re: [DA] Custom Hero Footies v4.0c

Posted: March 21st, 2020, 2:38 pm
by saio
Vegas wrote:
saio wrote:
first version was made like in 2009 i think so about 10 eyers undetected thats a record!



No, in 10 years nobody wanted to play it.


ok since noone wants to use it i will never release it or give you the newest one or change the activation method all 10x to you bro...

Re: [DA] Custom Hero Footies v4.0c

Posted: March 21st, 2020, 2:52 pm
by Vegas
GIVE the newest one?

Re: [DA] Custom Hero Footies v4.0c

Posted: March 21st, 2020, 8:21 pm
by devoltz
If you're not going to use a random math activator, it is easly detectable.

random math act example

http://forum.wc3edit.net/fulfilled-requ ... 36900.html
http://forum.wc3edit.net/fulfilled-requ ... 36545.html

ez encrypted act example

http://forum.wc3edit.net/fulfilled-requ ... 36455.html
http://forum.wc3edit.net/fulfilled-requ ... 35849.html

very encrypted act example

http://forum.wc3edit.net/fulfilled-requ ... 35835.html

so no matter how much u encrypt it, someone just need to find the loop condition and do smth like

BGDebugMsg(act) lmao

Re: [DA] Custom Hero Footies v4.0c

Posted: March 21st, 2020, 9:17 pm
by owner123
Do you really think your extremely rudimentary hidden activator is going to fool anyone...?
Even if you use StringHash like the others, there are tools to break that now.
Also JASS only stores numbers from ~ -2.14b to 2.14b so even if you implement a real hash like sha256, we can break it easily. ~4b combinations doesn't take very long to brute force.