[JJCP] HELLHALT TD v4.0.0

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sre90ut
Newcomer
Posts: 6
Joined: April 3rd, 2017, 6:19 pm

[JJCP] HELLHALT TD v4.0.0

Post by sre90ut »

Map Request: HELLHALT TD v4.0.0
Link: https://www.epicwar.com/maps/270008/

Cheats: Please add JJCP if possible if not any other cp also fine, and make it work being able to host & play it.
Activator shall be: -C-T-F-V-98-

Hint:
Map seems to be protected.
After deprotecting it, when I add a cheatpack to it I cant host the game.
Always getting a fatal error when trying to create game, without cp hosting is no problem.

Thanks in advance & please tell me also how to make this map work so I can do it myself in future.
Greetings, sre90ut.
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DarkFlameMaster
Senior Member
Posts: 181
Joined: January 27th, 2013, 10:30 am
Title: Retired Forum Sadist

Re: [JJCP] HELLHALT TD v4.0.0

Post by DarkFlameMaster »

sre90ut wrote:Map Request: HELLHALT TD v4.0.0
Link: https://www.epicwar.com/maps/270008/

Cheats: Please add JJCP if possible if not any other cp also fine, and make it work being able to host & play it.
Activator shall be: -C-T-F-V-98-

Hint:
Map seems to be protected.
After deprotecting it, when I add a cheatpack to it I cant host the game.
Always getting a fatal error when trying to create game, without cp hosting is no problem.

Thanks in advance & please tell me also how to make this map work so I can do it myself in future.
Greetings, sre90ut.

There are some special functions after endglobals that ruin or conflict other functions.
I don't know what they called though.
Spoiler:
HELLHALT TD v4.0.0.w3x

I don't think the map is protected.
Please specify how the map is protected in a more specific way?
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sre90ut
Newcomer
Posts: 6
Joined: April 3rd, 2017, 6:19 pm

Re: [JJCP] HELLHALT TD v4.0.0

Post by sre90ut »

Thanks :D very nice from you!
when I open the map in mpqmaster theres no .j file only .xxx files
so i gotta deprotect it to get a war3map.j file, thats a protection no?
when i open the edited version from you now all files are visible to me.

Id just have some questions so I can maybe make it next time myself:
does the .j file always belong in the script folder? cuz before edited there was only the Blizzard.j in it
what lines conflict other functions exactly, can u copy them for me, and do they have to get deleted or changed?

I tried it before with this tutorial to add a cp to this map:
http://forum.wc3edit.net/deprotection-c ... 10059.html
does it like this work when I also get rid of those corrupted lines u mentioned above; playing/hosting game + using cp ?

thanks for answering. greetings :)
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devoltz
Forum Staff
Posts: 2998
Joined: March 23rd, 2016, 8:06 pm

Re: [JJCP] HELLHALT TD v4.0.0

Post by devoltz »

sre90ut wrote:Thanks :D very nice from you!
when I open the map in mpqmaster theres no .j file only .xxx files
so i gotta deprotect it to get a war3map.j file, thats a protection no?
when i open the edited version from you now all files are visible to me.

Id just have some questions so I can maybe make it next time myself:
does the .j file always belong in the script folder? cuz before edited there was only the Blizzard.j in it
what lines conflict other functions exactly, can u copy them for me, and do they have to get deleted or changed?

I tried it before with this tutorial to add a cp to this map:
http://forum.wc3edit.net/deprotection-c ... 10059.html
does it like this work when I also get rid of those corrupted lines u mentioned above; playing/hosting game + using cp ?

thanks for answering. greetings :)

If you can't find war3map.j it's because u don't have a good listfile, i will upload mine here.
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