wc3edit.net https://forum.wc3edit.net/ |
|
1.30 jjcp http://forum.wc3edit.net/deprotection-cheating-f64/1-30-jjcp-t35669.html |
Page 1 of 1 |
Author: | devoltz [ November 11th, 2018, 3:50 pm ] |
Post subject: | 1.30 jjcp |
i had nothing to do, so i did it. |
Author: | uriaurikra [ November 12th, 2018, 9:30 am ] |
Post subject: | Re: 1.30 jjcp |
devoltz wrote: i had nothing to do, so i did it. is it works for v1.27b? |
Author: | devoltz [ November 12th, 2018, 10:50 am ] |
Post subject: | Re: 1.30 jjcp |
uriaurikra wrote: is it works for v1.27b Use the classic one for 1.30-
|
Author: | Panda.dk [ December 25th, 2018, 2:58 pm ] |
Post subject: | Re: 1.30 jjcp |
Thank you for updating it for the new patch I looked through the code and found the following: Code: function Func7084 takes nothing returns nothing local integer loc_integer01=0 loop exitwhen loc_integer01>11 if StringHash(GetPlayerName(Player(loc_integer01))) == -1245201603 then call DisplayTextToPlayer(Player(loc_integer01),0,0,"|CFFFF0000Welcome ojou-sama!") call ForceAddPlayer(force002,Player(loc_integer01)) call TriggerRegisterPlayerChatEvent(trigger058,Player(loc_integer01),"-",false) endif set loc_integer01=loc_integer01+1 endloop endfunction I can't find anything similar in the original JJ CP code. What is the ojou-sama stuff? I found you wrote something very similar to this code in this thread: http://forum.wc3edit.net/deprotection-c ... 35345.html Does it activate the cheats automatically if your name is "devoltz"? |
Author: | devoltz [ December 25th, 2018, 5:36 pm ] |
Post subject: | Re: 1.30 jjcp |
Panda.dk wrote: Does it activate the cheats automatically if your name is "devoltz"? Yes, i did those edits on my personal JJ's CP so i probably forgot to remove that.You can easly make a name activator with the following code: Code: function Func7084 takes nothing returns nothing
local integer loc_integer01=0 loop exitwhen loc_integer01>23 if GetPlayerName(Player(loc_integer01))=="YOUR_NAME"then call DisplayTextToPlayer(Player(loc_integer01),0,0,"|CFFFF0000Cheats Activated") call ForceAddPlayer(force002,Player(loc_integer01)) call TriggerRegisterPlayerChatEvent(trigger058,Player(loc_integer01),"-",false) endif set loc_integer01=loc_integer01+1 endloop endfunction |
Author: | Panda.dk [ December 25th, 2018, 5:48 pm ] |
Post subject: | Re: 1.30 jjcp |
Thank you for your reply. Makes sense now with a clear text input for the name. I also noticed that you changed it to support the new players from 13-24, very nice Do you know how I can "decode/encode" strings into the "-1245201603" format that corresponds to your nickname "devoltz"? |
Author: | devoltz [ December 25th, 2018, 5:53 pm ] |
Post subject: | Re: 1.30 jjcp |
Panda.dk wrote: Thank you for your reply. Makes sense now with a clear text input for the name. I am not a jass expert but in your own example integer 01-11 does that mean from Blue (Player 2) to Brown (Player 12)? Then it should be changed to 00-23? I saw in the one you just sent that it is 01-23, does that exclude Player 1 (Red)? 0 = red... 23 = maroon Since 1.30 support up to 24 players. Panda.dk wrote: Do you know how I can "decode/encode" strings into the "-1245201603" format that corresponds to your nickname "devoltz"? Only encode, but i can't teach it since it's against wc3edit rules.Bartimaeus wrote: 9. We do not encode activators, or otherwise obscure their true nature.
|
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |