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PostPosted: March 15th, 2012, 5:06 am 
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Location: In The World
[FukKi CP] - Rate Editor Final

Image
Image

Type: Rate Editor
Effect to: player and all your unit
Version: Final - Close Project

Features:
- Gold Rate (add your gold when you gain it)
- Lumber Rate (add your lumber when you gain it)
- Exp Rate (add your unit exp when you gain it)
- HP Rate (add HP to all your unit)
- Return Damage (return damage when your unit get damage - all damage)
- Blocking Damage (blocking damage when your unit get damage - all damage)
- Attack Damage (add normal attack damage when you attack - normal attack)
Attack Damage: Critical Damage(set critical damage)
Attack Damage : Critical Chance(set critical chance)
- Skill Damage (add skill damage when you use skill - skill)
Skill Damage: Critical Damage (set critical damage)
Skill Damage: Critical Chance(set critical chance)
- CP Manager
CP Manager: Disable (disable your CP)
CP Manager: CP Key (set new active CP)
CP Manager: Menu Key (set new Menu Key)
CP Manager: Active Player (set active/disable CP to player)
CP Manager: Share Option (set/enable/disable CP option to player)
CP Manager: Map Replay (disable replay)

- Steal HP (auto heal hp when target get damage - normal attack)
- Steal Mana (auto heal mana and destroy when target get damange - normal attack)
- Teleport (press P and click to location)
- No cooldown (auto reset cooldown or press H to reset it)
- No Mana (auto reset mana to 100% or press H to reset it)
- Hearing (you can see all player talk in game)
- Tertiary Eye (you can see all unit and invisible unit)
- Share Control (you can control your friend in game)
- Kick Player (kick player in select - fatal kick)

- MH Detect (detect hack map player)
- MH List (show MH detect list from MH Detect)
- Fast Build (fast build when you cancel it)
- Fast Training (fast training when you cancel it)
- Fast Research (fast research when you research it)
- No Use Food (auto reset food to 0 when you train unit)
- No Use Gold (gold not decrease)
- No Use Lumber (lumber not decrease)
- Float Camera (set camera high)

- HP Regeneration(set Unit Regen ##/sec)
- MP Regeneration(set Unit Regen ##/sec)
- Dispel Attack(remove buff from target - normal attack)
- Auto Debuff(auto remove negative buff)
- Hack Map(open fog)
- Stop Attack(other player can't attack you)
- No Limit Item(item not decrease when use)
- Ping Tools(ping any to do you want)

Ping Tools: Format for use
xxx,xxx,xxx,xxx return to center of rect
xxx,xxx return to location
XXXX (Item ID) return to item on the ground
XXXX (Unit ID) return to unit in map
1234567890!@#$%^ return to player in map
XXXXXXXXXXXX (Item ID or Unit ID) multiple ping item or unit
12345 multiple ping location player 1 2 3 4 5

_____________________________________________________
Config:
Active CP: -fukki
Active Menu: E
you can change it in config
-------------------------------------------------------------
Key:
E = ESC
L = Arrow Left
R = Arrow Right
U = Arrow UP
D = Arrow Down
-------------------------------------------------------------
Key Set:
call SaveStr(fhact[0],0,3,"E")
call SaveStr(fhact[0],0,4,"L")
call SaveStr(fhact[0],0,5,"R")
call SaveStr(fhact[0],0,6,"U")
call SaveStr(fhact[0],0,7,"D")
-------------------------------------------------------------
Active CP/Menu - String/Arrow:
true = String Mode / false = Arrow Mode
call Fukki_CheatActive(true,"-fukki")
call Fukki_MenuActive(false, "E")
-------------------------------------------------------------
Name Active CP:
call Fukki_ActiveName("[F]uk[K]i]-")
when you need to use multiple name copy this line again and replace new name
call Fukki_ActiveName("[F]uk[K]i]-")
call Fukki_ActiveName("FukKi")
call Fukki_ActiveName("...Other name")
-------------------------------------------------------------
Rate Increase/Decrease:
call SaveInteger(fhact[1],0,1,25) - Gold Rate
call SaveInteger(fhact[1],0,2,25) - Lumber Rate
call SaveInteger(fhact[1],0,3,25) - EXP Rate
call SaveInteger(fhact[1],0,4,25) - HP Rate
call SaveInteger(fhact[1],0,5,5) - Return Damage
call SaveInteger(fhact[1],0,6,5) - Blocking Damage
call SaveInteger(fhact[1],0,7,20) - Attack Damage
call SaveInteger(fhact[1],0,8,20) - Skill Damage
call SaveInteger(fhact[1],0,9,5) - Steal HP
call SaveInteger(fhact[1],0,10,5) - Steal Mana
call SaveInteger(fhact[1],0,11,100) - Float Camera
call SaveInteger(fhact[1],0,12,100) - HP Regeneration
call SaveInteger(fhact[1],0,13,1) - MP Regeneration
call SaveInteger(fhact[1],0,14,20) - Critical Damage (Attack)
call SaveInteger(fhact[1],0,15,5) - Critical Chance (Attack)
call SaveInteger(fhact[1],0,16,20) - Critical Damage (Skill)
call SaveInteger(fhact[1],0,17,5) - Critical Chance (Skill)
call SaveInteger(fhact[1],0,18,10) - ping duration
_____________________________________________________
Download:
Attachment:
[Fukki]Rate Editor Final - Fix.rar

_____________________________________________________
This project is closed -> new project Fukki CP string version
_____________________________________________________
Other Custom:
[JJCP 1.24b - e] Multiple-Command Version
[CUSTOM]MIX CP JJ+FAI+Fukki/SG Guy


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Last edited by Fukki on June 2nd, 2014, 12:49 pm, edited 286 times in total.

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PostPosted: March 15th, 2012, 10:35 am 
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Posts: 682
lol.
nice.
but from what i saw so far,
1) you have a useless BJ (not really important but w.e)
2) you added the operator changing feature, but you dont register to detct the new activator (.co! then !go500 would change operator to ! but the second command would do nothing)
unless you did something beyond the command function that is o.o but theres only 3 instances of "[0]" and its all in func main, so I doubt it


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PostPosted: March 15th, 2012, 10:49 am 
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what the useless BJ please tell me?


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PostPosted: March 15th, 2012, 12:57 pm 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2346
Nice! I'm especially interested in !da as editing damage isn't something world editor directly supports. I've added it into the "Cheatpacks Available On Our Site" thread.


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PostPosted: March 15th, 2012, 3:18 pm 
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Joined: August 31st, 2008, 10:24 am
Posts: 420
Location: Malaysia
Title: ☆Fate Testarossa★
One thing that invul and invis was the same command "!iv"


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PostPosted: March 15th, 2012, 3:29 pm 
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infernorock wrote:
One thing that invul and invis was the same command "!iv"


:D thank for report then i have fix cmd


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PostPosted: March 22nd, 2012, 10:07 pm 
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is it possible to change the commands?


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PostPosted: March 23rd, 2012, 12:23 am 
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All you have the cheat-pack source.. Change the commands the way you like..

As for the CP. I was about to test it, sounds cool. Just noticed the greeting message: "Registry Fukki CP Ver: 1.0" - And it is 1.1.
If I may suggest adding on globals
constant string VERSION_NUMBER = "1.1" and just changing the welcome message to - "Registry Fukki CP Ver: " + VERSION_NUMBER.

Ill keep checking it out :)

edit: Also the activator can't work if you change the operator so... I suggest changing the activator to:
string fukki_registry=fukki_operator+"activator..."


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PostPosted: March 23rd, 2012, 2:11 am 
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Mist_finer wrote:
is it possible to change the commands?

i need to change command list but - - i can't think call command
it easy to write, add, and fix command in version

haxorico wrote:
All you have the cheat-pack source.. Change the commands the way you like..

As for the CP. I was about to test it, sounds cool. Just noticed the greeting message: "Registry Fukki CP Ver: 1.0" - And it is 1.1.
If I may suggest adding on globals
constant string VERSION_NUMBER = "1.1" and just changing the welcome message to - "Registry Fukki CP Ver: " + VERSION_NUMBER.

Ill keep checking it out :)

edit: Also the activator can't work if you change the operator so... I suggest changing the activator to:
string fukki_registry=fukki_operator+"activator..."


thanks for the suggestion
i need to fix again in new version 'w'


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PostPosted: March 23rd, 2012, 4:35 am 
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i tried to change the "gr" but it won't work....


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