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 Post subject: Seeing qests
PostPosted: October 2nd, 2011, 4:39 pm 
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Joined: June 15th, 2010, 9:11 am
Posts: 28
Hey I play a korean rpg (night of the mist) and i was wondering how do i get to see quests not in wc3. If its through world edit I cant, cause it crashes for me. Is there any other way ? I want to see the text so i can use a translator to translate it for myself any help/ advice/ comment is appreciated


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 Post subject: Re: Seeing qests
PostPosted: October 2nd, 2011, 5:43 pm 
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=/ coulndt u ask in one post....saw like 3 asking about this game...
anyway....just open the .j file and look for createquest
copy the description
and google has a translator


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 Post subject: Re: Seeing qests
PostPosted: October 2nd, 2011, 5:56 pm 
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naturesfury wrote:
=/ coulndt u ask in one post....saw like 3 asking about this game...
anyway....just open the .j file and look for createquest
copy the description
and google has a translator

it was 3 post comcerning 3 different topics, i mean knowing things about trigering and all will help me in different rpg's too and 1 of the posts was answering someone else's question. Anyway what do you mean saying the .j file ?


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 Post subject: Re: Seeing qests
PostPosted: October 2nd, 2011, 6:15 pm 
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open the .j file....like.....
deprotection-cheating-f64/deprotecting-inserting-a-cheatpack-enabling-sp-t10059.html
tells you how to find the .j file
(inserting a cp...just ignore the rest)

and click Ctrl+F and look for "createquestbj" (well it can be createquest but bj is easier o.o) and look at the third argument

function CreateQuestBJ takes integer questType, string title, string description, string iconPath returns quest

first argument is a number, then the title, then the description, which is the thing you want translated


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 Post subject: Re: Seeing qests
PostPosted: October 2nd, 2011, 6:19 pm 
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Joined: June 15th, 2010, 9:11 am
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naturesfury wrote:
open the .j file....like.....
deprotection-cheating-f64/deprotecting-inserting-a-cheatpack-enabling-sp-t10059.html
tells you how to find the .j file
(inserting a cp...just ignore the rest)

and click Ctrl+F and look for "createquestbj" (well it can be createquest but bj is easier o.o) and look at the third argument

function CreateQuestBJ takes integer questType, string title, string description, string iconPath returns quest

first argument is a number, then the title, then the description, which is the thing you want translated

now this is what i was looking for, thank you :) and since you know korean ill probably bug you some more if i have any questions with this map :D :P


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 Post subject: Re: Seeing qests
PostPosted: October 2nd, 2011, 6:32 pm 
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np o.o

and just a side note...take the text from JASScraft (assuming you are using this), copy and paste into notepad, save, reopen it, and copy the reopened text into google translator
makes life easier


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 Post subject: Re: Seeing qests
PostPosted: October 3rd, 2011, 6:35 am 
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naturesfury wrote:
np o.o

and just a side note...take the text from JASScraft (assuming you are using this), copy and paste into notepad, save, reopen it, and copy the reopened text into google translator
makes life easier

Ok I'm using Jasscraft but i kinda got stuck here. As i understnd that TRIGSTR_1229 is what i want to see but how do i see it ? i mean a bigger window should pop up or what ? if i try to copy it just copies the TRIGSTR_1229 to notepad :roll: help me out again ? :)


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 Post subject: Re: Seeing qests
PostPosted: October 3rd, 2011, 6:56 am 
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Joined: October 27th, 2009, 12:18 pm
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Location: Australia, GMT+8
the trigstr_xxxx are in the war3map.wts file

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 Post subject: Re: Seeing qests
PostPosted: October 3rd, 2011, 8:11 am 
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Joined: June 15th, 2010, 9:11 am
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Kyoshiro wrote:
the trigstr_xxxx are in the war3map.wts file

is this something constant or is there a way to find out this stuff ?
p.s. thank you :)


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 Post subject: Re: Seeing qests
PostPosted: October 3rd, 2011, 8:40 am 
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Joined: October 27th, 2009, 12:18 pm
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Location: Australia, GMT+8
what do you mean by is it constant?

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