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 Post subject: Is anyone interested in developing card shuffle?
PostPosted: April 5th, 2007, 4:08 pm 
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Joined: January 17th, 2007, 4:22 pm
Posts: 2475
Location: Darmstadt, Germany
Title: Proud to be a Kraut!
the point is the original map makers have disappeared and i'm loving this map :)
i've deprotected it and everything seems to be fine, but... i've got no time
for such a thing, at least not for the moment, so if there are some interested
people you could form a team :)

greets Dekar

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Don't pm me with Warcraft questions, this is a forum so simply post!
Besides I don't even have a Windows PC anymore, so if you want me to hack a map send me a nice rig first!

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 Post subject:
PostPosted: April 5th, 2007, 4:25 pm 
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Joined: February 1st, 2007, 4:11 pm
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Location: Nevada (North)
Its true, its a cool map ^^ but, I'm not the one for the job =/

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 Post subject:
PostPosted: April 8th, 2007, 3:47 pm 
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Joined: February 17th, 2007, 9:16 pm
Posts: 405
I dunno how to do JASS, -_-, that map was fun, I knew the creators, they're long gone now :|


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 Post subject:
PostPosted: April 9th, 2007, 7:18 pm 
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Joined: April 9th, 2007, 7:14 pm
Posts: 1
Location: Brazil
When i've seen this topic i thought: man i need to post =]
i'm just starting as a map maker... as the guy up here said i don't know how to use JASS, only GUI, i learn very fast, i log in every day... if, even not knowing how to use JASS and some other stuff, could i help u with the map?
i can give some ideas or help u with some that u have in mind (once that u're not having so much free time *sigh)
=]


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 Post subject:
PostPosted: April 9th, 2007, 8:51 pm 
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Joined: January 28th, 2007, 8:10 pm
Posts: 830
Location: Canada
Title: JASS Programmer
I'll do more advanced requests/functions

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 Post subject:
PostPosted: April 10th, 2007, 3:41 am 
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Joined: January 17th, 2007, 4:22 pm
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Location: Darmstadt, Germany
Title: Proud to be a Kraut!
there are mainly sum bugs to fix...
-piercing flame does no dmg
-you can use draw cards few secs BEFORE the round starts
-dunno, maybe others i'm missin' right now

and features like:
-team shuffle (host command) or team autobalance

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Don't pm me with Warcraft questions, this is a forum so simply post!
Besides I don't even have a Windows PC anymore, so if you want me to hack a map send me a nice rig first!

In the world of thinking we are all immigrants. -Robert Nozick


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 Post subject:
PostPosted: April 10th, 2007, 2:43 pm 
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Joined: March 27th, 2007, 5:47 pm
Posts: 3
Well i could help...

But i dont know jass...


but the problem.
-you can use draw cards few secs BEFORE the round starts

Should be easy to fix. Make an requrement thats named wait (time)

And then just spawn 1 for each player when round start, easy ;)


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 Post subject:
PostPosted: April 10th, 2007, 3:20 pm 
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Joined: April 10th, 2007, 3:14 pm
Posts: 3
but what makes you think u can't add new features with gui...
i think i can at least try...
i have mapmaking experience ( at least my programming is enough to write simpliest notepad in delphi, create an aos or td in wc3, also TechWars creator me <---- ).
i can EDIT in jass and WRITE in gui... and im good in balancing stuff. so... contact me via icq.

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 Post subject:
PostPosted: April 10th, 2007, 3:35 pm 
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Joined: March 27th, 2007, 5:47 pm
Posts: 3
well here ya go fix to one of the problems.

Creat a unit with:
Name= Wait For Round Start (or what ever)
Spells=Locust and Invulnerable
Model=none.mdl
Shade=None

The spell should be given that unit for techtree requirement

and make this trigger

Code:
function Trig_Untitled_Trigger_002_Func001002 takes nothing returns nothing
    call ForceAddPlayerSimple( GetEnumPlayer(), udg_roundstart )
endfunction

function Trig_Untitled_Trigger_002_Func004002 takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'u000', GetEnumPlayer(), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
endfunction

function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
    call ForForce( GetPlayersByMapControl(MAP_CONTROL_USER), function Trig_Untitled_Trigger_002_Func001002 )
    call TriggerSleepAction( 5.00 )
    call ForForce( udg_roundstart, function Trig_Untitled_Trigger_002_Func004002 )
endfunction



Image

It dont need to be Map Intialization


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 Post subject:
PostPosted: April 10th, 2007, 7:26 pm 
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Joined: February 20th, 2007, 8:40 pm
Posts: 132
Location: Canada!!!
Title: Random Noob
Quote:
Spells=Locust and Invulnerable

There is no reason to add the ability Invulnerable, since Locust makes units invulnerable, unselectable, and something else by it's self.

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