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PostPosted: April 7th, 2012, 8:24 pm 
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Newcomer

Joined: April 27th, 2008, 6:27 pm
Posts: 9
Hello, this is my first post here, I'm with a problem that when I import the file into the map mdx model does not appear, the map is a friend, but he did not put a model into a hero and the hero is invisible already tried removing the mdx and put again, close and open the WE but nothing works, can someone help me?
I am also importing the BLP with the MDX

sorry for very bad english , i'm a brazzilian .


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PostPosted: April 7th, 2012, 8:34 pm 
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Crusader

Joined: January 27th, 2007, 4:46 pm
Posts: 5093
Location: Greece, Veria
You have to assign that model to the unit.

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(03:36:55) xkiska: im too much of a dumbass to understand this


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PostPosted: April 7th, 2012, 8:40 pm 
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Joined: April 27th, 2008, 6:27 pm
Posts: 9
i assigned the model to one unit , the mdx and blp . but not appear , in the map show one big cube green and black .: /


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PostPosted: April 7th, 2012, 9:12 pm 
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Crusader

Joined: January 27th, 2007, 4:46 pm
Posts: 5093
Location: Greece, Veria
How about a link to the map?

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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this


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PostPosted: April 7th, 2012, 9:24 pm 
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Joined: April 27th, 2008, 6:27 pm
Posts: 9
this is a file . the mdx and blp name is Kabuto1.blp and Kabuto.mdx already imported . i assigned to kabuto , but not worked.


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PostPosted: April 7th, 2012, 9:36 pm 
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Crusader

Joined: January 27th, 2007, 4:46 pm
Posts: 5093
Location: Greece, Veria
Sounds like you are trying to rip off someone else s work. Did you try to replace the model with an existing one?

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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this


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PostPosted: April 8th, 2012, 12:31 am 
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Joined: April 27th, 2008, 6:27 pm
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i tryed replace , doesn't work


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PostPosted: April 8th, 2012, 2:55 pm 
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Tyrannical Drama Queen
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
Seems as though I solved the problem via chat. It looks like his problem was that he couldn't find the correct path of the model's texture - pointed him towards MDXPather, he found it out, changed the path of the texture via World edit and everything worked.


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