General talk about editing, cheating, and deprotecting maps.
Moderator: Cheaters
[=ryCgg=]
Senior Member
Posts: 152 Joined: October 5th, 2009, 7:31 am
Title: Taiwan, Singapore
Location: Here!? XD
Post
by [=ryCgg=] » October 18th, 2009, 10:03 am
htmlmaster wrote: and then i decided to repeat but this time, i edit after i import in WE.. i edit storm bolt there, the mana cost.. then doing the same thing.. then after that, nothing happens.. cooldown is back to 14 when i play..
Did you re-import it back to the map after that? (By using MPQMaster.)
htmlmaster
Newcomer
Posts: 19 Joined: October 4th, 2009, 8:22 am
Post
by htmlmaster » October 18th, 2009, 11:44 am
yup, but nothin happens.. .. ?
initialD wrote: He has got 2 characteristic on one mind. Some kind of mentally illness.
isomania wrote: initialD wrote: isomania wrote: :1st- i tpye "-orge<space><space>" not includingthe space i type then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?
oohk will try again ... TQ
LOL
Hillo
Forum Staff
Posts: 615 Joined: June 9th, 2008, 9:51 am
Location: Finland
Post
by Hillo » October 18th, 2009, 5:18 pm
May I shoot myself ? 1. The map is widgetised aka it doesn't have World Editor-custom data SO YOU CAN'T EDIT IT. 2. MPQMaster will make it another map therefore it will not be a collided one and others will have to dl. 3. Fail. 4. ?? 5. Profit.
htmlmaster
Newcomer
Posts: 19 Joined: October 4th, 2009, 8:22 am
Post
by htmlmaster » October 19th, 2009, 12:42 am
..? then..?
what should i do?
should i surrender now and eat potatoes?
Edited: of course i won't..
i read old threads here, and see something..
does AbilityData.slk affects the skill? or is it just like that dump old abilities.txt
cause the text there are the same..?
i tried it and nothing happens..
maybe i just done something wrong..
what i did is, extract abilitydata.slk open it then change a little bit, import it back using mpq again then..tested it..
Edited again:
i have read this..
map-deprotection-cheating-f3/colided-theory-t10580.html does that means that im going nowhere? but just eat potatoes?
initialD wrote: He has got 2 characteristic on one mind. Some kind of mentally illness.
isomania wrote: initialD wrote: isomania wrote: :1st- i tpye "-orge<space><space>" not includingthe space i type then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?
oohk will try again ... TQ
LOL
[=ryCgg=]
Senior Member
Posts: 152 Joined: October 5th, 2009, 7:31 am
Title: Taiwan, Singapore
Location: Here!? XD
Post
by [=ryCgg=] » October 19th, 2009, 7:16 am
Normally, i think nobody will teach you about collision.
htmlmaster wrote: does AbilityData.slk affects the skill?
No. You know why? Because :
htmlmaster wrote: i tried it and nothing happens..
htmlmaster wrote: does that means that im going nowhere? but just eat potatoes?
[=ryCgg=] wrote: Normally, i think nobody will teach you about collision i think.
Well, i think you should surrender now. DotA is pro!
Else,
Hillo wrote: May I shoot myself ? 1. The map is widgetised aka it doesn't have World Editor-custom data SO YOU CAN'T EDIT IT. 2. MPQMaster will make it another map therefore it will not be a collided one and others will have to dl. 3. Fail. 4. ?? 5. Profit.
Hillo
Forum Staff
Posts: 615 Joined: June 9th, 2008, 9:51 am
Location: Finland
Post
by Hillo » October 19th, 2009, 2:18 pm
As said multiple time before, you can only edit the warm3map.j (so that it won't desync). Search for some skills, change their stats, sync them again and pray.
htmlmaster
Newcomer
Posts: 19 Joined: October 4th, 2009, 8:22 am
Post
by htmlmaster » October 23rd, 2009, 1:52 am
ok.. what i have read.. i compared 6.59d super imba stuff and 6.61b of maischoyu jass codes... and what i have noticed is that.. 6.59d: they use 10digit integers.. 6.61b: they use some kind of variables that is what i was asking for.. example: 6.59d: epicenter it has 10 digit integer.... which is when converted to character, it will become 4character. while on 6.61b: instead of that long integer, it uses dz ... that is what i am looking after.. how to get like that dz.. .. p/s: i use 1.20e patch.. im safe from latest patch.. thanks on your patience guys.
initialD wrote: He has got 2 characteristic on one mind. Some kind of mentally illness.
isomania wrote: initialD wrote: isomania wrote: :1st- i tpye "-orge<space><space>" not includingthe space i type then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?
oohk will try again ... TQ
LOL
Hillo
Forum Staff
Posts: 615 Joined: June 9th, 2008, 9:51 am
Location: Finland
Post
by Hillo » October 23rd, 2009, 1:38 pm
They're always at least 4 digits. Could you post the 6.61b one here ?
htmlmaster
Newcomer
Posts: 19 Joined: October 4th, 2009, 8:22 am
Post
by htmlmaster » November 1st, 2009, 6:58 am
im talking about maischoyu's 6.61b if you inspect his codes.. for ex. epicenter it uses -dz instead of 4 digits or 10 digits
initialD wrote: He has got 2 characteristic on one mind. Some kind of mentally illness.
isomania wrote: initialD wrote: isomania wrote: :1st- i tpye "-orge<space><space>" not includingthe space i type then i type "-orge 4" and "-(orge) 4"doesn't activate it
zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?
oohk will try again ... TQ
LOL
Hillo
Forum Staff
Posts: 615 Joined: June 9th, 2008, 9:51 am
Location: Finland
Post
by Hillo » November 1st, 2009, 12:36 pm
That's just for the activation part ? Post the map here.