how to know what variables used on skills.?

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[=ryCgg=]
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Re: how to know what variables used on skills.?

Post by [=ryCgg=] »

htmlmaster wrote:and then i decided to repeat but this time, i edit after i import in WE..

i edit storm bolt there, the mana cost..

then doing the same thing..

then after that, nothing happens..

cooldown is back to 14 when i play..

Did you re-import it back to the map after that? (By using MPQMaster.)
htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

yup, but nothin happens..

..


?
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
LOL
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Hillo
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Re: how to know what variables used on skills.?

Post by Hillo »

May I shoot myself ?

1. The map is widgetised aka it doesn't have World Editor-custom data SO YOU CAN'T EDIT IT.
2. MPQMaster will make it another map therefore it will not be a collided one and others will have to dl.
3. Fail.
4. ??
5. Profit.
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htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

..? then..?

what should i do?


should i surrender now and eat potatoes? :shock:


Edited: of course i won't..

i read old threads here, and see something..


does AbilityData.slk affects the skill? or is it just like that dump old abilities.txt

cause the text there are the same..?

i tried it and nothing happens..

maybe i just done something wrong..

what i did is, extract abilitydata.slk open it then change a little bit, import it back using mpq again then..tested it..

Edited again:

i have read this.. map-deprotection-cheating-f3/colided-theory-t10580.html

does that means that im going nowhere? but just eat potatoes?
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
LOL
[=ryCgg=]
Senior Member
Posts: 152
Joined: October 5th, 2009, 7:31 am
Title: Taiwan, Singapore
Location: Here!? XD

Re: how to know what variables used on skills.?

Post by [=ryCgg=] »

Normally, i think nobody will teach you about collision.

htmlmaster wrote:does AbilityData.slk affects the skill?

No. You know why? Because :
htmlmaster wrote:i tried it and nothing happens..


htmlmaster wrote:does that means that im going nowhere? but just eat potatoes?

[=ryCgg=] wrote:Normally, i think nobody will teach you about collision i think.


Well, i think you should surrender now. DotA is pro!

Else,

Hillo wrote:May I shoot myself ?

1. The map is widgetised aka it doesn't have World Editor-custom data SO YOU CAN'T EDIT IT.
2. MPQMaster will make it another map therefore it will not be a collided one and others will have to dl.
3. Fail.
4. ??
5. Profit.
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Hillo
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Re: how to know what variables used on skills.?

Post by Hillo »

As said multiple time before, you can only edit the warm3map.j (so that it won't desync). Search for some skills, change their stats, sync them again and pray.
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htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

ok..

what i have read..

i compared 6.59d super imba stuff and 6.61b of maischoyu jass codes...


and what i have noticed is that..

6.59d:
they use 10digit integers..

6.61b:
they use some kind of variables that is what i was asking for..

example:

6.59d:
epicenter
it has 10 digit integer.... which is when converted to character, it will become 4character.

while on 6.61b:

instead of that long integer, it uses dz

...

that is what i am looking after..

how to get like that dz..

..

p/s: i use 1.20e patch.. im safe from latest patch..

thanks on your patience guys.
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
LOL
User avatar
Hillo
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Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: how to know what variables used on skills.?

Post by Hillo »

They're always at least 4 digits. Could you post the 6.61b one here ?
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htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

im talking about maischoyu's 6.61b if you inspect his codes..

for ex. epicenter it uses -dz instead of 4 digits or 10 digits
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
LOL
User avatar
Hillo
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Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: how to know what variables used on skills.?

Post by Hillo »

That's just for the activation part ? Post the map here.
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