Shamanno1 wrote:
Senethior459 wrote:
Many people refer to them as "server splits" on B.Net, because they think that the server kicked them off, or they had a connection issue with it. In essence, your game "splits off" from the others. You're following an alternate timeline. You're still playing the game, but nobody else is there. Nobody is chatting back, their units are only still moving if they were following previously-issues orders... Everyone just dropped out. That's desync.
How? When there's an error; an inconsistency. Sometimes it's just an error with the map. A mapmaker might have made some particularly bad coding, or they just used so much leaky GUI (enough to make initialD's head completely pop off!) that WC3 couldn't take it. Or, it can be something else. Third-party programs (maphacks, etc.) can contribute to the problem. If you try adding cheats like -gold into a collided map... It instantly causes a desync. Everyone is playing the same game, and all of a sudden, your game thinks you have a different amount of gold than everyone else's game thinks you do. And there's a desync.
Actually u can chat and they still move but everything comes
like 3-4 sec later(u can say that u play in the past kek)=> u beat the crap out of them in ure game and they beat the crap out of u in there game====> everybody is happy ====> epic win
Senethior459 wrote:
It never works that way for me... Whenever I get desynced, they are gone. Not just a large delay.
I've had both happen to me. Senethior, your's happens to more a lot often, however, in Battle Mages, I have had Shamanno's happen.