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PostPosted: September 23rd, 2009, 4:21 am 
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Joined: October 16th, 2007, 7:32 pm
Posts: 327
The Ultimate GUI Item Combine triggers!
Made by Black-Hole


Spoiler for 2 Slot Version:
GUI Item Combine V.02

Combine Unlimited items Instantly Setup to turn 2 items into 1

Features:
-Easy To setup
-Add Combinable items in seconds
-No Difficult Trigger editing
-It Works!
-No Difficult Jass
-Only 2 Small triggers

Info: V.02
Added new settings
Display TXT to All Players - On/Off
Display Item Names - On/Off
TXT Colors - Color Code
All Items Combinable - On/Off
Fixed a couple things
Items do not need to be in Order to be combined anymore
Will be adding more slots if people like V.02

Code:
Settings
    Events
        Map initialization
    Conditions
    Actions
        -------- Quest Entry --------
        Quest - Create a Required quest titled Combine Items with the description Combine Item System..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        -------- Text Settings --------
        Set DisplayTXTtoAllPlayers = False
        Set DisplayItemNames = True
        Set TXTColor = |CFF0042FF
        -------- Item Combinability Settings --------
        Set AllItemsCombinable = False
        -------- Item Settings. --------
        Set NumberOfCombinableItems = 2
        Set CombinableItems[1] = Claws of Attack +15
        Set CombinableItems[2] = Crown of Kings +5
        -------- Combined Items --------
        -------- For Combined Items, Add the numbers of the 2 Items you want to be combined +1000 --------
        -------- Combined items need to be on the map, Hide them if you dont want them to be seen. --------
        -------- Warning you cannot combine an Item more than once!!!, For example you can combine numbers 1 and 2 and than combine 1 and 3 --------
        Set CombinedItem[1003] = Mask of Death 0040 <gen>


Just to clear some things up, The settings tab above is set up for 2 items right now the one below is set up for 12 Its the Same Exact Trigger
Code:
Settings
    Events
        Map initialization
    Conditions
    Actions
        -------- Quest Entry --------
        Quest - Create a Required quest titled Combine Items with the description Combine Item System..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        -------- Text Settings --------
        Set DisplayTXTtoAllPlayers = False
        Set DisplayItemNames = True
        Set TXTColor = |CFF0042FF
        -------- Item Combinability Settings --------
        Set AllItemsCombinable = False
        -------- Item Settings. --------
        Set NumberOfCombinableItems = 12
        Set CombinableItems[1] = Claws of Attack +15
        Set CombinableItems[2] = Crown of Kings +5
        Set CombinableItems[3] = Orb of Frost
        Set CombinableItems[4] = Ring of Protection +5
        Set CombinableItems[5] = Heart of Aszune
        Set CombinableItems[6] = Horn of Cenarius
        Set CombinableItems[7] = Wirt's Leg
        Set CombinableItems[8] = Wirt's Other Leg
        Set CombinableItems[9] = Wand of Neutralization
        Set CombinableItems[10] = Wand of Negation
        Set CombinableItems[11] = Tiny Great Hall
        Set CombinableItems[12] = Tiny Castle
        -------- Combined Items --------
        -------- For Combined Items, Add the numbers of the 2 Items you want to be combined +1000 --------
        -------- Combined items need to be on the map, Hide them if you dont want them to be seen. --------
        -------- Warning you cannot combine an Item more than once!!!, For example you can combine numbers 1 and 2 and than combine 1 and 3 --------
        Set CombinedItem[1003] = Mask of Death 0040 <gen>
        Set CombinedItem[1007] = Cheese 0004 <gen>
        Set CombinedItem[1011] = Ankh of Reincarnation 0012 <gen>
        Set CombinedItem[1015] = Stone Token 0013 <gen>
        Set CombinedItem[1019] = Vampiric Potion 0018 <gen>
        Set CombinedItem[1023] = Staff of Sanctuary 0019 <gen>


Attachment:
Combine Items V.02.w3x

V.03 will be released by Popular Demand.


Spoiler for 4 Slot Version:
GUI Item Combine 4 Slot Version V.01

Combine Unlimited items Instantly Setup to turn 2 or 4 items into 1

Features:
-Easy To setup
-Add Combinable items in seconds
-No Difficult Trigger editing
-It Works!
-No Difficult Jass
-Only 2 triggers

Info: V.01
Only 1 trigger that people need to edit.
Items need to be in the order there listed in order to be combined.
Combines 2 or 4 items

I recommend you try V.02 Before you use this one.

Settings tab is the same except for the 4 items, you add item numbers 1 - 4 and than add 1000 so for the first Combinable item the number would be 1010

Code:
Settings
    Events
        Map initialization
    Conditions
    Actions
        Set Enable4SlotCombine = True
        Quest - Create a Required quest titled Combine Items with the description Combine Item System..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        -------- Number of Total Items that can be Combined --------
        Set NumberOfCombinableItems = 4
        -------- Items that can be combined, add as many as you want. --------
        Set CombinableItems[1] = Claws of Attack +15
        Set CombinableItems[2] = Crown of Kings +5
        Set CombinableItems[3] = Kelen's Dagger of Escape
        Set CombinableItems[4] = Orb of Frost
        -------- For Combined Items, Add the numbers of the 2 Items you want to be combined +1000 --------
        -------- Combined items need to be on the map, Hide them if you dont want them to be seen. --------
        -------- Warning you cannot combine an Item more than once!!!, For example you can combine numbers 1 and 2 and than combine 1 and 3 --------
        Set CombinedItem[1003] = Mask of Death 0040 <gen>
        Set CombinedItem[1010] = Mask of Death 0040 <gen>

Attachment:
Combine Items 4 Slot V.01.w3x


Spoiler for 6 Slot Version:
GUI Item Combine 6 Slot Version V.01

Combine Unlimited items Instantly Setup to turn 2 or 6 items into 1

Features:
-Easy To setup
-Add Combinable items in seconds
-No Difficult Trigger editing
-It Works!
-No Difficult Jass
-Only 2 triggers

Info: V.01
Only 1 trigger that people need to edit.
Items need to be in the order there listed in order to be combined.
Combines 2 or 6 items

This versions is the Hardest to use of the 3 I recommend you try V.02 Before you use this one.

Settings tab is the same except for the 6 items, you add item numbers 1 - 6 and than add 1000 so for the first Combinable item the number would be 1021
Code:
Settings
    Events
        Map initialization
    Conditions
    Actions
        Set EnableAllSlotCombine = True
        Quest - Create a Required quest titled Combine Items with the description Combine Item System..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
        -------- Number of Total Items that can be Combined --------
        Set NumberOfCombinableItems = 6
        -------- Items that can be combined, add as many as you want. --------
        Set CombinableItems[1] = Claws of Attack +15
        Set CombinableItems[2] = Crown of Kings +5
        Set CombinableItems[3] = Kelen's Dagger of Escape
        Set CombinableItems[4] = Orb of Frost
        Set CombinableItems[5] = Ring of Protection +5
        Set CombinableItems[6] = Cheese
        -------- For Combined Items, Add the numbers of the 2 Items you want to be combined +1000 --------
        -------- Combined items need to be on the map, Hide them if you dont want them to be seen. --------
        -------- Warning you cannot combine an Item more than once!!!, For example you can combine numbers 1 and 2 and than combine 1 and 3 --------
        Set CombinedItem[1003] = Mask of Death 0040 <gen>
        Set CombinedItem[1021] = Mask of Death 0040 <gen>

Attachment:
Combine Items 6 Slot V.01.w3x


Spoiler for Whats to Come:
Everything you see below is by Popular Demand if you like my system post a Comment and i will continue to make more/prefect them.

GUI Item Combine V.03 (2 slot version)
-Add more Features
GUI Item Combine V.02 (4 Slot Version)
-Add all the features that are in V.02 of the 2 slot version
Gui Item Combine V.02 (6 Slot Version)
-Add all the features that are in V.02 of the 2 slot version

GUI Item Combine Complete V.01
-No designated slots
-All the features of all the Ones above.
I will only release this version if people request it.


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Last edited by Black-Hole on October 25th, 2009, 2:07 am, edited 3 times in total.

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PostPosted: September 26th, 2009, 12:50 am 
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Joined: August 5th, 2007, 1:38 pm
Posts: 507
Location: *Unknown*
Title: Gui Expert
TBH it doesn't look all that great, explain it to me over msn again, because this just looks like it
will turn individual small gui triggers into 1 large ass trigger.


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PostPosted: September 26th, 2009, 3:37 am 
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Joined: October 16th, 2007, 7:32 pm
Posts: 327
All the triggers above are MUI They dont look like it but its MUI and Its Instant There is no lag caused

If you need help figuring out the Settings tab just ask me, As Arabidnun pointed out its hard to figure out how to use the settings tab at times.

But the 2 Triggers will work for as many items as you can add and it works in Multiplayer


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PostPosted: September 26th, 2009, 2:57 pm 
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Joined: April 12th, 2007, 2:43 am
Posts: 54
Location: STALKER!!!
Why don't you just make only a 6 slot one and allow users to input "No Item".

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PostPosted: September 26th, 2009, 9:26 pm 
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They can if they wish theres a 6 slot up there, but it dosnt have the same features as the 2 slot one.


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PostPosted: October 25th, 2009, 8:16 pm 
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Joined: April 12th, 2007, 2:43 am
Posts: 54
Location: STALKER!!!
Why would the different slot version have different features? What if you want the features of the 2 slot version but have a recipe that requires 6 items?

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PostPosted: November 7th, 2009, 5:17 pm 
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Joined: October 16th, 2007, 7:32 pm
Posts: 327
The 6 Slot is a pain in the ass, and its a huge ass trigger, for the 2 slot version i had to recreate the trigger 4 times for the features that are in it.

But as i have been saying its really Effective and easy for a GUI item Combine.


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PostPosted: November 10th, 2009, 1:07 pm 
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Joined: May 13th, 2007, 5:56 pm
Posts: 49
Tell me why I should use your system instead of this: http://www.thehelper.net/forums/showthread.php?t=101723

The one I linked is so much better, more efficient, easier to use (even for GUIers), way more features.


Just look how easy it is to setup a recipe:
Code:
call AddRecipe(i1, i2, i3, i4, i5, i6, result)


Now that recipe is set up and working. If you want your recipe to require 3 items just replace the other i2, i3..... with 0's or nulls (don't remember exactly what it is) and it works.


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PostPosted: November 14th, 2009, 6:34 pm 
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Posts: 327
There different, if you noticed mine is GUI which makes it Special in its own way, His is in Jass which is easer to make a system like this in.

You can make and do anything in Jass but you cant do anything in GUI there are strict limits in GUI.

They are both good systems, My system is mainly for people that don't know how to Read/Edit Jass


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PostPosted: November 14th, 2009, 6:43 pm 
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Posts: 862
Gwypaas, Black didn't come out and say you should choose his system over that one.

He did a project and he put time and effort into it, no matter what type of coding it is, it should be appreciated.

Honestly, you don't have any business bringing another recipe system into this thread. If you want to put people down this is not the place for that.

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