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 Post subject: Save with Dota with WE?
PostPosted: May 25th, 2007, 7:38 am 
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Can i save a Dota map through the world editor?

explanation: i wanna edit DotA but only with the editor. i deprotect the map, recover the objects and when i try to save the map it errors right where the progress bar says validating script error is : {Fatal Error Fix}

Any Help?


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 Post subject:
PostPosted: May 25th, 2007, 7:39 am 
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delete syntax errors, theres only one.


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 Post subject:
PostPosted: May 25th, 2007, 7:47 am 
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i dont understand as im a noob. you mean errors on my post?


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 Post subject:
PostPosted: May 25th, 2007, 7:50 am 
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open your .j in jasscraft, find the syntax error, then delete it in we via find.

its very simple, and about obvious.


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 Post subject:
PostPosted: May 25th, 2007, 7:51 am 
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right thank you very much


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 Post subject:
PostPosted: May 26th, 2007, 4:33 pm 
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Well it didn't work all mentioned before only because i deleted the error lines on jasscracft. i didn't try deleting the lines on WE. is this my mistake?


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 Post subject:
PostPosted: May 26th, 2007, 4:37 pm 
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georgemots wrote:
Well it didn't work all mentioned before only because i deleted the error lines on jasscracft. i didn't try deleting the lines on WE. is this my mistake?


not sure..

heres what I would do:
open the map (protected) (before using xdep) and delete syntax errors, and delete attributes, then reimport your fixed .j and unprot the map with xdep


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 Post subject:
PostPosted: May 26th, 2007, 4:43 pm 
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i did that but i wanna know if i must delete the lines on jasscraft or the WE...


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 Post subject:
PostPosted: May 30th, 2007, 9:45 am 
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Allright what i want is to make the map OPEN on WE. like the one Xantan edited (Dota Allstars 6.41 open by Xantan). The problem is as shown and on other topics that the Syntax Error finds errors that actually dont affect the map i dont know how to fix the errors. i believe that deleting errors is not the reason why i cant save a deprotected dota with WE. Help?

Maybe a step by step procedure?


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