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PostPosted: August 17th, 2007, 5:54 am 
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for example the command [blinking]"-gold"[/blinking] can i change it to [blinking]eg."-money"[/blinking] is it possible??? there is 2 command that is "-gold" do i change both or do nothing at all...i just wanna designate my own command so its not that obvious when i played a LAN game!!???


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PostPosted: August 17th, 2007, 8:43 am 
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type to observers. nuff said


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PostPosted: August 18th, 2007, 8:31 pm 
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lipsmacker wrote:
for example the command [blinking]"-gold"[/blinking] can i change it to [blinking]eg."-money"[/blinking] is it possible??? there is 2 command that is "-gold" do i change both or do nothing at all...i just wanna designate my own command so its not that obvious when i played a LAN game!!???


change

Code:
if SubString(s,0,5)=="-gold" then


to

Code:
if SubString(s,0,5)=="-money" then


and the activation command will then have to change from "-gold" to "-money"

PS: maybe if you weren't that lazy you could try expirimenting, plus that you could have learnt sth yourself 8)

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PostPosted: August 18th, 2007, 8:33 pm 
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By the way it would be

Code:
if SubString(s,0,6)=="-money" then

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PostPosted: August 18th, 2007, 9:03 pm 
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Correct me if im wrong but that 0.6 represents the number of leters?

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PostPosted: August 18th, 2007, 9:13 pm 
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georgemots wrote:
Correct me if im wrong but that 0.6 represents the number of leters?

6 letters in -money


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PostPosted: August 18th, 2007, 9:22 pm 
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georgemots wrote:
Correct me if im wrong but that 0.6 represents the number of leters?


It's 0,6 not 0.6 heh... :lol:

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PostPosted: August 18th, 2007, 9:29 pm 
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misstyped 8)

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PostPosted: August 31st, 2007, 4:37 pm 
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Firstly I wanted to say sorry that I nvr read through this whole topic but I wanted to ask how can I edit a map that have this type of triggers that is out of place (sorry I am bad with this kind of things) and not those that I can easily put in the cheats.

This is easy:
Code:
globals
trigger ICHEAT=CreateTrigger()
trigger CHEATS=CreateTrigger()
boolean array udg_dimk
fogmodifier array udg_vtsc
integer array udg_n7zh
integer udg_trkm = 0


This is the one I asked how to:
Code:
//***************************************************************************
//*
//*  Global Variables
//*
//***************************************************************************

globals                                 
    // User-defined             
    integer                 udg_Random                 = 0
    integer                 udg_CalcCaster             = 0
    integer                 udg_CalcCaster0            = 0
    integer array           udg_Bolt
    unit                    udg_Preach                 = null
    group                   udg_Thiefs                 = null
    string array            udg_PlayerColors
    integer array           udg_BattleTime
    rect array              udg_ChangeJobRegion


I am not sure how to put in the codes and I am using JassCraft to read em. Do I have to follow how they are put in place?
I just wanted to gain experience and help other members who need help.
Btw, I get the jass file using WinMPQ which easily allows me to edit jass file without extracting it.

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I hack whenever I can, and give up whenever I can't. Just my principle. I still don' understand Jass much yet but I believe I am improving as I progress. I noticed I nvr credit JJ after cheating a map with his CP so now I give all credits to him.
I wanted to say thanks to Georgemots for teaching me how to hack maps.

I am not hacking anymore friends and earthlings. I will moderate posts now (sobs). I really wanted to help but I am wargahroarahhhh busy with life. So friends, watch the way u posts :).


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PostPosted: August 31st, 2007, 11:39 pm 
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Joined: February 3rd, 2007, 5:45 am
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Location: Singapore, Singapore
Firstly, take MPQRecover and scan thru the map. You'll let a bunch of words. Click save list (Save to MPQMaster's folder > Listfiles > (Name of file you want it to be))

[line][/line]

Then open MPQMaster, click file > open then select the WC3 map you want and then select its listfile.

[line][/line]

Ok after that, some maps have different placements :

1) After opening and choosing your listfile, a list of files come up. There will be a war3map.j

2) After opening and choosing your listfile, a list of files come up with the folder scripts. Open it and there will be a war3map.j

[line][/line]

Right click on the war3map.j and then click extract / export. You may export to anywhere as long as you remember where did you extract / export it to. (Recommended : Desktop)

Then, open your jasscraft, click file > open then select the war3map.j file you just exported / extracted and open it.

Finaly! Add in all your codes. As easy as 1 - 2 - 3

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