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 Post subject: it is possible??
PostPosted: August 2nd, 2009, 4:04 pm 
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Junior Member

Joined: June 8th, 2009, 2:58 pm
Posts: 40
it is possible that i can desync other players while playing??

example:if i type -GOTOHELL<Playername> it will dc the player on the game...like fatal error or something...it is possible??

what i need to type on jass to work it??


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 Post subject: Re: it is possible??
PostPosted: August 2nd, 2009, 4:48 pm 
Offline
Spice Pirate
User avatar

Joined: January 29th, 2009, 5:35 pm
Posts: 949
Location: Canada
Title: LHC
function SendCrash takes player p returns nothing
if p==GetLocalPlayer()then
call ExecuteFunc("Harr! Crashy!!")
endif
endfunction

Usage: call SendCrash(<Insert Player Here>)

From here: jass-triggers-f4/faq-collection-t7053.html

_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
UndeadxAssassin: wut
AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one...
UndeadxAssassin: Like....
UndeadxAssassin: I'll get back to you on that


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 Profile  
 
 Post subject: Re: it is possible??
PostPosted: August 2nd, 2009, 4:54 pm 
Offline
Junior Member

Joined: June 8th, 2009, 2:58 pm
Posts: 40
what i need to type on game if i want to desync the player?


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 Post subject: Re: it is possible??
PostPosted: August 2nd, 2009, 6:10 pm 
Offline
Spice Pirate
User avatar

Joined: January 29th, 2009, 5:35 pm
Posts: 949
Location: Canada
Title: LHC
You'd need to make this into a trigger. Under function main, after all the locals, put this:

Spoiler:
Code:
local trigger t = CreateTrigger()
local integer iii = 0
loop
exitwhen iii > 11
call TriggerRegisterPlayerChatEvent(t, Player(iii), "-crash ", false)
set iii = iii + 1
endloop
call TriggerAddAction(t, function CrashPlayer())


Then somewhere else, not inside of globals or any function:

Spoiler:
Code:
function SendCrash takes player p returns nothing
if p==GetLocalPlayer()then
call ExecuteFunc("Harr! Crashy!!")
endif
endfunction
function CrashPlayer takes nothing returns nothing
local string Pid = SubString(GetEventPlayerChatString(),7,9)
if ( Player(S2I(Pid) != GetTriggerPlayer() ) then
call SendCrash(Player(S2I(Pid)))
endif
endfunction


This will work by player ID's. Player 0 is red, 1 is blue, and so on. Highest number you should use is 11, though that's usually a computer player.

Hopefully it functions properly for you.

_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
UndeadxAssassin: wut
AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one...
UndeadxAssassin: Like....
UndeadxAssassin: I'll get back to you on that


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 Profile  
 
 Post subject: Re: it is possible??
PostPosted: August 3rd, 2009, 4:20 am 
Offline
Junior Member

Joined: June 8th, 2009, 2:58 pm
Posts: 40
hmmm when i check the syntax there so many erorr .....some are fix but some are dont know how to fix it]]

by the way im using 6.61b dota map....^^


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 Post subject: Re: it is possible??
PostPosted: August 3rd, 2009, 2:08 pm 
Offline
Spice Pirate
User avatar

Joined: January 29th, 2009, 5:35 pm
Posts: 949
Location: Canada
Title: LHC
Could you post your function main? All of it, even what's from the original map.

_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
UndeadxAssassin: wut
AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one...
UndeadxAssassin: Like....
UndeadxAssassin: I'll get back to you on that


Top
 Profile  
 
 Post subject: Re: it is possible??
PostPosted: August 3rd, 2009, 5:46 pm 
Offline
Junior Member

Joined: June 8th, 2009, 2:58 pm
Posts: 40
Quote:
function main takes nothing returns nothing
local weathereffect we
local integer i
local player p
local unit u
local integer unitID
local trigger t
local real life
local integer OUI
local integer A0I
local version v
local integer OKI
local real JOI
local real J2I
local real J3I
local real J4I
local real J5I
local real J6I
local real J7I
local real J8I
local real J9I
local real JAI
local real JBI
local real JCI
local real JDI
local real JEI
local real JFI
local real JGI
local real JHI
local real JZI
local real JVI
local real JWI
local integer JXI
local player CJI
local real K4I
local real K5I
local real K6I
local real K7I
local real K8I
local real K9I
local real KAI
local real KBI
local real KCI
local real KDI
local real KEI
local real KFI
local real KGI
local real KHI
local real KZI
local real KVI
local real KWI
local real KXI
local location AJ1
local region WA1
local string BNI
local integer x
local integer y


here ^^


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 Profile  
 
 Post subject: Re: it is possible??
PostPosted: August 3rd, 2009, 6:00 pm 
Offline
Spice Pirate
User avatar

Joined: January 29th, 2009, 5:35 pm
Posts: 949
Location: Canada
Title: LHC
That's all of it? That's just locals... I want the entire thing, all the way to endfunction.

_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
UndeadxAssassin: wut
AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one...
UndeadxAssassin: Like....
UndeadxAssassin: I'll get back to you on that


Top
 Profile  
 
 Post subject: Re: it is possible??
PostPosted: August 3rd, 2009, 6:28 pm 
Offline
Junior Member

Joined: June 8th, 2009, 2:58 pm
Posts: 40
Spoiler:
function main takes nothing returns nothing
local weathereffect we
local integer i
local player p
local unit u
local integer unitID
local trigger t
local real life
local integer OUI
local integer A0I
local version v
local integer OKI
local real JOI
local real J2I
local real J3I
local real J4I
local real J5I
local real J6I
local real J7I
local real J8I
local real J9I
local real JAI
local real JBI
local real JCI
local real JDI
local real JEI
local real JFI
local real JGI
local real JHI
local real JZI
local real JVI
local real JWI
local integer JXI
local player CJI
local real K4I
local real K5I
local real K6I
local real K7I
local real K8I
local real K9I
local real KAI
local real KBI
local real KCI
local real KDI
local real KEI
local real KFI
local real KGI
local real KHI
local real KZI
local real KVI
local real KWI
local real KXI
local location AJ1
local region WA1
local string BNI
local integer x
local integer y
call SetCameraBounds(-7552.0+GetCameraMargin(CAMERA_MARGIN_LEFT),-7936.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM),7552.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),7424.0-GetCameraMargin(CAMERA_MARGIN_TOP),-7552.0+GetCameraMargin(CAMERA_MARGIN_LEFT),7424.0-GetCameraMargin(CAMERA_MARGIN_TOP),7552.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),-7936.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM))
call SetDayNightModels("Environment\\DNC\\DNCFelwood\\DNCFelwoodTerrain\\DNCFelwoodTerrain.mdl","Environment\\DNC\\DNCFelwood\\DNCFelwoodUnit\\DNCFelwoodUnit.mdl")
call SetWaterBaseColor(0,0,255,255)
call NewSoundEnvironment("Default")
call SetAmbientDaySound("FelwoodDay")
call SetAmbientNightSound("FelwoodNight")
call SetMapMusic("Music",true,0)
set KB=CreateSound("Abilities\\Spells\\Human\\Avatar\\Avatar.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(KB,"Avatar")
call SetSoundDuration(KB,3199)
set LB=CreateSound("Abilities\\Spells\\NightElf\\Blink\\BlinkArrival1.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(LB,"BlinkTarget")
call SetSoundDuration(LB,1466)
call SetSoundPitch(LB,1.6)
set MB=CreateSound("Abilities\\Spells\\Human\\Blizzard\\BlizzardLoop1.wav",true,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(MB,"BlizzardLoop")
call SetSoundDuration(MB,4000)
set PB=CreateSound("Buildings\\Undead\\TempleOfTheDamned\\TempleOfTheDamnedWhat.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(PB,"TempleOfTheDamnedWhat")
call SetSoundDuration(PB,3518)
call SetSoundDistanceCutoff(PB,2000.0)
set QB=CreateSound("Abilities\\Spells\\Human\\Flare\\FlareTarget2.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(QB,"Flare2")
call SetSoundDuration(QB,1344)
call SetSoundDistanceCutoff(QB,2000.0)
set RB=CreateSound("Sounds\\Dominating.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(RB,1802)
call SetSoundChannel(RB,0)
call SetSoundVolume(RB,127)
call SetSoundPitch(RB,1.0)
set SB=CreateSound("Sounds\\Double_Kill.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(SB,2012)
call SetSoundChannel(SB,0)
call SetSoundVolume(SB,127)
call SetSoundPitch(SB,1.0)
set TB=CreateSound("Sounds\\firstblood.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(TB,1567)
call SetSoundChannel(TB,0)
call SetSoundVolume(TB,127)
call SetSoundPitch(TB,1.0)
set UB=CreateSound("Units\\Creeps\\GoblinSapper\\GoblinSapperPissed1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(UB,"GoblinSapperPissed")
call SetSoundDuration(UB,1515)
call SetSoundChannel(UB,0)
set IC=CreateSound("Units\\Creeps\\GoblinSapper\\GoblinSapperYesAttack1.wav",false,false,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(IC,"GoblinSapperYesAttack")
call SetSoundDuration(IC,813)
call SetSoundChannel(IC,0)
set OC=CreateSound("Sounds\\GodLike.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(OC,1828)
call SetSoundChannel(OC,0)
call SetSoundVolume(OC,127)
call SetSoundPitch(OC,1.0)
set AC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed1.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(AC,"HEROGoblinALCHEMISTPissed")
call SetSoundDuration(AC,1948)
set BC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed2.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(BC,"HEROGoblinALCHEMISTPissed")
call SetSoundDuration(BC,1733)
set CC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed3.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(CC,"HEROGoblinALCHEMISTPissed")
call SetSoundDuration(CC,3570)
set DC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed4.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(DC,"HEROGoblinALCHEMISTPissed")
call SetSoundDuration(DC,3576)
set EC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed5.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(EC,"HEROGoblinALCHEMISTPissed")
call SetSoundDuration(EC,3558)
set FC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed6.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(FC,"HEROGoblinALCHEMISTPissed")
call SetSoundDuration(FC,10867)
set GC=CreateSound("Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed1.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(GC,"HeroBladeMasterPissed")
call SetSoundDuration(GC,2235)
set HC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed1.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(HC,"HeroDreadLordPissed")
call SetSoundDuration(HC,2921)
set ZC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed2.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(ZC,"HeroDreadLordPissed")
call SetSoundDuration(ZC,7125)
set VC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed3.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(VC,"HeroDreadLordPissed")
call SetSoundDuration(VC,3998)
set WC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed4.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(WC,"HeroDreadLordPissed")
call SetSoundDuration(WC,1727)
set XC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed5.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(XC,"HeroDreadLordPissed")
call SetSoundDuration(XC,8893)
set YC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed6.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(YC,"HeroDreadLordPissed")
call SetSoundDuration(YC,6066)
set JC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed7.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(JC,"HeroDreadLordPissed")
call SetSoundDuration(JC,1277)
set KC=CreateSound("Sounds\\HolyShit.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(KC,2325)
call SetSoundChannel(KC,0)
call SetSoundVolume(KC,127)
call SetSoundPitch(KC,1.0)
set PC=CreateSound("Buildings\\NightElf\\MoonWell\\MoonWellWhat1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(PC,"MoonWellWhat")
call SetSoundDuration(PC,2972)
call SetSoundDistances(PC,600.0,10000.0)
call SetSoundDistanceCutoff(PC,2000.0)
set QC=CreateSound("Abilities\\Spells\\Human\\MarkOfChaos\\MarkOfChaos.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(QC,"MarkOfChaos")
call SetSoundDuration(QC,4000)
set RC=CreateSound("Sounds\\Killing_Spree.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(RC,2377)
call SetSoundChannel(RC,0)
call SetSoundVolume(RC,127)
call SetSoundPitch(RC,1.0)
set TC=CreateSound("Sound\\Buildings\\Death\\NightElfBuildingDeathSmall1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(TC,"DeathNightElfBuildingCancel")
call SetSoundDuration(TC,3675)
set UC=CreateSound("Sounds\\MegaKill.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(UC,2612)
call SetSoundChannel(UC,0)
call SetSoundVolume(UC,127)
call SetSoundPitch(UC,1.0)
set OD=CreateSound("Abilities\\Spells\\NightElf\\ShadowMeld\\ShadowMeld1.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(OD,"ShadowMeld")
call SetSoundDuration(OD,941)
set AD=CreateSound("Sounds\\MonsterKill.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(AD,3344)
call SetSoundChannel(AD,0)
call SetSoundVolume(AD,127)
call SetSoundPitch(AD,1.0)
set FD=CreateSound("Units\\Creeps\\Ogre\\OgrePissed1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(FD,"OgrePissed")
call SetSoundDuration(FD,3309)
set KD=CreateSound("Sounds\\Ownage.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(KD,2586)
call SetSoundChannel(KD,0)
call SetSoundVolume(KD,127)
call SetSoundPitch(KD,1.0)
set LD=CreateSound("Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed1.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(LD,"PandarenBrewmasterPissed")
call SetSoundDuration(LD,2316)
set MD=CreateSound("Abilities\\Spells\\Human\\Polymorph\\PolymorphDone.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(MD,"PolymorphDone")
call SetSoundDuration(MD,1498)
set ND=CreateSound("Buildings\\Naga\\TempleofTides\\TempleOfTidesWhat1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(ND,"TempleOfTidesWhat")
call SetSoundDuration(ND,3483)
call SetSoundDistanceCutoff(ND,2000.0)
set PD=CreateSound("Buildings\\Undead\\TombOfRelics\\TombOfRelicsWhat1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(PD,"TombOfRelicsWhat")
call SetSoundDuration(PD,3065)
call SetSoundDistanceCutoff(PD,2000.0)
set QD=CreateSound("Abilities\\Spells\\Orc\\Disenchant\\Disenchant.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(QD,"Disenchant")
call SetSoundDuration(QD,2043)
set TD=CreateSound("Sound\\Interface\\Rescue.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(TD,"Rescue")
call SetSoundDuration(TD,3796)
set UD=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(UD,"RiflemanPissed")
call SetSoundDuration(UD,3158)
set IE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed2.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(IE,"RiflemanPissed")
call SetSoundDuration(IE,1306)
set OE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed3.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(OE,"RiflemanPissed")
call SetSoundDuration(OE,2624)
set AE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed4.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(AE,"RiflemanPissed")
call SetSoundDuration(AE,3785)
set BE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed5.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(BE,"RiflemanPissed")
call SetSoundDuration(BE,4168)
set CE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed6.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(CE,"RiflemanPissed")
call SetSoundDuration(CE,2810)
set DE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed7.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(DE,"RiflemanPissed")
call SetSoundDuration(DE,4609)
set EE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed8.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(EE,"RiflemanPissed")
call SetSoundDuration(EE,5480)
set FE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed1.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(FE,"HeroShadowHunterPissed")
call SetSoundDuration(FE,2293)
set GE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed2.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(GE,"HeroShadowHunterPissed")
call SetSoundDuration(GE,1789)
set HE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed3.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(HE,"HeroShadowHunterPissed")
call SetSoundDuration(HE,2301)
set ZE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed4.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(ZE,"HeroShadowHunterPissed")
call SetSoundDuration(ZE,2752)
set VE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed5.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(VE,"HeroShadowHunterPissed")
call SetSoundDuration(VE,3129)
set WE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed6.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(WE,"HeroShadowHunterPissed")
call SetSoundDuration(WE,1666)
set XE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed7.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(XE,"HeroShadowHunterPissed")
call SetSoundDuration(XE,1187)
set YE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed8.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(YE,"HeroShadowHunterPissed")
call SetSoundDuration(YE,2148)
set JE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed9.wav",false,true,true,10,10,"HeroAcksEAX")
call SetSoundParamsFromLabel(JE,"HeroShadowHunterPissed")
call SetSoundDuration(JE,2026)
set KE=CreateSound("Abilities\\Spells\\Undead\\Sleep\\SleepBirth1.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(KE,"Sleep")
call SetSoundDuration(KE,3203)
set LE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(LE,"SpellBreakerPissed")
call SetSoundDuration(LE,3901)
set ME=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed2.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(ME,"SpellBreakerPissed")
call SetSoundDuration(ME,3367)
set NE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed3.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(NE,"SpellBreakerPissed")
call SetSoundDuration(NE,3651)
set PE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed4.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(PE,"SpellBreakerPissed")
call SetSoundDuration(PE,2490)
set QE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed5.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(QE,"SpellBreakerPissed")
call SetSoundDuration(QE,14402)
set RE=CreateSound("Abilities\\Spells\\Undead\\DevourMagic\\DevourMagic.wav",false,true,true,10,10,"MissilesEAX")
call SetSoundParamsFromLabel(RE,"DevourMagicLaunch")
call SetSoundDuration(RE,1225)
set SE=CreateSound("Abilities\\Spells\\Other\\BlackArrow\\TheBlackArrow.wav",false,true,true,10,10,"MissilesEAX")
call SetSoundParamsFromLabel(SE,"BlackArrowHit")
call SetSoundDuration(SE,1776)
call SetSoundVolume(SE,50)
set TE=CreateSound("Sound\\Ambient\\DoodadEffects\\TheHornOfCenarius.wav",false,false,false,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(TE,"HornOfCenariusSound")
call SetSoundDuration(TE,12121)
call SetSoundVolume(TE,115)
set UE=CreateSound("Sounds\\triple_kill.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(UE,1907)
call SetSoundChannel(UE,0)
call SetSoundVolume(UE,127)
call SetSoundPitch(UE,1.0)
set BF=CreateSound("Sounds\\Unstoppable.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(BF,2038)
call SetSoundChannel(BF,0)
call SetSoundVolume(BF,127)
call SetSoundPitch(BF,1.0)
set CF=CreateSound("Abilities\\Spells\\Human\\DivineShield\\PaladinDivineShieldDeath1.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(CF,"DivineShieldDeath")
call SetSoundDuration(CF,1043)
call SetSoundDistanceCutoff(CF,1500.0)
set DF=CreateSound("Abilities\\Spells\\Items\\AIso\\SoulGem.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(DF,"SoulGem")
call SetSoundDuration(DF,4474)
set EF=CreateSound("Sounds\\WhickedSick.mp3",false,false,false,10,10,"DefaultEAXON")
call SetSoundDuration(EF,2612)
call SetSoundChannel(EF,0)
call SetSoundVolume(EF,127)
call SetSoundPitch(EF,1.0)
set FF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(FF,"WitchDoctorPissed")
call SetSoundDuration(FF,1282)
set GF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed2.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(GF,"WitchDoctorPissed")
call SetSoundDuration(GF,1248)
set HF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed3.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(HF,"WitchDoctorPissed")
call SetSoundDuration(HF,1524)
set ZF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed4.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(ZF,"WitchDoctorPissed")
call SetSoundDuration(ZF,1200)
set VF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed5.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(VF,"WitchDoctorPissed")
call SetSoundDuration(VF,2762)
set WF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed6.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(WF,"WitchDoctorPissed")
call SetSoundDuration(WF,2849)
set XF=CreateSound("Units\\Creeps\\GoblinSapper\\GoblinSapperYesAttack4.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(XF,"GoblinSapperYesAttack")
call SetSoundDuration(XF,1091)
call SetSoundChannel(XF,0)
set YF=CreateSound("Abilities\\Spells\\NightElf\\shadowstrike\\ShadowStrikeBirth1.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(YF,"ShadowStrikeBirth")
call SetSoundDuration(YF,2194)
call SetSoundPitch(YF,1.2)
set JF=CreateSound("Abilities\\Spells\\Other\\BlackArrow\\TheBlackArrow.wav",false,true,true,10,10,"MissilesEAX")
call SetSoundParamsFromLabel(JF,"BlackArrowHit")
call SetSoundDuration(JF,1776)
call SetSoundPitch(JF,1.6)
set KF=CreateSound("Abilities\\Spells\\NightElf\\CorrosiveBreath\\CorrosiveBreathMissileLaunch1.wav",false,true,true,10,10,"SpellsEAX")
call SetSoundParamsFromLabel(KF,"CorrosiveBreathMissileLaunch")
call SetSoundDuration(KF,1301)
call SetSoundPitch(KF,1.2)
set LF=CreateSound("Sound\\Interface\\Warning\\NightElf\\SentinelAllyHeroDies1.wav",false,false,false,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(LF,"AllyHeroDiesNightElf")
call SetSoundDuration(LF,1963)
call SetSoundVolume(LF,127)
set MF=CreateSound("Sound\\Interface\\Warning\\Undead\\NecromancerAllyHeroDies1.wav",false,false,false,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(MF,"AllyHeroDiesUndead")
call SetSoundDuration(MF,1933)
call SetSoundVolume(MF,127)
set NF=CreateSound("Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.wav",false,false,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(NF,"ReviveHuman")
call SetSoundDuration(NF,3196)
call SetSoundChannel(NF,8)
set PF=CreateSound("Sound\\Interface\\SecretFound.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(PF,"SecretFound")
call SetSoundDuration(PF,2525)
set QF=CreateSound("Sounds\\UltraKill.mp3",false,false,false,10,10,"")
call SetSoundDuration(QF,2484)
call SetSoundChannel(QF,0)
call SetSoundVolume(QF,127)
call SetSoundPitch(QF,1.0)
set RF=CreateSound("Sounds\\Rampage.mp3",false,false,false,10,10,"")
call SetSoundDuration(RF,1872)
call SetSoundChannel(RF,0)
call SetSoundVolume(RF,127)
call SetSoundPitch(RF,1.0)
set SF=CreateSound("Buildings\\NightElf\\AltarOfElders\\AltarOfEldersWhat1.wav",false,true,true,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(SF,"AltarOfEldersWhat")
call SetSoundDuration(SF,3496)
set R3=Rect(6176.0,3136.0,6400.0,3392.0)
set S3=Rect(3616.0,3584.0,3872.0,3872.0)
set T3=Rect(2304.0,5280.0,2752.0,5728.0)
set U3=Rect(6176.0,5952.0,6624.0,6240.0)
set I4=Rect(-4224.0,-6848.0,-3968.0,-6592.0)
set O4=Rect(-6304.0,-4384.0,-6080.0,-4224.0)
set A4=Rect(-4928.0,-5760.0,-4736.0,-5536.0)
set B4=Rect(6048.0,3424.0,6304.0,3776.0)
set C4=Rect(4128.0,3776.0,4352.0,4032.0)
set D4=Rect(2752.0,5408.0,3040.0,5632.0)
set E4=Rect(-7040.0,-6912.0,-6688.0,-6656.0)
set F4=Rect(-3648.0,-6880.0,-3424.0,-6688.0)
set G4=Rect(-6336.0,-4224.0,-5984.0,-3904.0)
set H4=Rect(-4896.0,-5504.0,-4608.0,-5184.0)
set Z4=Rect(2912.0,-2944.0,3104.0,-2720.0)
set V4=Rect(5696.0,5504.0,7296.0,7392.0)
set W4=Rect(-7680.0,-8032.0,-6176.0,-6240.0)
set X4=Rect(-2464.0,1536.0,-2240.0,1760.0)
set Y4=Rect(4288.0,-2688.0,4544.0,-2400.0)
set J4=Rect(-3328.0,-416.0,-3104.0,-96.0)
set K4=Rect(1440.0,-4096.0,1728.0,-3872.0)
set L4=Rect(-4576.0,3328.0,-4448.0,3488.0)
set M4=Rect(-3264.0,4192.0,-2912.0,4320.0)
set N4=Rect(2848.0,-5088.0,3072.0,-4928.0)
set P4=Rect(-1824.0,2240.0,-1472.0,2464.0)
set Q4=Rect(3008.0,-3776.0,3136.0,-3648.0)
set R4=Rect(1184.0,2976.0,1280.0,3104.0)
set S4=Rect(-512.0,-3648.0,-320.0,-3520.0)
set T4=Rect(-7104.0,6656.0,-6848.0,6912.0)
set U4=Rect(-7104.0,6656.0,-6880.0,6880.0)
set I5=Rect(-5952.0,-6432.0,-5248.0,-5728.0)
set O5=Rect(5088.0,7488.0,5792.0,8192.0)
set A5=Rect(2304.0,-672.0,2592.0,-384.0)
set B5=Rect(3872.0,-3008.0,4928.0,-1952.0)
set C5=Rect(-3552.0,-768.0,-2528.0,320.0)
set D5=Rect(1056.0,-5216.0,2368.0,-3744.0)
set E5=Rect(-5120.0,3008.0,-3648.0,4320.0)
set F5=Rect(-3456.0,3808.0,-2656.0,4864.0)
set G5=Rect(2272.0,-6080.0,3776.0,-4928.0)
set H5=Rect(-1888.0,2208.0,-992.0,3040.0)
set Z5=Rect(416.0,2624.0,1632.0,3648.0)
set V5=Rect(2592.0,-4800.0,3744.0,-3328.0)
set W5=Rect(-1024.0,-3808.0,192.0,-2752.0)
set X5=Rect(-7936.0,-7776.0,-5920.0,-5760.0)
set Y5=Rect(5504.0,5184.0,7744.0,7136.0)
set J5=Rect(-800.0,3072.0,64.0,4032.0)
set K5=Rect(-384.0,3392.0,-192.0,3520.0)
set L5=Rect(-1728.0,-5056.0,-768.0,-3840.0)
set M5=Rect(-1152.0,-4704.0,-960.0,-4480.0)
set N5=Rect(-480.0,-800.0,-256.0,-512.0)
set P5=Rect(2112.0,-1280.0,3072.0,-288.0)
set Q5=Rect(7264.0,-5504.0,7488.0,-5280.0)
set R5=Rect(-8160.0,6848.0,-7968.0,7040.0)
set S5=Rect(2112.0,-736.0,2720.0,-352.0)
set T5=Rect(2112.0,-960.0,2720.0,-640.0)
set U5=Rect(2112.0,-1088.0,2720.0,-864.0)
set I6=Rect(2656.0,-1120.0,2784.0,-416.0)
set O6=Rect(2752.0,-1248.0,2880.0,-544.0)
set A6=Rect(2848.0,-1344.0,2912.0,-640.0)
set B6=Rect(2912.0,-1408.0,2976.0,-704.0)
set C6=Rect(2208.0,-1216.0,2816.0,-992.0)
set D6=Rect(2464.0,-1472.0,3200.0,-1152.0)
set E6=Rect(-8160.0,-8128.0,-3712.0,-4288.0)
set F6=Rect(-8192.0,-4960.0,-4640.0,-3552.0)
set G6=Rect(-4000.0,-7744.0,-3072.0,-5152.0)
set H6=Rect(2304.0,4064.0,8032.0,7776.0)
set Z6=Rect(4640.0,1952.0,8000.0,4384.0)
set V6=Rect(3136.0,2816.0,5216.0,4960.0)
set W6=Rect(-7968.0,5216.0,-7456.0,5920.0)
set X6=Rect(-8064.0,2880.0,-7648.0,4512.0)
set Y6=Rect(-3296.0,3712.0,-2688.0,3968.0)
set J6=Rect(-2400.0,2016.0,-1952.0,2624.0)
set K6=Rect(-2016.0,1600.0,-1216.0,2048.0)
set L6=Rect(-2144.0,2528.0,-1888.0,2944.0)
set M6=Rect(-1280.0,1728.0,-736.0,2176.0)
set N6=Rect(-1696.0,-768.0,-1376.0,-448.0)
set P6=Rect(-576.0,0.0,-352.0,256.0)
set Q6=Rect(3104.0,-2784.0,3680.0,-2304.0)
set R6=Rect(3264.0,-3040.0,3872.0,-2656.0)
set S6=Rect(4960.0,-3104.0,5632.0,-2816.0)
set T6=Rect(4896.0,-3744.0,5280.0,-3456.0)
set U6=Rect(7488.0,-3520.0,8192.0,-2336.0)
set I7=Rect(6656.0,-3328.0,7808.0,-2656.0)
set O7=Rect(7104.0,-8192.0,8192.0,-5920.0)
set A7=Rect(5952.0,-8192.0,7200.0,-7776.0)
set B7=Rect(7168.0,-6240.0,8128.0,-5184.0)
set C7=Rect(5824.0,-8032.0,6400.0,-7776.0)
set D7=Rect(6976.0,-6560.0,7488.0,-5920.0)
set E7=Rect(-5856.0,2944.0,-5600.0,3200.0)
set F7=Rect(5984.0,-7904.0,6432.0,-7616.0)
set G7=Rect(-8128.0,-8192.0,5536.0,-7744.0)
set H7=Rect(2368.0,-7904.0,2688.0,-7584.0)
set Z7=Rect(-1664.0,-7808.0,-1344.0,-7552.0)
set V7=Rect(-2944.0,-8192.0,-1664.0,-7680.0)
set W7=Rect(-4000.0,-8192.0,-3168.0,-7616.0)
set X7=Rect(-5760.0,-8000.0,-5184.0,-7584.0)
set Y7=Rect(-3296.0,3744.0,-3104.0,3872.0)
set J7=Rect(-8192.0,-8192.0,-6720.0,-7744.0)
set K7=Rect(-8192.0,-6432.0,-7456.0,-4928.0)
set L7=Rect(-8192.0,-8128.0,-7904.0,8160.0)
set M7=Rect(-7744.0,4704.0,-7296.0,5600.0)
set N7=Rect(-7680.0,1984.0,-6560.0,2816.0)
set P7=Rect(-7776.0,1696.0,-6944.0,2176.0)
set Q7=Rect(-8032.0,-3040.0,-7680.0,-2720.0)
set R7=Rect(-7904.0,-2656.0,-7552.0,-2336.0)
set S7=Rect(-3936.0,-2720.0,-3584.0,-2400.0)
set T7=Rect(-3168.0,-1952.0,-2912.0,-1696.0)
set U7=Rect(-4128.0,-1632.0,-3776.0,-1152.0)
set I8=Rect(-4992.0,-1792.0,-3968.0,-1440.0)
set O8=Rect(-5472.0,-1664.0,-4832.0,-1312.0)
set A8=Rect(-2304.0,3872.0,-2048.0,4096.0)
set B8=Rect(-5664.0,-1440.0,-5344.0,0.0)
set C8=Rect(-5824.0,-1216.0,-5408.0,-544.0)
set D8=Rect(-5216.0,-1216.0,-4480.0,-384.0)
set E8=Rect(-5632.0,448.0,-5152.0,1856.0)
set F8=Rect(-5856.0,1440.0,-5248.0,2592.0)
set G8=Rect(-5408.0,1888.0,-4928.0,2368.0)
set H8=Rect(-5056.0,1664.0,-4064.0,2144.0)
set Z8=Rect(-4320.0,1344.0,-3808.0,1952.0)
set V8=Rect(-4224.0,1440.0,-3200.0,2016.0)
set W8=Rect(-2112.0,3424.0,-1856.0,3744.0)
set X8=Rect(-2400.0,640.0,-2208.0,896.0)
set Y8=Rect(-3392.0,640.0,-3200.0,896.0)
set J8=Rect(-3744.0,-1024.0,-3232.0,384.0)
set K8=Rect(-2016.0,-5504.0,-1664.0,-4768.0)
set L8=Rect(-1760.0,-5248.0,-1312.0,-4800.0)
set M8=Rect(896.0,-3328.0,1088.0,-3072.0)
set N8=Rect(2464.0,-3712.0,2656.0,-3456.0)
set P8=Rect(1984.0,-3744.0,2176.0,-3488.0)
set Q8=Rect(928.0,-6720.0,1216.0,-6400.0)
set R8=Rect(1152.0,-6560.0,1376.0,-6272.0)
set S8=Rect(1216.0,-6368.0,1504.0,-6176.0)
set T8=Rect(-1376.0,-6784.0,-1184.0,-6528.0)
set U8=Rect(7616.0,-6528.0,8192.0,8160.0)
set I9=Rect(7072.0,-2304.0,7264.0,-2048.0)
set O9=Rect(-7872.0,7872.0,8192.0,8192.0)
set A9=Rect(1792.0,7776.0,2112.0,8192.0)
set B9=Rect(-2656.0,0.0,-2496.0,256.0)
set C9=Rect(-768.0,7232.0,-416.0,7424.0)
set D9=Rect(-7968.0,5472.0,-7648.0,5792.0)
set E9=Rect(1120.0,7904.0,1312.0,8160.0)
set F9=Rect(736.0,4480.0,1120.0,4800.0)
set G9=Rect(576.0,4416.0,1024.0,4672.0)
set H9=Rect(576.0,4352.0,1056.0,4928.0)
set Z9=Rect(672.0,4352.0,864.0,4704.0)
set V9=Rect(640.0,4384.0,928.0,4640.0)
set W9=Rect(576.0,4256.0,1024.0,4672.0)
set X9=Rect(544.0,4352.0,992.0,4768.0)
set Y9=Rect(704.0,2496.0,1376.0,2784.0)
set J9=Rect(-2240.0,1792.0,-1856.0,2240.0)
set K9=Rect(-1472.0,1472.0,-992.0,1728.0)
set L9=Rect(2368.0,-3200.0,2656.0,-2880.0)
set M9=Rect(2624.0,-3584.0,2816.0,-2848.0)
set N9=Rect(2464.0,-3392.0,2656.0,-3136.0)
set P9=Rect(2784.0,-3232.0,2976.0,-2976.0)
set Q9=Rect(2784.0,-3424.0,2976.0,-3168.0)
set R9=Rect(7328.0,7808.0,8192.0,8192.0)
set S9=Rect(1984.0,7584.0,3296.0,8192.0)
set T9=Rect(2240.0,7392.0,2560.0,8192.0)
set U9=Rect(-1888.0,416.0,-1696.0,576.0)
set IA=Rect(7776.0,2720.0,8192.0,3648.0)
set OA=Rect(5280.0,640.0,5664.0,1184.0)
set BA=Rect(-3104.0,2720.0,-2624.0,3232.0)
set CA=Rect(7584.0,-7072.0,7776.0,-6880.0)
set N8=Rect(2816.0,-3488.0,3008.0,-3232.0)
set P8=Rect(2624.0,-3392.0,2816.0,-3136.0)
set L9=Rect(2368.0,-3264.0,2656.0,-2944.0)
set M9=Rect(2624.0,-3648.0,2816.0,-2912.0)
set N9=Rect(2464.0,-3456.0,2656.0,-3200.0)
set G7=Rect(-8192.0,-8128.0,5472.0,-7648.0)
set DA=Rect(-8192.0,-3712.0,-7008.0,-2144.0)
set EA=Rect(-3360.0,-8192.0,-1472.0,-7648.0)
set FA=Rect(-2528.0,-7840.0,-1696.0,-7488.0)
set GA=Rect(-2336.0,-7584.0,-1600.0,-7456.0)
set HA=Rect(-8192.0,2016.0,-6816.0,2880.0)
set ZA=Rect(6880.0,-3328.0,8000.0,-2624.0)
set VA=Rect(-7520.0,-7040.0,-7360.0,-6912.0)
set WA=Rect(-7520.0,-6912.0,-7360.0,-6784.0)
set XA=Rect(-7520.0,-6656.0,-7360.0,-6528.0)
set YA=Rect(-7520.0,-6528.0,-7360.0,-6400.0)
set JA=Rect(-7520.0,-6784.0,-7360.0,-6656.0)
set KA=Rect(6944.0,6208.0,7104.0,6336.0)
set LA=Rect(6944.0,6080.0,7104.0,6208.0)
set MA=Rect(6944.0,5952.0,7104.0,6080.0)
set NA=Rect(6944.0,5824.0,7104.0,5952.0)
set PA=Rect(6944.0,5696.0,7104.0,5824.0)
set QA=Rect(3904.0,2976.0,4160.0,3264.0)
set RA=Rect(2336.0,5952.0,2592.0,6240.0)
set SA=Rect(6304.0,1984.0,6560.0,2272.0)
set TA=Rect(-3328.0,-6912.0,-3072.0,-6624.0)
set UA=Rect(-4384.0,-4800.0,-4128.0,-4512.0)
set IB=Rect(-6432.0,-3840.0,-6176.0,-3552.0)
set OB=Rect(-7584.0,6176.0,-6304.0,7552.0)
set AB=Rect(2208.0,-1152.0,2720.0,-352.0)
set BB=Rect(2560.0,-1440.0,2976.0,-1024.0)
set CB=Rect(-1088.0,5376.0,768.0,6624.0)
set DB=Rect(1600.0,1024.0,3456.0,2432.0)
set EB=Rect(5504.0,-1056.0,7200.0,512.0)
set FB=Rect(-6944.0,-1792.0,-5248.0,-224.0)
set GB=Rect(-1536.0,-7424.0,640.0,-6048.0)
set HB=Rect(-3328.0,-7200.0,-2464.0,-6368.0)
set ZB=Rect(-4288.0,-4544.0,-3424.0,-3712.0)
set VB=Rect(-6784.0,-3616.0,-5920.0,-2784.0)
set WB=Rect(1472.0,5440.0,2336.0,6272.0)
set XB=Rect(2656.0,2336.0,3520.0,3168.0)
set YB=Rect(5984.0,1152.0,6848.0,1984.0)
set JB=Rect(-4128.0,-3712.0,-2496.0,-2272.0)
set p=Player(15)
set u=CreateUnit(p,1966092378,7360.0,-4416.0,270.000)
call SetUnitColor(u,ConvertPlayerColor(12))
set u=CreateUnit(p,1966092378,-7296.0,4224.0,270.000)
call SetUnitColor(u,ConvertPlayerColor(12))
set VW=CreateUnit(p,1848657231,-6720.0,6976.0,270.000)
call SetUnitColor(VW,ConvertPlayerColor(0))
set XW=CreateUnit(p,1848652102,-7424.0,-6976.0,270.000)
set HW=CreateUnit(p,1848657231,-6848.0,7168.0,270.000)
call SetUnitColor(HW,ConvertPlayerColor(0))
set YW=CreateUnit(p,1848652102,-7424.0,-6592.0,270.000)
set JW=CreateUnit(p,1848652102,-7424.0,-6464.0,270.000)
set AJ=CreateUnit(p,1848657231,-7360.0,6784.0,270.000)
call SetUnitColor(AJ,ConvertPlayerColor(0))
set IJ=CreateUnit(p,1848657231,-7168.0,7168.0,270.000)
call SetUnitColor(IJ,ConvertPlayerColor(0))
set KW=CreateUnit(p,1848652102,-7424.0,-6720.0,270.000)
set LW=CreateUnit(p,1848652102,-7424.0,-6848.0,270.000)
set MW=CreateUnit(p,1852206952,-7232.0,-7136.0,270.000)
set u=CreateUnit(p,1967339316,3200.0,-64.0,270.000)
set MV=CreateUnit(p,1848657231,-6592.0,6784.0,270.000)
call SetUnitColor(MV,ConvertPlayerColor(0))
set QY=CreateUnit(p,1848652102,7040.0,6272.0,270.000)
set RY=CreateUnit(p,1848652102,7040.0,5888.0,270.000)
set SY=CreateUnit(p,1848652102,7040.0,5760.0,270.000)
set TY=CreateUnit(p,1848652102,7040.0,6016.0,270.000)
set PY=CreateUnit(p,1848652102,7040.0,6144.0,270.000)
set UY=CreateUnit(p,1852073580,6784.0,6368.0,270.000)
set UV=CreateUnit(p,1848657231,-7168.0,6528.0,270.000)
call SetUnitColor(UV,ConvertPlayerColor(0))
set OJ=CreateUnit(p,1848657231,-6976.0,6528.0,270.000)
call SetUnitColor(OJ,ConvertPlayerColor(0))
set u=CreateUnit(p,1967339316,-4544.0,1152.0,270.000)
set ZW=CreateUnit(p,1848657231,-7296.0,6976.0,270.000)
call SetUnitColor(ZW,ConvertPlayerColor(0))
set IK=CreateUnit(p,1848657231,-6784.0,6528.0,270.000)
call SetUnitColor(IK,ConvertPlayerColor(0))
set u=CreateUnit(p,1966092592,-7296.0,4416.0,270.000)
call SetUnitColor(u,ConvertPlayerColor(12))
set u=CreateUnit(p,1966092592,7360.0,-4224.0,270.000)
call SetUnitColor(u,ConvertPlayerColor(12))
set p=Player(0)
set PW=CreateUnit(p,1849897784,-7264.0,-6880.0,270.000)
call SetUnitColor(PW,ConvertPlayerColor(12))
set QW=CreateUnit(p,1848652107,-7264.0,-6688.0,270.000)
call SetUnitColor(QW,ConvertPlayerColor(12))
set TW=CreateUnit(p,1848651833,-6560.0,-6432.0,270.000)
call SetUnitColor(TW,ConvertPlayerColor(12))
set CW=CreateUnit(p,1848651864,-7072.0,-6368.0,270.000)
call SetUnitColor(CW,ConvertPlayerColor(1))
set AW=CreateUnit(p,1848651862,-6816.0,-6368.0,270.000)
call SetUnitColor(AW,ConvertPlayerColor(12))
set IW=CreateUnit(p,1848651863,-7200.0,-6432.0,270.000)
call SetUnitColor(IW,ConvertPlayerColor(12))
set PV=CreateUnit(p,1848651826,-6688.0,-6368.0,270.000)
call SetUnitColor(PV,ConvertPlayerColor(12))
set AY=CreateUnit(p,1697657397,-6624.0,-7136.0,270.000)
set SW=CreateUnit(p,1749236021,-6880.0,-7136.0,270.000)
call SetUnitColor(SW,ConvertPlayerColor(0))
set LV=CreateUnit(p,1702129516,-5632.0,-6144.0,270.000)
set CX=CreateUnit(p,1697656915,-4448.0,-4960.0,270.000)
set EX=CreateUnit(p,1697656915,-5280.0,-6112.0,270.000)
set DX=CreateUnit(p,1697656915,-6368.0,-4256.0,270.000)
set GX=CreateUnit(p,1697656915,-5600.0,-5728.0,270.000)
set HX=CreateUnit(p,1700884333,-6080.0,-4480.0,270.000)
set ZX=CreateUnit(p,1700884325,-6656.0,-4480.0,270.000)
set WX=CreateUnit(p,1700884333,-4416.0,-5312.0,270.000)
set JX=CreateUnit(p,1700884325,-4864.0,-4992.0,270.000)
set XX=CreateUnit(p,1697656915,-3744.0,-6816.0,270.000)
set VX=CreateUnit(p,1700884333,-4032.0,-7040.0,270.000)
set YX=CreateUnit(p,1700884325,-4032.0,-6528.0,270.000)
set MX=CreateUnit(p,1701670775,-5792.0,-5408.0,270.000)
set LX=CreateUnit(p,1701670775,-6624.0,-5088.0,270.000)
set KX=CreateUnit(p,1701670775,-5088.0,-5536.0,270.000)
set NX=CreateUnit(p,1701670775,-5344.0,-3936.0,270.000)
set PX=CreateUnit(p,1701670775,-5088.0,-4576.0,270.000)
set QX=CreateUnit(p,1701670775,-3936.0,-5344.0,270.000)
set RX=CreateUnit(p,1701670775,-4512.0,-7072.0,270.000)
set SX=CreateUnit(p,1701670775,-4896.0,-6240.0,270.000)
set TX=CreateUnit(p,1701670775,-3808.0,-5856.0,270.000)
set UX=CreateUnit(p,1701670775,-5472.0,-4704.0,270.000)
set IY=CreateUnit(p,1701670775,-4512.0,-5856.0,270.000)
set OY=CreateUnit(p,1700884343,-4544.0,-6528.0,270.000)
set BX=CreateUnit(p,1697656915,-6112.0,-1248.0,270.000)
set RW=CreateUnit(p,1700884343,-6080.0,-5120.0,270.000)
set AX=CreateUnit(p,1697656915,-6112.0,1568.0,270.000)
set OX=CreateUnit(p,1697656915,-1504.0,-1824.0,270.000)
set IX=CreateUnit(p,1697656915,-544.0,-6688.0,270.000)
set UW=CreateUnit(p,1697656915,4960.0,-6752.0,270.000)
set DW=CreateUnit(p,1697656915,-3488.0,-3296.0,270.000)
set OK=CreateUnit(p,1848657989,-6944.0,-6368.0,270.000)
call SetUnitColor(OK,ConvertPlayerColor(12))
set GW=CreateUnit(p,1848657989,5920.0,6176.0,270.000)
call SetUnitColor(GW,ConvertPlayerColor(12))
set p=Player(1)
set CY=CreateUnit(p,1701080930,-6400.0,-5696.0,270.000)
set BY=CreateUnit(p,1701080930,-5248.0,-6848.0,270.000)
set p=Player(6)
set VY=CreateUnit(p,1848651826,5920.0,5920.0,270.000)
call SetUnitColor(VY,ConvertPlayerColor(12))
set WY=CreateUnit(p,1848651863,5984.0,6432.0,270.000)
call SetUnitColor(WY,ConvertPlayerColor(12))
set XY=CreateUnit(p,1848651862,5920.0,6048.0,270.000)
call SetUnitColor(XY,ConvertPlayerColor(12))
set YY=CreateUnit(p,1848651864,5920.0,6304.0,270.000)
call SetUnitColor(YY,ConvertPlayerColor(1))
set NY=CreateUnit(p,1849897784,6496.0,6368.0,270.000)
call SetUnitColor(NY,ConvertPlayerColor(12))
set MY=CreateUnit(p,1848652107,6304.0,6368.0,270.000)
call SetUnitColor(MY,ConvertPlayerColor(12))
set BJ=CreateUnit(p,1970496880,4352.0,3584.0,270.000)
set KY=CreateUnit(p,1848651833,5984.0,5792.0,270.000)
call SetUnitColor(KY,ConvertPlayerColor(12))
set LY=CreateUnit(p,1849897781,6816.0,5984.0,270.000)
call SetUnitColor(LY,ConvertPlayerColor(12))
set JY=CreateUnit(p,1966092369,6816.0,5664.0,270.000)
set FW=CreateUnit(p,1966092365,6048.0,-2080.0,270.000)
set EW=CreateUnit(p,1966092356,6304.0,-96.0,270.000)
set XJ=CreateUnit(p,1970956647,4384.0,4256.0,270.000)
set FJ=CreateUnit(p,1970172012,5184.0,4864.0,270.000)
set GJ=CreateUnit(p,1970564964,3904.0,3904.0,270.000)
set HJ=CreateUnit(p,1966092365,1056.0,-96.0,270.000)
set ZJ=CreateUnit(p,1966092356,2528.0,1824.0,270.000)
set VJ=CreateUnit(p,1966092366,3936.0,3488.0,270.000)
set WJ=CreateUnit(p,1966092372,4832.0,4832.0,270.000)
set CJ=CreateUnit(p,1966092372,5152.0,4512.0,270.000)
set YJ=CreateUnit(p,1970956647,3168.0,4064.0,270.000)
set JJ=CreateUnit(p,1970956647,5728.0,4000.0,270.000)
set ZY=CreateUnit(p,1966092366,2976.0,5792.0,270.000)
set HY=CreateUnit(p,1970496880,3392.0,5504.0,270.000)
set GY=CreateUnit(p,1970564964,3392.0,6080.0,270.000)
set FY=CreateUnit(p,1970956647,4128.0,6240.0,270.000)
set EY=CreateUnit(p,1970495856,3968.0,5888.0,270.000)
set KJ=CreateUnit(p,1969385326,4992.0,5952.0,270.000)
set LJ=CreateUnit(p,1970956647,2656.0,4704.0,270.000)
set MJ=CreateUnit(p,1970956647,5536.0,2464.0,270.000)
set NJ=CreateUnit(p,1970956647,4064.0,5280.0,270.000)
set PJ=CreateUnit(p,1970956647,3488.0,4832.0,270.000)
set QJ=CreateUnit(p,1970495856,6400.0,3584.0,270.000)
set RJ=CreateUnit(p,1970564964,6080.0,2944.0,270.000)
set SJ=CreateUnit(p,1970496880,6656.0,2880.0,270.000)
set TJ=CreateUnit(p,1966092366,6368.0,2528.0,270.000)
set UJ=CreateUnit(p,1970956647,5024.0,3744.0,270.000)
set DY=CreateUnit(p,1970956647,6880.0,3936.0,270.000)
set EJ=CreateUnit(p,1969385326,6464.0,4608.0,270.000)
set DJ=CreateUnit(p,1970956647,4576.0,2848.0,270.000)
set OW=CreateUnit(p,1966092365,-4704.0,5920.0,270.000)
set WW=CreateUnit(p,1966092356,32.0,5920.0,270.000)
set p=Player(15)
set QV=CreateUnit(p,1697656900,-6005.1,5458.6,212.150)
set BW=CreateUnit(p,1697656898,-561.7,-651.7,325.600)
set TV=CreateUnit(p,1697656897,5717.5,-6070.9,64.000)
set SV=CreateUnit(p,1697656888,-5467.9,-5891.1,307.304)
set NV=CreateUnit(p,1697656881,4901.8,4536.6,212.110)
call ConfigureNeutralVictim()
set OAI=Filter(function OSI)
set filterIssueHauntOrderAtLocBJ=Filter(function IssueHauntOrderAtLocBJFilter)
set filterEnumDestructablesInCircleBJ=Filter(function OVI)
set filterGetUnitsInRectOfPlayer=Filter(function GetUnitsInRectOfPlayerFilter)
set filterGetUnitsOfTypeIdAll=Filter(function GetUnitsOfTypeIdAllFilter)
set filterGetUnitsOfPlayerAndTypeId=Filter(function GetUnitsOfPlayerAndTypeIdFilter)
set filterMeleeTrainedUnitIsHeroBJ=Filter(function MeleeTrainedUnitIsHeroBJFilter)
set filterLivingPlayerUnitsOfTypeId=Filter(function LivingPlayerUnitsOfTypeIdFilter)
set OUI=0
loop
exitwhen OUI==16
set bj_FORCE_PLAYER[OUI]=CreateForce()
call ForceAddPlayer(bj_FORCE_PLAYER[OUI],Player(OUI))
set OUI=OUI+1
endloop
set bj_FORCE_ALL_PLAYERS=CreateForce()
call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS,null)
set bj_cineModePriorSpeed=GetGameSpeed()
set bj_cineModePriorFogSetting=IsFogEnabled()
set bj_cineModePriorMaskSetting=IsFogMaskEnabled()
set OUI=0
loop
exitwhen OUI>=bj_MAX_QUEUED_TRIGGERS
set bj_queuedExecTriggers[OUI]=null
set bj_queuedExecUseConds[OUI]=false
set OUI=OUI+1
endloop
set bj_isSinglePlayer=false
set A0I=0
set OUI=0
loop
exitwhen OUI>=12
if(GetPlayerController(Player(OUI))==MAP_CONTROL_USER and GetPlayerSlotState(Player(OUI))==PLAYER_SLOT_STATE_PLAYING)then
set A0I=A0I+1
endif
set OUI=OUI+1
endloop
set bj_isSinglePlayer=(A0I==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,10000,10000)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,10000,10000)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,10000,10000)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,10000,10000)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,10000,10000)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,10000,10000)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,10000,10000)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,10000,10000)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,10000,10000)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,10000,10000)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,10000,10000)
call DelayedSuspendDecayCreate()
set v=VersionGet()
if(v==VERSION_REIGN_OF_CHAOS)then
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1
endif
call InitQueuedTriggers()
call InitRescuableBehaviorBJ()
call InitDNCSounds()
call InitMapRects()
call InitSummonableCaps()
set OKI=0
loop
set bj_stockAllowedPermanent[OKI]=false
set bj_stockAllowedCharged[OKI]=false
set bj_stockAllowedArtifact[OKI]=false
set OKI=OKI+1
exitwhen OKI>10
endloop
call SetAllItemTypeSlots(11)
call SetAllUnitTypeSlots(11)
set bj_stockUpdateTimer=CreateTimer()
call TimerStart(bj_stockUpdateTimer,bj_STOCK_RESTOCK_INITIAL_DELAY,false,function OQI)
set bj_stockItemPurchased=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased,Player(15),EVENT_PLAYER_UNIT_SELL_ITEM,null)
call TriggerAddAction(bj_stockItemPurchased,function RemovePurchasedItem)
call DetectGameStarted()
set i=0
set i=0
loop
exitwhen(i>16)
set M[i]=0
set P[i]=0
set Q[i]=0
set Z0[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>100)
set N[i]=false
set H1[i]=0
set Z1[i]=0
set V1[i]=0
set W1[i]=0
set Y1[i]=0
set J1[i]=0
set WO[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>4)
set R[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>2)
set I0[i]=false
set V0[i]=0
set R1[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>12)
set A0[i]=""
set C0[i]=CreateTimer()
set i=i+1
endloop
set i=0
loop
exitwhen(i>13)
set B0[i]=false
set D0[i]=CreateTimer()
set N0[i]=false
set OO[i]=0
set W3[i]=false
set i=i+1
endloop
set E0=CreateTimer()
set i=0
loop
exitwhen(i>1)
set F0[i]=0
set S2[i]=""
set U2[i]=false
set I3[i]=0
set V3[i]=false
set i=i+1
endloop
set P0=150
set EI=true
set FI=true
set GI=true
set HI=true
set ZI=true
set VI=true
set WI=true
set XI=true
set YI=true
set JI=true
set KI=true
set LI=true
set NI=3
set PI=1
set X1=80
set i=0
loop
exitwhen(i>17)
set K1[i]=null
set i=i+1
endloop
set i=0
loop
exitwhen(i>40)
set S1[i]=0
set T1[i]=0
set U1[i]=0
set i=i+1
endloop
set AO=CreateForce()
set BO=CreateForce()
set E2=CreateGroup()
set K2=CreateTimer()
set A3=CreateForce()
set C3=0.00
set E3=true
set F3=true
set i=0
loop
exitwhen(i>14)
set H3[i]=false
set i=i+1
endloop
set i=0
loop
exitwhen(i>15)
set Q3[i]="Here"
set i=i+1
endloop
call BVI()
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,15,true)
call TriggerAddCondition(t,Condition(function BJI))
set t=null
set MK[0]=false
set MK[1]=false
set MK[2]=false
set MK[3]=false
set MK[4]=false
set MK[5]=false
set MK[6]=false
set MK[7]=false
set MK[8]=false
set MK[9]=false
set MK[10]=false
set MK[11]=false
set MK[12]=false
set MK[13]=false
set MK[14]=false
set MK[15]=false
set MK[16]=false
set AM=CreateRegion()
call RegionAddRect(AM,X5)
set FM=CreateRegion()
call RegionAddRect(FM,Y5)
set IM=CreateRegion()
call RegionAddRect(IM,E6)
call RegionAddRect(IM,F6)
call RegionAddRect(IM,G6)
set BM=CreateRegion()
call RegionAddRect(BM,H6)
call RegionAddRect(BM,Z6)
call RegionAddRect(BM,V6)
set GM=CreateRegion()
call RegionAddRect(GM,W6)
call RegionAddRect(GM,X6)
call RegionAddRect(GM,Y6)
call RegionAddRect(GM,J6)
call RegionAddRect(GM,K6)
call RegionAddRect(GM,L6)
call RegionAddRect(GM,M6)
call RegionAddRect(GM,N6)
call RegionAddRect(GM,P6)
call RegionAddRect(GM,Q6)
call RegionAddRect(GM,R6)
call RegionAddRect(GM,S6)
call RegionAddRect(GM,T6)
call RegionAddRect(GM,U6)
call RegionAddRect(GM,I7)
call RegionAddRect(GM,O7)
call RegionAddRect(GM,A7)
call RegionAddRect(GM,B7)
call RegionAddRect(GM,C7)
call RegionAddRect(GM,D7)
call RegionAddRect(GM,E7)
call RegionAddRect(GM,F7)
call RegionAddRect(GM,G7)
call RegionAddRect(GM,H7)
call RegionAddRect(GM,Z7)
call RegionAddRect(GM,V7)
call RegionAddRect(GM,W7)
call RegionAddRect(GM,X7)
call RegionAddRect(GM,Y7)
call RegionAddRect(GM,J7)
call RegionAddRect(GM,K7)
call RegionAddRect(GM,L7)
call RegionAddRect(GM,M7)
call RegionAddRect(GM,N7)
call RegionAddRect(GM,P7)
call RegionAddRect(GM,Q7)
call RegionAddRect(GM,R7)
call RegionAddRect(GM,S7)
call RegionAddRect(GM,T7)
call RegionAddRect(GM,U7)
call RegionAddRect(GM,I8)
call RegionAddRect(GM,O8)
call RegionAddRect(GM,A8)
call RegionAddRect(GM,B8)
call RegionAddRect(GM,C8)
call RegionAddRect(GM,D8)
call RegionAddRect(GM,E8)
call RegionAddRect(GM,F8)
call RegionAddRect(GM,G8)
call RegionAddRect(GM,H8)
call RegionAddRect(GM,Z8)
call RegionAddRect(GM,V8)
call RegionAddRect(GM,W8)
call RegionAddRect(GM,X8)
call RegionAddRect(GM,Y8)
call RegionAddRect(GM,J8)
call RegionAddRect(GM,K8)
call RegionAddRect(GM,L8)
call RegionAddRect(GM,M8)
call RegionAddRect(GM,N8)
call RegionAddRect(GM,P8)
call RegionAddRect(GM,Q8)
call RegionAddRect(GM,R8)
call RegionAddRect(GM,S8)
call RegionAddRect(GM,T8)
call RegionAddRect(GM,U8)
call RegionAddRect(GM,I9)
call RegionAddRect(GM,O9)
call RegionAddRect(GM,A9)
call RegionAddRect(GM,B9)
call RegionAddRect(GM,C9)
call RegionAddRect(GM,D9)
call RegionAddRect(GM,E9)
call RegionAddRect(GM,F9)
call RegionAddRect(GM,G9)
call RegionAddRect(GM,H9)
call RegionAddRect(GM,Z9)
call RegionAddRect(GM,V9)
call RegionAddRect(GM,W9)
call RegionAddRect(GM,X9)
call RegionAddRect(GM,Y9)
call RegionAddRect(GM,J9)
call RegionAddRect(GM,K9)
call RegionAddRect(GM,L9)
call RegionAddRect(GM,M9)
call RegionAddRect(GM,N9)
call RegionAddRect(GM,P9)
call RegionAddRect(GM,Q9)
call RegionAddRect(GM,R9)
call RegionAddRect(GM,S9)
call RegionAddRect(GM,T9)
call RegionAddRect(GM,U9)
call RegionAddRect(GM,IA)
call RegionAddRect(GM,OA)
call RegionAddRect(GM,BA)
call FlushGameCache(InitGameCache("dr.x"))

Spoiler:
set KM=InitGameCache("dr.x")
set QM[0]=1093744454
set QM[1]=1093744455
set QM[2]=1093744456
set QM[3]=1093744451
set QM[4]=1093744452
set QM[5]=1093744453
set QM[6]=1093744458
set QM[7]=1093744457
set QM[8]=1093744460
set RM[0]=1093747533
set RM[1]=1093747531
set RM[2]=1093747526
set RM[3]=1093747529
set RM[4]=1093747527
set RM[5]=1093747528
set x=GetRandomInt(1,999)
set y=GetRandomInt(1,10)
call FlushGameCache(InitGameCache("DotACache.x"+I2S(x)+I2S(y)))
set XO=InitGameCache("DotACache.x"+I2S(x)+I2S(y))
call SetFloatGameState(GAME_STATE_TIME_OF_DAY,6.00)
call SuspendTimeOfDay(false)
call SetTimeOfDayScale(0.5)
call SetSkyModel("Environment\\Sky\\FoggedSky\\FoggedSky.mdl")
call SetCreepCampFilterState(true)
set Z3="Normal Mode"
call TimerStart(E0,99999.00,false,null)
set K3=AddWeatherEffect(bj_mapInitialPlayableArea,1380018290)
set J3=AddWeatherEffect(bj_mapInitialPlayableArea,1397645939)
set TM=AddWeatherEffect(bj_mapInitialPlayableArea,1280470369)
set UM=AddWeatherEffect(bj_mapInitialPlayableArea,1464822903)
set CO[0]=Player(0)
set CO[1]=Player(1)
set CO[2]=Player(2)
set CO[3]=Player(3)
set CO[4]=Player(4)
set CO[5]=Player(5)
set DO[0]=Player(6)
set DO[1]=Player(7)
set DO[2]=Player(8)
set DO[3]=Player(9)
set DO[4]=Player(10)
set DO[5]=Player(11)
set EO=Player(12)
set FO=Player(15)
call SetUnitPathing(SV,false)
call SetUnitPathing(TV,false)
call SetUnitPathing(BW,false)
call SetUnitPathing(QV,false)
call SetUnitPathing(NV,false)
call SetUnitInvulnerable(NV,true)
call SetUnitInvulnerable(QV,true)
call SetUnitInvulnerable(BW,true)
call SetUnitInvulnerable(TV,true)
call SetUnitInvulnerable(SV,true)
set T0=GetUnitLoc(NV)
set U0=GetUnitLoc(SV)
set BI=GetUnitLoc(BW)
set CI=GetUnitLoc(QV)
set DI=GetUnitLoc(TV)
set B2=1093678663
set C2[1]=U0
set C2[2]=CI
set C2[3]=BI
set C2[4]=DI
set C2[5]=T0
set QI=GetRectCenter(S3)
set RI=GetRectCenter(T3)
set SI=GetRectCenter(R3)
set TI=GetRectCenter(C4)
set I1=GetRectCenter(D4)
set UI=GetRectCenter(B4)
set O1=GetRectCenter(H4)
set B1=GetRectCenter(G4)
set A1=GetRectCenter(F4)
set C1=GetRectCenter(A4)
set E1=GetRectCenter(O4)
set D1=GetRectCenter(I4)
set F1=GetRectCenter(X4)
set G1=GetRectCenter(Z4)
set M2=true
set AN=GetUnitX(MW)
set BN=GetUnitY(MW)
set CN=GetUnitX(SW)
set DN=GetUnitY(SW)
set EN=GetUnitX(QW)
set FN=GetUnitY(QW)
set GN=GetUnitX(PW)
set HN=GetUnitY(PW)
set ZN=GetUnitX(AY)
set VN=GetUnitY(AY)
set WN=GetUnitX(AW)
set XN=GetUnitY(AW)
set YN=GetUnitX(IW)
set JN=GetUnitY(IW)
set KN=GetUnitX(PV)
set LN=GetUnitY(PV)
set MN=GetUnitX(CW)
set NN=GetUnitY(CW)
set PN=GetUnitX(TW)
set QN=GetUnitY(TW)
set PN=GetUnitX(TW)
set QN=GetUnitY(TW)
set RN=GetUnitX(OK)
set SN=GetUnitY(OK)
set TN=GetUnitX(LV)
set UN=GetUnitY(LV)
set IP=GetUnitX(AX)
set OP=GetUnitY(AX)
set BP=GetUnitX(OX)
set CP=GetUnitY(OX)
set DP=GetUnitX(UW)
set EP=GetUnitY(UW)
set FP=GetUnitX(BX)
set GP=GetUnitY(BX)
set ZP=GetUnitX(DW)
set VP=GetUnitY(DW)
set WP=GetUnitX(IX)
set YP=GetUnitY(IX)
set JP=GetUnitX(DX)
set KP=GetUnitY(DX)
set LP=GetUnitX(CX)
set MP=GetUnitY(CX)
set PP=GetUnitX(XX)
set QP=GetUnitY(XX)
set RP=GetUnitX(GX)
set TP=GetUnitY(GX)
set UP=GetUnitX(EX)
set IQ=GetUnitY(EX)
set OQ=GetUnitX(HX)
set AQ=GetUnitY(HX)
set BQ=GetUnitX(WX)
set CQ=GetUnitY(WX)
set DQ=GetUnitX(VX)
set EQ=GetUnitY(VX)
set FQ=GetUnitX(ZX)
set GQ=GetUnitY(ZX)
set HQ=GetUnitX(JX)
set ZQ=GetUnitY(JX)
set VQ=GetUnitX(YX)
set WQ=GetUnitY(YX)
set XQ=GetUnitX(MX)
set YQ=GetUnitY(MX)
set JQ=GetUnitX(LX)
set KQ=GetUnitY(LX)
set LQ=GetUnitX(NX)
set MQ=GetUnitY(NX)
set NQ=GetUnitX(PX)
set PQ=GetUnitY(PX)
set QQ=GetUnitX(QX)
set RQ=GetUnitY(QX)
set SQ=GetUnitX(KX)
set TQ=GetUnitY(KX)
set UQ=GetUnitX(SX)
set IR=GetUnitY(SX)
set OR=GetUnitX(TX)
set BR=GetUnitY(TX)
set CR=GetUnitX(RX)
set DR=GetUnitY(RX)
set GR=GetUnitX(UX)
set HR=GetUnitY(UX)
set ZR=GetUnitX(IY)
set WR=GetUnitY(IY)
set XR=GetUnitX(RW)
set YR=GetUnitY(RW)
set JR=GetUnitX(OY)
set KR=GetUnitY(OY)
set LR=GetUnitX(CY)
set PR=GetUnitY(CY)
set QR=GetUnitX(BY)
set RR=GetUnitY(BY)
call RemoveUnit(DX)
call RemoveUnit(ZX)
call RemoveUnit(HX)
call RemoveUnit(CX)
call RemoveUnit(JX)
call RemoveUnit(WX)
call RemoveUnit(XX)
call RemoveUnit(YX)
call RemoveUnit(VX)
call RemoveUnit(RW)
call RemoveUnit(OY)
call RemoveUnit(LV)
call RemoveUnit(GX)
call RemoveUnit(EX)
call RemoveUnit(MX)
call RemoveUnit(LX)
call RemoveUnit(NX)
call RemoveUnit(PX)
call RemoveUnit(QX)
call RemoveUnit(KX)
call RemoveUnit(SX)
call RemoveUnit(TX)
call RemoveUnit(RX)
call RemoveUnit(UX)
call RemoveUnit(IY)
call RemoveUnit(TW)
call RemoveUnit(OK)
call RemoveUnit(CW)
call RemoveUnit(PV)
call RemoveUnit(IW)
call RemoveUnit(AW)
call RemoveUnit(QW)
call RemoveUnit(PW)
call RemoveUnit(MW)
call RemoveUnit(SW)
call RemoveUnit(AY)
call RemoveUnit(AX)
call RemoveUnit(OX)
call RemoveUnit(UW)
call RemoveUnit(BX)
call RemoveUnit(DW)
call RemoveUnit(IX)
call RemoveUnit(CY)
call RemoveUnit(BY)
set SR=CreateUnit(CO[0],1852206952,AN,BN,270)
set St[0]=API(SR)
set UR=CreateUnit(FO,1749236021,CN,DN,270)
set St[17]=API(UR)
set IS=CreateUnit(FO,1848652107,EN,FN,270)
set St[13]=API(IS)
set OS=CreateUnit(FO,1849897784,GN,HN,270)
set St[15]=API(OS)
set BS=CreateUnit(FO,1697657397,ZN,VN,270)
set St[18]=API(BS)
set CS=CreateUnit(FO,1848651862,WN,XN,270)
set St[35]=API(CS)
set this=CreateUnit(FO,1848651863,YN,JN,270)
set St[37]=API(this)
set ES=CreateUnit(FO,1848651826,KN,LN,270)
set St[39]=API(ES)
set FS=CreateUnit(FO,1848651864,MN,NN,270)
set St[41]=API(FS)
set HS=CreateUnit(FO,1848651833,PN,QN,270)
set St[43]=API(HS)
set ZS=CreateUnit(FO,1848657989,RN,SN,270)
set St[98]=API(ZS)
set VS=CreateUnit(CO[0],1702129516,TN,UN,270)
set St[3]=API(VS)
set WS=CreateUnit(CO[0],1697656914,IP,OP,90)
set St[29]=API(WS)
set XS=CreateUnit(CO[0],1697656914,BP,CP,45)
set St[30]=API(XS)
set YS=CreateUnit(CO[0],1697656914,DP,EP,0)
set St[31]=API(YS)
set JS=CreateUnit(CO[0],1697657137,FP,GP,90)
set St[32]=API(JS)
set KS=CreateUnit(CO[0],1697657137,ZP,VP,45)
set St[33]=API(KS)
set LS=CreateUnit(CO[0],1697657137,WP,YP,0)
set St[34]=API(LS)
set MS=CreateUnit(CO[0],1697656915,JP,KP,90)
set St[45]=API(MS)
set PS=CreateUnit(CO[0],1697656915,LP,MP,45)
set St[46]=API(PS)
set QS=CreateUnit(CO[0],1697656915,PP,QP,0)
set St[47]=API(QS)
set SS=CreateUnit(CO[0],1697657145,RP,TP,45)
set St[48]=API(SS)
set TS=CreateUnit(CO[0],1697657145,UP,IQ,45)
set St[49]=API(TS)
set US=CreateUnit(CO[0],1700884333,OQ,AQ,90)
set St[50]=API(US)
set IT=CreateUnit(CO[0],1700884333,BQ,CQ,45)
set St[51]=API(IT)
set OT=CreateUnit(CO[0],1700884333,DQ,EQ,0)
set St[52]=API(OT)
set AT=CreateUnit(CO[0],1700884325,FQ,GQ,90)
set St[53]=API(AT)
set BT=CreateUnit(CO[0],1700884325,HQ,ZQ,45)
set St[54]=API(BT)
set CT=CreateUnit(CO[0],1700884325,VQ,WQ,0)
set St[55]=API(CT)
set DT=CreateUnit(CO[0],1701670775,XQ,YQ,270)
set St[56]=API(DT)
set ET=CreateUnit(CO[0],1701670775,JQ,KQ,270)
set St[57]=API(ET)
set FT=CreateUnit(CO[0],1701670775,LQ,MQ,270)
set St[58]=API(FT)
set GT=CreateUnit(CO[0],1701670775,NQ,PQ,270)
set St[59]=API(GT)
set HT=CreateUnit(CO[0],1701670775,QQ,RQ,270)
set St[60]=API(HT)
set ZT=CreateUnit(CO[0],1701670775,SQ,TQ,270)
set St[61]=API(ZT)
set VT=CreateUnit(CO[0],1701670775,UQ,IR,270)
set St[62]=API(VT)
set WT=CreateUnit(CO[0],1701670775,OR,BR,270)
set St[63]=API(WT)
set XT=CreateUnit(CO[0],1701670775,CR,DR,270)
set St[64]=API(XT)
set YT=CreateUnit(CO[0],1701670775,GR,HR,270)
set St[65]=API(YT)
set JT=CreateUnit(CO[0],1701670775,ZR,WR,270)
set St[66]=API(JT)
set KT=CreateUnit(CO[0],1700884343,XR,YR,270)
set St[67]=API(KT)
set LT=CreateUnit(CO[0],1700884343,JR,KR,270)
set St[68]=API(LT)
set MT=CreateUnit(CO[0],1701080930,LR,PR,270)
set St[69]=API(MT)
set PT=CreateUnit(CO[0],1701080930,QR,RR,270)
set St[70]=API(PT)
call SetPlayerAbilityAvailable(FO,1098018609,false)
call SetUnitColor(UR,IN)
call SetUnitColor(BS,IN)
call SetUnitColor(OS,ON)
call SetUnitColor(IS,ON)
call SetUnitColor(CS,ON)
call SetUnitColor(this,ON)
call SetUnitColor(ES,ON)
call SetUnitColor(FS,ON)
call SetUnitColor(HS,ON)
call SetUnitInvulnerable(WS,true)
call SetUnitInvulnerable(XS,true)
call SetUnitInvulnerable(YS,true)
call SetUnitInvulnerable(JS,true)
call SetUnitInvulnerable(KS,true)
call SetUnitInvulnerable(LS,true)
call SetUnitInvulnerable(MS,true)
call SetUnitInvulnerable(PS,true)
call SetUnitInvulnerable(QS,true)
call SetUnitInvulnerable(SS,true)
call SetUnitInvulnerable(TS,true)
call SetUnitInvulnerable(VS,true)
call SetUnitInvulnerable(US,true)
call SetUnitInvulnerable(IT,true)
call SetUnitInvulnerable(OT,true)
call SetUnitInvulnerable(AT,true)
call SetUnitInvulnerable(BT,true)
call SetUnitInvulnerable(CT,true)
call SetUnitInvulnerable(KT,true)
call SetUnitInvulnerable(LT,true)
call SetUnitInvulnerable(MT,true)
call SetUnitInvulnerable(PT,true)
call SetUnitInvulnerable(DT,true)
call SetUnitInvulnerable(ET,true)
call SetUnitInvulnerable(FT,true)
call SetUnitInvulnerable(GT,true)
call SetUnitInvulnerable(HT,true)
call SetUnitInvulnerable(ZT,true)
call SetUnitInvulnerable(VT,true)
call SetUnitInvulnerable(WT,true)
call SetUnitInvulnerable(XT,true)
call SetUnitInvulnerable(YT,true)
call SetUnitInvulnerable(JT,true)
set ST=GetUnitX(UY)
set TT=GetUnitY(UY)
set UT=GetUnitX(LY)
set I00=GetUnitY(LY)
set II0=GetUnitX(MY)
set I10=GetUnitY(MY)
set IO0=GetUnitX(NY)
set I20=GetUnitY(NY)
set I30=GetUnitX(JY)
set I40=GetUnitY(JY)
set I50=GetUnitX(XY)
set I60=GetUnitY(XY)
set I70=GetUnitX(WY)
set I80=GetUnitY(WY)
set I90=GetUnitX(VY)
set IA0=GetUnitY(VY)
set IB0=GetUnitX(YY)
set IC0=GetUnitY(YY)
set ID0=GetUnitX(KY)
set IE0=GetUnitY(KY)
set IF0=GetUnitX(GW)
set IG0=GetUnitY(GW)
set IH0=GetUnitX(FJ)
set IZ0=GetUnitY(FJ)
set IV0=GetUnitX(OW)
set IW0=GetUnitY(OW)
set IX0=GetUnitX(HJ)
set IY0=GetUnitY(HJ)
set IJ0=GetUnitX(FW)
set IK0=GetUnitY(FW)
set IL0=GetUnitX(WW)
set IM0=GetUnitY(WW)
set IN0=GetUnitX(ZJ)
set IP0=GetUnitY(ZJ)
set IQ0=GetUnitX(EW)
set IR0=GetUnitY(EW)
set IS0=GetUnitX(ZY)
set IT0=GetUnitY(ZY)
set IU0=GetUnitX(VJ)
set O00=GetUnitY(VJ)
set OI0=GetUnitX(TJ)
set O10=GetUnitY(TJ)
set OO0=GetUnitX(WJ)
set O20=GetUnitY(WJ)
set O30=GetUnitX(CJ)
set O40=GetUnitY(CJ)
set O50=GetUnitX(HY)
set O60=GetUnitY(HY)
set O70=GetUnitX(BJ)
set O80=GetUnitY(BJ)
set O90=GetUnitX(SJ)
set OA0=GetUnitY(SJ)
set OB0=GetUnitX(GY)
set OC0=GetUnitY(GY)
set OD0=GetUnitX(GJ)
set OE0=GetUnitY(GJ)
set OF0=GetUnitX(RJ)
set OG0=GetUnitY(RJ)
set OH0=GetUnitX(LJ)
set OZ0=GetUnitY(LJ)
set OV0=GetUnitX(YJ)
set OW0=GetUnitY(YJ)
set OX0=GetUnitX(PJ)
set OY0=GetUnitY(PJ)
set OJ0=GetUnitX(FY)
set OK0=GetUnitY(FY)
set OL0=GetUnitX(NJ)
set OM0=GetUnitY(NJ)
set ON0=GetUnitX(XJ)
set OP0=GetUnitY(XJ)
set OQ0=GetUnitX(JJ)
set OR0=GetUnitY(JJ)
set OS0=GetUnitX(MJ)
set OT0=GetUnitY(MJ)
set OU0=GetUnitX(UJ)
set A00=GetUnitY(UJ)
set AI0=GetUnitX(DY)
set A10=GetUnitY(DY)
set AO0=GetUnitX(DJ)
set A20=GetUnitY(DJ)
set A30=GetUnitX(EY)
set A40=GetUnitY(EY)
set A50=GetUnitX(QJ)
set A60=GetUnitY(QJ)
set A70=GetUnitX(KJ)
set A80=GetUnitY(KJ)
set A90=GetUnitX(EJ)
set AA0=GetUnitY(EJ)
call RemoveUnit(LJ)
call RemoveUnit(YJ)
call RemoveUnit(PJ)
call RemoveUnit(FY)
call RemoveUnit(NJ)
call RemoveUnit(XJ)
call RemoveUnit(JJ)
call RemoveUnit(MJ)
call RemoveUnit(UJ)
call RemoveUnit(DY)
call RemoveUnit(DJ)
call RemoveUnit(OW)
call RemoveUnit(WW)
call RemoveUnit(ZY)
call RemoveUnit(HJ)
call RemoveUnit(ZJ)
call RemoveUnit(VJ)
call RemoveUnit(FW)
call RemoveUnit(EW)
call RemoveUnit(TJ)
call RemoveUnit(WJ)
call RemoveUnit(CJ)
call RemoveUnit(HY)
call RemoveUnit(BJ)
call RemoveUnit(SJ)
call RemoveUnit(GY)
call RemoveUnit(GJ)
call RemoveUnit(RJ)
call RemoveUnit(EY)
call RemoveUnit(QJ)
call RemoveUnit(KJ)
call RemoveUnit(EJ)
call RemoveUnit(FJ)
call RemoveUnit(XY)
call RemoveUnit(WY)
call RemoveUnit(VY)
call RemoveUnit(YY)
call RemoveUnit(KY)
call RemoveUnit(GW)
call RemoveUnit(NY)
call RemoveUnit(MY)
call RemoveUnit(UY)
call RemoveUnit(LY)
call RemoveUnit(JY)
set AB0=CreateUnit(DO[0],1852073580,ST,TT,270)
set St[1]=API(AB0)
set AC0=CreateUnit(FO,1849897781,UT,I00,270)
set St[12]=API(AC0)
set AD0=CreateUnit(FO,1848652107,II0,I10,270)
set St[14]=API(AD0)
set AE0=CreateUnit(FO,1849897784,IO0,I20,270)
set St[16]=API(AE0)
set AF0=CreateUnit(FO,1966092369,I30,I40,270)
set St[11]=API(AF0)
set AG0=CreateUnit(FO,1848651862,I50,I60,0)
set St[36]=API(AG0)
set AH0=CreateUnit(FO,1848651863,I70,I80,0)
set St[58]=API(AH0)
set AZ0=CreateUnit(FO,1848651826,I90,IA0,0)
set St[40]=API(AZ0)
set AV0=CreateUnit(FO,1848651864,IB0,IC0,0)
set St[42]=API(AV0)
set AW0=CreateUnit(FO,1848651833,ID0,IE0,0)
set St[44]=API(AW0)
set AX0=CreateUnit(FO,1848657989,IF0,IG0,0)
set St[97]=API(AX0)
set AY0=CreateUnit(DO[0],1970172012,IH0,IZ0,270)
set St[4]=API(AY0)
set AJ0=CreateUnit(DO[0],1966092365,IV0,IW0,270)
set St[5]=API(AJ0)
set AK0=CreateUnit(DO[0],1966092365,IX0,IY0,270)
set St[6]=API(AK0)
set AL0=CreateUnit(DO[0],1966092365,IJ0,IK0,270)
set St[7]=API(AL0)
set AM0=CreateUnit(DO[0],1966092356,IL0,IM0,270)
set St[8]=API(AM0)
set AN0=CreateUnit(DO[0],1966092356,IN0,IP0,270)
set St[9]=API(AN0)
set AP0=CreateUnit(DO[0],1966092356,IQ0,IR0,270)
set St[10]=API(AP0)
set AQ0=CreateUnit(DO[0],1966092366,IS0,IT0,270)
set St[71]=API(AQ0)
set AR0=CreateUnit(DO[0],1966092366,IU0,O00,270)
set St[72]=API(AR0)
set AS0=CreateUnit(DO[0],1966092366,OI0,O10,270)
set St[73]=API(AS0)
set AT0=CreateUnit(DO[0],1966092372,OO0,O20,270)
set St[74]=API(AT0)
set AU0=CreateUnit(DO[0],1966092372,O30,O40,270)
set St[75]=API(AU0)
set B00=CreateUnit(DO[0],1970496880,O50,O60,270)
set St[76]=API(B00)
set BI0=CreateUnit(DO[0],1970496880,O70,O80,270)
set St[77]=API(BI0)
set B10=CreateUnit(DO[0],1970496880,O90,OA0,270)
set St[78]=API(B10)
set BO0=CreateUnit(DO[0],1970564964,OB0,OC0,270)
set St[79]=API(BO0)
set B20=CreateUnit(DO[0],1970564964,OD0,OE0,270)
set St[80]=API(B20)
set B30=CreateUnit(DO[0],1970564964,OF0,OG0,270)
set St[81]=API(B30)
set B40=CreateUnit(DO[0],1970956647,OH0,OZ0,270)
set St[82]=API(B40)
set B50=CreateUnit(DO[0],1970956647,OV0,OW0,270)
set St[83]=API(B50)
set B60=CreateUnit(DO[0],1970956647,OX0,OY0,270)
set St[84]=API(B60)
set B70=CreateUnit(DO[0],1970956647,OJ0,OK0,270)
set St[85]=API(B70)
set B80=CreateUnit(DO[0],1970956647,OL0,OM0,270)
set St[86]=API(B80)
set B90=CreateUnit(DO[0],1970956647,ON0,OP0,270)
set St[87]=API(B90)
set BA0=CreateUnit(DO[0],1970956647,OQ0,OR0,270)
set St[88]=API(BA0)
set BB0=CreateUnit(DO[0],1970956647,OS0,OT0,270)
set St[89]=API(BB0)
set BC0=CreateUnit(DO[0],1970956647,OU0,A00,270)
set St[90]=API(BC0)
set BD0=CreateUnit(DO[0],1970956647,AI0,A10,270)
set St[91]=API(BD0)
set BE0=CreateUnit(DO[0],1970956647,AO0,A20,270)
set St[92]=API(BE0)
set BF0=CreateUnit(DO[0],1970495856,A30,A40,270)
set St[93]=API(BF0)
set BG0=CreateUnit(DO[0],1970495856,A50,A60,270)
set St[94]=API(BG0)
set BH0=CreateUnit(DO[0],1969385326,A70,A80,270)
set St[95]=API(BH0)
set BZ0=CreateUnit(DO[0],1969385326,A90,AA0,270)
set St[96]=API(BZ0)
call SetUnitColor(AC0,QT)
call SetUnitColor(AE0,RT)
call SetUnitColor(AD0,RT)
call SetUnitColor(AG0,RT)
call SetUnitColor(AH0,RT)
call SetUnitColor(AZ0,RT)
call SetUnitColor(AV0,RT)
call SetUnitColor(AW0,RT)
call SetUnitInvulnerable(AJ0,true)
call SetUnitInvulnerable(AK0,true)
call SetUnitInvulnerable(AL0,true)
call SetUnitInvulnerable(AM0,true)
call SetUnitInvulnerable(AN0,true)
call SetUnitInvulnerable(AP0,true)
call SetUnitInvulnerable(AQ0,true)
call SetUnitInvulnerable(AR0,true)
call SetUnitInvulnerable(AS0,true)
call SetUnitInvulnerable(AT0,true)
call SetUnitInvulnerable(AU0,true)
call SetUnitInvulnerable(AY0,true)
call SetUnitInvulnerable(B00,true)
call SetUnitInvulnerable(BI0,true)
call SetUnitInvulnerable(B10,true)
call SetUnitInvulnerable(BO0,true)
call SetUnitInvulnerable(B20,true)
call SetUnitInvulnerable(B30,true)
call SetUnitInvulnerable(BF0,true)
call SetUnitInvulnerable(BG0,true)
call SetUnitInvulnerable(BH0,true)
call SetUnitInvulnerable(BZ0,true)
call SetUnitInvulnerable(B40,true)
call SetUnitInvulnerable(B50,true)
call SetUnitInvulnerable(B60,true)
call SetUnitInvulnerable(B70,true)
call SetUnitInvulnerable(B80,true)
call SetUnitInvulnerable(B90,true)
call SetUnitInvulnerable(BA0,true)
call SetUnitInvulnerable(BB0,true)
call SetUnitInvulnerable(BC0,true)
call SetUnitInvulnerable(BD0,true)
call SetUnitInvulnerable(BE0,true)
set JOI=GetUnitX(XW)
set J2I=GetUnitY(XW)
set J3I=GetUnitX(LW)
set J4I=GetUnitY(LW)
set J5I=GetUnitX(KW)
set J6I=GetUnitY(KW)
set J7I=GetUnitX(YW)
set J8I=GetUnitY(YW)
set J9I=GetUnitX(JW)
set JAI=GetUnitY(JW)
set JBI=GetUnitX(QY)
set JCI=GetUnitY(QY)
set JDI=GetUnitX(PY)
set JEI=GetUnitY(PY)
set JFI=GetUnitX(TY)
set JGI=GetUnitY(TY)
set JHI=GetUnitX(RY)
set JZI=GetUnitY(RY)
set JVI=GetUnitX(SY)
set JWI=GetUnitY(SY)
set JXI=25
call RemoveUnit(XW)
call RemoveUnit(LW)
call RemoveUnit(KW)
call RemoveUnit(YW)
call RemoveUnit(JW)
call RemoveUnit(QY)
call RemoveUnit(PY)
call RemoveUnit(TY)
call RemoveUnit(RY)
call RemoveUnit(SY)
set BV0=CreateUnit(Player(1),1852010352,JOI,J2I,270)
set St[19]=API(BV0)
call ClearSelectionForPlayer(Player(1))
call SelectUnitAddForPlayer(BV0,Player(1))
if GetLocalPlayer()==Player(1)then
call SetUnitVertexColor(BV0,255,255,255,255)
else
call SetUnitVertexColor(BV0,255,255,255,JXI)
endif
set BW0=CreateUnit(Player(2),1852010352,J3I,J4I,270)
set St[20]=API(BW0)
call ClearSelectionForPlayer(Player(2))
call SelectUnitAddForPlayer(BW0,Player(2))
if GetLocalPlayer()==Player(2)then
call SetUnitVertexColor(BW0,255,255,255,255)
else
call SetUnitVertexColor(BW0,255,255,255,JXI)
endif
set BX0=CreateUnit(Player(3),1852010352,J5I,J6I,270)
set St[21]=API(BX0)
call ClearSelectionForPlayer(Player(3))
call SelectUnitAddForPlayer(BX0,Player(3))
if GetLocalPlayer()==Player(3)then
call SetUnitVertexColor(BX0,255,255,255,255)
else
call SetUnitVertexColor(BX0,255,255,255,JXI)
endif
set BY0=CreateUnit(Player(4),1852010352,J7I,J8I,270)
set St[22]=API(BY0)
call ClearSelectionForPlayer(Player(4))
call SelectUnitAddForPlayer(BY0,Player(4))
if GetLocalPlayer()==Player(4)then
call SetUnitVertexColor(BY0,255,255,255,255)
else
call SetUnitVertexColor(BY0,255,255,255,JXI)
endif
set BJ0=CreateUnit(Player(5),1852010352,J9I,JAI,270)
set St[23]=API(BJ0)
call ClearSelectionForPlayer(Player(5))
call SelectUnitAddForPlayer(BJ0,Player(5))
if GetLocalPlayer()==Player(5)then
call SetUnitVertexColor(BJ0,255,255,255,255)
else
call SetUnitVertexColor(BJ0,255,255,255,JXI)
endif
set BK0=CreateUnit(Player(7),1852010352,JBI,JCI,270)
set St[24]=API(BK0)
call ClearSelectionForPlayer(Player(7))
call SelectUnitAddForPlayer(BK0,Player(7))
if GetLocalPlayer()==Player(7)then
call SetUnitVertexColor(BK0,255,255,255,255)
else
call SetUnitVertexColor(BK0,255,255,255,JXI)
endif
set BL0=CreateUnit(Player(8),1852010352,JDI,JEI,270)
set St[25]=API(BL0)
call ClearSelectionForPlayer(Player(8))
call SelectUnitAddForPlayer(BL0,Player(8))
if GetLocalPlayer()==Player(8)then
call SetUnitVertexColor(BL0,255,255,255,255)
else
call SetUnitVertexColor(BL0,255,255,255,JXI)
endif
set BM0=CreateUnit(Player(9),1852010352,JFI,JGI,270)
set St[26]=API(BM0)
call ClearSelectionForPlayer(Player(9))
call SelectUnitAddForPlayer(BM0,Player(9))
if GetLocalPlayer()==Player(9)then
call SetUnitVertexColor(BM0,255,255,255,255)
else
call SetUnitVertexColor(BM0,255,255,255,JXI)
endif
set BN0=CreateUnit(Player(10),1852010352,JHI,JZI,270)
set St[27]=API(BN0)
call ClearSelectionForPlayer(Player(10))
call SelectUnitAddForPlayer(BN0,Player(10))
if GetLocalPlayer()==Player(10)then
call SetUnitVertexColor(BN0,255,255,255,255)
else
call SetUnitVertexColor(BN0,255,255,255,JXI)
endif
set BP0=CreateUnit(Player(11),1852010352,JVI,JWI,270)
set St[28]=API(BP0)
call ClearSelectionForPlayer(Player(11))
call SelectUnitAddForPlayer(BP0,Player(11))
if GetLocalPlayer()==Player(11)then
call SetUnitVertexColor(BP0,255,255,255,255)
else
call SetUnitVertexColor(BP0,255,255,255,JXI)
endif
set BQ0[1]=BV0
set BQ0[2]=BW0
set BQ0[3]=BX0
set BQ0[4]=BY0
set BQ0[5]=BJ0
set BQ0[7]=BK0
set BQ0[8]=BL0
set BQ0[9]=BM0
set BQ0[10]=BN0
set BQ0[11]=BP0
set BR0[1]=GetUnitX(BV0)
set BR0[2]=GetUnitX(BW0)
set BR0[3]=GetUnitX(BX0)
set BR0[4]=GetUnitX(BY0)
set BR0[5]=GetUnitX(BJ0)
set BR0[7]=GetUnitX(BK0)
set BR0[8]=GetUnitX(BL0)
set BR0[9]=GetUnitX(BM0)
set BR0[10]=GetUnitX(BN0)
set BR0[11]=GetUnitX(BP0)
set BS0[1]=GetUnitY(BV0)
set BS0[2]=GetUnitY(BW0)
set BS0[3]=GetUnitY(BX0)
set BS0[4]=GetUnitY(BY0)
set BS0[5]=GetUnitY(BJ0)
set BS0[7]=GetUnitY(BK0)
set BS0[8]=GetUnitY(BL0)
set BS0[9]=GetUnitY(BM0)
set BS0[10]=GetUnitY(BN0)
set BS0[11]=GetUnitY(BP0)
call JTI()
call KOI()
call CCI(1702061422,"stand 4")
call CCI(1697656918,"stand 4")
call CCI(1701081721,"spell")
call CCI(1697656919,"spell")
call CCI(1969711215,"stand victory")
call CCI(1966092337,"stand victory")
call CCI(1970169187,"stand channel")
call CCI(1966092338,"stand channel")
call C7I(1848651853,0.4,1848651853)
set t=CreateTrigger()
set CJI=Player(15)
set K4I=GetUnitX(AJ)
set K5I=GetUnitY(AJ)
set K6I=GetUnitX(ZW)
set K7I=GetUnitY(ZW)
set K8I=GetUnitX(IJ)
set K9I=GetUnitY(IJ)
set KAI=GetUnitX(HW)
set KBI=GetUnitY(HW)
set KCI=GetUnitX(VW)
set KDI=GetUnitY(VW)
set KEI=GetUnitX(MV)
set KFI=GetUnitY(MV)
set KGI=GetUnitX(UV)
set KHI=GetUnitY(UV)
set KZI=GetUnitX(OJ)
set KVI=GetUnitY(OJ)
set KWI=GetUnitX(IK)
set KXI=GetUnitY(IK)
call RemoveUnit(AJ)
call RemoveUnit(VW)
call RemoveUnit(ZW)
call RemoveUnit(HW)
call RemoveUnit(IJ)
call RemoveUnit(MV)
call RemoveUnit(UV)
call RemoveUnit(OJ)
call RemoveUnit(IK)
set CP0=CreateUnit(CJI,1848651832,KAI,KBI,270)
set CQ0=CreateUnit(CJI,1848657738,KCI,KDI,270)
set CR0=CreateUnit(CJI,1848652100,KEI,KFI,270)
set CS0=CreateUnit(CJI,1848652110,K4I,K5I,270)
set CT0=CreateUnit(CJI,1848651831,K6I,K7I,270)
set CU0=CreateUnit(CJI,1848651829,K8I,K9I,270)
set D00=CreateUnit(CJI,1848652098,KGI,KHI,270)
set DI0=CreateUnit(CJI,1848652112,KZI,KVI,270)
set D10=CreateUnit(CJI,1848657739,KWI,KXI,270)
call SetUnitColor(CP0,ConvertPlayerColor(1))
call SetUnitColor(CQ0,ConvertPlayerColor(9))
call SetUnitColor(CR0,ConvertPlayerColor(12))
call SetUnitColor(CS0,ConvertPlayerColor(6))
call SetUnitColor(CT0,ConvertPlayerColor(10))
call SetUnitColor(CU0,ConvertPlayerColor(12))
call SetUnitColor(D00,ConvertPlayerColor(0))
call SetUnitColor(DI0,ConvertPlayerColor(11))
call SetUnitColor(D10,ConvertPlayerColor(12))
set t=null
set I3[1]=1095331188
set I3[2]=1095328865
set I3[3]=1095660653
set I3[4]=1094935400
set I3[5]=1095333995
set I3[6]=1093681995
set I3[7]=1093677367
set I3[8]=1093681720
set I3[9]=1093683266
set I3[10]=1093682227
set I3[10]=1093682246
set I3[11]=1093677655
set I3[12]=1095331954
set I3[13]=1095331948
set I3[14]=1093682767
set I3[15]=1093683255
set I3[16]=1093683254
set I3[17]=1093677656
set I3[18]=1095332727
set I3[19]=1093682008
set I3[20]=1093681718
set I3[21]=1097163124
set I3[22]=1093679180
set I3[23]=1095328633
set I3[24]=1093678426
set I3[25]=1095328363
set I3[26]=1093682265
set I3[27]=1093684314
set I3[28]=1093685065
set I3[29]=1093684056
set I3[30]=1093684055
set I3[31]=1093677622
set I3[32]=1093681972
set I3[33]=1093677362
set I3[34]=1093678667
set I3[35]=1093677652
set I3[36]=1095263841
set I3[37]=1093679446
set I3[38]=1093678425
set I3[39]=1093683513
set I3[40]=1093683265
set I3[41]=1093684021
set I3[42]=1093685337
set I3[43]=1093685582
set I3[44]=1093685844
set I3[45]=1093685840
set I3[46]=1093743191
set I3[47]=1093686081
set I3[48]=1093686327
set I3[49]=1093686328
set I3[50]=1093743681
set I3[51]=1093681733
set I3[52]=1093686849
set I3[53]=1093686850
set I3[54]=1093686841
set I3[55]=1093684560
set I3[56]=1093743428
set I3[57]=1093683801
set I3[58]=1093743959
set I3[59]=1093748303
set I3[60]=1093748292
set O3=60
set D20=D20+1
set DO0[D20]=1093683254
set D20=D20+1
set DO0[D20]=1093677362
set D20=D20+1
set DO0[D20]=1093678667
set D20=D20+1
set DO0[D20]=1093683513
set D20=D20+1
set DO0[D20]=1093683265
set D20=D20+1
set DO0[D20]=1093684021
set D20=D20+1
set DO0[D20]=1093685337
set D20=D20+1
set DO0[D20]=1093748303
set D20=D20+1
set DO0[D20]=1093685844
set D20=D20+1
set DO0[D20]=1093686081
set D20=D20+1
set DO0[D20]=1093686327
set D20=D20+1
set DO0[D20]=1093686328
set D20=D20+1
set DO0[D20]=1093743681
set D20=D20+1
set DO0[D20]=1093681733
set D20=D20+1
set DO0[D20]=1093686849
set D20=D20+1
set DO0[D20]=1093686850
set D20=D20+1
set DO0[D20]=1093686841
set D20=D20+1
set DO0[D20]=1097754673
set D20=D20+1
set DO0[D20]=1093743428
set D20=D20+1
set DO0[D20]=1093677622
call KLI()
set TF=CreateTrigger()
call TriggerRegisterTimerEventSingle(TF,0.01)
call TriggerAddAction(TF,function KMI)
set t=CreateTrigger()
call TriggerRegisterPlayerEventLeave(t,CO[1])
call TriggerRegisterPlayerEventLeave(t,CO[2])
call TriggerRegisterPlayerEventLeave(t,CO[3])
call TriggerRegisterPlayerEventLeave(t,CO[4])
call TriggerRegisterPlayerEventLeave(t,CO[5])
call TriggerRegisterPlayerEventLeave(t,DO[1])
call TriggerRegisterPlayerEventLeave(t,DO[2])
call TriggerRegisterPlayerEventLeave(t,DO[3])
call TriggerRegisterPlayerEventLeave(t,DO[4])
call TriggerRegisterPlayerEventLeave(t,DO[5])
call TriggerAddAction(t,function L1I)
if F2 then
call KQI()
set t=CreateTrigger()
if IsPlayerObserver(BT0)then
call TriggerRegisterPlayerEventLeave(t,BT0)
endif
if IsPlayerObserver(BU0)then
call TriggerRegisterPlayerEventLeave(t,BU0)
endif
call TriggerAddAction(t,function KRI)
endif
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_HERO_REVIVE_FINISH)
call TriggerAddAction(t,function LKI)
set t=CreateTrigger()
call TriggerRegisterEnterRectSimple(t,bj_mapInitialPlayableArea)
call TriggerAddCondition(t,Condition(function UQI))
call TriggerAddAction(t,function I41)
set D70=t
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SELL)
call TriggerAddAction(t,function I91)
call TriggerAddCondition(t,Condition(function I81))
set D90=t
set DA0=CreateTrigger()
call TriggerRegisterTimerEvent(DA0,0.875,true)
call TriggerAddCondition(DA0,Condition(function IB1))
call DisableTrigger(DA0)
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,.5,true)
call TriggerAddAction(t,function ID1)
set DB0=t
call XII(0,0,false)
set UF=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(UF,CO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function GLI))
call TriggerRegisterPlayerUnitEvent(UF,DO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function GLI))
call TriggerRegisterPlayerUnitEvent(UF,EO,EVENT_PLAYER_UNIT_DEATH,Condition(function GLI))
call TriggerAddAction(UF,function OI1)
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,0.5,true)
call TriggerAddCondition(t,Condition(function OB1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function OL1))
call TriggerAddAction(t,function ON1)
set IG=t
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function AA1))
set t=null
set DQ0=CreateTrigger()
call TriggerAddCondition(DQ0,Condition(function AG1))
set OG=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(OG,EO,EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerAddCondition(OG,Condition(function AX1))
call TriggerAddAction(OG,function AK1)
set t=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(t,CO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,DO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerAddCondition(t,Condition(function BO1))
set t=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(t,CO[1],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,CO[2],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,CO[3],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,CO[4],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,CO[5],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,DO[1],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,DO[2],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,DO[3],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,DO[4],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerRegisterPlayerUnitEvent(t,DO[5],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I))
call TriggerAddCondition(t,Condition(function AN1))
set t=null
set E60=E60+1
set EI0[E60]=1227900486
set E10[E60]=1227900487
set EO0[E60]=0
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp"
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227895377
set E10[E60]=1227895375
set EO0[E60]=1747988785
set E20[E60]=1227894849
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBootsOfSpeed.blp"
set E40[E60]=0
set E70=E60
set E60=E60+1
set EI0[E60]=1227895379
set E10[E60]=1227895376
set EO0[E60]=1747988786
set E20[E60]=1227899713
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGlove.blp"
set E40[E60]=0
set E80=E60
set E60=E60+1
set EI0[E60]=1227895374
set E10[E60]=1227895378
set EO0[E60]=1747988787
set E20[E60]=1227899731
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBoots.blp"
set E40[E60]=0
set E90=E60
set E60=E60+1
set EI0[E60]=1227895384
set E10[E60]=1227895385
set EO0[E60]=1747988789
set E20[E60]=1227899956
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCirclet.blp"
set E40[E60]=0
set EA0=E60
set E60=E60+1
set EI0[E60]=1227895386
set E10[E60]=1227895859
set EO0[E60]=1747988790
set E20[E60]=1227899734
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBelt.blp"
set E40[E60]=0
set EB0=E60
set E60=E60+1
set EI0[E60]=1227895600
set E10[E60]=1227895860
set EO0[E60]=1747988791
set E20[E60]=1227899954
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingKnife_03.blp"
set E40[E60]=0
set EC0=E60
set E60=E60+1
set EI0[E60]=1227895601
set E10[E60]=1227895861
set EO0[E60]=1747988792
set E20[E60]=1227899957
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp"
set E40[E60]=0
set ED0=E60
set E60=E60+1
set EI0[E60]=1227895602
set E10[E60]=1227895862
set EO0[E60]=1747988793
set E20[E60]=1227899738
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelMelee.blp"
set E40[E60]=0
set EE0=E60
set E60=E60+1
set EI0[E60]=1227895603
set E10[E60]=1227895863
set EO0[E60]=1747988801
set E20[E60]=1227899959
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Chain_12.blp"
set E40[E60]=0
set EF0=E60
set E60=E60+1
set EI0[E60]=1227895604
set E10[E60]=1227895864
set EO0[E60]=1747988802
set E20[E60]=1227899736
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_19.blp"
set E40[E60]=0
set EG0=E60
set E60=E60+1
set EI0[E60]=1227895605
set E10[E60]=1227895865
set EO0[E60]=1747988803
set E20[E60]=1227899721
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNFrostMourne.blp"
set E40[E60]=0
set EH0=E60
set E60=E60+1
set EI0[E60]=1227895606
set E10[E60]=1227895873
set EO0[E60]=1747988804
set E20[E60]=1227899720
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Bow_06.blp"
set E40[E60]=0
set EZ0=E60
set E60=E60+1
set EI0[E60]=1227895607
set E10[E60]=1227895874
set EO0[E60]=1747988805
set E20[E60]=1227899730
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNEnchantedGemstone.blp"
set E40[E60]=0
set EV0=E60
set E60=E60+1
set EI0[E60]=1227895608
set E10[E60]=1227895875
set EO0[E60]=1747988806
set E20[E60]=1227899722
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGauntletsOfOgrePower.blp"
set E40[E60]=0
set EW0=E60
set E60=E60+1
set EI0[E60]=1227895609
set E10[E60]=1227895876
set EO0[E60]=1747988807
set E20[E60]=1227899975
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGem.blp"
set E40[E60]=0
set EX0=E60
set E60=E60+1
set EI0[E60]=1227895618
set E10[E60]=1227895877
set EO0[E60]=1747988808
set E20[E60]=1227899969
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHelmutPurple.blp"
set E40[E60]=0
set EY0=E60
set E60=E60+1
set EI0[E60]=1227895619
set E10[E60]=1227895878
set EO0[E60]=1747988809
set E20[E60]=1227899729
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPeriapt1.blp"
set E40[E60]=0
set EJ0=E60
set E60=E60+1
set EI0[E60]=1227895620
set E10[E60]=1227895879
set EO0[E60]=1747988810
set E20[E60]=1227899733
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNNatureTouchGrow.blp"
set E40[E60]=0
set EK0=E60
set E60=E60+1
set EI0[E60]=1227895621
set E10[E60]=1227895880
set EO0[E60]=1747988811
set E20[E60]=1227899703
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp"
set E40[E60]=18
set EL0=E60
set E60=E60+1
set EI0[E60]=1227895621
set E10[E60]=1227895881
set EO0[E60]=1747988811
set E20[E60]=1227899976
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp"
set E40[E60]=0
set EM0=E60
set E60=E60+1
set EI0[E60]=1227895622
set E10[E60]=1227895882
set EO0[E60]=1747988812
set E20[E60]=1227899725
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNMantleOfIntelligence.blp"
set E40[E60]=0
set EN0=E60
set E60=E60+1
set EI0[E60]=1227895623
set E10[E60]=1227895883
set EO0[E60]=1747988813
set E20[E60]=1227899716
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUndeadShrine.blp"
set E40[E60]=0
set EP0=E60
set E60=E60+1
set EI0[E60]=1227895624
set E10[E60]=1227895884
set EO0[E60]=1747988814
set E20[E60]=1227899719
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpiritWalkerMasterTraining.blp"
set E40[E60]=0
set EQ0=E60
set E60=E60+1
set EI0[E60]=1227895625
set E10[E60]=1227895885
set EO0[E60]=1747988815
set E20[E60]=1227899952
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHammer.blp"
set E40[E60]=0
set ER0=E60
set E60=E60+1
set EI0[E60]=1227895626
set E10[E60]=1227895886
set EO0[E60]=1747988816
set E20[E60]=1227899726
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffOfNegation.blp"
set E40[E60]=0
set ES0=E60
set E60=E60+1
set EI0[E60]=1227895627
set E10[E60]=1227895887
set EO0[E60]=1747988817
set E20[E60]=1227899960
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpiritWalkerAdeptTraining.tga"
set E40[E60]=0
set ET0=E60
set E60=E60+1
set EI0[E60]=1227895628
set E10[E60]=1227895888
set EO0[E60]=1747988818
set E20[E60]=1227899717
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Misc_Cape_08.blp"
set E40[E60]=0
set EU0=E60
set E60=E60+1
set EI0[E60]=1227895629
set E10[E60]=1227895889
set EO0[E60]=1747988819
set E20[E60]=1227899970
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Plate13.blp"
set E40[E60]=0
set F00=E60
set E60=E60+1
set EI0[E60]=1227895630
set E10[E60]=1227895890
set EO0[E60]=1747988820
set E20[E60]=1227899724
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUsedSoulGem.blp"
set E40[E60]=0
set FI0=E60
set E60=E60+1
set EI0[E60]=1227895632
set E10[E60]=1227895891
set EO0[E60]=1747988821
set E20[E60]=1227899737
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAlleriaFlute.blp"
set E40[E60]=0
set F10=E60
set E60=E60+1
set EI0[E60]=1227895633
set E10[E60]=1227895892
set EO0[E60]=1747988822
set E20[E60]=1227899977
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGoldRing.blp"
set E40[E60]=0
set FO0=E60
set E60=E60+1
set EI0[E60]=1227895634
set E10[E60]=1227895893
set EO0[E60]=1747988823
set E20[E60]=1227899735
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingPurple.blp"
set E40[E60]=0
set F20=E60
set E60=E60+1
set EI0[E60]=1227895635
set E10[E60]=1227895894
set EO0[E60]=1747988824
set E20[E60]=1227899978
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingSkull.blp"
set E40[E60]=0
set F30=E60
set E60=E60+1
set EI0[E60]=1227895636
set E10[E60]=1227895895
set EO0[E60]=1747988825
set E20[E60]=1227899728
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRobeOfTheMagi.blp"
set E40[E60]=0
set F40=E60
set E60=E60+1
set EI0[E60]=1227895637
set E10[E60]=1227895896
set EO0[E60]=1747988826
set E20[E60]=1227899715
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffOfTeleportation.blp"
set E40[E60]=0
set F50=E60
set E60=E60+1
set EI0[E60]=1227895638
set E10[E60]=1227895897
set EO0[E60]=1747989040
set E20[E60]=1227899701
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp"
set E40[E60]=0
set F60=E60
set E60=E60+1
set EI0[E60]=1227895639
set E10[E60]=1227895898
set EO0[E60]=1747989041
set E20[E60]=1227899979
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSobiMask.blp"
set E40[E60]=0
set F70=E60
set E60=E60+1
set EI0[E60]=1227895640
set E10[E60]=1227896112
set EO0[E60]=1747989042
set E20[E60]=1227899953
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWandOfCyclone.blp"
set E40[E60]=0
set F80=E60
set E60=E60+1
set EI0[E60]=1227895617
set E10[E60]=1227896113
set EO0[E60]=1747989043
set E20[E60]=1227899961
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelArmor.blp"
set E40[E60]=0
set F90=E60
set E60=E60+1
set EI0[E60]=1227901762
set E10[E60]=1227901761
set EO0[E60]=0
set E20[E60]=1227901763
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelArmor.blp"
set E40[E60]=0
set FA0=E60
set E60=E60+1
set EI0[E60]=1227895641
set E10[E60]=1227896114
set EO0[E60]=1747989044
set E20[E60]=1227899705
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrbofSlowness.blp"
set E40[E60]=0
set FB0=E60
set E60=E60+1
set EI0[E60]=1227895642
set E10[E60]=1227896115
set EO0[E60]=1747989045
set E20[E60]=1227899723
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSoulGem.blp"
set E40[E60]=0
set FC0=E60
set E60=E60+1
set EI0[E60]=1227895856
set E10[E60]=1227896116
set EO0[E60]=1747989046
set E20[E60]=1227899980
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPeriapt.blp"
set E40[E60]=0
set FD0=E60
set E60=E60+1
set EI0[E60]=1227895857
set E10[E60]=1227896117
set EO0[E60]=1747989047
set E20[E60]=1227899958
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelRanged.blp"
set E40[E60]=0
set FE0=E60
set E60=E60+1
set EI0[E60]=1227894860
set E10[E60]=1227899222
set EO0[E60]=1747989058
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle0.blp"
set E40[E60]=0
set FF0=E60
set E60=E60+1
set EI0[E60]=1227896133
set E10[E60]=1227899213
set EO0[E60]=0
set E20[E60]=1227899982
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle0.blp"
set E40[E60]=0
set FG0=E60
set E60=E60+1
set EI0[E60]=1227899221
set E10[E60]=1227899214
set EO0[E60]=0
set E20[E60]=1227899983
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle1.blp"
set E40[E60]=0
set FH0=E60
set E60=E60+1
set EI0[E60]=1227899219
set E10[E60]=1227899215
set EO0[E60]=0
set E20[E60]=1227899984
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle2.blp"
set E40[E60]=0
set FZ0=E60
set E60=E60+1
set EI0[E60]=1227899220
set E10[E60]=1227899216
set EO0[E60]=0
set E20[E60]=1227899985
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle3.blp"
set E40[E60]=0
set FV0=E60
set E60=E60+1
set EI0[E60]=1227900759
set E10[E60]=1227900761
set EO0[E60]=0
set E20[E60]=1227900979
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Illusion.blp"
set E40[E60]=0
set FK0=E60
set E60=E60+1
set EI0[E60]=1227900978
set E10[E60]=1227900760
set EO0[E60]=0
set E20[E60]=1227899986
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Regeneration.blp"
set E40[E60]=0
set FJ0=E60
set E60=E60+1
set EI0[E60]=1227900758
set E10[E60]=1227900977
set EO0[E60]=0
set E20[E60]=1227900980
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Haste.blp"
set E40[E60]=0
set FY0=E60
set E60=E60+1
set EI0[E60]=1227899218
set E10[E60]=1227900976
set EO0[E60]=0
set E20[E60]=1227900982
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_DoubleDamage.blp"
set E40[E60]=0
set FX0=E60
set E60=E60+1
set EI0[E60]=1227899217
set E10[E60]=1227900762
set EO0[E60]=0
set E20[E60]=1227900981
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Invisibility.blp"
set E40[E60]=0
set FW0=E60
set E60=E60+1
set EI0[E60]=1227900740
set E10[E60]=1227900739
set EO0[E60]=1747990324
set E20[E60]=1227900741
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWand.blp"
set E40[E60]=17
set FL0=E60
set E60=E60+1
set EI0[E60]=1227900995
set E10[E60]=1227900994
set EO0[E60]=0
set E20[E60]=1227900993
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStarWand.blp"
set E40[E60]=17
set ZD0=E60
set E60=E60+1
set EI0[E60]=1227901012
set E10[E60]=1227901010
set EO0[E60]=1747990359
set E20[E60]=1227901014
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrcMeleeUpTwo.blp"
set E40[E60]=15
set FM0=E60
set E60=E60+1
set EI0[E60]=1227901013
set E10[E60]=1227901008
set EO0[E60]=0
set E20[E60]=1227901015
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrcMeleeUpTwo.blp"
set E40[E60]=15
set FN0=E60
set E60=E60+1
set EI0[E60]=1227901495
set E10[E60]=1227901494
set EO0[E60]=1747990579
set E20[E60]=1227901496
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAmulet.blp"
set E40[E60]=0
set FP0=E60
set E60=E60+1
set EI0[E60]=1227901514
set E10[E60]=1227901513
set EO0[E60]=1747990583
set E20[E60]=1227901515
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGreenStaff.blp"
set E40[E60]=25
set ZZ0=E60
set E60=E60+1
set EI0[E60]=1227896119
set E10[E60]=1227896131
set EO0[E60]=1747989057
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAncientOfTheEarth.blp"
set E40[E60]=0
set FT0=E60
set E60=E60+1
set EI0[E60]=1227895858
set E10[E60]=1227896132
set EO0[E60]=1747989048
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNLesserClarityPotion.blp"
set E40[E60]=0
set FQ0=E60
set E60=E60+1
set EI0[E60]=1227901007
set E10[E60]=1227901006
set EO0[E60]=1747990358
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNVialFull.blp"
set E40[E60]=0
set FR0=E60
set E60=E60+1
set EI0[E60]=1227896118
set E10[E60]=1227896134
set EO0[E60]=1747989049
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHealingSalve.blp"
set E40[E60]=0
set FS0=E60
set E60=E60+1
set EI0[E60]=1227896120
set E10[E60]=1227896135
set EO0[E60]=1747989059
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp"
set E40[E60]=0
set FU0=E60
set E60=E60+1
set EI0[E60]=1227896121
set E10[E60]=1227896136
set EO0[E60]=1747989060
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBlueSentryWard.blp"
set E40[E60]=0
set G00=E60
set E60=E60+1
set EI0[E60]=1227896129
set E10[E60]=1227896137
set EO0[E60]=1747989061
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNScrollUber.blp"
set E40[E60]=0
set GI0=E60
set E60=E60+1
set EI0[E60]=1227896130
set E10[E60]=1227896138
set EO0[E60]=1747989062
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCritterChicken.blp"
set E40[E60]=0
set G10=E60
set E60=E60+1
set EI0[E60]=1227899440
set E10[E60]=1227899441
set EO0[E60]=0
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCheese.blp"
set E40[E60]=0
set GO0=E60
set E60=E60+1
set EI0[E60]=1227900743
set E10[E60]=1227900742
set EO0[E60]=1747990325
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPotionOfDivinity.blp"
set E40[E60]=30
set G20=E60
set E60=E60+1
set EI0[E60]=1227900745
set E10[E60]=1227900744
set EO0[E60]=1747990326
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDustOfAppearance.blp"
set E40[E60]=60
set G30=E60
set E60=E60+1
set EI0[E60]=1227896369
set E10[E60]=1227896370
set EO0[E60]=0
set E20[E60]=1227895114
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrbOfFire.blp"
set E40[E60]=0
set G40=E60
set E60=E60+1
set EI0[E60]=1227896372
set E10[E60]=1227896371
set EO0[E60]=0
set E20[E60]=1227895115
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Helmet_17.blp"
set E40[E60]=0
set G50=E60
set E60=E60+1
set EI0[E60]=1227896373
set E10[E60]=1227896374
set EO0[E60]=0
set E20[E60]=1227895116
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNThoriumArmor.blp"
set E40[E60]=25
set G60=E60
set E60=E60+1
set EI0[E60]=1227896376
set E10[E60]=1227896375
set EO0[E60]=0
set E20[E60]=1227895117
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingVioletSpider.tga"
set E40[E60]=0
set G70=E60
set E60=E60+1
set EI0[E60]=1227896377
set E10[E60]=1227896385
set EO0[E60]=0
set E20[E60]=1227899702
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingVioletSpider.tga"
set E40[E60]=0
set G80=E60
set E60=E60+1
set EI0[E60]=1227896387
set E10[E60]=1227896386
set EO0[E60]=0
set E20[E60]=1227895120
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAbility_Rogue_Sprint.blp"
set E40[E60]=60
set G90=E60
set E60=E60+1
set EI0[E60]=1227895631
set E10[E60]=1227895380
set EO0[E60]=0
set E20[E60]=1227895122
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWirtsLegGreen.blp"
set E40[E60]=0
set GA0=E60
set E60=E60+1
set EI0[E60]=1227895381
set E10[E60]=1227896153
set EO0[E60]=0
set E20[E60]=1227895121
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWirtsLeg.blp"
set E40[E60]=0
set GB0=E60
set E60=E60+1
set EI0[E60]=1227896368
set E10[E60]=1227896154
set EO0[E60]=0
set E20[E60]=1227895123
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWirtsLegBlue.blp"
set E40[E60]=0
set GC0=E60
set E60=E60+1
set EI0[E60]=1227896389
set E10[E60]=1227896388
set EO0[E60]=0
set E20[E60]=1227895124
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGoldGloves.BLP"
set E40[E60]=100
set GD0=E60
set E60=E60+1
set EI0[E60]=1227896391
set E10[E60]=1227896390
set EO0[E60]=0
set E20[E60]=1227895125
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Mace_10.blp"
set E40[E60]=0
set GE0=E60
set E60=E60+1
set EI0[E60]=1227896393
set E10[E60]=1227896392
set EO0[E60]=0
set E20[E60]=1227895126
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRunedBracers.blp"
set E40[E60]=0
set GF0=E60
set E60=E60+1
set EI0[E60]=1227896395
set E10[E60]=1227896394
set EO0[E60]=0
set E20[E60]=1227895127
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp"
set E40[E60]=0
set GG0=E60
set E60=E60+1
set EI0[E60]=1227896397
set E10[E60]=1227896396
set EO0[E60]=0
set E20[E60]=1227895128
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNTalisman.tga"
set E40[E60]=0
set GH0=E60
set E60=E60+1
set EI0[E60]=1227896902
set E10[E60]=1227896903
set EO0[E60]=0
set E20[E60]=1227895129
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_10.blp"
set E40[E60]=0
set GZ0=E60
set E60=E60+1
set EI0[E60]=1227896905
set E10[E60]=1227896904
set EO0[E60]=0
set E20[E60]=1227895130
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNJapaneseSword.BLP"
set E40[E60]=0
set GV0=E60
set E60=E60+1
set EI0[E60]=1227896906
set E10[E60]=1227896907
set EO0[E60]=0
set E20[E60]=1227895344
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Hammer_10.blp"
set E40[E60]=0
set GW0=E60
set E60=E60+1
set EI0[E60]=1227896909
set E10[E60]=1227896908
set EO0[E60]=0
set E20[E60]=1227899704
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Hammer_10.blp"
set E40[E60]=0
set GX0=E60
set E60=E60+1
set EI0[E60]=1227896910
set E10[E60]=1227896911
set EO0[E60]=0
set E20[E60]=1227895345
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Plate06.blp"
set E40[E60]=15
set GY0=E60
set E60=E60+1
set EI0[E60]=1227896913
set E10[E60]=1227896912
set EO0[E60]=0
set E20[E60]=1227895346
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStormHammer.blp"
set E40[E60]=0
set GJ0=E60
set E60=E60+1
set EI0[E60]=1227896915
set E10[E60]=1227896914
set EO0[E60]=0
set E20[E60]=1227895347
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp"
set E40[E60]=12
set GK0=E60
set E60=E60+1
set EI0[E60]=1227901506
set E10[E60]=1227901497
set EO0[E60]=0
set E20[E60]=1227901508
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp"
set E40[E60]=12
set GL0=E60
set E60=E60+1
set EI0[E60]=1227900247
set E10[E60]=1227900246
set EO0[E60]=0
set E20[E60]=1227900248
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp"
set E40[E60]=0
set GM0=E60
set E60=E60+1
set EI0[E60]=1227901507
set E10[E60]=1227901505
set EO0[E60]=0
set E20[E60]=1227901509
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp"
set E40[E60]=0
set GN0=E60
set E60=E60+1
set EI0[E60]=1227896917
set E10[E60]=1227896916
set EO0[E60]=0
set E20[E60]=1227895348
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Helmet_13.blp"
set E40[E60]=300
set GP0=E60
set E60=E60+1
set EI0[E60]=1227896919
set E10[E60]=1227896918
set EO0[E60]=0
set E20[E60]=1227899727
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Helmet_13.blp"
set E40[E60]=0
set GQ0=E60
set E60=E60+1
set EI0[E60]=1227896920
set E10[E60]=1227896921
set EO0[E60]=0
set E20[E60]=1227895349
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHelmOfValor.blp"
set E40[E60]=22
set GR0=E60
set E60=E60+1
set EI0[E60]=1227897136
set E10[E60]=1227896922
set EO0[E60]=0
set E20[E60]=1227895350
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffofpurification.blp"
set E40[E60]=30
set GS0=E60
set E60=E60+1
set EI0[E60]=1227897138
set E10[E60]=1227897137
set EO0[E60]=0
set E20[E60]=1227895351
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPhilosophersStone.blp"
set E40[E60]=0
set GT0=E60
set E60=E60+1
set EI0[E60]=1227897140
set E10[E60]=1227897139
set EO0[E60]=0
set E20[E60]=1227895352
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpellShieldAmulet.blp"
set E40[E60]=45
set GU0=E60
set E60=E60+1
set EI0[E60]=1227897142
set E10[E60]=1227897141
set EO0[E60]=0
set E20[E60]=1227895353
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpell_Holy_BlessingOfStrength.blp"
set E40[E60]=0
set H00=E60
set E60=E60+1
set EI0[E60]=1227897144
set E10[E60]=1227897143
set EO0[E60]=0
set E20[E60]=1227895361
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAbility_Gouge.blp"
set E40[E60]=0
set HI0=E60
set E60=E60+1
set EI0[E60]=1227897153
set E10[E60]=1227897145
set EO0[E60]=0
set E20[E60]=1227895362
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingAxe_06.blp"
set E40[E60]=0
set H10=E60
set E60=E60+1
set EI0[E60]=1227897154
set E10[E60]=1227897155
set EO0[E60]=0
set E20[E60]=1227895363
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNThoriumMelee.blp"
set E40[E60]=0
set HO0=E60
set E60=E60+1
set EI0[E60]=1227900722
set E10[E60]=1227900506
set EO0[E60]=0
set E20[E60]=1227900728
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp"
set E40[E60]=80
set H20=E60
set E60=E60+1
set EI0[E60]=1227900726
set E10[E60]=1227900720
set EO0[E60]=0
set E20[E60]=1227900729
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp"
set E40[E60]=75
set H30=E60
set E60=E60+1
set EI0[E60]=1227897157
set E10[E60]=1227900505
set EO0[E60]=0
set E20[E60]=1227900727
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp"
set E40[E60]=70
set H40=E60
set E60=E60+1
set EI0[E60]=1227900725
set E10[E60]=1227900499
set EO0[E60]=0
set E20[E60]=1227895364
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp"
set E40[E60]=65
set H50=E60
set E60=E60+1
set EI0[E60]=1227900723
set E10[E60]=1227897156
set EO0[E60]=0
set E20[E60]=1227900738
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp"
set E40[E60]=60
set H60=E60
set E60=E60+1
set EI0[E60]=1227900724
set E10[E60]=1227900721
set EO0[E60]=0
set E20[E60]=1227900737
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp"
set E40[E60]=55
set H70=E60
set E60=E60+1
set EI0[E60]=1227899224
set E10[E60]=1227899223
set EO0[E60]=0
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNArcaniteArmor.blp"
set E40[E60]=0
set H80=E60
set E60=E60+1
set EI0[E60]=1227897159
set E10[E60]=1227897158
set EO0[E60]=0
set E20[E60]=1227895365
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingAxe_02.blp"
set E40[E60]=50
set H90=E60
set E60=E60+1
set EI0[E60]=1227897161
set E10[E60]=1227897160
set EO0[E60]=0
set E20[E60]=1227895366
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNLothars.BLP"
set E40[E60]=22
set HA0=E60
set E60=E60+1
set EI0[E60]=1227897163
set E10[E60]=1227897165
set EO0[E60]=0
set E20[E60]=1227895111
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp"
set E40[E60]=40
set HB0=E60
set E60=E60+1
set EI0[E60]=1227897162
set E10[E60]=1227897168
set EO0[E60]=0
set E20[E60]=1227895367
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp"
set E40[E60]=36
set HC0=E60
set E60=E60+1
set EI0[E60]=1227897169
set E10[E60]=1227897166
set EO0[E60]=0
set E20[E60]=1227899971
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp"
set E40[E60]=32
set HD0=E60
set E60=E60+1
set EI0[E60]=1227897171
set E10[E60]=1227897167
set EO0[E60]=0
set E20[E60]=1227899972
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp"
set E40[E60]=28
set HE0=E60
set E60=E60+1
set EI0[E60]=1227897170
set E10[E60]=1227897164
set EO0[E60]=0
set E20[E60]=1227899955
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp"
set E40[E60]=24
set HF0=E60
set E60=E60+1
set EI0[E60]=1227897173
set E10[E60]=1227897172
set EO0[E60]=0
set E20[E60]=1227895368
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNNecromancerAdept.blp"
set E40[E60]=90
set HG0=E60
set E60=E60+1
set EI0[E60]=1227897174
set E10[E60]=1227897176
set EO0[E60]=0
set E20[E60]=1227895369
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBookOfTheDead.blp"
set E40[E60]=90
set HH0=E60
set E60=E60+1
set EI0[E60]=1227897175
set E10[E60]=1227897177
set EO0[E60]=0
set E20[E60]=1227895370
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNNecromancerMaster.blp"
set E40[E60]=90
set HZ0=E60
set E60=E60+1
set EI0[E60]=1227899184
set E10[E60]=1227897178
set EO0[E60]=0
set E20[E60]=1227899471
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrb of Water.blp"
set E40[E60]=0
set HV0=E60
set E60=E60+1
set EI0[E60]=1227901003
set E10[E60]=1227901002
set EO0[E60]=0
set E20[E60]=1227901004
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrb of Water.blp"
set E40[E60]=0
set HW0=E60
set E60=E60+1
set EI0[E60]=1227899186
set E10[E60]=1227899185
set EO0[E60]=0
set E20[E60]=1227899472
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_25.blp"
set E40[E60]=0
set HX0=E60
set E60=E60+1
set EI0[E60]=1227899188
set E10[E60]=1227899187
set EO0[E60]=0
set E20[E60]=1227899473
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Crossbow_10.blp"
set E40[E60]=0
set HY0=E60
set E60=E60+1
set EI0[E60]=1227899190
set E10[E60]=1227899189
set EO0[E60]=0
set E20[E60]=1227899474
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Halberd_10.blp"
set E40[E60]=0
set HJ0=E60
set E60=E60+1
set EI0[E60]=1227901752
set E10[E60]=1227901751
set EO0[E60]=0
set E20[E60]=1227901753
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Halberd_10.blp"
set E40[E60]=0
set HK0=E60
set E60=E60+1
set EI0[E60]=1227899191
set E10[E60]=1227899192
set EO0[E60]=0
set E20[E60]=1227899475
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNTransmute.blp"
set E40[E60]=0
set HL0=E60
set E60=E60+1
set EI0[E60]=1227899201
set E10[E60]=1227899193
set EO0[E60]=0
set E20[E60]=1227899476
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHeartOfAszune.blp"
set E40[E60]=0
set HM0=E60
set E60=E60+1
set EI0[E60]=1227899203
set E10[E60]=1227899202
set EO0[E60]=0
set E20[E60]=1227899477
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHornOfDoom.blp"
set E40[E60]=50
set HN0=E60
set E60=E60+1
set EI0[E60]=1227899204
set E10[E60]=1227899205
set EO0[E60]=0
set E20[E60]=1227899478
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNIceShard.blp"
set E40[E60]=0
set HP0=E60
set E60=E60+1
set EI0[E60]=1227899207
set E10[E60]=1227899206
set EO0[E60]=0
set E20[E60]=1227899732
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNIceShard.blp"
set E40[E60]=0
set HQ0=E60
set E60=E60+1
set EI0[E60]=1227899208
set E10[E60]=1227899209
set EO0[E60]=0
set E20[E60]=1227899479
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingKnife_04.blp"
set E40[E60]=0
set HR0=E60
set E60=E60+1
set EI0[E60]=1227899448
set E10[E60]=1227899225
set EO0[E60]=0
set E20[E60]=1227894850
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WI0=E60
set E60=E60+1
set EI0[E60]=1227899211
set E10[E60]=1227899210
set EO0[E60]=0
set E20[E60]=1227899480
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHeartOfSearinox.blp"
set E40[E60]=210
set HS0=E60
set E60=E60+1
set EI0[E60]=1227896651
set E10[E60]=1227899212
set EO0[E60]=0
set E20[E60]=1227899481
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_09.blp"
set E40[E60]=35
set HT0=E60
set E60=E60+1
set EI0[E60]=1227899458
set E10[E60]=1227899457
set EO0[E60]=0
set E20[E60]=1227899482
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAdvancedUnholyArmor.blp"
set E40[E60]=0
set HU0=E60
set E60=E60+1
set EI0[E60]=1227899459
set E10[E60]=1227899460
set EO0[E60]=0
set E20[E60]=1227894851
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNArcaneRing.blp"
set E40[E60]=33
set Z00=E60
set E60=E60+1
set EI0[E60]=1227899462
set E10[E60]=1227899461
set EO0[E60]=0
set E20[E60]=1227899696
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNThunderMallet.blp"
set E40[E60]=45
set ZI0=E60
set E60=E60+1
set EI0[E60]=1227895092
set E10[E60]=1227895108
set EO0[E60]=0
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp"
set E40[E60]=0
set Z10=E60
set E60=E60+1
set EI0[E60]=1227899464
set E10[E60]=1227899463
set EO0[E60]=0
set E20[E60]=1227899697
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCloakOfFlames.blp"
set E40[E60]=0
set ZO0=E60
set E60=E60+1
set EI0[E60]=1227899465
set E10[E60]=1227899466
set EO0[E60]=0
set E20[E60]=1227899698
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Chain_14.blp"
set E40[E60]=0
set Z20=E60
set E60=E60+1
set EI0[E60]=1227899468
set E10[E60]=1227899467
set EO0[E60]=0
set E20[E60]=1227899699
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Misc_Gem_Bloodstone_02.blp"
set E40[E60]=0
set Z30=E60
set E60=E60+1
set EI0[E60]=1227899470
set E10[E60]=1227899469
set EO0[E60]=0
set E20[E60]=1227899700
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHoodOfCunning.blp"
set E40[E60]=0
set Z40=E60
set E60=E60+1
set EI0[E60]=1227894867
set E10[E60]=1227894861
set EO0[E60]=0
set E20[E60]=1227895107
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyStrength.blp"
set E40[E60]=0
set Z50=E60
set E60=E60+1
set EI0[E60]=1227894868
set E10[E60]=1227894865
set EO0[E60]=0
set E20[E60]=1227895109
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUnholyStrength.blp"
set E40[E60]=0
set Z60=E60
set E60=E60+1
set EI0[E60]=1227894870
set E10[E60]=1227894862
set EO0[E60]=0
set E20[E60]=1227895110
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyStrength.blp"
set E40[E60]=0
set Z70=E60
set E60=E60+1
set EI0[E60]=1227894871
set E10[E60]=1227894866
set EO0[E60]=0
set E20[E60]=1227899973
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUnholyStrength.blp"
set E40[E60]=0
set Z80=E60
set E60=E60+1
set EI0[E60]=1227894872
set E10[E60]=1227894874
set EO0[E60]=0
set E20[E60]=1227899718
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAdvancedMoonArmor.blp"
set E40[E60]=30
set Z90=E60
set E60=E60+1
set EI0[E60]=1227894873
set E10[E60]=1227895088
set EO0[E60]=0
set E20[E60]=1227899974
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAdvancedMoonArmor.blp"
set E40[E60]=0
set ZA0=E60
set E60=E60+1
set EI0[E60]=1227895091
set E10[E60]=1227895090
set EO0[E60]=0
set E20[E60]=1227899714
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffOfSilence.blp"
set E40[E60]=25
set ZB0=E60
set E60=E60+1
set EI0[E60]=1227900747
set E10[E60]=1227900746
set EO0[E60]=0
set E20[E60]=1227900748
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPhaseBoots.blp"
set E40[E60]=12
set ZC0=E60
set E60=E60+1
set EI0[E60]=1227900999
set E10[E60]=1227901001
set EO0[E60]=0
set E20[E60]=1227901000
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNForceStaff.blp"
set E40[E60]=30
set ZE0=E60
set E60=E60+1
set EI0[E60]=1227901232
set E10[E60]=1227901750
set EO0[E60]=0
set E20[E60]=1227901234
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPipeOfInsight.blp"
set E40[E60]=25
set ZF0=E60
set E60=E60+1
set EI0[E60]=1227901511
set E10[E60]=1227901510
set EO0[E60]=0
set E20[E60]=1227901512
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyArmor.blp"
set E40[E60]=12
set ZG0=E60
set E60=E60+1
set EI0[E60]=1227901764
set E10[E60]=1227901766
set EO0[E60]=0
set E20[E60]=1227901765
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyArmor.blp"
set E40[E60]=12
set ZH0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989063
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747990582
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896140
set E10[E60]=1227896146
set EO0[E60]=1747989064
set E20[E60]=1227899987
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZV0=E60
set E60=E60+1
set EI0[E60]=1227896141
set E10[E60]=1227896147
set EO0[E60]=1747989065
set E20[E60]=1227899988
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZW0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989066
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896143
set E10[E60]=1227896148
set EO0[E60]=1747989067
set E20[E60]=1227899989
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZX0=E60
set E60=E60+1
set EI0[E60]=1227895382
set E10[E60]=1227895383
set EO0[E60]=1747988788
set E20[E60]=1227899990
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZY0=E60
set E60=E60+1
set EI0[E60]=1227896144
set E10[E60]=1227896149
set EO0[E60]=1747989068
set E20[E60]=1227899991
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZJ0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989069
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896139
set E10[E60]=1227896150
set EO0[E60]=1747989070
set E20[E60]=1227899992
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZK0=E60
set E60=E60+1
set EI0[E60]=1227896142
set E10[E60]=1227896151
set EO0[E60]=1747989071
set E20[E60]=1227899993
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZL0=E60
set E60=E60+1
set EI0[E60]=1227896145
set E10[E60]=1227896152
set EO0[E60]=1747989072
set E20[E60]=1227899994
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZM0=E60
set E60=E60+1
set EI0[E60]=1227896398
set E10[E60]=1227896399
set EO0[E60]=1747989073
set E20[E60]=1227900208
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZN0=E60
set E60=E60+1
set EI0[E60]=1227896401
set E10[E60]=1227896400
set EO0[E60]=1747989074
set E20[E60]=1227900209
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZP0=E60
set E60=E60+1
set EI0[E60]=1227896402
set E10[E60]=1227896403
set EO0[E60]=1747989075
set E20[E60]=1227900210
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZQ0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989076
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896407
set E10[E60]=1227896406
set EO0[E60]=1747989077
set E20[E60]=1227900212
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"

Spoiler:
set E40[E60]=0
set ZR0=E60
set E60=E60+1
set EI0[E60]=1227896408
set E10[E60]=1227896409
set EO0[E60]=1747989078
set E20[E60]=1227900213
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZS0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989079
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896624
set E10[E60]=1227896410
set EO0[E60]=1747989080
set E20[E60]=1227900214
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZT0=E60
set E60=E60+1
set EI0[E60]=1227896625
set E10[E60]=1227896626
set EO0[E60]=1747989081
set E20[E60]=1227900215
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set ZU0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989082
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896628
set E10[E60]=1227896627
set EO0[E60]=1747989296
set E20[E60]=1227900216
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V00=E60
set E60=E60+1
set EO0[E60]=1747989297
set E30[E60]=""
set E40[E60]=0
set VI0=E60
set E60=E60+1
set EI0[E60]=1227896630
set E10[E60]=1227896662
set EO0[E60]=1747989298
set E20[E60]=1227900225
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V10=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989299
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896631
set E10[E60]=1227896663
set EO0[E60]=1747989300
set E20[E60]=1227900226
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VO0=E60
set E60=E60+1
set EI0[E60]=1227896632
set E10[E60]=1227896664
set EO0[E60]=1747989301
set E20[E60]=1227900227
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V20=E60
set E60=E60+1
set EI0[E60]=1227896633
set E10[E60]=1227896665
set EO0[E60]=1747989302
set E20[E60]=1227900228
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V30=E60
set E60=E60+1
set EI0[E60]=1227896641
set E10[E60]=1227896666
set EO0[E60]=1747989303
set E20[E60]=1227900229
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V40=E60
set E60=E60+1
set EI0[E60]=1227896642
set E10[E60]=1227896880
set EO0[E60]=1747989304
set E20[E60]=1227900230
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V50=E60
set E60=E60+1
set EI0[E60]=1227896643
set E10[E60]=1227896881
set EO0[E60]=1747989305
set E20[E60]=1227900231
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V60=E60
set E60=E60+1
set EI0[E60]=1227896644
set E10[E60]=1227896882
set EO0[E60]=1747989313
set E20[E60]=1227900232
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V70=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989315
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896645
set E10[E60]=1227896883
set EO0[E60]=1747989316
set E20[E60]=1227900233
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V80=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989317
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896647
set E10[E60]=1227896646
set EO0[E60]=1747989318
set E20[E60]=1227900234
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set V90=E60
set E60=E60+1
set EI0[E60]=1227896648
set E10[E60]=1227896884
set EO0[E60]=1747989319
set E20[E60]=1227900235
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VA0=E60
set E60=E60+1
set EI0[E60]=1227896655
set E10[E60]=1227896885
set EO0[E60]=1747989320
set E20[E60]=1227900236
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VB0=E60
set E60=E60+1
set EI0[E60]=1227896654
set E10[E60]=1227896886
set EO0[E60]=1747989321
set E20[E60]=1227900237
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VC0=E60
set E60=E60+1
set EO0[E60]=1747989322
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VD0=E60
set E60=E60+1
set EI0[E60]=1227901237
set E10[E60]=1227901236
set EO0[E60]=1747989323
set E20[E60]=1227901767
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VK0=E60
set E60=E60+1
set EI0[E60]=1227896650
set E10[E60]=1227896888
set EO0[E60]=1747989324
set E20[E60]=1227900239
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VE0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989325
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989326
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896653
set E10[E60]=1227896889
set EO0[E60]=1747989327
set E20[E60]=1227900240
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VF0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989328
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896656
set E10[E60]=1227896897
set EO0[E60]=1747989329
set E20[E60]=1227900241
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VG0=E60
set E60=E60+1
set EI0[E60]=1227896657
set E10[E60]=1227896898
set EO0[E60]=1747989330
set E20[E60]=1227900242
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VH0=E60
set E60=E60+1
set EI0[E60]=1227896658
set E10[E60]=1227896899
set EO0[E60]=1747989331
set E20[E60]=1227900243
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VZ0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989332
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989333
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227896659
set E10[E60]=1227896900
set EO0[E60]=1747989334
set E20[E60]=1227900244
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VV0=E60
set E60=E60+1
set EI0[E60]=1227896660
set E10[E60]=1227896901
set EO0[E60]=1747989335
set E20[E60]=1227900245
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VW0=E60
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747989336
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=0
set E10[E60]=0
set EO0[E60]=1747990329
set E30[E60]=""
set E40[E60]=0
set E60=E60+1
set EI0[E60]=1227900984
set E10[E60]=1227900983
set EO0[E60]=1747990355
set E20[E60]=1227900985
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VX0=E60
set E60=E60+1
set EI0[E60]=1227900996
set E10[E60]=1227900998
set EO0[E60]=1747990356
set E20[E60]=1227900997
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VY0=E60
set E60=E60+1
set EI0[E60]=1227901016
set E10[E60]=1227901018
set EO0[E60]=1747990360
set E20[E60]=1227901017
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
set E40[E60]=0
set VJ0=E60
set t=CreateTrigger()
call TriggerAddCondition(t,Condition(function B91))
set VL0=t
set t=null
set W00=W00+1
set VM0[W00]=FO0
set VN0[W00]=FD0
set VU0[W00]=G40
set W00=W00+1
set VM0[W00]=F30
set VN0[W00]=EK0
set VP0[W00]=ZV0
set VU0[W00]=G50
set W00=W00+1
set VM0[W00]=EF0
set VN0[W00]=EK0
set VP0[W00]=ZW0
set VU0[W00]=G60
set W00=W00+1
set VM0[W00]=F20
set VN0[W00]=F70
set VU0[W00]=G70
set W00=W00+1
set VM0[W00]=E70
set VN0[W00]=ZX0
set VU0[W00]=G90
set W00=W00+1
set VM0[W00]=E70
set VN0[W00]=E80
set VP0[W00]=E90
set VQ0[W00]=ZY0
set VU0[W00]=GA0
set W00=W00+1
set VM0[W00]=E70
set VN0[W00]=E80
set VP0[W00]=EB0
set VQ0[W00]=ZY0
set VU0[W00]=GB0
set W00=W00+1
set VM0[W00]=E70
set VN0[W00]=E80
set VP0[W00]=F40
set VQ0[W00]=ZY0
set VU0[W00]=GC0
set W00=W00+1
set VM0[W00]=E80
set VN0[W00]=ZJ0
set VU0[W00]=GD0
set W00=W00+1
set VM0[W00]=F10
set VN0[W00]=F40
set VP0[W00]=F70
set VU0[W00]=GE0
set W00=W00+1
set VM0[W00]=EA0
set VN0[W00]=EW0
set VP0[W00]=ZK0
set VU0[W00]=GF0
set W00=W00+1
set VM0[W00]=EA0
set VN0[W00]=F60
set VP0[W00]=ZL0
set VU0[W00]=GG0
set W00=W00+1
set VM0[W00]=EA0
set VN0[W00]=EN0
set VP0[W00]=ZM0
set VU0[W00]=GH0
set W00=W00+1
set VM0[W00]=EC0
set VN0[W00]=E90
set VP0[W00]=ZN0
set VU0[W00]=GZ0
set W00=W00+1
set VM0[W00]=ET0
set VN0[W00]=EB0
set VP0[W00]=ZP0
set VU0[W00]=GV0
set W00=W00+1
set VM0[W00]=FE0
set VN0[W00]=EB0
set VP0[W00]=ZQ0
set VU0[W00]=GW0
set W00=W00+1
set VM0[W00]=EE0
set VN0[W00]=EF0
set VP0[W00]=F40
set VU0[W00]=GY0
set W00=W00+1
set VM0[W00]=ER0
set VN0[W00]=E80
set VP0[W00]=ZR0
set VU0[W00]=GJ0
set W00=W00+1
set VM0[W00]=EC0
set VN0[W00]=EC0
set VP0[W00]=F40
set VQ0[W00]=ZS0
set VU0[W00]=GK0
set W00=W00+1
set VM0[W00]=GK0
set VN0[W00]=ZS0
set VU0[W00]=GL0
set W00=W00+1
set VM0[W00]=GM0
set VN0[W00]=ZS0
set VU0[W00]=GL0
set W00=W00+1
set VM0[W00]=EY0
set VN0[W00]=EP0
set VU0[W00]=GP0
set W00=W00+1
set VM0[W00]=EP0
set VN0[W00]=ZT0
set VU0[W00]=GR0
set W00=W00+1
set VM0[W00]=FD0
set VN0[W00]=F80
set VP0[W00]=F40
set VQ0[W00]=ZU0
set VU0[W00]=GS0
set W00=W00+1
set VM0[W00]=FI0
set VN0[W00]=EV0
set VP0[W00]=FC0
set VU0[W00]=GT0
set W00=W00+1
set VM0[W00]=G50
set VN0[W00]=G60
set VP0[W00]=V00
set VU0[W00]=GU0
set W00=W00+1
set VM0[W00]=GV0
set VN0[W00]=GZ0
set VU0[W00]=H00
set W00=W00+1
set VM0[W00]=ER0
set VN0[W00]=ER0
set VP0[W00]=V10
set VU0[W00]=HI0
set W00=W00+1
set VM0[W00]=G40
set VN0[W00]=EE0
set VP0[W00]=EG0
set VU0[W00]=H10
set W00=W00+1
set VM0[W00]=ED0
set VN0[W00]=EE0
set VP0[W00]=VO0
set VU0[W00]=HO0
set W00=W00+1
set VM0[W00]=ER0
set VN0[W00]=ET0
set VP0[W00]=V20
set VU0[W00]=H20
set W00=W00+1
set VM0[W00]=GZ0
set VN0[W00]=FB0
set VP0[W00]=V30
set VU0[W00]=H90
set W00=W00+1
set VM0[W00]=F10
set VN0[W00]=EG0
set VP0[W00]=V40
set VU0[W00]=HA0
set W00=W00+1
set VM0[W00]=F80
set VN0[W00]=ED0
set VP0[W00]=V50
set VU0[W00]=HB0
set W00=W00+1
set VM0[W00]=HB0
set VN0[W00]=V50
set VU0[W00]=HC0
set W00=W00+1
set VM0[W00]=HC0
set VN0[W00]=V50
set VU0[W00]=HD0
set W00=W00+1
set VM0[W00]=HD0
set VN0[W00]=V50
set VU0[W00]=HE0
set W00=W00+1
set VM0[W00]=HE0
set VN0[W00]=V50
set VU0[W00]=HF0
set W00=W00+1
set VM0[W00]=F80
set VN0[W00]=EB0
set VP0[W00]=V60
set VU0[W00]=HG0
set W00=W00+1
set VM0[W00]=HG0
set VN0[W00]=V60
set VU0[W00]=HH0
set W00=W00+1
set VM0[W00]=HH0
set VN0[W00]=V60
set VU0[W00]=HZ0
set W00=W00+1
set VM0[W00]=FB0
set VN0[W00]=G40
set VP0[W00]=V70
set VU0[W00]=HV0
set W00=W00+1
set VM0[W00]=EH0
set VN0[W00]=F50
set VU0[W00]=HX0
set W00=W00+1
set VM0[W00]=HO0
set VN0[W00]=EH0
set VP0[W00]=V80
set VU0[W00]=HY0
set W00=W00+1
set VM0[W00]=EH0
set VN0[W00]=FE0
set VP0[W00]=FE0
set VU0[W00]=HJ0
set W00=W00+1
set VM0[W00]=F50
set VN0[W00]=V90
set VU0[W00]=HL0
set W00=W00+1
set VM0[W00]=EQ0
set VN0[W00]=FC0
set VP0[W00]=VA0
set VU0[W00]=HM0
set W00=W00+1
set VM0[W00]=EQ0
set VN0[W00]=GP0
set VP0[W00]=VB0
set VU0[W00]=HN0
set W00=W00+1
set VM0[W00]=EQ0
set VN0[W00]=GQ0
set VP0[W00]=VB0
set VU0[W00]=HN0
set W00=W00+1
set VM0[W00]=FB0
set VN0[W00]=FB0
set VP0[W00]=FI0
set VQ0[W00]=VC0
set VU0[W00]=HP0
set W00=W00+1
set VM0[W00]=EZ0
set VN0[W00]=F10
set VP0[W00]=FP0
set VU0[W00]=HR0
set W00=W00+1
set VM0[W00]=EC0
set VN0[W00]=ET0
set VP0[W00]=FI0
set VQ0[W00]=VK0
set VU0[W00]=WI0
set W00=W00+1
set VM0[W00]=EC0
set VN0[W00]=F80
set VP0[W00]=FI0
set VQ0[W00]=VK0
set VU0[W00]=WI0
set W00=W00+1
set VM0[W00]=F80
set VN0[W00]=ET0
set VP0[W00]=FI0
set VQ0[W00]=VK0
set VU0[W00]=WI0
set W00=W00+1
set VM0[W00]=G40
set VN0[W00]=GE0
set VP0[W00]=VE0
set VU0[W00]=HS0
set W00=W00+1
set VM0[W00]=FB0
set VN0[W00]=ES0
set VP0[W00]=FD0
set VU0[W00]=HT0
set W00=W00+1
set VM0[W00]=FC0
set VN0[W00]=FO0
set VP0[W00]=F90
set VU0[W00]=HU0
set W00=W00+1
set VM0[W00]=FC0
set VN0[W00]=FO0
set VP0[W00]=FA0
set VU0[W00]=HU0
set W00=W00+1
set VM0[W00]=EV0
set VN0[W00]=F20
set VP0[W00]=VF0
set VU0[W00]=Z00
set W00=W00+1
set VM0[W00]=EZ0
set VN0[W00]=GJ0
set VU0[W00]=ZI0
set W00=W00+1
set VM0[W00]=G10
set VP0[W00]=VG0
set VU0[W00]=Z10
set W00=W00+1
set VM0[W00]=F30
set VN0[W00]=G70
set VP0[W00]=EP0
set VQ0[W00]=VH0
set VU0[W00]=ZO0
set W00=W00+1
set VM0[W00]=F30
set VN0[W00]=G80
set VP0[W00]=EP0
set VQ0[W00]=VH0
set VU0[W00]=ZO0
set W00=W00+1
set VM0[W00]=EJ0
set VN0[W00]=F00
set VP0[W00]=EF0
set VQ0[W00]=VZ0
set VU0[W00]=Z20
set W00=W00+1
set VM0[W00]=GT0
set VN0[W00]=G40
set VU0[W00]=Z30
set W00=W00+1
set VM0[W00]=F30
set VN0[W00]=F30
set VP0[W00]=EY0
set VQ0[W00]=EU0
set VU0[W00]=Z40
set W00=W00+1
set VM0[W00]=FO0
set VN0[W00]=EY0
set VP0[W00]=EU0
set VU0[W00]=Z40
set W00=W00+1
set VM0[W00]=E80
set VN0[W00]=EY0
set VP0[W00]=ED0
set VQ0[W00]=VV0
set VU0[W00]=Z60
set W00=W00+1
set VM0[W00]=ES0
set VN0[W00]=F00
set VP0[W00]=VW0
set VU0[W00]=Z90
set W00=W00+1
set VM0[W00]=GE0
set VN0[W00]=GE0
set VP0[W00]=GE0
set VU0[W00]=ZB0
set W00=W00+1
set VM0[W00]=E70
set VN0[W00]=ED0
set VP0[W00]=EF0
set VU0[W00]=ZC0
set W00=W00+1
set VM0[W00]=FL0
set VN0[W00]=EK0
set VP0[W00]=EK0
set VQ0[W00]=EK0
set VR0[W00]=VX0
set VU0[W00]=ZD0
set W00=W00+1
set VM0[W00]=F10
set VN0[W00]=F80
set VP0[W00]=VY0
set VU0[W00]=ZE0
set W00=W00+1
set VM0[W00]=Z40
set VN0[W00]=G60
set VP0[W00]=VJ0
set VU0[W00]=ZF0
set W00=W00+1
set VM0[W00]=F90
set VN0[W00]=F60
set VP0[W00]=F60
set VU0[W00]=ZG0
set W00=W00+1
set VM0[W00]=FA0
set VN0[W00]=F60
set VP0[W00]=F60
set VU0[W00]=ZG0
set E60=E60+1
set EI0[E60]=1227899226
set E10[E60]=1227895089
set EO0[E60]=0
set E20[E60]=1227900249
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W10=E60
set E60=E60+1
set EI0[E60]=1227894854
set E10[E60]=1227894852
set EO0[E60]=0
set E20[E60]=1227900250
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WO0=E60
set E60=E60+1
set EI0[E60]=1227895096
set E10[E60]=1227894841
set EO0[E60]=0
set E20[E60]=1227900464
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W20=E60
set E60=E60+1
set EI0[E60]=1227895097
set E10[E60]=1227894837
set EO0[E60]=0
set E20[E60]=1227900470
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W30=E60
set E60=E60+1
set EI0[E60]=1227895105
set E10[E60]=1227894855
set EO0[E60]=0
set E20[E60]=1227900465
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W40=E60
set E60=E60+1
set EI0[E60]=1227895106
set E10[E60]=1227894836
set EO0[E60]=0
set E20[E60]=1227900466
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W50=E60
set E60=E60+1
set EI0[E60]=1227895112
set E10[E60]=1227894835
set EO0[E60]=0
set E20[E60]=1227900467
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W60=E60
set E60=E60+1
set EI0[E60]=1227895113
set E10[E60]=1227894834
set EO0[E60]=0
set E20[E60]=1227900469
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W70=E60
set E60=E60+1
set EI0[E60]=1227895371
set E10[E60]=1227894833
set EO0[E60]=0
set E20[E60]=1227900468
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W80=E60
set E60=E60+1
set EI0[E60]=1227895372
set E10[E60]=1227894857
set EO0[E60]=0
set E20[E60]=1227900485
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set W90=E60
set E60=E60+1
set EI0[E60]=1227899442
set E10[E60]=1227894856
set EO0[E60]=0
set E20[E60]=1227900473
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WA0=E60
set E60=E60+1
set EI0[E60]=1227899443
set E10[E60]=1227894864
set EO0[E60]=0
set E20[E60]=1227900481
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WB0=E60
set E60=E60+1
set EI0[E60]=1227899444
set E10[E60]=1227894869
set EO0[E60]=0
set E20[E60]=1227900471
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WC0=E60
set E60=E60+1
set EI0[E60]=1227899447
set E10[E60]=1227894832
set EO0[E60]=0
set E20[E60]=1227900484
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WD0=E60
set E60=E60+1
set EI0[E60]=1227899446
set E10[E60]=1227895094
set EO0[E60]=0
set E20[E60]=1227900483
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WE0=E60
set E60=E60+1
set EI0[E60]=1227899445
set E10[E60]=1227895095
set EO0[E60]=0
set E20[E60]=1227900482
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WF0=E60
set E60=E60+1
set EI0[E60]=1227899449
set E10[E60]=1227894863
set EO0[E60]=0
set E20[E60]=1227900472
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WG0=E60
set E60=E60+1
set EI0[E60]=1227901493
set E10[E60]=1227901268
set EO0[E60]=0
set E20[E60]=1227901258
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WH0=E60
set E60=E60+1
set EI0[E60]=1227901270
set E10[E60]=1227901269
set EO0[E60]=0
set E20[E60]=1227901241
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WZ0=E60
set E60=E60+1
set EI0[E60]=1227901271
set E10[E60]=1227901267
set EO0[E60]=0
set E20[E60]=1227901257
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WV0=E60
set E60=E60+1
set EI0[E60]=1227901272
set E10[E60]=1227901266
set EO0[E60]=0
set E20[E60]=1227901249
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WW0=E60
set E60=E60+1
set EI0[E60]=1227901273
set E10[E60]=1227901265
set EO0[E60]=0
set E20[E60]=1227901256
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WX0=E60
set E60=E60+1
set EI0[E60]=1227901274
set E10[E60]=1227901259
set EO0[E60]=0
set E20[E60]=1227901255
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WY0=E60
set E60=E60+1
set EI0[E60]=1227901488
set E10[E60]=1227901260
set EO0[E60]=0
set E20[E60]=1227901254
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WJ0=E60
set E60=E60+1
set EI0[E60]=1227901489
set E10[E60]=1227901261
set EO0[E60]=0
set E20[E60]=1227901253
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WK0=E60
set E60=E60+1
set EI0[E60]=1227901490
set E10[E60]=1227901264
set EO0[E60]=0
set E20[E60]=1227901252
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WL0=E60
set E60=E60+1
set EI0[E60]=1227901491
set E10[E60]=1227901263
set EO0[E60]=0
set E20[E60]=1227901251
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WM0=E60
set E60=E60+1
set EI0[E60]=1227901492
set E10[E60]=1227901262
set EO0[E60]=0
set E20[E60]=1227901250
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WN0=E60
set E60=E60+1
set EI0[E60]=1227901238
set E10[E60]=1227901239
set EO0[E60]=0
set E20[E60]=1227901240
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WP0=E60
set E60=E60+1
set EI0[E60]=1227901530
set E10[E60]=1227901523
set EO0[E60]=0
set E20[E60]=1227901522
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WQ0=E60
set E60=E60+1
set EI0[E60]=1227901744
set E10[E60]=1227901524
set EO0[E60]=0
set E20[E60]=1227901516
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WR0=E60
set E60=E60+1
set EI0[E60]=1227901745
set E10[E60]=1227901525
set EO0[E60]=0
set E20[E60]=1227901517
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WS0=E60
set E60=E60+1
set EI0[E60]=1227901746
set E10[E60]=1227901527
set EO0[E60]=0
set E20[E60]=1227901518
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WT0=E60
set E60=E60+1
set EI0[E60]=1227901747
set E10[E60]=1227901526
set EO0[E60]=0
set E20[E60]=1227901521
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set WU0=E60
set E60=E60+1
set EI0[E60]=1227901748
set E10[E60]=1227901529
set EO0[E60]=0
set E20[E60]=1227901520
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set X00=E60
set E60=E60+1
set EI0[E60]=1227901749
set E10[E60]=1227901528
set EO0[E60]=0
set E20[E60]=1227901519
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set XI0=E60
set E60=E60+1
set EI0[E60]=1227901769
set E10[E60]=1227901768
set EO0[E60]=0
set E20[E60]=1227901770
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp"
set E40[E60]=60
set X10=E60
set E60=E60+1
set EI0[E60]=1227895617
set E10[E60]=1227896113
set EO0[E60]=1747990603
set E20[E60]=1227899961
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelArmor.blp"
set E40[E60]=0
set E50[E60]=F90
set E60=E60+1
set EI0[E60]=1227895641
set E10[E60]=1227896114
set EO0[E60]=1747990616
set E20[E60]=1227899705
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrbofSlowness.blp"
set E40[E60]=0
set E50[E60]=FB0
set E60=E60+1
set EI0[E60]=1227895379
set E10[E60]=1227895376
set EO0[E60]=1747990611
set E20[E60]=1227899713
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGlove.blp"
set E40[E60]=0
set E50[E60]=E80
set E60=E60+1
set EI0[E60]=1227895374
set E10[E60]=1227895378
set EO0[E60]=1747990608
set E20[E60]=1227899731
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBoots.blp"
set E40[E60]=0
set E50[E60]=E90
set E60=E60+1
set EI0[E60]=1227895386
set E10[E60]=1227895859
set EO0[E60]=1747990609
set E20[E60]=1227899734
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBelt.blp"
set E40[E60]=0
set E50[E60]=EB0
set E60=E60+1
set EI0[E60]=1227895601
set E10[E60]=1227895861
set EO0[E60]=1747990612
set E20[E60]=1227899957
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp"
set E40[E60]=0
set E50[E60]=ED0
set E60=E60+1
set EI0[E60]=1227895618
set E10[E60]=1227895877
set EO0[E60]=1747990606
set E20[E60]=1227899969
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHelmutPurple.blp"
set E40[E60]=0
set E50[E60]=EY0
set E60=E60+1
set EI0[E60]=1227895621
set E10[E60]=1227895880
set EO0[E60]=1747990615
set E20[E60]=1227899703
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp"
set E40[E60]=18
set E50[E60]=EL0
set E60=E60+1
set EI0[E60]=1227895623
set E10[E60]=1227895883
set EO0[E60]=1747990607
set E20[E60]=1227899716
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUndeadShrine.blp"
set E40[E60]=0
set E50[E60]=EP0
set E60=E60+1
set EI0[E60]=1227895632
set E10[E60]=1227895891
set EO0[E60]=1747990613
set E20[E60]=1227899737
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAlleriaFlute.blp"
set E40[E60]=0
set E50[E60]=F10
set E60=E60+1
set EI0[E60]=1227895633
set E10[E60]=1227895892
set EO0[E60]=1747990599
set E20[E60]=1227899977
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGoldRing.blp"
set E40[E60]=0
set E50[E60]=FO0
set E60=E60+1
set EI0[E60]=1227895635
set E10[E60]=1227895894
set EO0[E60]=1747990604
set E20[E60]=1227899978
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingSkull.blp"
set E40[E60]=0
set E50[E60]=F30
set E60=E60+1
set EI0[E60]=1227895636
set E10[E60]=1227895895
set EO0[E60]=1747990610
set E20[E60]=1227899728
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRobeOfTheMagi.blp"
set E40[E60]=0
set E50[E60]=F40
set E60=E60+1
set EI0[E60]=1227895638
set E10[E60]=1227895897
set EO0[E60]=1747990597
set E20[E60]=1227899701
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp"
set E40[E60]=0
set E50[E60]=F60
set E60=E60+1
set EI0[E60]=1227895639
set E10[E60]=1227895898
set EO0[E60]=1747990602
set E20[E60]=1227899979
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSobiMask.blp"
set E40[E60]=0
set E50[E60]=F70
set E60=E60+1
set EI0[E60]=1227900740
set E10[E60]=1227900739
set EO0[E60]=1747990601
set E20[E60]=1227900741
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWand.blp"
set E40[E60]=0
set E50[E60]=FL0
set E60=E60+1
set EI0[E60]=1227901012
set E10[E60]=1227901010
set EO0[E60]=1747990598
set E20[E60]=1227901015
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrcMeleeUpTwo.blp"
set E40[E60]=0
set E50[E60]=FM0
set E60=E60+1
set EI0[E60]=1227901495
set E10[E60]=1227901494
set EO0[E60]=1747990614
set E20[E60]=1227901496
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAmulet.blp"
set E40[E60]=0
set E50[E60]=FP0
set E60=E60+1
set EI0[E60]=1227895628
set E10[E60]=1227895888
set EO0[E60]=1747990605
set E20[E60]=1227899717
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Misc_Cape_08.blp"
set E40[E60]=0
set E50[E60]=EU0
set E60=E60+1
set EI0[E60]=1227896129
set E10[E60]=1227896137
set EO0[E60]=1747990600
set E20[E60]=0
set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNScrollUber.blp"
set E40[E60]=0
set E50[E60]=GI0
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SELL)
call TriggerAddCondition(t,Condition(function CH1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call GMI(t,EVENT_PLAYER_UNIT_DROP_ITEM)
call GMI(t,EVENT_PLAYER_UNIT_PAWN_ITEM)
call TriggerAddCondition(t,Condition(function D11))
set XB0=t
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call TriggerAddCondition(t,Condition(function DC1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_USE_ITEM)
call TriggerAddCondition(t,Condition(function DG1))
set XZ0=t
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,1,true)
call TriggerAddCondition(t,Condition(function DE1))
if D30 then
set t=CreateTrigger()
call GPI(t,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER)
call GPI(t,EVENT_PLAYER_UNIT_ISSUED_ORDER)
call GPI(t,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER)
call TriggerAddCondition(t,Condition(function DX1))
endif
set t=null
set t=CreateTrigger()
call GPI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t,Condition(function DK1))
set t=null
set t=CreateTrigger()
call GPI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call GPI(t,EVENT_PLAYER_UNIT_DROP_ITEM)
call TriggerAddCondition(t,Condition(function DP1))
set XY0=t
set t=null
set t=CreateTrigger()
set t=CreateTrigger()
call GPI(t,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddAction(t,function EI1)
call TriggerAddCondition(t,Condition(function DS1))
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,1,true)
call TriggerAddCondition(t,Condition(function E31))
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SUMMON)
call TriggerAddAction(t,function EA1)
call TriggerAddCondition(t,Condition(function E51))
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,0.33,true)
call TriggerAddCondition(t,Condition(function EK1))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,0.75,true)
call TriggerAddCondition(t,Condition(function EQ1))
set t=null
call SetPlayerAbilityAvailable(CO[1],1093744436,false)
call SetPlayerAbilityAvailable(CO[2],1093744436,false)
call SetPlayerAbilityAvailable(CO[3],1093744436,false)
call SetPlayerAbilityAvailable(CO[4],1093744436,false)
call SetPlayerAbilityAvailable(CO[5],1093744436,false)
call SetPlayerAbilityAvailable(DO[1],1093744436,false)
call SetPlayerAbilityAvailable(DO[2],1093744436,false)
call SetPlayerAbilityAvailable(DO[3],1093744436,false)
call SetPlayerAbilityAvailable(DO[4],1093744436,false)
call SetPlayerAbilityAvailable(DO[5],1093744436,false)
set t=CreateTrigger()
call GPI(t,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function F71))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call TriggerAddCondition(t,Condition(function FA1))
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_DROP_ITEM)
call TriggerAddCondition(t,Condition(function F91))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call GMI(t,EVENT_PLAYER_UNIT_DROP_ITEM)
call TriggerAddCondition(t,Condition(function FD1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call TriggerAddCondition(t,Condition(function FH1))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,0.5,true)
call TriggerAddCondition(t,Condition(function FM1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t,Condition(function VF1))
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_USE_ITEM)
call TriggerAddCondition(t,Condition(function VT1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddAction(t,function WI1)
call TriggerAddCondition(t,Condition(function W01))
set AJ1=GetRectCenter(A5)
set M0=CreateUnitAtLoc(Player(12),1848651852,AJ1,bj_UNIT_FACING)
call RemoveLocation(AJ1)
call UnitAddItem(M0,CreateItem(E10[H80],0,0))
call UnitAddAbility(M0,1093743666)
set AJ1=GetRectCenter(Y4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(J4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(K4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(L4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(M4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(N4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(P4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(Q4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(R4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(S4)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(K5)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set AJ1=GetRectCenter(M5)
call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0))
call RemoveLocation(AJ1)
set t=CreateTrigger()
call TriggerRegisterUnitInRange(t,TV,300,Condition(function GLI))
call TriggerRegisterUnitInRange(t,BW,300,Condition(function GLI))
call TriggerRegisterUnitInRange(t,QV,300,Condition(function GLI))
call TriggerAddCondition(t,Condition(function W21))
set t=null
set AG=CreateTrigger()
call TriggerRegisterTimerEventSingle(AG,2699.00)
call TriggerAddAction(AG,function W41)
set BG=CreateTrigger()
call TriggerRegisterTimerEventSingle(BG,999.00)
call TriggerRegisterTimerEventSingle(BG,1999.00)
call TriggerRegisterTimerEventSingle(BG,2999.00)
call TriggerAddAction(BG,function W61)
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,H4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,A4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,UA)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function W81))
set t=null
set WA1=null
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,C4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,S3)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,QA)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function WB1))
set t=null
set WA1=null
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,G4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,O4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,IB)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function WD1))
set t=null
set WA1=null
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,D4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,T3)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,RA)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function WF1))
set t=null
set WA1=null
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,I4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,F4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,TA)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function WH1))
set t=null
set WA1=null
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,B4)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,R3)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
set WA1=CreateRegion()
call RegionAddRect(WA1,SA)
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function WV1))
set t=null
set WA1=null
set CG=CreateTrigger()
call TriggerAddAction(CG,function WK1)
set DG=CreateTrigger()
call TriggerRegisterUnitEvent(DG,AT,EVENT_UNIT_DEATH)
call TriggerAddAction(DG,function WN1)
set EG=CreateTrigger()
call TriggerRegisterUnitEvent(EG,BT,EVENT_UNIT_DEATH)
call TriggerAddAction(EG,function WQ1)
set FG=CreateTrigger()
call TriggerRegisterUnitEvent(FG,CT,EVENT_UNIT_DEATH)
call TriggerAddAction(FG,function WS1)
set GG=CreateTrigger()
call TriggerRegisterUnitEvent(GG,US,EVENT_UNIT_DEATH)
call TriggerAddAction(GG,function WU1)
set HG=CreateTrigger()
call TriggerRegisterUnitEvent(HG,IT,EVENT_UNIT_DEATH)
call TriggerAddAction(HG,function XI1)
set ZG=CreateTrigger()
call TriggerRegisterUnitEvent(ZG,OT,EVENT_UNIT_DEATH)
call TriggerAddAction(ZG,function XO1)
set VG=CreateTrigger()
call TriggerRegisterUnitEvent(VG,BO0,EVENT_UNIT_DEATH)
call TriggerAddAction(VG,function X31)
set WG=CreateTrigger()
call TriggerRegisterUnitEvent(WG,B20,EVENT_UNIT_DEATH)
call TriggerAddAction(WG,function X51)
set XG=CreateTrigger()
call TriggerRegisterUnitEvent(XG,B30,EVENT_UNIT_DEATH)
call TriggerAddAction(XG,function X71)
set YG=CreateTrigger()
call TriggerRegisterUnitEvent(YG,B00,EVENT_UNIT_DEATH)
call TriggerAddAction(YG,function X91)
set JG=CreateTrigger()
call TriggerRegisterUnitEvent(JG,BI0,EVENT_UNIT_DEATH)
call TriggerAddAction(JG,function XB1)
set KG=CreateTrigger()
call TriggerRegisterUnitEvent(KG,B10,EVENT_UNIT_DEATH)
call TriggerAddAction(KG,function XD1)
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,VS,EVENT_UNIT_DAMAGED)
call TriggerAddCondition(t,Condition(function XF1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AY0,EVENT_UNIT_DAMAGED)
call TriggerAddCondition(t,Condition(function XH1))
set t=null
set LG=CreateTrigger()
call GMI(LG,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(LG,Condition(function XV1))
call TriggerAddAction(LG,function XW1)
set MG=CreateTrigger()
call GMI(MG,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(MG,Condition(function XY1))
call TriggerAddAction(MG,function XJ1)
set NG=CreateTrigger()
call TriggerAddAction(NG,function XL1)
set PG=CreateTrigger()
call TriggerRegisterTimerEventSingle(PG,75.00)
call TriggerAddAction(PG,function XN1)
set QG=CreateTrigger()
call TriggerAddCondition(QG,Condition(function YL1))
set RG=CreateTrigger()
call TriggerAddAction(RG,function YN1)
set SG=CreateTrigger()
call TriggerAddAction(SG,function YT1)
set TG=CreateTrigger()
call GMI(TG,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(TG,Condition(function J01))
call TriggerAddAction(TG,function JI1)
set UG=CreateTrigger()
call GMI(UG,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(UG,Condition(function JO1))
call TriggerAddAction(UG,function J21)
set IH=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(IH,1.00)
call TriggerAddAction(IH,function J41)
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,JS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,JS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L31))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,KS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,KS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L41))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,LS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,LS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L51))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,MS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,MS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L61))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,PS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,PS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L71))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,QS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,QS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L81))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,SS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,SS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L91))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,TS,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,TS,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LA1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,US,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,US,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LB1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,IT,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,IT,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LC1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,OT,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,OT,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LD1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AT,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AT,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LE1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,BT,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,BT,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LF1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,CT,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,CT,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LG1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AM0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AM0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KL1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AN0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AN0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KM1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AP0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AP0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KN1))
set t=CreateTrigger()

Spoiler:
call TriggerRegisterUnitEvent(t,AQ0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AQ0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KP1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AR0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AR0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KQ1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AS0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AS0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KR1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AT0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AT0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KS1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,AU0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,AU0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KT1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,B00,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,B00,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function KU1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,BI0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,BI0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L01))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,B10,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,B10,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LI1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,BO0,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,BO0,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L11))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,B20,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,B20,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function LO1))
set t=CreateTrigger()
call TriggerRegisterUnitEvent(t,B30,EVENT_UNIT_DAMAGED)
call TriggerRegisterUnitEvent(t,B30,EVENT_UNIT_DEATH)
call TriggerAddCondition(t,Condition(function L21))
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,1,true)
call TriggerAddCondition(t,Condition(function KY1))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,5,true)
call TriggerAddCondition(t,Condition(function LM1))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,4,true)
call TriggerAddCondition(t,Condition(function M01))
set t=null
set K70=BGI()
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,bj_mapInitialPlayableArea)
call TriggerRegisterEnterRegion(t,WA1,Condition(function A7I))
call TriggerAddCondition(t,Condition(function M21))
set t=null
set WA1=null
set t=CreateTrigger()
call TriggerAddCondition(t,Condition(function M41))
call TriggerRegisterTimerEvent(t,5,true)
set t=null
call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,-4550,1250,300,true,true))
call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,-4550,1250,300,true,true))
call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,3200,1,300,true,true))
call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,3200,1,300,true,true))
call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,-7292,4186,450,true,true))
call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,-7292,4186,450,true,true))
call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,7348,-4334,450,true,true))
call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,7348,-4334,450,true,true))
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t,Condition(function MC1))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,3.5,true)
call TriggerAddCondition(t,Condition(function MZ1))
set t=null
set KD0=CreateTrigger()
call TriggerRegisterUnitEvent(KD0,AY0,EVENT_UNIT_DEATH)
call TriggerAddAction(KD0,function MP1)
set KE0=CreateTrigger()
call TriggerRegisterUnitEvent(KE0,VS,EVENT_UNIT_DEATH)
call TriggerAddAction(KE0,function MN1)
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddCondition(t,Condition(function MT1))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t,Condition(function N11))
set t=null
set KZ0=CreateTrigger()
call TriggerAddAction(KZ0,function N51)
set t=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(t,EO,EVENT_PLAYER_UNIT_ATTACKED,Condition(function A7I))
call TriggerAddCondition(t,Condition(function N71))
set t=null
set KV0=CreateRegion()
call RegionAddRect(KV0,S5)
call RegionAddRect(KV0,T5)
call RegionAddRect(KV0,U5)
call RegionAddRect(KV0,I6)
call RegionAddRect(KV0,O6)
call RegionAddRect(KV0,A6)
call RegionAddRect(KV0,B6)
call RegionAddRect(KV0,C6)
call RegionAddRect(KV0,D6)
set OH=CreateTrigger()
call TriggerRegisterEnterRectSimple(OH,bj_mapInitialPlayableArea)
call TriggerAddCondition(OH,Condition(function N91))
call TriggerAddAction(OH,function NA1)
set BH=CreateTrigger()
call GMI(BH,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(BH,Condition(function NC1))
call TriggerAddAction(BH,function NF1)
set CH=CreateTrigger()
call GMI(CH,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(CH,Condition(function NH1))
call TriggerAddAction(CH,function NW1)
if(bj_isSinglePlayer and NY1())then
call P71()
endif
set t=CreateTrigger()
call TriggerRegisterPlayerChatEvent(t,YO,"-wtf",true)
call TriggerAddAction(t,function PC1)
call TriggerAddCondition(t,Condition(function P91))
set t=CreateTrigger()
call TriggerRegisterPlayerChatEvent(t,YO,"-test",true)
call TriggerAddCondition(t,Condition(function PH1))
set t=null
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,GetWorldBounds())
call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI))
call TriggerAddCondition(t,Condition(function Q51))
set t=null
set WA1=null
set t=CreateTrigger()
call TriggerRegisterUnitInRange(t,TV,300,Condition(function GLI))
call TriggerRegisterUnitInRange(t,BW,300,Condition(function GLI))
call TriggerRegisterUnitInRange(t,QV,300,Condition(function GLI))
call TriggerAddCondition(t,Condition(function Q71))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,25,false)
call TriggerAddAction(t,function QB1)
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,2,false)
call TriggerAddCondition(t,Condition(function QV1))
set t=null
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,25,false)
call TriggerAddAction(t,function QN1)
set t=null
set t=CreateTrigger()
call TriggerRegisterPlayerChatEvent(t,CO[1],"-",false)
call TriggerRegisterPlayerChatEvent(t,CO[2],"-",false)
call TriggerRegisterPlayerChatEvent(t,CO[3],"-",false)
call TriggerRegisterPlayerChatEvent(t,CO[4],"-",false)
call TriggerRegisterPlayerChatEvent(t,CO[5],"-",false)
call TriggerRegisterPlayerChatEvent(t,DO[1],"-",false)
call TriggerRegisterPlayerChatEvent(t,DO[2],"-",false)
call TriggerRegisterPlayerChatEvent(t,DO[3],"-",false)
call TriggerRegisterPlayerChatEvent(t,DO[4],"-",false)
call TriggerRegisterPlayerChatEvent(t,DO[5],"-",false)
call TriggerAddAction(t,function QQ1)
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SPELL_FINISH)
call TriggerAddCondition(t,Condition(function TQ1))
call TriggerAddAction(t,function TU1)
set KU0[0]=false
set KU0[1]=false
set KU0[2]=false
set KU0[3]=false
set KU0[4]=false
set KU0[5]=false
set KU0[6]=false
set KU0[7]=false
set KU0[8]=false
set KU0[9]=false
set KU0[10]=false
set KU0[11]=false
set KU0[12]=false
set KU0[13]=false
set KU0[14]=false
set KU0[15]=false
set KU0[16]=false
set L00[0]=false
set L00[1]=false
set L00[2]=false
set L00[3]=false
set L00[4]=false
set L00[5]=false
set L00[6]=false
set L00[7]=false
set L00[8]=false
set L00[9]=false
set L00[10]=false
set L00[11]=false
set L00[12]=false
set L00[13]=false
set L00[14]=false
set L00[15]=false
set L00[16]=false
set L00[GetPlayerId(CO[1])]=true
set L00[GetPlayerId(CO[2])]=true
set L00[GetPlayerId(CO[3])]=true
set L00[GetPlayerId(CO[4])]=true
set L00[GetPlayerId(CO[5])]=true
set L00[GetPlayerId(DO[1])]=true
set L00[GetPlayerId(DO[2])]=true
set L00[GetPlayerId(DO[3])]=true
set L00[GetPlayerId(DO[4])]=true
set L00[GetPlayerId(DO[5])]=true
call UE1()
set L50[0]=true
set L50[1]=true
set L50[2]=true
set L50[3]=true
set L50[4]=true
set L50[5]=true
set L50[6]=true
set L50[7]=true
set L50[8]=true
set L50[9]=true
set L50[10]=true
set L50[11]=true
set L50[12]=true
set L50[13]=true
set L50[14]=true
set L50[15]=true
set L60[0]=false
set L60[1]=false
set L60[2]=false
set L60[3]=false
set L60[4]=false
set L60[5]=false
set L60[6]=false
set L60[7]=false
set L60[8]=false
set L60[9]=false
set L60[10]=false
set L60[11]=false
set L60[12]=false
set L60[13]=false
set L60[14]=false
set L70[GetPlayerId(CO[1])]=false
set L70[GetPlayerId(CO[2])]=false
set L70[GetPlayerId(CO[3])]=false
set L70[GetPlayerId(CO[4])]=false
set L70[GetPlayerId(CO[5])]=false
set L70[GetPlayerId(DO[1])]=false
set L70[GetPlayerId(DO[2])]=false
set L70[GetPlayerId(DO[3])]=false
set L70[GetPlayerId(DO[4])]=false
set L70[GetPlayerId(DO[5])]=false
set t=CreateTrigger()
call GPI(t,EVENT_PLAYER_UNIT_ISSUED_ORDER)
call GPI(t,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER)
call GPI(t,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER)
call TriggerAddCondition(t,Condition(function UR1))
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,5,true)
call TriggerAddCondition(t,Condition(function UQ1))
set L90[GetPlayerId(CO[1])]=false
set L90[GetPlayerId(CO[2])]=false
set L90[GetPlayerId(CO[3])]=false
set L90[GetPlayerId(CO[4])]=false
set L90[GetPlayerId(CO[5])]=false
set L90[GetPlayerId(DO[1])]=false
set L90[GetPlayerId(DO[2])]=false
set L90[GetPlayerId(DO[3])]=false
set L90[GetPlayerId(DO[4])]=false
set L90[GetPlayerId(DO[5])]=false
set t=null
set LA0[GetPlayerId(CO[1])]=false
set LA0[GetPlayerId(CO[2])]=false
set LA0[GetPlayerId(CO[3])]=false
set LA0[GetPlayerId(CO[4])]=false
set LA0[GetPlayerId(CO[5])]=false
set LA0[GetPlayerId(DO[1])]=false
set LA0[GetPlayerId(DO[2])]=false
set LA0[GetPlayerId(DO[3])]=false
set LA0[GetPlayerId(DO[4])]=false
set LA0[GetPlayerId(DO[5])]=false
set LD0=LD0+1
set LC0[LD0]=BD
set LD0=LD0+1
set LC0[LD0]=DD
set LD0=LD0+1
set LC0[LD0]=ED
set LD0=LD0+1
set LC0[LD0]=LC
set LD0=LD0+1
set LC0[LD0]=MC
set LD0=LD0+1
set LC0[LD0]=NC
set LD0=LD0+1
set LC0[LD0]=GD
set LD0=LD0+1
set LC0[LD0]=HD
set LD0=LD0+1
set LC0[LD0]=ZD
set LD0=LD0+1
set LC0[LD0]=IF
set LD0=LD0+1
set LC0[LD0]=OF
set LD0=LD0+1
set LC0[LD0]=AF
set LD0=LD0+1
set LC0[LD0]=VD
set LD0=LD0+1
set LC0[LD0]=WD
set LD0=LD0+1
set LC0[LD0]=XD
set LD0=LD0+1
set LC0[LD0]=YD
set LD0=LD0+1
set LC0[LD0]=JD
set LD0=LD0+1
set LC0[LD0]=LE0
set LF0[0]=false
set LF0[1]=false
set LF0[2]=false
set LF0[3]=false
set LF0[4]=false
set LF0[5]=false
set LF0[6]=false
set LF0[7]=false
set LF0[8]=false
set LF0[9]=false
set LF0[10]=false
set LF0[11]=false
set LF0[12]=false
set LF0[13]=false
set LF0[14]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed1.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed2.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed3.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed4.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed5.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed6.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed1.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed2.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed3.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed4.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed5.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed6.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed7.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed1.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed2.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed3.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed4.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed5.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed6.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed1.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed2.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed3.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed4.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed5.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed1.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed2.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed3.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed4.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed5.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed6.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed7.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed8.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed1.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed2.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed3.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed4.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed5.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed6.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed7.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed8.wav"
set LW0[LX0]=false
set LX0=LX0+1
set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed9.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed1.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed2.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed3.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed4.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed5.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed1.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed2.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed3.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed4.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed5.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed6.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed7.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed1.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed2.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed3.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed4.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed1.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed2.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed3.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed4.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed5.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed6.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed7.wav"
set LW0[LX0]=false
set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed8.wav"
set LW0[LX0]=false
set M00[0]=false
set M00[1]=false
set M00[2]=false
set M00[3]=false
set M00[4]=false
set M00[5]=false
set M00[6]=false
set M00[7]=false
set M00[8]=false
set M00[9]=false
set M00[10]=false
set M00[11]=false
set M00[12]=false
set M00[13]=false
set t=CreateTrigger()
set BNI=(I2S(API((t))))
call TriggerRegisterTimerEvent(t,0.02,true)
call TriggerAddCondition(t,Condition(function OYO))
call StoreReal(XO,(BNI),("T_CurrentX"),((0)*1.0))
call StoreReal(XO,(BNI),("T_CurrentY"),((0)*1.0))
call StoreReal(XO,(BNI),("T_MaxX"),((160)*1.0))
set M10[0]=false
set M10[1]=false
set M10[2]=false
set M10[3]=false
set M10[4]=false
set M10[5]=false
set M10[6]=false
set M10[7]=false
set M10[8]=false
set M10[9]=false
set M10[10]=false
set M10[11]=false
set M10[12]=false
set t=null
set t=CreateTrigger()
call TriggerRegisterPlayerChatEvent(t,YO,"-",false)
call TriggerAddAction(t,function AIO)
call TriggerAddCondition(t,Condition(function OMO))
if F2 then
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,1,true)
call TriggerAddCondition(t,Condition(function GNO))
endif
set t=null
set DH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(DH,C0[1])
call TriggerAddAction(DH,function GTO)
set EH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(EH,C0[2])
call TriggerAddAction(EH,function H0O)
set FH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(FH,C0[3])
call TriggerAddAction(FH,function H1O)
set GH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(GH,C0[4])
call TriggerAddAction(GH,function H2O)
set HH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(HH,C0[5])
call TriggerAddAction(HH,function H4O)
set ZH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(ZH,C0[7])
call TriggerAddAction(ZH,function H6O)
set VH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(VH,C0[8])
call TriggerAddAction(VH,function H8O)
set WH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(WH,C0[9])
call TriggerAddAction(WH,function HAO)
set XH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(XH,C0[10])
call TriggerAddAction(XH,function HCO)
set YH=CreateTrigger()
call TriggerRegisterTimerExpireEvent(YH,C0[11])
call TriggerAddAction(YH,function HEO)
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,14,false)
call TriggerAddCondition(t,Condition(function HZO))
set t=CreateTrigger()
call TriggerRegisterTimerEvent(t,15,false)
call TriggerAddCondition(t,Condition(function HHO))
set JH=CreateTrigger()
call TriggerRegisterTimerEventSingle(JH,65.00)
call TriggerAddAction(JH,function HWO)
set KH=CreateTrigger()
call TriggerRegisterTimerEventSingle(KH,90.00)
call TriggerAddAction(KH,function HYO)
set LH=CreateTrigger()
call TriggerRegisterTimerEventSingle(LH,120.00)
call TriggerAddAction(LH,function HKO)
set RZ=CreateTrigger()
call GMI(RZ,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(RZ,Condition(function WT2))
call TriggerAddAction(RZ,function WU2)
set t=CreateTrigger()
set WA1=CreateRegion()
call RegionAddRect(WA1,GetWorldBounds())
call TriggerRegisterEnterRegion(t,WA1,Condition(function A7I))
call TriggerAddCondition(t,Condition(function PK2))
set I0I[1]=1093686867
set I0I[2]=1093686859
set I0I[3]=1093686865
set I0I[4]=1093687372
set I0I[5]=1093686861
set I0I[6]=1093686862
set I0I[7]=1093686863
set I0I[8]=1093686864
set I0I[9]=1093686855
set I0I[10]=1093686874
set t=null
set WA1=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t,Condition(function ZM3))
set t=null
set t=CreateTrigger()
call GMI(t,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddAction(t,function ZP3)
call msgaEx("|cff37b6ceThis is Collided Map v6.61b by khen",10)
call msgaEx("|cffffffff ",10)
call msgaEx("|cffff7f00Type -1,-2,-3,-4,-5,-6,-7,-8,-9 |cffffb873To view hacks list",10)
call msgaEx("|cffff7f00Type -detect or -d |cffffb873To detect other hackers present",10)
call msgaEx("|cffffffff ",10)
call msgaEx("|cffffffff ",10)
call msgaEx("|cff37b6ceEnjoy my map.",10)
set Z0[6100]=255
set Z0[6200]=2
set Z0[6300]=2
set Z0[6101]=0
set Z0[6201]=65
set Z0[6301]=255
set Z0[6102]=28
set Z0[6202]=230
set Z0[6302]=185
set Z0[6103]=84
set Z0[6203]=0
set Z0[6303]=129
set Z0[6104]=255
set Z0[6204]=252
set Z0[6304]=1
set Z0[6105]=255
set Z0[6205]=128
set Z0[6305]=0
set Z0[6106]=41
set Z0[6206]=192
set Z0[6306]=0
set Z0[6107]=229
set Z0[6207]=91
set Z0[6307]=176
set Z0[6108]=149
set Z0[6208]=150
set Z0[6308]=151
set Z0[6109]=126
set Z0[6209]=191
set Z0[6309]=241
set Z0[6110]=16
set Z0[6210]=98
set Z0[6310]=70
set Z0[6111]=78
set Z0[6211]=42
set Z0[6311]=4
set Z0[6057]=1
set Z0[6058]=1
set Z0[6059]=0
set Z0[6060]=1
set Z0[6998]=1
endfunction


Last edited by GeorgeMots on August 3rd, 2009, 6:49 pm, edited 1 time in total.
Added into 4 spoilers. Its huge, it would be best to upload in a txt file


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 Post subject: Re: it is possible??
PostPosted: August 4th, 2009, 2:26 am 
Offline
Some Honorary Title

Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
lol
just upload the entire J file here. Wouldn't that be better?


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