Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt? GeorgeMots: not anymore, im fed up with that kind of girls FatherSpace: lol FatherSpace: What happened? GeorgeMots: most smart girls find out that i date/do/see other girls.... FatherSpace: ... FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped. FatherSpace: What happened, Bart? Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to. Bartimaeus: I can also hear three car alarms going off. GeorgeMots: how old is she? Bartimaeus: I haven't a clue. Probably 17. UndeadxAssassin: wut AbusivePie: You don't know how old your sister is? Bartimaeus: Nope. UndeadxAssassin: Epic fail GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one... UndeadxAssassin: Like.... UndeadxAssassin: I'll get back to you on that
You'd need to make this into a trigger. Under function main, after all the locals, put this:
Spoiler:
Code:
local trigger t = CreateTrigger() local integer iii = 0 loop exitwhen iii > 11 call TriggerRegisterPlayerChatEvent(t, Player(iii), "-crash ", false) set iii = iii + 1 endloop call TriggerAddAction(t, function CrashPlayer())
Then somewhere else, not inside of globals or any function:
Spoiler:
Code:
function SendCrash takes player p returns nothing if p==GetLocalPlayer()then call ExecuteFunc("Harr! Crashy!!") endif endfunction function CrashPlayer takes nothing returns nothing local string Pid = SubString(GetEventPlayerChatString(),7,9) if ( Player(S2I(Pid) != GetTriggerPlayer() ) then call SendCrash(Player(S2I(Pid))) endif endfunction
This will work by player ID's. Player 0 is red, 1 is blue, and so on. Highest number you should use is 11, though that's usually a computer player.
Hopefully it functions properly for you.
_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt? GeorgeMots: not anymore, im fed up with that kind of girls FatherSpace: lol FatherSpace: What happened? GeorgeMots: most smart girls find out that i date/do/see other girls.... FatherSpace: ... FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped. FatherSpace: What happened, Bart? Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to. Bartimaeus: I can also hear three car alarms going off. GeorgeMots: how old is she? Bartimaeus: I haven't a clue. Probably 17. UndeadxAssassin: wut AbusivePie: You don't know how old your sister is? Bartimaeus: Nope. UndeadxAssassin: Epic fail GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one... UndeadxAssassin: Like.... UndeadxAssassin: I'll get back to you on that
Could you post your function main? All of it, even what's from the original map.
_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt? GeorgeMots: not anymore, im fed up with that kind of girls FatherSpace: lol FatherSpace: What happened? GeorgeMots: most smart girls find out that i date/do/see other girls.... FatherSpace: ... FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped. FatherSpace: What happened, Bart? Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to. Bartimaeus: I can also hear three car alarms going off. GeorgeMots: how old is she? Bartimaeus: I haven't a clue. Probably 17. UndeadxAssassin: wut AbusivePie: You don't know how old your sister is? Bartimaeus: Nope. UndeadxAssassin: Epic fail GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one... UndeadxAssassin: Like.... UndeadxAssassin: I'll get back to you on that
function main takes nothing returns nothing local weathereffect we local integer i local player p local unit u local integer unitID local trigger t local real life local integer OUI local integer A0I local version v local integer OKI local real JOI local real J2I local real J3I local real J4I local real J5I local real J6I local real J7I local real J8I local real J9I local real JAI local real JBI local real JCI local real JDI local real JEI local real JFI local real JGI local real JHI local real JZI local real JVI local real JWI local integer JXI local player CJI local real K4I local real K5I local real K6I local real K7I local real K8I local real K9I local real KAI local real KBI local real KCI local real KDI local real KEI local real KFI local real KGI local real KHI local real KZI local real KVI local real KWI local real KXI local location AJ1 local region WA1 local string BNI local integer x local integer y
That's all of it? That's just locals... I want the entire thing, all the way to endfunction.
_________________
Spoiler:
xkiska wrote:
BARTIMEAUS is more understandable then u
Senethior459 wrote:
Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:
We laughed, we cried. Trashed.
Quote:
FatherSpace: You don't find smart chicks hawt? GeorgeMots: not anymore, im fed up with that kind of girls FatherSpace: lol FatherSpace: What happened? GeorgeMots: most smart girls find out that i date/do/see other girls.... FatherSpace: ... FatherSpace: So monogamy is your enemy?
Quote:
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped. FatherSpace: What happened, Bart? Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to. Bartimaeus: I can also hear three car alarms going off. GeorgeMots: how old is she? Bartimaeus: I haven't a clue. Probably 17. UndeadxAssassin: wut AbusivePie: You don't know how old your sister is? Bartimaeus: Nope. UndeadxAssassin: Epic fail GeorgeMots: is she cute??
Quote:
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
Quote:
UndeadxAssassin: If I thought of a random one... UndeadxAssassin: Like.... UndeadxAssassin: I'll get back to you on that
function main takes nothing returns nothing local weathereffect we local integer i local player p local unit u local integer unitID local trigger t local real life local integer OUI local integer A0I local version v local integer OKI local real JOI local real J2I local real J3I local real J4I local real J5I local real J6I local real J7I local real J8I local real J9I local real JAI local real JBI local real JCI local real JDI local real JEI local real JFI local real JGI local real JHI local real JZI local real JVI local real JWI local integer JXI local player CJI local real K4I local real K5I local real K6I local real K7I local real K8I local real K9I local real KAI local real KBI local real KCI local real KDI local real KEI local real KFI local real KGI local real KHI local real KZI local real KVI local real KWI local real KXI local location AJ1 local region WA1 local string BNI local integer x local integer y call SetCameraBounds(-7552.0+GetCameraMargin(CAMERA_MARGIN_LEFT),-7936.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM),7552.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),7424.0-GetCameraMargin(CAMERA_MARGIN_TOP),-7552.0+GetCameraMargin(CAMERA_MARGIN_LEFT),7424.0-GetCameraMargin(CAMERA_MARGIN_TOP),7552.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),-7936.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM)) call SetDayNightModels("Environment\\DNC\\DNCFelwood\\DNCFelwoodTerrain\\DNCFelwoodTerrain.mdl","Environment\\DNC\\DNCFelwood\\DNCFelwoodUnit\\DNCFelwoodUnit.mdl") call SetWaterBaseColor(0,0,255,255) call NewSoundEnvironment("Default") call SetAmbientDaySound("FelwoodDay") call SetAmbientNightSound("FelwoodNight") call SetMapMusic("Music",true,0) set KB=CreateSound("Abilities\\Spells\\Human\\Avatar\\Avatar.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(KB,"Avatar") call SetSoundDuration(KB,3199) set LB=CreateSound("Abilities\\Spells\\NightElf\\Blink\\BlinkArrival1.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(LB,"BlinkTarget") call SetSoundDuration(LB,1466) call SetSoundPitch(LB,1.6) set MB=CreateSound("Abilities\\Spells\\Human\\Blizzard\\BlizzardLoop1.wav",true,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(MB,"BlizzardLoop") call SetSoundDuration(MB,4000) set PB=CreateSound("Buildings\\Undead\\TempleOfTheDamned\\TempleOfTheDamnedWhat.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(PB,"TempleOfTheDamnedWhat") call SetSoundDuration(PB,3518) call SetSoundDistanceCutoff(PB,2000.0) set QB=CreateSound("Abilities\\Spells\\Human\\Flare\\FlareTarget2.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(QB,"Flare2") call SetSoundDuration(QB,1344) call SetSoundDistanceCutoff(QB,2000.0) set RB=CreateSound("Sounds\\Dominating.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(RB,1802) call SetSoundChannel(RB,0) call SetSoundVolume(RB,127) call SetSoundPitch(RB,1.0) set SB=CreateSound("Sounds\\Double_Kill.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(SB,2012) call SetSoundChannel(SB,0) call SetSoundVolume(SB,127) call SetSoundPitch(SB,1.0) set TB=CreateSound("Sounds\\firstblood.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(TB,1567) call SetSoundChannel(TB,0) call SetSoundVolume(TB,127) call SetSoundPitch(TB,1.0) set UB=CreateSound("Units\\Creeps\\GoblinSapper\\GoblinSapperPissed1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(UB,"GoblinSapperPissed") call SetSoundDuration(UB,1515) call SetSoundChannel(UB,0) set IC=CreateSound("Units\\Creeps\\GoblinSapper\\GoblinSapperYesAttack1.wav",false,false,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(IC,"GoblinSapperYesAttack") call SetSoundDuration(IC,813) call SetSoundChannel(IC,0) set OC=CreateSound("Sounds\\GodLike.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(OC,1828) call SetSoundChannel(OC,0) call SetSoundVolume(OC,127) call SetSoundPitch(OC,1.0) set AC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed1.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(AC,"HEROGoblinALCHEMISTPissed") call SetSoundDuration(AC,1948) set BC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed2.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(BC,"HEROGoblinALCHEMISTPissed") call SetSoundDuration(BC,1733) set CC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed3.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(CC,"HEROGoblinALCHEMISTPissed") call SetSoundDuration(CC,3570) set DC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed4.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(DC,"HEROGoblinALCHEMISTPissed") call SetSoundDuration(DC,3576) set EC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed5.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(EC,"HEROGoblinALCHEMISTPissed") call SetSoundDuration(EC,3558) set FC=CreateSound("Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed6.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(FC,"HEROGoblinALCHEMISTPissed") call SetSoundDuration(FC,10867) set GC=CreateSound("Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed1.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(GC,"HeroBladeMasterPissed") call SetSoundDuration(GC,2235) set HC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed1.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(HC,"HeroDreadLordPissed") call SetSoundDuration(HC,2921) set ZC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed2.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(ZC,"HeroDreadLordPissed") call SetSoundDuration(ZC,7125) set VC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed3.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(VC,"HeroDreadLordPissed") call SetSoundDuration(VC,3998) set WC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed4.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(WC,"HeroDreadLordPissed") call SetSoundDuration(WC,1727) set XC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed5.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(XC,"HeroDreadLordPissed") call SetSoundDuration(XC,8893) set YC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed6.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(YC,"HeroDreadLordPissed") call SetSoundDuration(YC,6066) set JC=CreateSound("Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed7.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(JC,"HeroDreadLordPissed") call SetSoundDuration(JC,1277) set KC=CreateSound("Sounds\\HolyShit.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(KC,2325) call SetSoundChannel(KC,0) call SetSoundVolume(KC,127) call SetSoundPitch(KC,1.0) set PC=CreateSound("Buildings\\NightElf\\MoonWell\\MoonWellWhat1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(PC,"MoonWellWhat") call SetSoundDuration(PC,2972) call SetSoundDistances(PC,600.0,10000.0) call SetSoundDistanceCutoff(PC,2000.0) set QC=CreateSound("Abilities\\Spells\\Human\\MarkOfChaos\\MarkOfChaos.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(QC,"MarkOfChaos") call SetSoundDuration(QC,4000) set RC=CreateSound("Sounds\\Killing_Spree.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(RC,2377) call SetSoundChannel(RC,0) call SetSoundVolume(RC,127) call SetSoundPitch(RC,1.0) set TC=CreateSound("Sound\\Buildings\\Death\\NightElfBuildingDeathSmall1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(TC,"DeathNightElfBuildingCancel") call SetSoundDuration(TC,3675) set UC=CreateSound("Sounds\\MegaKill.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(UC,2612) call SetSoundChannel(UC,0) call SetSoundVolume(UC,127) call SetSoundPitch(UC,1.0) set OD=CreateSound("Abilities\\Spells\\NightElf\\ShadowMeld\\ShadowMeld1.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(OD,"ShadowMeld") call SetSoundDuration(OD,941) set AD=CreateSound("Sounds\\MonsterKill.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(AD,3344) call SetSoundChannel(AD,0) call SetSoundVolume(AD,127) call SetSoundPitch(AD,1.0) set FD=CreateSound("Units\\Creeps\\Ogre\\OgrePissed1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(FD,"OgrePissed") call SetSoundDuration(FD,3309) set KD=CreateSound("Sounds\\Ownage.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(KD,2586) call SetSoundChannel(KD,0) call SetSoundVolume(KD,127) call SetSoundPitch(KD,1.0) set LD=CreateSound("Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed1.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(LD,"PandarenBrewmasterPissed") call SetSoundDuration(LD,2316) set MD=CreateSound("Abilities\\Spells\\Human\\Polymorph\\PolymorphDone.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(MD,"PolymorphDone") call SetSoundDuration(MD,1498) set ND=CreateSound("Buildings\\Naga\\TempleofTides\\TempleOfTidesWhat1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(ND,"TempleOfTidesWhat") call SetSoundDuration(ND,3483) call SetSoundDistanceCutoff(ND,2000.0) set PD=CreateSound("Buildings\\Undead\\TombOfRelics\\TombOfRelicsWhat1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(PD,"TombOfRelicsWhat") call SetSoundDuration(PD,3065) call SetSoundDistanceCutoff(PD,2000.0) set QD=CreateSound("Abilities\\Spells\\Orc\\Disenchant\\Disenchant.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(QD,"Disenchant") call SetSoundDuration(QD,2043) set TD=CreateSound("Sound\\Interface\\Rescue.wav",false,false,false,10,10,"") call SetSoundParamsFromLabel(TD,"Rescue") call SetSoundDuration(TD,3796) set UD=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(UD,"RiflemanPissed") call SetSoundDuration(UD,3158) set IE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed2.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(IE,"RiflemanPissed") call SetSoundDuration(IE,1306) set OE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed3.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(OE,"RiflemanPissed") call SetSoundDuration(OE,2624) set AE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed4.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(AE,"RiflemanPissed") call SetSoundDuration(AE,3785) set BE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed5.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(BE,"RiflemanPissed") call SetSoundDuration(BE,4168) set CE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed6.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(CE,"RiflemanPissed") call SetSoundDuration(CE,2810) set DE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed7.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(DE,"RiflemanPissed") call SetSoundDuration(DE,4609) set EE=CreateSound("Units\\Human\\Rifleman\\RiflemanPissed8.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(EE,"RiflemanPissed") call SetSoundDuration(EE,5480) set FE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed1.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(FE,"HeroShadowHunterPissed") call SetSoundDuration(FE,2293) set GE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed2.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(GE,"HeroShadowHunterPissed") call SetSoundDuration(GE,1789) set HE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed3.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(HE,"HeroShadowHunterPissed") call SetSoundDuration(HE,2301) set ZE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed4.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(ZE,"HeroShadowHunterPissed") call SetSoundDuration(ZE,2752) set VE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed5.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(VE,"HeroShadowHunterPissed") call SetSoundDuration(VE,3129) set WE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed6.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(WE,"HeroShadowHunterPissed") call SetSoundDuration(WE,1666) set XE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed7.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(XE,"HeroShadowHunterPissed") call SetSoundDuration(XE,1187) set YE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed8.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(YE,"HeroShadowHunterPissed") call SetSoundDuration(YE,2148) set JE=CreateSound("Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed9.wav",false,true,true,10,10,"HeroAcksEAX") call SetSoundParamsFromLabel(JE,"HeroShadowHunterPissed") call SetSoundDuration(JE,2026) set KE=CreateSound("Abilities\\Spells\\Undead\\Sleep\\SleepBirth1.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(KE,"Sleep") call SetSoundDuration(KE,3203) set LE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(LE,"SpellBreakerPissed") call SetSoundDuration(LE,3901) set ME=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed2.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(ME,"SpellBreakerPissed") call SetSoundDuration(ME,3367) set NE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed3.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(NE,"SpellBreakerPissed") call SetSoundDuration(NE,3651) set PE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed4.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(PE,"SpellBreakerPissed") call SetSoundDuration(PE,2490) set QE=CreateSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed5.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(QE,"SpellBreakerPissed") call SetSoundDuration(QE,14402) set RE=CreateSound("Abilities\\Spells\\Undead\\DevourMagic\\DevourMagic.wav",false,true,true,10,10,"MissilesEAX") call SetSoundParamsFromLabel(RE,"DevourMagicLaunch") call SetSoundDuration(RE,1225) set SE=CreateSound("Abilities\\Spells\\Other\\BlackArrow\\TheBlackArrow.wav",false,true,true,10,10,"MissilesEAX") call SetSoundParamsFromLabel(SE,"BlackArrowHit") call SetSoundDuration(SE,1776) call SetSoundVolume(SE,50) set TE=CreateSound("Sound\\Ambient\\DoodadEffects\\TheHornOfCenarius.wav",false,false,false,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(TE,"HornOfCenariusSound") call SetSoundDuration(TE,12121) call SetSoundVolume(TE,115) set UE=CreateSound("Sounds\\triple_kill.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(UE,1907) call SetSoundChannel(UE,0) call SetSoundVolume(UE,127) call SetSoundPitch(UE,1.0) set BF=CreateSound("Sounds\\Unstoppable.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(BF,2038) call SetSoundChannel(BF,0) call SetSoundVolume(BF,127) call SetSoundPitch(BF,1.0) set CF=CreateSound("Abilities\\Spells\\Human\\DivineShield\\PaladinDivineShieldDeath1.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(CF,"DivineShieldDeath") call SetSoundDuration(CF,1043) call SetSoundDistanceCutoff(CF,1500.0) set DF=CreateSound("Abilities\\Spells\\Items\\AIso\\SoulGem.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(DF,"SoulGem") call SetSoundDuration(DF,4474) set EF=CreateSound("Sounds\\WhickedSick.mp3",false,false,false,10,10,"DefaultEAXON") call SetSoundDuration(EF,2612) call SetSoundChannel(EF,0) call SetSoundVolume(EF,127) call SetSoundPitch(EF,1.0) set FF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(FF,"WitchDoctorPissed") call SetSoundDuration(FF,1282) set GF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed2.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(GF,"WitchDoctorPissed") call SetSoundDuration(GF,1248) set HF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed3.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(HF,"WitchDoctorPissed") call SetSoundDuration(HF,1524) set ZF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed4.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(ZF,"WitchDoctorPissed") call SetSoundDuration(ZF,1200) set VF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed5.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(VF,"WitchDoctorPissed") call SetSoundDuration(VF,2762) set WF=CreateSound("Units\\Orc\\WitchDoctor\\WitchDoctorPissed6.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(WF,"WitchDoctorPissed") call SetSoundDuration(WF,2849) set XF=CreateSound("Units\\Creeps\\GoblinSapper\\GoblinSapperYesAttack4.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(XF,"GoblinSapperYesAttack") call SetSoundDuration(XF,1091) call SetSoundChannel(XF,0) set YF=CreateSound("Abilities\\Spells\\NightElf\\shadowstrike\\ShadowStrikeBirth1.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(YF,"ShadowStrikeBirth") call SetSoundDuration(YF,2194) call SetSoundPitch(YF,1.2) set JF=CreateSound("Abilities\\Spells\\Other\\BlackArrow\\TheBlackArrow.wav",false,true,true,10,10,"MissilesEAX") call SetSoundParamsFromLabel(JF,"BlackArrowHit") call SetSoundDuration(JF,1776) call SetSoundPitch(JF,1.6) set KF=CreateSound("Abilities\\Spells\\NightElf\\CorrosiveBreath\\CorrosiveBreathMissileLaunch1.wav",false,true,true,10,10,"SpellsEAX") call SetSoundParamsFromLabel(KF,"CorrosiveBreathMissileLaunch") call SetSoundDuration(KF,1301) call SetSoundPitch(KF,1.2) set LF=CreateSound("Sound\\Interface\\Warning\\NightElf\\SentinelAllyHeroDies1.wav",false,false,false,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(LF,"AllyHeroDiesNightElf") call SetSoundDuration(LF,1963) call SetSoundVolume(LF,127) set MF=CreateSound("Sound\\Interface\\Warning\\Undead\\NecromancerAllyHeroDies1.wav",false,false,false,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(MF,"AllyHeroDiesUndead") call SetSoundDuration(MF,1933) call SetSoundVolume(MF,127) set NF=CreateSound("Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.wav",false,false,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(NF,"ReviveHuman") call SetSoundDuration(NF,3196) call SetSoundChannel(NF,8) set PF=CreateSound("Sound\\Interface\\SecretFound.wav",false,false,false,10,10,"") call SetSoundParamsFromLabel(PF,"SecretFound") call SetSoundDuration(PF,2525) set QF=CreateSound("Sounds\\UltraKill.mp3",false,false,false,10,10,"") call SetSoundDuration(QF,2484) call SetSoundChannel(QF,0) call SetSoundVolume(QF,127) call SetSoundPitch(QF,1.0) set RF=CreateSound("Sounds\\Rampage.mp3",false,false,false,10,10,"") call SetSoundDuration(RF,1872) call SetSoundChannel(RF,0) call SetSoundVolume(RF,127) call SetSoundPitch(RF,1.0) set SF=CreateSound("Buildings\\NightElf\\AltarOfElders\\AltarOfEldersWhat1.wav",false,true,true,10,10,"DefaultEAXON") call SetSoundParamsFromLabel(SF,"AltarOfEldersWhat") call SetSoundDuration(SF,3496) set R3=Rect(6176.0,3136.0,6400.0,3392.0) set S3=Rect(3616.0,3584.0,3872.0,3872.0) set T3=Rect(2304.0,5280.0,2752.0,5728.0) set U3=Rect(6176.0,5952.0,6624.0,6240.0) set I4=Rect(-4224.0,-6848.0,-3968.0,-6592.0) set O4=Rect(-6304.0,-4384.0,-6080.0,-4224.0) set A4=Rect(-4928.0,-5760.0,-4736.0,-5536.0) set B4=Rect(6048.0,3424.0,6304.0,3776.0) set C4=Rect(4128.0,3776.0,4352.0,4032.0) set D4=Rect(2752.0,5408.0,3040.0,5632.0) set E4=Rect(-7040.0,-6912.0,-6688.0,-6656.0) set F4=Rect(-3648.0,-6880.0,-3424.0,-6688.0) set G4=Rect(-6336.0,-4224.0,-5984.0,-3904.0) set H4=Rect(-4896.0,-5504.0,-4608.0,-5184.0) set Z4=Rect(2912.0,-2944.0,3104.0,-2720.0) set V4=Rect(5696.0,5504.0,7296.0,7392.0) set W4=Rect(-7680.0,-8032.0,-6176.0,-6240.0) set X4=Rect(-2464.0,1536.0,-2240.0,1760.0) set Y4=Rect(4288.0,-2688.0,4544.0,-2400.0) set J4=Rect(-3328.0,-416.0,-3104.0,-96.0) set K4=Rect(1440.0,-4096.0,1728.0,-3872.0) set L4=Rect(-4576.0,3328.0,-4448.0,3488.0) set M4=Rect(-3264.0,4192.0,-2912.0,4320.0) set N4=Rect(2848.0,-5088.0,3072.0,-4928.0) set P4=Rect(-1824.0,2240.0,-1472.0,2464.0) set Q4=Rect(3008.0,-3776.0,3136.0,-3648.0) set R4=Rect(1184.0,2976.0,1280.0,3104.0) set S4=Rect(-512.0,-3648.0,-320.0,-3520.0) set T4=Rect(-7104.0,6656.0,-6848.0,6912.0) set U4=Rect(-7104.0,6656.0,-6880.0,6880.0) set I5=Rect(-5952.0,-6432.0,-5248.0,-5728.0) set O5=Rect(5088.0,7488.0,5792.0,8192.0) set A5=Rect(2304.0,-672.0,2592.0,-384.0) set B5=Rect(3872.0,-3008.0,4928.0,-1952.0) set C5=Rect(-3552.0,-768.0,-2528.0,320.0) set D5=Rect(1056.0,-5216.0,2368.0,-3744.0) set E5=Rect(-5120.0,3008.0,-3648.0,4320.0) set F5=Rect(-3456.0,3808.0,-2656.0,4864.0) set G5=Rect(2272.0,-6080.0,3776.0,-4928.0) set H5=Rect(-1888.0,2208.0,-992.0,3040.0) set Z5=Rect(416.0,2624.0,1632.0,3648.0) set V5=Rect(2592.0,-4800.0,3744.0,-3328.0) set W5=Rect(-1024.0,-3808.0,192.0,-2752.0) set X5=Rect(-7936.0,-7776.0,-5920.0,-5760.0) set Y5=Rect(5504.0,5184.0,7744.0,7136.0) set J5=Rect(-800.0,3072.0,64.0,4032.0) set K5=Rect(-384.0,3392.0,-192.0,3520.0) set L5=Rect(-1728.0,-5056.0,-768.0,-3840.0) set M5=Rect(-1152.0,-4704.0,-960.0,-4480.0) set N5=Rect(-480.0,-800.0,-256.0,-512.0) set P5=Rect(2112.0,-1280.0,3072.0,-288.0) set Q5=Rect(7264.0,-5504.0,7488.0,-5280.0) set R5=Rect(-8160.0,6848.0,-7968.0,7040.0) set S5=Rect(2112.0,-736.0,2720.0,-352.0) set T5=Rect(2112.0,-960.0,2720.0,-640.0) set U5=Rect(2112.0,-1088.0,2720.0,-864.0) set I6=Rect(2656.0,-1120.0,2784.0,-416.0) set O6=Rect(2752.0,-1248.0,2880.0,-544.0) set A6=Rect(2848.0,-1344.0,2912.0,-640.0) set B6=Rect(2912.0,-1408.0,2976.0,-704.0) set C6=Rect(2208.0,-1216.0,2816.0,-992.0) set D6=Rect(2464.0,-1472.0,3200.0,-1152.0) set E6=Rect(-8160.0,-8128.0,-3712.0,-4288.0) set F6=Rect(-8192.0,-4960.0,-4640.0,-3552.0) set G6=Rect(-4000.0,-7744.0,-3072.0,-5152.0) set H6=Rect(2304.0,4064.0,8032.0,7776.0) set Z6=Rect(4640.0,1952.0,8000.0,4384.0) set V6=Rect(3136.0,2816.0,5216.0,4960.0) set W6=Rect(-7968.0,5216.0,-7456.0,5920.0) set X6=Rect(-8064.0,2880.0,-7648.0,4512.0) set Y6=Rect(-3296.0,3712.0,-2688.0,3968.0) set J6=Rect(-2400.0,2016.0,-1952.0,2624.0) set K6=Rect(-2016.0,1600.0,-1216.0,2048.0) set L6=Rect(-2144.0,2528.0,-1888.0,2944.0) set M6=Rect(-1280.0,1728.0,-736.0,2176.0) set N6=Rect(-1696.0,-768.0,-1376.0,-448.0) set P6=Rect(-576.0,0.0,-352.0,256.0) set Q6=Rect(3104.0,-2784.0,3680.0,-2304.0) set R6=Rect(3264.0,-3040.0,3872.0,-2656.0) set S6=Rect(4960.0,-3104.0,5632.0,-2816.0) set T6=Rect(4896.0,-3744.0,5280.0,-3456.0) set U6=Rect(7488.0,-3520.0,8192.0,-2336.0) set I7=Rect(6656.0,-3328.0,7808.0,-2656.0) set O7=Rect(7104.0,-8192.0,8192.0,-5920.0) set A7=Rect(5952.0,-8192.0,7200.0,-7776.0) set B7=Rect(7168.0,-6240.0,8128.0,-5184.0) set C7=Rect(5824.0,-8032.0,6400.0,-7776.0) set D7=Rect(6976.0,-6560.0,7488.0,-5920.0) set E7=Rect(-5856.0,2944.0,-5600.0,3200.0) set F7=Rect(5984.0,-7904.0,6432.0,-7616.0) set G7=Rect(-8128.0,-8192.0,5536.0,-7744.0) set H7=Rect(2368.0,-7904.0,2688.0,-7584.0) set Z7=Rect(-1664.0,-7808.0,-1344.0,-7552.0) set V7=Rect(-2944.0,-8192.0,-1664.0,-7680.0) set W7=Rect(-4000.0,-8192.0,-3168.0,-7616.0) set X7=Rect(-5760.0,-8000.0,-5184.0,-7584.0) set Y7=Rect(-3296.0,3744.0,-3104.0,3872.0) set J7=Rect(-8192.0,-8192.0,-6720.0,-7744.0) set K7=Rect(-8192.0,-6432.0,-7456.0,-4928.0) set L7=Rect(-8192.0,-8128.0,-7904.0,8160.0) set M7=Rect(-7744.0,4704.0,-7296.0,5600.0) set N7=Rect(-7680.0,1984.0,-6560.0,2816.0) set P7=Rect(-7776.0,1696.0,-6944.0,2176.0) set Q7=Rect(-8032.0,-3040.0,-7680.0,-2720.0) set R7=Rect(-7904.0,-2656.0,-7552.0,-2336.0) set S7=Rect(-3936.0,-2720.0,-3584.0,-2400.0) set T7=Rect(-3168.0,-1952.0,-2912.0,-1696.0) set U7=Rect(-4128.0,-1632.0,-3776.0,-1152.0) set I8=Rect(-4992.0,-1792.0,-3968.0,-1440.0) set O8=Rect(-5472.0,-1664.0,-4832.0,-1312.0) set A8=Rect(-2304.0,3872.0,-2048.0,4096.0) set B8=Rect(-5664.0,-1440.0,-5344.0,0.0) set C8=Rect(-5824.0,-1216.0,-5408.0,-544.0) set D8=Rect(-5216.0,-1216.0,-4480.0,-384.0) set E8=Rect(-5632.0,448.0,-5152.0,1856.0) set F8=Rect(-5856.0,1440.0,-5248.0,2592.0) set G8=Rect(-5408.0,1888.0,-4928.0,2368.0) set H8=Rect(-5056.0,1664.0,-4064.0,2144.0) set Z8=Rect(-4320.0,1344.0,-3808.0,1952.0) set V8=Rect(-4224.0,1440.0,-3200.0,2016.0) set W8=Rect(-2112.0,3424.0,-1856.0,3744.0) set X8=Rect(-2400.0,640.0,-2208.0,896.0) set Y8=Rect(-3392.0,640.0,-3200.0,896.0) set J8=Rect(-3744.0,-1024.0,-3232.0,384.0) set K8=Rect(-2016.0,-5504.0,-1664.0,-4768.0) set L8=Rect(-1760.0,-5248.0,-1312.0,-4800.0) set M8=Rect(896.0,-3328.0,1088.0,-3072.0) set N8=Rect(2464.0,-3712.0,2656.0,-3456.0) set P8=Rect(1984.0,-3744.0,2176.0,-3488.0) set Q8=Rect(928.0,-6720.0,1216.0,-6400.0) set R8=Rect(1152.0,-6560.0,1376.0,-6272.0) set S8=Rect(1216.0,-6368.0,1504.0,-6176.0) set T8=Rect(-1376.0,-6784.0,-1184.0,-6528.0) set U8=Rect(7616.0,-6528.0,8192.0,8160.0) set I9=Rect(7072.0,-2304.0,7264.0,-2048.0) set O9=Rect(-7872.0,7872.0,8192.0,8192.0) set A9=Rect(1792.0,7776.0,2112.0,8192.0) set B9=Rect(-2656.0,0.0,-2496.0,256.0) set C9=Rect(-768.0,7232.0,-416.0,7424.0) set D9=Rect(-7968.0,5472.0,-7648.0,5792.0) set E9=Rect(1120.0,7904.0,1312.0,8160.0) set F9=Rect(736.0,4480.0,1120.0,4800.0) set G9=Rect(576.0,4416.0,1024.0,4672.0) set H9=Rect(576.0,4352.0,1056.0,4928.0) set Z9=Rect(672.0,4352.0,864.0,4704.0) set V9=Rect(640.0,4384.0,928.0,4640.0) set W9=Rect(576.0,4256.0,1024.0,4672.0) set X9=Rect(544.0,4352.0,992.0,4768.0) set Y9=Rect(704.0,2496.0,1376.0,2784.0) set J9=Rect(-2240.0,1792.0,-1856.0,2240.0) set K9=Rect(-1472.0,1472.0,-992.0,1728.0) set L9=Rect(2368.0,-3200.0,2656.0,-2880.0) set M9=Rect(2624.0,-3584.0,2816.0,-2848.0) set N9=Rect(2464.0,-3392.0,2656.0,-3136.0) set P9=Rect(2784.0,-3232.0,2976.0,-2976.0) set Q9=Rect(2784.0,-3424.0,2976.0,-3168.0) set R9=Rect(7328.0,7808.0,8192.0,8192.0) set S9=Rect(1984.0,7584.0,3296.0,8192.0) set T9=Rect(2240.0,7392.0,2560.0,8192.0) set U9=Rect(-1888.0,416.0,-1696.0,576.0) set IA=Rect(7776.0,2720.0,8192.0,3648.0) set OA=Rect(5280.0,640.0,5664.0,1184.0) set BA=Rect(-3104.0,2720.0,-2624.0,3232.0) set CA=Rect(7584.0,-7072.0,7776.0,-6880.0) set N8=Rect(2816.0,-3488.0,3008.0,-3232.0) set P8=Rect(2624.0,-3392.0,2816.0,-3136.0) set L9=Rect(2368.0,-3264.0,2656.0,-2944.0) set M9=Rect(2624.0,-3648.0,2816.0,-2912.0) set N9=Rect(2464.0,-3456.0,2656.0,-3200.0) set G7=Rect(-8192.0,-8128.0,5472.0,-7648.0) set DA=Rect(-8192.0,-3712.0,-7008.0,-2144.0) set EA=Rect(-3360.0,-8192.0,-1472.0,-7648.0) set FA=Rect(-2528.0,-7840.0,-1696.0,-7488.0) set GA=Rect(-2336.0,-7584.0,-1600.0,-7456.0) set HA=Rect(-8192.0,2016.0,-6816.0,2880.0) set ZA=Rect(6880.0,-3328.0,8000.0,-2624.0) set VA=Rect(-7520.0,-7040.0,-7360.0,-6912.0) set WA=Rect(-7520.0,-6912.0,-7360.0,-6784.0) set XA=Rect(-7520.0,-6656.0,-7360.0,-6528.0) set YA=Rect(-7520.0,-6528.0,-7360.0,-6400.0) set JA=Rect(-7520.0,-6784.0,-7360.0,-6656.0) set KA=Rect(6944.0,6208.0,7104.0,6336.0) set LA=Rect(6944.0,6080.0,7104.0,6208.0) set MA=Rect(6944.0,5952.0,7104.0,6080.0) set NA=Rect(6944.0,5824.0,7104.0,5952.0) set PA=Rect(6944.0,5696.0,7104.0,5824.0) set QA=Rect(3904.0,2976.0,4160.0,3264.0) set RA=Rect(2336.0,5952.0,2592.0,6240.0) set SA=Rect(6304.0,1984.0,6560.0,2272.0) set TA=Rect(-3328.0,-6912.0,-3072.0,-6624.0) set UA=Rect(-4384.0,-4800.0,-4128.0,-4512.0) set IB=Rect(-6432.0,-3840.0,-6176.0,-3552.0) set OB=Rect(-7584.0,6176.0,-6304.0,7552.0) set AB=Rect(2208.0,-1152.0,2720.0,-352.0) set BB=Rect(2560.0,-1440.0,2976.0,-1024.0) set CB=Rect(-1088.0,5376.0,768.0,6624.0) set DB=Rect(1600.0,1024.0,3456.0,2432.0) set EB=Rect(5504.0,-1056.0,7200.0,512.0) set FB=Rect(-6944.0,-1792.0,-5248.0,-224.0) set GB=Rect(-1536.0,-7424.0,640.0,-6048.0) set HB=Rect(-3328.0,-7200.0,-2464.0,-6368.0) set ZB=Rect(-4288.0,-4544.0,-3424.0,-3712.0) set VB=Rect(-6784.0,-3616.0,-5920.0,-2784.0) set WB=Rect(1472.0,5440.0,2336.0,6272.0) set XB=Rect(2656.0,2336.0,3520.0,3168.0) set YB=Rect(5984.0,1152.0,6848.0,1984.0) set JB=Rect(-4128.0,-3712.0,-2496.0,-2272.0) set p=Player(15) set u=CreateUnit(p,1966092378,7360.0,-4416.0,270.000) call SetUnitColor(u,ConvertPlayerColor(12)) set u=CreateUnit(p,1966092378,-7296.0,4224.0,270.000) call SetUnitColor(u,ConvertPlayerColor(12)) set VW=CreateUnit(p,1848657231,-6720.0,6976.0,270.000) call SetUnitColor(VW,ConvertPlayerColor(0)) set XW=CreateUnit(p,1848652102,-7424.0,-6976.0,270.000) set HW=CreateUnit(p,1848657231,-6848.0,7168.0,270.000) call SetUnitColor(HW,ConvertPlayerColor(0)) set YW=CreateUnit(p,1848652102,-7424.0,-6592.0,270.000) set JW=CreateUnit(p,1848652102,-7424.0,-6464.0,270.000) set AJ=CreateUnit(p,1848657231,-7360.0,6784.0,270.000) call SetUnitColor(AJ,ConvertPlayerColor(0)) set IJ=CreateUnit(p,1848657231,-7168.0,7168.0,270.000) call SetUnitColor(IJ,ConvertPlayerColor(0)) set KW=CreateUnit(p,1848652102,-7424.0,-6720.0,270.000) set LW=CreateUnit(p,1848652102,-7424.0,-6848.0,270.000) set MW=CreateUnit(p,1852206952,-7232.0,-7136.0,270.000) set u=CreateUnit(p,1967339316,3200.0,-64.0,270.000) set MV=CreateUnit(p,1848657231,-6592.0,6784.0,270.000) call SetUnitColor(MV,ConvertPlayerColor(0)) set QY=CreateUnit(p,1848652102,7040.0,6272.0,270.000) set RY=CreateUnit(p,1848652102,7040.0,5888.0,270.000) set SY=CreateUnit(p,1848652102,7040.0,5760.0,270.000) set TY=CreateUnit(p,1848652102,7040.0,6016.0,270.000) set PY=CreateUnit(p,1848652102,7040.0,6144.0,270.000) set UY=CreateUnit(p,1852073580,6784.0,6368.0,270.000) set UV=CreateUnit(p,1848657231,-7168.0,6528.0,270.000) call SetUnitColor(UV,ConvertPlayerColor(0)) set OJ=CreateUnit(p,1848657231,-6976.0,6528.0,270.000) call SetUnitColor(OJ,ConvertPlayerColor(0)) set u=CreateUnit(p,1967339316,-4544.0,1152.0,270.000) set ZW=CreateUnit(p,1848657231,-7296.0,6976.0,270.000) call SetUnitColor(ZW,ConvertPlayerColor(0)) set IK=CreateUnit(p,1848657231,-6784.0,6528.0,270.000) call SetUnitColor(IK,ConvertPlayerColor(0)) set u=CreateUnit(p,1966092592,-7296.0,4416.0,270.000) call SetUnitColor(u,ConvertPlayerColor(12)) set u=CreateUnit(p,1966092592,7360.0,-4224.0,270.000) call SetUnitColor(u,ConvertPlayerColor(12)) set p=Player(0) set PW=CreateUnit(p,1849897784,-7264.0,-6880.0,270.000) call SetUnitColor(PW,ConvertPlayerColor(12)) set QW=CreateUnit(p,1848652107,-7264.0,-6688.0,270.000) call SetUnitColor(QW,ConvertPlayerColor(12)) set TW=CreateUnit(p,1848651833,-6560.0,-6432.0,270.000) call SetUnitColor(TW,ConvertPlayerColor(12)) set CW=CreateUnit(p,1848651864,-7072.0,-6368.0,270.000) call SetUnitColor(CW,ConvertPlayerColor(1)) set AW=CreateUnit(p,1848651862,-6816.0,-6368.0,270.000) call SetUnitColor(AW,ConvertPlayerColor(12)) set IW=CreateUnit(p,1848651863,-7200.0,-6432.0,270.000) call SetUnitColor(IW,ConvertPlayerColor(12)) set PV=CreateUnit(p,1848651826,-6688.0,-6368.0,270.000) call SetUnitColor(PV,ConvertPlayerColor(12)) set AY=CreateUnit(p,1697657397,-6624.0,-7136.0,270.000) set SW=CreateUnit(p,1749236021,-6880.0,-7136.0,270.000) call SetUnitColor(SW,ConvertPlayerColor(0)) set LV=CreateUnit(p,1702129516,-5632.0,-6144.0,270.000) set CX=CreateUnit(p,1697656915,-4448.0,-4960.0,270.000) set EX=CreateUnit(p,1697656915,-5280.0,-6112.0,270.000) set DX=CreateUnit(p,1697656915,-6368.0,-4256.0,270.000) set GX=CreateUnit(p,1697656915,-5600.0,-5728.0,270.000) set HX=CreateUnit(p,1700884333,-6080.0,-4480.0,270.000) set ZX=CreateUnit(p,1700884325,-6656.0,-4480.0,270.000) set WX=CreateUnit(p,1700884333,-4416.0,-5312.0,270.000) set JX=CreateUnit(p,1700884325,-4864.0,-4992.0,270.000) set XX=CreateUnit(p,1697656915,-3744.0,-6816.0,270.000) set VX=CreateUnit(p,1700884333,-4032.0,-7040.0,270.000) set YX=CreateUnit(p,1700884325,-4032.0,-6528.0,270.000) set MX=CreateUnit(p,1701670775,-5792.0,-5408.0,270.000) set LX=CreateUnit(p,1701670775,-6624.0,-5088.0,270.000) set KX=CreateUnit(p,1701670775,-5088.0,-5536.0,270.000) set NX=CreateUnit(p,1701670775,-5344.0,-3936.0,270.000) set PX=CreateUnit(p,1701670775,-5088.0,-4576.0,270.000) set QX=CreateUnit(p,1701670775,-3936.0,-5344.0,270.000) set RX=CreateUnit(p,1701670775,-4512.0,-7072.0,270.000) set SX=CreateUnit(p,1701670775,-4896.0,-6240.0,270.000) set TX=CreateUnit(p,1701670775,-3808.0,-5856.0,270.000) set UX=CreateUnit(p,1701670775,-5472.0,-4704.0,270.000) set IY=CreateUnit(p,1701670775,-4512.0,-5856.0,270.000) set OY=CreateUnit(p,1700884343,-4544.0,-6528.0,270.000) set BX=CreateUnit(p,1697656915,-6112.0,-1248.0,270.000) set RW=CreateUnit(p,1700884343,-6080.0,-5120.0,270.000) set AX=CreateUnit(p,1697656915,-6112.0,1568.0,270.000) set OX=CreateUnit(p,1697656915,-1504.0,-1824.0,270.000) set IX=CreateUnit(p,1697656915,-544.0,-6688.0,270.000) set UW=CreateUnit(p,1697656915,4960.0,-6752.0,270.000) set DW=CreateUnit(p,1697656915,-3488.0,-3296.0,270.000) set OK=CreateUnit(p,1848657989,-6944.0,-6368.0,270.000) call SetUnitColor(OK,ConvertPlayerColor(12)) set GW=CreateUnit(p,1848657989,5920.0,6176.0,270.000) call SetUnitColor(GW,ConvertPlayerColor(12)) set p=Player(1) set CY=CreateUnit(p,1701080930,-6400.0,-5696.0,270.000) set BY=CreateUnit(p,1701080930,-5248.0,-6848.0,270.000) set p=Player(6) set VY=CreateUnit(p,1848651826,5920.0,5920.0,270.000) call SetUnitColor(VY,ConvertPlayerColor(12)) set WY=CreateUnit(p,1848651863,5984.0,6432.0,270.000) call SetUnitColor(WY,ConvertPlayerColor(12)) set XY=CreateUnit(p,1848651862,5920.0,6048.0,270.000) call SetUnitColor(XY,ConvertPlayerColor(12)) set YY=CreateUnit(p,1848651864,5920.0,6304.0,270.000) call SetUnitColor(YY,ConvertPlayerColor(1)) set NY=CreateUnit(p,1849897784,6496.0,6368.0,270.000) call SetUnitColor(NY,ConvertPlayerColor(12)) set MY=CreateUnit(p,1848652107,6304.0,6368.0,270.000) call SetUnitColor(MY,ConvertPlayerColor(12)) set BJ=CreateUnit(p,1970496880,4352.0,3584.0,270.000) set KY=CreateUnit(p,1848651833,5984.0,5792.0,270.000) call SetUnitColor(KY,ConvertPlayerColor(12)) set LY=CreateUnit(p,1849897781,6816.0,5984.0,270.000) call SetUnitColor(LY,ConvertPlayerColor(12)) set JY=CreateUnit(p,1966092369,6816.0,5664.0,270.000) set FW=CreateUnit(p,1966092365,6048.0,-2080.0,270.000) set EW=CreateUnit(p,1966092356,6304.0,-96.0,270.000) set XJ=CreateUnit(p,1970956647,4384.0,4256.0,270.000) set FJ=CreateUnit(p,1970172012,5184.0,4864.0,270.000) set GJ=CreateUnit(p,1970564964,3904.0,3904.0,270.000) set HJ=CreateUnit(p,1966092365,1056.0,-96.0,270.000) set ZJ=CreateUnit(p,1966092356,2528.0,1824.0,270.000) set VJ=CreateUnit(p,1966092366,3936.0,3488.0,270.000) set WJ=CreateUnit(p,1966092372,4832.0,4832.0,270.000) set CJ=CreateUnit(p,1966092372,5152.0,4512.0,270.000) set YJ=CreateUnit(p,1970956647,3168.0,4064.0,270.000) set JJ=CreateUnit(p,1970956647,5728.0,4000.0,270.000) set ZY=CreateUnit(p,1966092366,2976.0,5792.0,270.000) set HY=CreateUnit(p,1970496880,3392.0,5504.0,270.000) set GY=CreateUnit(p,1970564964,3392.0,6080.0,270.000) set FY=CreateUnit(p,1970956647,4128.0,6240.0,270.000) set EY=CreateUnit(p,1970495856,3968.0,5888.0,270.000) set KJ=CreateUnit(p,1969385326,4992.0,5952.0,270.000) set LJ=CreateUnit(p,1970956647,2656.0,4704.0,270.000) set MJ=CreateUnit(p,1970956647,5536.0,2464.0,270.000) set NJ=CreateUnit(p,1970956647,4064.0,5280.0,270.000) set PJ=CreateUnit(p,1970956647,3488.0,4832.0,270.000) set QJ=CreateUnit(p,1970495856,6400.0,3584.0,270.000) set RJ=CreateUnit(p,1970564964,6080.0,2944.0,270.000) set SJ=CreateUnit(p,1970496880,6656.0,2880.0,270.000) set TJ=CreateUnit(p,1966092366,6368.0,2528.0,270.000) set UJ=CreateUnit(p,1970956647,5024.0,3744.0,270.000) set DY=CreateUnit(p,1970956647,6880.0,3936.0,270.000) set EJ=CreateUnit(p,1969385326,6464.0,4608.0,270.000) set DJ=CreateUnit(p,1970956647,4576.0,2848.0,270.000) set OW=CreateUnit(p,1966092365,-4704.0,5920.0,270.000) set WW=CreateUnit(p,1966092356,32.0,5920.0,270.000) set p=Player(15) set QV=CreateUnit(p,1697656900,-6005.1,5458.6,212.150) set BW=CreateUnit(p,1697656898,-561.7,-651.7,325.600) set TV=CreateUnit(p,1697656897,5717.5,-6070.9,64.000) set SV=CreateUnit(p,1697656888,-5467.9,-5891.1,307.304) set NV=CreateUnit(p,1697656881,4901.8,4536.6,212.110) call ConfigureNeutralVictim() set OAI=Filter(function OSI) set filterIssueHauntOrderAtLocBJ=Filter(function IssueHauntOrderAtLocBJFilter) set filterEnumDestructablesInCircleBJ=Filter(function OVI) set filterGetUnitsInRectOfPlayer=Filter(function GetUnitsInRectOfPlayerFilter) set filterGetUnitsOfTypeIdAll=Filter(function GetUnitsOfTypeIdAllFilter) set filterGetUnitsOfPlayerAndTypeId=Filter(function GetUnitsOfPlayerAndTypeIdFilter) set filterMeleeTrainedUnitIsHeroBJ=Filter(function MeleeTrainedUnitIsHeroBJFilter) set filterLivingPlayerUnitsOfTypeId=Filter(function LivingPlayerUnitsOfTypeIdFilter) set OUI=0 loop exitwhen OUI==16 set bj_FORCE_PLAYER[OUI]=CreateForce() call ForceAddPlayer(bj_FORCE_PLAYER[OUI],Player(OUI)) set OUI=OUI+1 endloop set bj_FORCE_ALL_PLAYERS=CreateForce() call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS,null) set bj_cineModePriorSpeed=GetGameSpeed() set bj_cineModePriorFogSetting=IsFogEnabled() set bj_cineModePriorMaskSetting=IsFogMaskEnabled() set OUI=0 loop exitwhen OUI>=bj_MAX_QUEUED_TRIGGERS set bj_queuedExecTriggers[OUI]=null set bj_queuedExecUseConds[OUI]=false set OUI=OUI+1 endloop set bj_isSinglePlayer=false set A0I=0 set OUI=0 loop exitwhen OUI>=12 if(GetPlayerController(Player(OUI))==MAP_CONTROL_USER and GetPlayerSlotState(Player(OUI))==PLAYER_SLOT_STATE_PLAYING)then set A0I=A0I+1 endif set OUI=OUI+1 endloop set bj_isSinglePlayer=(A0I==1) set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,10000,10000) set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,10000,10000) set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,10000,10000) set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,10000,10000) set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,10000,10000) set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,10000,10000) set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,10000,10000) set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,10000,10000) set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,10000,10000) set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,10000,10000) set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,10000,10000) call DelayedSuspendDecayCreate() set v=VersionGet() if(v==VERSION_REIGN_OF_CHAOS)then set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0 else set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1 endif call InitQueuedTriggers() call InitRescuableBehaviorBJ() call InitDNCSounds() call InitMapRects() call InitSummonableCaps() set OKI=0 loop set bj_stockAllowedPermanent[OKI]=false set bj_stockAllowedCharged[OKI]=false set bj_stockAllowedArtifact[OKI]=false set OKI=OKI+1 exitwhen OKI>10 endloop call SetAllItemTypeSlots(11) call SetAllUnitTypeSlots(11) set bj_stockUpdateTimer=CreateTimer() call TimerStart(bj_stockUpdateTimer,bj_STOCK_RESTOCK_INITIAL_DELAY,false,function OQI) set bj_stockItemPurchased=CreateTrigger() call TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased,Player(15),EVENT_PLAYER_UNIT_SELL_ITEM,null) call TriggerAddAction(bj_stockItemPurchased,function RemovePurchasedItem) call DetectGameStarted() set i=0 set i=0 loop exitwhen(i>16) set M[i]=0 set P[i]=0 set Q[i]=0 set Z0[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>100) set N[i]=false set H1[i]=0 set Z1[i]=0 set V1[i]=0 set W1[i]=0 set Y1[i]=0 set J1[i]=0 set WO[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>4) set R[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>2) set I0[i]=false set V0[i]=0 set R1[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>12) set A0[i]="" set C0[i]=CreateTimer() set i=i+1 endloop set i=0 loop exitwhen(i>13) set B0[i]=false set D0[i]=CreateTimer() set N0[i]=false set OO[i]=0 set W3[i]=false set i=i+1 endloop set E0=CreateTimer() set i=0 loop exitwhen(i>1) set F0[i]=0 set S2[i]="" set U2[i]=false set I3[i]=0 set V3[i]=false set i=i+1 endloop set P0=150 set EI=true set FI=true set GI=true set HI=true set ZI=true set VI=true set WI=true set XI=true set YI=true set JI=true set KI=true set LI=true set NI=3 set PI=1 set X1=80 set i=0 loop exitwhen(i>17) set K1[i]=null set i=i+1 endloop set i=0 loop exitwhen(i>40) set S1[i]=0 set T1[i]=0 set U1[i]=0 set i=i+1 endloop set AO=CreateForce() set BO=CreateForce() set E2=CreateGroup() set K2=CreateTimer() set A3=CreateForce() set C3=0.00 set E3=true set F3=true set i=0 loop exitwhen(i>14) set H3[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>15) set Q3[i]="Here" set i=i+1 endloop call BVI() set t=CreateTrigger() call TriggerRegisterTimerEvent(t,15,true) call TriggerAddCondition(t,Condition(function BJI)) set t=null set MK[0]=false set MK[1]=false set MK[2]=false set MK[3]=false set MK[4]=false set MK[5]=false set MK[6]=false set MK[7]=false set MK[8]=false set MK[9]=false set MK[10]=false set MK[11]=false set MK[12]=false set MK[13]=false set MK[14]=false set MK[15]=false set MK[16]=false set AM=CreateRegion() call RegionAddRect(AM,X5) set FM=CreateRegion() call RegionAddRect(FM,Y5) set IM=CreateRegion() call RegionAddRect(IM,E6) call RegionAddRect(IM,F6) call RegionAddRect(IM,G6) set BM=CreateRegion() call RegionAddRect(BM,H6) call RegionAddRect(BM,Z6) call RegionAddRect(BM,V6) set GM=CreateRegion() call RegionAddRect(GM,W6) call RegionAddRect(GM,X6) call RegionAddRect(GM,Y6) call RegionAddRect(GM,J6) call RegionAddRect(GM,K6) call RegionAddRect(GM,L6) call RegionAddRect(GM,M6) call RegionAddRect(GM,N6) call RegionAddRect(GM,P6) call RegionAddRect(GM,Q6) call RegionAddRect(GM,R6) call RegionAddRect(GM,S6) call RegionAddRect(GM,T6) call RegionAddRect(GM,U6) call RegionAddRect(GM,I7) call RegionAddRect(GM,O7) call RegionAddRect(GM,A7) call RegionAddRect(GM,B7) call RegionAddRect(GM,C7) call RegionAddRect(GM,D7) call RegionAddRect(GM,E7) call RegionAddRect(GM,F7) call RegionAddRect(GM,G7) call RegionAddRect(GM,H7) call RegionAddRect(GM,Z7) call RegionAddRect(GM,V7) call RegionAddRect(GM,W7) call RegionAddRect(GM,X7) call RegionAddRect(GM,Y7) call RegionAddRect(GM,J7) call RegionAddRect(GM,K7) call RegionAddRect(GM,L7) call RegionAddRect(GM,M7) call RegionAddRect(GM,N7) call RegionAddRect(GM,P7) call RegionAddRect(GM,Q7) call RegionAddRect(GM,R7) call RegionAddRect(GM,S7) call RegionAddRect(GM,T7) call RegionAddRect(GM,U7) call RegionAddRect(GM,I8) call RegionAddRect(GM,O8) call RegionAddRect(GM,A8) call RegionAddRect(GM,B8) call RegionAddRect(GM,C8) call RegionAddRect(GM,D8) call RegionAddRect(GM,E8) call RegionAddRect(GM,F8) call RegionAddRect(GM,G8) call RegionAddRect(GM,H8) call RegionAddRect(GM,Z8) call RegionAddRect(GM,V8) call RegionAddRect(GM,W8) call RegionAddRect(GM,X8) call RegionAddRect(GM,Y8) call RegionAddRect(GM,J8) call RegionAddRect(GM,K8) call RegionAddRect(GM,L8) call RegionAddRect(GM,M8) call RegionAddRect(GM,N8) call RegionAddRect(GM,P8) call RegionAddRect(GM,Q8) call RegionAddRect(GM,R8) call RegionAddRect(GM,S8) call RegionAddRect(GM,T8) call RegionAddRect(GM,U8) call RegionAddRect(GM,I9) call RegionAddRect(GM,O9) call RegionAddRect(GM,A9) call RegionAddRect(GM,B9) call RegionAddRect(GM,C9) call RegionAddRect(GM,D9) call RegionAddRect(GM,E9) call RegionAddRect(GM,F9) call RegionAddRect(GM,G9) call RegionAddRect(GM,H9) call RegionAddRect(GM,Z9) call RegionAddRect(GM,V9) call RegionAddRect(GM,W9) call RegionAddRect(GM,X9) call RegionAddRect(GM,Y9) call RegionAddRect(GM,J9) call RegionAddRect(GM,K9) call RegionAddRect(GM,L9) call RegionAddRect(GM,M9) call RegionAddRect(GM,N9) call RegionAddRect(GM,P9) call RegionAddRect(GM,Q9) call RegionAddRect(GM,R9) call RegionAddRect(GM,S9) call RegionAddRect(GM,T9) call RegionAddRect(GM,U9) call RegionAddRect(GM,IA) call RegionAddRect(GM,OA) call RegionAddRect(GM,BA) call FlushGameCache(InitGameCache("dr.x"))
Spoiler:
set KM=InitGameCache("dr.x") set QM[0]=1093744454 set QM[1]=1093744455 set QM[2]=1093744456 set QM[3]=1093744451 set QM[4]=1093744452 set QM[5]=1093744453 set QM[6]=1093744458 set QM[7]=1093744457 set QM[8]=1093744460 set RM[0]=1093747533 set RM[1]=1093747531 set RM[2]=1093747526 set RM[3]=1093747529 set RM[4]=1093747527 set RM[5]=1093747528 set x=GetRandomInt(1,999) set y=GetRandomInt(1,10) call FlushGameCache(InitGameCache("DotACache.x"+I2S(x)+I2S(y))) set XO=InitGameCache("DotACache.x"+I2S(x)+I2S(y)) call SetFloatGameState(GAME_STATE_TIME_OF_DAY,6.00) call SuspendTimeOfDay(false) call SetTimeOfDayScale(0.5) call SetSkyModel("Environment\\Sky\\FoggedSky\\FoggedSky.mdl") call SetCreepCampFilterState(true) set Z3="Normal Mode" call TimerStart(E0,99999.00,false,null) set K3=AddWeatherEffect(bj_mapInitialPlayableArea,1380018290) set J3=AddWeatherEffect(bj_mapInitialPlayableArea,1397645939) set TM=AddWeatherEffect(bj_mapInitialPlayableArea,1280470369) set UM=AddWeatherEffect(bj_mapInitialPlayableArea,1464822903) set CO[0]=Player(0) set CO[1]=Player(1) set CO[2]=Player(2) set CO[3]=Player(3) set CO[4]=Player(4) set CO[5]=Player(5) set DO[0]=Player(6) set DO[1]=Player(7) set DO[2]=Player(8) set DO[3]=Player(9) set DO[4]=Player(10) set DO[5]=Player(11) set EO=Player(12) set FO=Player(15) call SetUnitPathing(SV,false) call SetUnitPathing(TV,false) call SetUnitPathing(BW,false) call SetUnitPathing(QV,false) call SetUnitPathing(NV,false) call SetUnitInvulnerable(NV,true) call SetUnitInvulnerable(QV,true) call SetUnitInvulnerable(BW,true) call SetUnitInvulnerable(TV,true) call SetUnitInvulnerable(SV,true) set T0=GetUnitLoc(NV) set U0=GetUnitLoc(SV) set BI=GetUnitLoc(BW) set CI=GetUnitLoc(QV) set DI=GetUnitLoc(TV) set B2=1093678663 set C2[1]=U0 set C2[2]=CI set C2[3]=BI set C2[4]=DI set C2[5]=T0 set QI=GetRectCenter(S3) set RI=GetRectCenter(T3) set SI=GetRectCenter(R3) set TI=GetRectCenter(C4) set I1=GetRectCenter(D4) set UI=GetRectCenter(B4) set O1=GetRectCenter(H4) set B1=GetRectCenter(G4) set A1=GetRectCenter(F4) set C1=GetRectCenter(A4) set E1=GetRectCenter(O4) set D1=GetRectCenter(I4) set F1=GetRectCenter(X4) set G1=GetRectCenter(Z4) set M2=true set AN=GetUnitX(MW) set BN=GetUnitY(MW) set CN=GetUnitX(SW) set DN=GetUnitY(SW) set EN=GetUnitX(QW) set FN=GetUnitY(QW) set GN=GetUnitX(PW) set HN=GetUnitY(PW) set ZN=GetUnitX(AY) set VN=GetUnitY(AY) set WN=GetUnitX(AW) set XN=GetUnitY(AW) set YN=GetUnitX(IW) set JN=GetUnitY(IW) set KN=GetUnitX(PV) set LN=GetUnitY(PV) set MN=GetUnitX(CW) set NN=GetUnitY(CW) set PN=GetUnitX(TW) set QN=GetUnitY(TW) set PN=GetUnitX(TW) set QN=GetUnitY(TW) set RN=GetUnitX(OK) set SN=GetUnitY(OK) set TN=GetUnitX(LV) set UN=GetUnitY(LV) set IP=GetUnitX(AX) set OP=GetUnitY(AX) set BP=GetUnitX(OX) set CP=GetUnitY(OX) set DP=GetUnitX(UW) set EP=GetUnitY(UW) set FP=GetUnitX(BX) set GP=GetUnitY(BX) set ZP=GetUnitX(DW) set VP=GetUnitY(DW) set WP=GetUnitX(IX) set YP=GetUnitY(IX) set JP=GetUnitX(DX) set KP=GetUnitY(DX) set LP=GetUnitX(CX) set MP=GetUnitY(CX) set PP=GetUnitX(XX) set QP=GetUnitY(XX) set RP=GetUnitX(GX) set TP=GetUnitY(GX) set UP=GetUnitX(EX) set IQ=GetUnitY(EX) set OQ=GetUnitX(HX) set AQ=GetUnitY(HX) set BQ=GetUnitX(WX) set CQ=GetUnitY(WX) set DQ=GetUnitX(VX) set EQ=GetUnitY(VX) set FQ=GetUnitX(ZX) set GQ=GetUnitY(ZX) set HQ=GetUnitX(JX) set ZQ=GetUnitY(JX) set VQ=GetUnitX(YX) set WQ=GetUnitY(YX) set XQ=GetUnitX(MX) set YQ=GetUnitY(MX) set JQ=GetUnitX(LX) set KQ=GetUnitY(LX) set LQ=GetUnitX(NX) set MQ=GetUnitY(NX) set NQ=GetUnitX(PX) set PQ=GetUnitY(PX) set QQ=GetUnitX(QX) set RQ=GetUnitY(QX) set SQ=GetUnitX(KX) set TQ=GetUnitY(KX) set UQ=GetUnitX(SX) set IR=GetUnitY(SX) set OR=GetUnitX(TX) set BR=GetUnitY(TX) set CR=GetUnitX(RX) set DR=GetUnitY(RX) set GR=GetUnitX(UX) set HR=GetUnitY(UX) set ZR=GetUnitX(IY) set WR=GetUnitY(IY) set XR=GetUnitX(RW) set YR=GetUnitY(RW) set JR=GetUnitX(OY) set KR=GetUnitY(OY) set LR=GetUnitX(CY) set PR=GetUnitY(CY) set QR=GetUnitX(BY) set RR=GetUnitY(BY) call RemoveUnit(DX) call RemoveUnit(ZX) call RemoveUnit(HX) call RemoveUnit(CX) call RemoveUnit(JX) call RemoveUnit(WX) call RemoveUnit(XX) call RemoveUnit(YX) call RemoveUnit(VX) call RemoveUnit(RW) call RemoveUnit(OY) call RemoveUnit(LV) call RemoveUnit(GX) call RemoveUnit(EX) call RemoveUnit(MX) call RemoveUnit(LX) call RemoveUnit(NX) call RemoveUnit(PX) call RemoveUnit(QX) call RemoveUnit(KX) call RemoveUnit(SX) call RemoveUnit(TX) call RemoveUnit(RX) call RemoveUnit(UX) call RemoveUnit(IY) call RemoveUnit(TW) call RemoveUnit(OK) call RemoveUnit(CW) call RemoveUnit(PV) call RemoveUnit(IW) call RemoveUnit(AW) call RemoveUnit(QW) call RemoveUnit(PW) call RemoveUnit(MW) call RemoveUnit(SW) call RemoveUnit(AY) call RemoveUnit(AX) call RemoveUnit(OX) call RemoveUnit(UW) call RemoveUnit(BX) call RemoveUnit(DW) call RemoveUnit(IX) call RemoveUnit(CY) call RemoveUnit(BY) set SR=CreateUnit(CO[0],1852206952,AN,BN,270) set St[0]=API(SR) set UR=CreateUnit(FO,1749236021,CN,DN,270) set St[17]=API(UR) set IS=CreateUnit(FO,1848652107,EN,FN,270) set St[13]=API(IS) set OS=CreateUnit(FO,1849897784,GN,HN,270) set St[15]=API(OS) set BS=CreateUnit(FO,1697657397,ZN,VN,270) set St[18]=API(BS) set CS=CreateUnit(FO,1848651862,WN,XN,270) set St[35]=API(CS) set this=CreateUnit(FO,1848651863,YN,JN,270) set St[37]=API(this) set ES=CreateUnit(FO,1848651826,KN,LN,270) set St[39]=API(ES) set FS=CreateUnit(FO,1848651864,MN,NN,270) set St[41]=API(FS) set HS=CreateUnit(FO,1848651833,PN,QN,270) set St[43]=API(HS) set ZS=CreateUnit(FO,1848657989,RN,SN,270) set St[98]=API(ZS) set VS=CreateUnit(CO[0],1702129516,TN,UN,270) set St[3]=API(VS) set WS=CreateUnit(CO[0],1697656914,IP,OP,90) set St[29]=API(WS) set XS=CreateUnit(CO[0],1697656914,BP,CP,45) set St[30]=API(XS) set YS=CreateUnit(CO[0],1697656914,DP,EP,0) set St[31]=API(YS) set JS=CreateUnit(CO[0],1697657137,FP,GP,90) set St[32]=API(JS) set KS=CreateUnit(CO[0],1697657137,ZP,VP,45) set St[33]=API(KS) set LS=CreateUnit(CO[0],1697657137,WP,YP,0) set St[34]=API(LS) set MS=CreateUnit(CO[0],1697656915,JP,KP,90) set St[45]=API(MS) set PS=CreateUnit(CO[0],1697656915,LP,MP,45) set St[46]=API(PS) set QS=CreateUnit(CO[0],1697656915,PP,QP,0) set St[47]=API(QS) set SS=CreateUnit(CO[0],1697657145,RP,TP,45) set St[48]=API(SS) set TS=CreateUnit(CO[0],1697657145,UP,IQ,45) set St[49]=API(TS) set US=CreateUnit(CO[0],1700884333,OQ,AQ,90) set St[50]=API(US) set IT=CreateUnit(CO[0],1700884333,BQ,CQ,45) set St[51]=API(IT) set OT=CreateUnit(CO[0],1700884333,DQ,EQ,0) set St[52]=API(OT) set AT=CreateUnit(CO[0],1700884325,FQ,GQ,90) set St[53]=API(AT) set BT=CreateUnit(CO[0],1700884325,HQ,ZQ,45) set St[54]=API(BT) set CT=CreateUnit(CO[0],1700884325,VQ,WQ,0) set St[55]=API(CT) set DT=CreateUnit(CO[0],1701670775,XQ,YQ,270) set St[56]=API(DT) set ET=CreateUnit(CO[0],1701670775,JQ,KQ,270) set St[57]=API(ET) set FT=CreateUnit(CO[0],1701670775,LQ,MQ,270) set St[58]=API(FT) set GT=CreateUnit(CO[0],1701670775,NQ,PQ,270) set St[59]=API(GT) set HT=CreateUnit(CO[0],1701670775,QQ,RQ,270) set St[60]=API(HT) set ZT=CreateUnit(CO[0],1701670775,SQ,TQ,270) set St[61]=API(ZT) set VT=CreateUnit(CO[0],1701670775,UQ,IR,270) set St[62]=API(VT) set WT=CreateUnit(CO[0],1701670775,OR,BR,270) set St[63]=API(WT) set XT=CreateUnit(CO[0],1701670775,CR,DR,270) set St[64]=API(XT) set YT=CreateUnit(CO[0],1701670775,GR,HR,270) set St[65]=API(YT) set JT=CreateUnit(CO[0],1701670775,ZR,WR,270) set St[66]=API(JT) set KT=CreateUnit(CO[0],1700884343,XR,YR,270) set St[67]=API(KT) set LT=CreateUnit(CO[0],1700884343,JR,KR,270) set St[68]=API(LT) set MT=CreateUnit(CO[0],1701080930,LR,PR,270) set St[69]=API(MT) set PT=CreateUnit(CO[0],1701080930,QR,RR,270) set St[70]=API(PT) call SetPlayerAbilityAvailable(FO,1098018609,false) call SetUnitColor(UR,IN) call SetUnitColor(BS,IN) call SetUnitColor(OS,ON) call SetUnitColor(IS,ON) call SetUnitColor(CS,ON) call SetUnitColor(this,ON) call SetUnitColor(ES,ON) call SetUnitColor(FS,ON) call SetUnitColor(HS,ON) call SetUnitInvulnerable(WS,true) call SetUnitInvulnerable(XS,true) call SetUnitInvulnerable(YS,true) call SetUnitInvulnerable(JS,true) call SetUnitInvulnerable(KS,true) call SetUnitInvulnerable(LS,true) call SetUnitInvulnerable(MS,true) call SetUnitInvulnerable(PS,true) call SetUnitInvulnerable(QS,true) call SetUnitInvulnerable(SS,true) call SetUnitInvulnerable(TS,true) call SetUnitInvulnerable(VS,true) call SetUnitInvulnerable(US,true) call SetUnitInvulnerable(IT,true) call SetUnitInvulnerable(OT,true) call SetUnitInvulnerable(AT,true) call SetUnitInvulnerable(BT,true) call SetUnitInvulnerable(CT,true) call SetUnitInvulnerable(KT,true) call SetUnitInvulnerable(LT,true) call SetUnitInvulnerable(MT,true) call SetUnitInvulnerable(PT,true) call SetUnitInvulnerable(DT,true) call SetUnitInvulnerable(ET,true) call SetUnitInvulnerable(FT,true) call SetUnitInvulnerable(GT,true) call SetUnitInvulnerable(HT,true) call SetUnitInvulnerable(ZT,true) call SetUnitInvulnerable(VT,true) call SetUnitInvulnerable(WT,true) call SetUnitInvulnerable(XT,true) call SetUnitInvulnerable(YT,true) call SetUnitInvulnerable(JT,true) set ST=GetUnitX(UY) set TT=GetUnitY(UY) set UT=GetUnitX(LY) set I00=GetUnitY(LY) set II0=GetUnitX(MY) set I10=GetUnitY(MY) set IO0=GetUnitX(NY) set I20=GetUnitY(NY) set I30=GetUnitX(JY) set I40=GetUnitY(JY) set I50=GetUnitX(XY) set I60=GetUnitY(XY) set I70=GetUnitX(WY) set I80=GetUnitY(WY) set I90=GetUnitX(VY) set IA0=GetUnitY(VY) set IB0=GetUnitX(YY) set IC0=GetUnitY(YY) set ID0=GetUnitX(KY) set IE0=GetUnitY(KY) set IF0=GetUnitX(GW) set IG0=GetUnitY(GW) set IH0=GetUnitX(FJ) set IZ0=GetUnitY(FJ) set IV0=GetUnitX(OW) set IW0=GetUnitY(OW) set IX0=GetUnitX(HJ) set IY0=GetUnitY(HJ) set IJ0=GetUnitX(FW) set IK0=GetUnitY(FW) set IL0=GetUnitX(WW) set IM0=GetUnitY(WW) set IN0=GetUnitX(ZJ) set IP0=GetUnitY(ZJ) set IQ0=GetUnitX(EW) set IR0=GetUnitY(EW) set IS0=GetUnitX(ZY) set IT0=GetUnitY(ZY) set IU0=GetUnitX(VJ) set O00=GetUnitY(VJ) set OI0=GetUnitX(TJ) set O10=GetUnitY(TJ) set OO0=GetUnitX(WJ) set O20=GetUnitY(WJ) set O30=GetUnitX(CJ) set O40=GetUnitY(CJ) set O50=GetUnitX(HY) set O60=GetUnitY(HY) set O70=GetUnitX(BJ) set O80=GetUnitY(BJ) set O90=GetUnitX(SJ) set OA0=GetUnitY(SJ) set OB0=GetUnitX(GY) set OC0=GetUnitY(GY) set OD0=GetUnitX(GJ) set OE0=GetUnitY(GJ) set OF0=GetUnitX(RJ) set OG0=GetUnitY(RJ) set OH0=GetUnitX(LJ) set OZ0=GetUnitY(LJ) set OV0=GetUnitX(YJ) set OW0=GetUnitY(YJ) set OX0=GetUnitX(PJ) set OY0=GetUnitY(PJ) set OJ0=GetUnitX(FY) set OK0=GetUnitY(FY) set OL0=GetUnitX(NJ) set OM0=GetUnitY(NJ) set ON0=GetUnitX(XJ) set OP0=GetUnitY(XJ) set OQ0=GetUnitX(JJ) set OR0=GetUnitY(JJ) set OS0=GetUnitX(MJ) set OT0=GetUnitY(MJ) set OU0=GetUnitX(UJ) set A00=GetUnitY(UJ) set AI0=GetUnitX(DY) set A10=GetUnitY(DY) set AO0=GetUnitX(DJ) set A20=GetUnitY(DJ) set A30=GetUnitX(EY) set A40=GetUnitY(EY) set A50=GetUnitX(QJ) set A60=GetUnitY(QJ) set A70=GetUnitX(KJ) set A80=GetUnitY(KJ) set A90=GetUnitX(EJ) set AA0=GetUnitY(EJ) call RemoveUnit(LJ) call RemoveUnit(YJ) call RemoveUnit(PJ) call RemoveUnit(FY) call RemoveUnit(NJ) call RemoveUnit(XJ) call RemoveUnit(JJ) call RemoveUnit(MJ) call RemoveUnit(UJ) call RemoveUnit(DY) call RemoveUnit(DJ) call RemoveUnit(OW) call RemoveUnit(WW) call RemoveUnit(ZY) call RemoveUnit(HJ) call RemoveUnit(ZJ) call RemoveUnit(VJ) call RemoveUnit(FW) call RemoveUnit(EW) call RemoveUnit(TJ) call RemoveUnit(WJ) call RemoveUnit(CJ) call RemoveUnit(HY) call RemoveUnit(BJ) call RemoveUnit(SJ) call RemoveUnit(GY) call RemoveUnit(GJ) call RemoveUnit(RJ) call RemoveUnit(EY) call RemoveUnit(QJ) call RemoveUnit(KJ) call RemoveUnit(EJ) call RemoveUnit(FJ) call RemoveUnit(XY) call RemoveUnit(WY) call RemoveUnit(VY) call RemoveUnit(YY) call RemoveUnit(KY) call RemoveUnit(GW) call RemoveUnit(NY) call RemoveUnit(MY) call RemoveUnit(UY) call RemoveUnit(LY) call RemoveUnit(JY) set AB0=CreateUnit(DO[0],1852073580,ST,TT,270) set St[1]=API(AB0) set AC0=CreateUnit(FO,1849897781,UT,I00,270) set St[12]=API(AC0) set AD0=CreateUnit(FO,1848652107,II0,I10,270) set St[14]=API(AD0) set AE0=CreateUnit(FO,1849897784,IO0,I20,270) set St[16]=API(AE0) set AF0=CreateUnit(FO,1966092369,I30,I40,270) set St[11]=API(AF0) set AG0=CreateUnit(FO,1848651862,I50,I60,0) set St[36]=API(AG0) set AH0=CreateUnit(FO,1848651863,I70,I80,0) set St[58]=API(AH0) set AZ0=CreateUnit(FO,1848651826,I90,IA0,0) set St[40]=API(AZ0) set AV0=CreateUnit(FO,1848651864,IB0,IC0,0) set St[42]=API(AV0) set AW0=CreateUnit(FO,1848651833,ID0,IE0,0) set St[44]=API(AW0) set AX0=CreateUnit(FO,1848657989,IF0,IG0,0) set St[97]=API(AX0) set AY0=CreateUnit(DO[0],1970172012,IH0,IZ0,270) set St[4]=API(AY0) set AJ0=CreateUnit(DO[0],1966092365,IV0,IW0,270) set St[5]=API(AJ0) set AK0=CreateUnit(DO[0],1966092365,IX0,IY0,270) set St[6]=API(AK0) set AL0=CreateUnit(DO[0],1966092365,IJ0,IK0,270) set St[7]=API(AL0) set AM0=CreateUnit(DO[0],1966092356,IL0,IM0,270) set St[8]=API(AM0) set AN0=CreateUnit(DO[0],1966092356,IN0,IP0,270) set St[9]=API(AN0) set AP0=CreateUnit(DO[0],1966092356,IQ0,IR0,270) set St[10]=API(AP0) set AQ0=CreateUnit(DO[0],1966092366,IS0,IT0,270) set St[71]=API(AQ0) set AR0=CreateUnit(DO[0],1966092366,IU0,O00,270) set St[72]=API(AR0) set AS0=CreateUnit(DO[0],1966092366,OI0,O10,270) set St[73]=API(AS0) set AT0=CreateUnit(DO[0],1966092372,OO0,O20,270) set St[74]=API(AT0) set AU0=CreateUnit(DO[0],1966092372,O30,O40,270) set St[75]=API(AU0) set B00=CreateUnit(DO[0],1970496880,O50,O60,270) set St[76]=API(B00) set BI0=CreateUnit(DO[0],1970496880,O70,O80,270) set St[77]=API(BI0) set B10=CreateUnit(DO[0],1970496880,O90,OA0,270) set St[78]=API(B10) set BO0=CreateUnit(DO[0],1970564964,OB0,OC0,270) set St[79]=API(BO0) set B20=CreateUnit(DO[0],1970564964,OD0,OE0,270) set St[80]=API(B20) set B30=CreateUnit(DO[0],1970564964,OF0,OG0,270) set St[81]=API(B30) set B40=CreateUnit(DO[0],1970956647,OH0,OZ0,270) set St[82]=API(B40) set B50=CreateUnit(DO[0],1970956647,OV0,OW0,270) set St[83]=API(B50) set B60=CreateUnit(DO[0],1970956647,OX0,OY0,270) set St[84]=API(B60) set B70=CreateUnit(DO[0],1970956647,OJ0,OK0,270) set St[85]=API(B70) set B80=CreateUnit(DO[0],1970956647,OL0,OM0,270) set St[86]=API(B80) set B90=CreateUnit(DO[0],1970956647,ON0,OP0,270) set St[87]=API(B90) set BA0=CreateUnit(DO[0],1970956647,OQ0,OR0,270) set St[88]=API(BA0) set BB0=CreateUnit(DO[0],1970956647,OS0,OT0,270) set St[89]=API(BB0) set BC0=CreateUnit(DO[0],1970956647,OU0,A00,270) set St[90]=API(BC0) set BD0=CreateUnit(DO[0],1970956647,AI0,A10,270) set St[91]=API(BD0) set BE0=CreateUnit(DO[0],1970956647,AO0,A20,270) set St[92]=API(BE0) set BF0=CreateUnit(DO[0],1970495856,A30,A40,270) set St[93]=API(BF0) set BG0=CreateUnit(DO[0],1970495856,A50,A60,270) set St[94]=API(BG0) set BH0=CreateUnit(DO[0],1969385326,A70,A80,270) set St[95]=API(BH0) set BZ0=CreateUnit(DO[0],1969385326,A90,AA0,270) set St[96]=API(BZ0) call SetUnitColor(AC0,QT) call SetUnitColor(AE0,RT) call SetUnitColor(AD0,RT) call SetUnitColor(AG0,RT) call SetUnitColor(AH0,RT) call SetUnitColor(AZ0,RT) call SetUnitColor(AV0,RT) call SetUnitColor(AW0,RT) call SetUnitInvulnerable(AJ0,true) call SetUnitInvulnerable(AK0,true) call SetUnitInvulnerable(AL0,true) call SetUnitInvulnerable(AM0,true) call SetUnitInvulnerable(AN0,true) call SetUnitInvulnerable(AP0,true) call SetUnitInvulnerable(AQ0,true) call SetUnitInvulnerable(AR0,true) call SetUnitInvulnerable(AS0,true) call SetUnitInvulnerable(AT0,true) call SetUnitInvulnerable(AU0,true) call SetUnitInvulnerable(AY0,true) call SetUnitInvulnerable(B00,true) call SetUnitInvulnerable(BI0,true) call SetUnitInvulnerable(B10,true) call SetUnitInvulnerable(BO0,true) call SetUnitInvulnerable(B20,true) call SetUnitInvulnerable(B30,true) call SetUnitInvulnerable(BF0,true) call SetUnitInvulnerable(BG0,true) call SetUnitInvulnerable(BH0,true) call SetUnitInvulnerable(BZ0,true) call SetUnitInvulnerable(B40,true) call SetUnitInvulnerable(B50,true) call SetUnitInvulnerable(B60,true) call SetUnitInvulnerable(B70,true) call SetUnitInvulnerable(B80,true) call SetUnitInvulnerable(B90,true) call SetUnitInvulnerable(BA0,true) call SetUnitInvulnerable(BB0,true) call SetUnitInvulnerable(BC0,true) call SetUnitInvulnerable(BD0,true) call SetUnitInvulnerable(BE0,true) set JOI=GetUnitX(XW) set J2I=GetUnitY(XW) set J3I=GetUnitX(LW) set J4I=GetUnitY(LW) set J5I=GetUnitX(KW) set J6I=GetUnitY(KW) set J7I=GetUnitX(YW) set J8I=GetUnitY(YW) set J9I=GetUnitX(JW) set JAI=GetUnitY(JW) set JBI=GetUnitX(QY) set JCI=GetUnitY(QY) set JDI=GetUnitX(PY) set JEI=GetUnitY(PY) set JFI=GetUnitX(TY) set JGI=GetUnitY(TY) set JHI=GetUnitX(RY) set JZI=GetUnitY(RY) set JVI=GetUnitX(SY) set JWI=GetUnitY(SY) set JXI=25 call RemoveUnit(XW) call RemoveUnit(LW) call RemoveUnit(KW) call RemoveUnit(YW) call RemoveUnit(JW) call RemoveUnit(QY) call RemoveUnit(PY) call RemoveUnit(TY) call RemoveUnit(RY) call RemoveUnit(SY) set BV0=CreateUnit(Player(1),1852010352,JOI,J2I,270) set St[19]=API(BV0) call ClearSelectionForPlayer(Player(1)) call SelectUnitAddForPlayer(BV0,Player(1)) if GetLocalPlayer()==Player(1)then call SetUnitVertexColor(BV0,255,255,255,255) else call SetUnitVertexColor(BV0,255,255,255,JXI) endif set BW0=CreateUnit(Player(2),1852010352,J3I,J4I,270) set St[20]=API(BW0) call ClearSelectionForPlayer(Player(2)) call SelectUnitAddForPlayer(BW0,Player(2)) if GetLocalPlayer()==Player(2)then call SetUnitVertexColor(BW0,255,255,255,255) else call SetUnitVertexColor(BW0,255,255,255,JXI) endif set BX0=CreateUnit(Player(3),1852010352,J5I,J6I,270) set St[21]=API(BX0) call ClearSelectionForPlayer(Player(3)) call SelectUnitAddForPlayer(BX0,Player(3)) if GetLocalPlayer()==Player(3)then call SetUnitVertexColor(BX0,255,255,255,255) else call SetUnitVertexColor(BX0,255,255,255,JXI) endif set BY0=CreateUnit(Player(4),1852010352,J7I,J8I,270) set St[22]=API(BY0) call ClearSelectionForPlayer(Player(4)) call SelectUnitAddForPlayer(BY0,Player(4)) if GetLocalPlayer()==Player(4)then call SetUnitVertexColor(BY0,255,255,255,255) else call SetUnitVertexColor(BY0,255,255,255,JXI) endif set BJ0=CreateUnit(Player(5),1852010352,J9I,JAI,270) set St[23]=API(BJ0) call ClearSelectionForPlayer(Player(5)) call SelectUnitAddForPlayer(BJ0,Player(5)) if GetLocalPlayer()==Player(5)then call SetUnitVertexColor(BJ0,255,255,255,255) else call SetUnitVertexColor(BJ0,255,255,255,JXI) endif set BK0=CreateUnit(Player(7),1852010352,JBI,JCI,270) set St[24]=API(BK0) call ClearSelectionForPlayer(Player(7)) call SelectUnitAddForPlayer(BK0,Player(7)) if GetLocalPlayer()==Player(7)then call SetUnitVertexColor(BK0,255,255,255,255) else call SetUnitVertexColor(BK0,255,255,255,JXI) endif set BL0=CreateUnit(Player(8),1852010352,JDI,JEI,270) set St[25]=API(BL0) call ClearSelectionForPlayer(Player(8)) call SelectUnitAddForPlayer(BL0,Player(8)) if GetLocalPlayer()==Player(8)then call SetUnitVertexColor(BL0,255,255,255,255) else call SetUnitVertexColor(BL0,255,255,255,JXI) endif set BM0=CreateUnit(Player(9),1852010352,JFI,JGI,270) set St[26]=API(BM0) call ClearSelectionForPlayer(Player(9)) call SelectUnitAddForPlayer(BM0,Player(9)) if GetLocalPlayer()==Player(9)then call SetUnitVertexColor(BM0,255,255,255,255) else call SetUnitVertexColor(BM0,255,255,255,JXI) endif set BN0=CreateUnit(Player(10),1852010352,JHI,JZI,270) set St[27]=API(BN0) call ClearSelectionForPlayer(Player(10)) call SelectUnitAddForPlayer(BN0,Player(10)) if GetLocalPlayer()==Player(10)then call SetUnitVertexColor(BN0,255,255,255,255) else call SetUnitVertexColor(BN0,255,255,255,JXI) endif set BP0=CreateUnit(Player(11),1852010352,JVI,JWI,270) set St[28]=API(BP0) call ClearSelectionForPlayer(Player(11)) call SelectUnitAddForPlayer(BP0,Player(11)) if GetLocalPlayer()==Player(11)then call SetUnitVertexColor(BP0,255,255,255,255) else call SetUnitVertexColor(BP0,255,255,255,JXI) endif set BQ0[1]=BV0 set BQ0[2]=BW0 set BQ0[3]=BX0 set BQ0[4]=BY0 set BQ0[5]=BJ0 set BQ0[7]=BK0 set BQ0[8]=BL0 set BQ0[9]=BM0 set BQ0[10]=BN0 set BQ0[11]=BP0 set BR0[1]=GetUnitX(BV0) set BR0[2]=GetUnitX(BW0) set BR0[3]=GetUnitX(BX0) set BR0[4]=GetUnitX(BY0) set BR0[5]=GetUnitX(BJ0) set BR0[7]=GetUnitX(BK0) set BR0[8]=GetUnitX(BL0) set BR0[9]=GetUnitX(BM0) set BR0[10]=GetUnitX(BN0) set BR0[11]=GetUnitX(BP0) set BS0[1]=GetUnitY(BV0) set BS0[2]=GetUnitY(BW0) set BS0[3]=GetUnitY(BX0) set BS0[4]=GetUnitY(BY0) set BS0[5]=GetUnitY(BJ0) set BS0[7]=GetUnitY(BK0) set BS0[8]=GetUnitY(BL0) set BS0[9]=GetUnitY(BM0) set BS0[10]=GetUnitY(BN0) set BS0[11]=GetUnitY(BP0) call JTI() call KOI() call CCI(1702061422,"stand 4") call CCI(1697656918,"stand 4") call CCI(1701081721,"spell") call CCI(1697656919,"spell") call CCI(1969711215,"stand victory") call CCI(1966092337,"stand victory") call CCI(1970169187,"stand channel") call CCI(1966092338,"stand channel") call C7I(1848651853,0.4,1848651853) set t=CreateTrigger() set CJI=Player(15) set K4I=GetUnitX(AJ) set K5I=GetUnitY(AJ) set K6I=GetUnitX(ZW) set K7I=GetUnitY(ZW) set K8I=GetUnitX(IJ) set K9I=GetUnitY(IJ) set KAI=GetUnitX(HW) set KBI=GetUnitY(HW) set KCI=GetUnitX(VW) set KDI=GetUnitY(VW) set KEI=GetUnitX(MV) set KFI=GetUnitY(MV) set KGI=GetUnitX(UV) set KHI=GetUnitY(UV) set KZI=GetUnitX(OJ) set KVI=GetUnitY(OJ) set KWI=GetUnitX(IK) set KXI=GetUnitY(IK) call RemoveUnit(AJ) call RemoveUnit(VW) call RemoveUnit(ZW) call RemoveUnit(HW) call RemoveUnit(IJ) call RemoveUnit(MV) call RemoveUnit(UV) call RemoveUnit(OJ) call RemoveUnit(IK) set CP0=CreateUnit(CJI,1848651832,KAI,KBI,270) set CQ0=CreateUnit(CJI,1848657738,KCI,KDI,270) set CR0=CreateUnit(CJI,1848652100,KEI,KFI,270) set CS0=CreateUnit(CJI,1848652110,K4I,K5I,270) set CT0=CreateUnit(CJI,1848651831,K6I,K7I,270) set CU0=CreateUnit(CJI,1848651829,K8I,K9I,270) set D00=CreateUnit(CJI,1848652098,KGI,KHI,270) set DI0=CreateUnit(CJI,1848652112,KZI,KVI,270) set D10=CreateUnit(CJI,1848657739,KWI,KXI,270) call SetUnitColor(CP0,ConvertPlayerColor(1)) call SetUnitColor(CQ0,ConvertPlayerColor(9)) call SetUnitColor(CR0,ConvertPlayerColor(12)) call SetUnitColor(CS0,ConvertPlayerColor(6)) call SetUnitColor(CT0,ConvertPlayerColor(10)) call SetUnitColor(CU0,ConvertPlayerColor(12)) call SetUnitColor(D00,ConvertPlayerColor(0)) call SetUnitColor(DI0,ConvertPlayerColor(11)) call SetUnitColor(D10,ConvertPlayerColor(12)) set t=null set I3[1]=1095331188 set I3[2]=1095328865 set I3[3]=1095660653 set I3[4]=1094935400 set I3[5]=1095333995 set I3[6]=1093681995 set I3[7]=1093677367 set I3[8]=1093681720 set I3[9]=1093683266 set I3[10]=1093682227 set I3[10]=1093682246 set I3[11]=1093677655 set I3[12]=1095331954 set I3[13]=1095331948 set I3[14]=1093682767 set I3[15]=1093683255 set I3[16]=1093683254 set I3[17]=1093677656 set I3[18]=1095332727 set I3[19]=1093682008 set I3[20]=1093681718 set I3[21]=1097163124 set I3[22]=1093679180 set I3[23]=1095328633 set I3[24]=1093678426 set I3[25]=1095328363 set I3[26]=1093682265 set I3[27]=1093684314 set I3[28]=1093685065 set I3[29]=1093684056 set I3[30]=1093684055 set I3[31]=1093677622 set I3[32]=1093681972 set I3[33]=1093677362 set I3[34]=1093678667 set I3[35]=1093677652 set I3[36]=1095263841 set I3[37]=1093679446 set I3[38]=1093678425 set I3[39]=1093683513 set I3[40]=1093683265 set I3[41]=1093684021 set I3[42]=1093685337 set I3[43]=1093685582 set I3[44]=1093685844 set I3[45]=1093685840 set I3[46]=1093743191 set I3[47]=1093686081 set I3[48]=1093686327 set I3[49]=1093686328 set I3[50]=1093743681 set I3[51]=1093681733 set I3[52]=1093686849 set I3[53]=1093686850 set I3[54]=1093686841 set I3[55]=1093684560 set I3[56]=1093743428 set I3[57]=1093683801 set I3[58]=1093743959 set I3[59]=1093748303 set I3[60]=1093748292 set O3=60 set D20=D20+1 set DO0[D20]=1093683254 set D20=D20+1 set DO0[D20]=1093677362 set D20=D20+1 set DO0[D20]=1093678667 set D20=D20+1 set DO0[D20]=1093683513 set D20=D20+1 set DO0[D20]=1093683265 set D20=D20+1 set DO0[D20]=1093684021 set D20=D20+1 set DO0[D20]=1093685337 set D20=D20+1 set DO0[D20]=1093748303 set D20=D20+1 set DO0[D20]=1093685844 set D20=D20+1 set DO0[D20]=1093686081 set D20=D20+1 set DO0[D20]=1093686327 set D20=D20+1 set DO0[D20]=1093686328 set D20=D20+1 set DO0[D20]=1093743681 set D20=D20+1 set DO0[D20]=1093681733 set D20=D20+1 set DO0[D20]=1093686849 set D20=D20+1 set DO0[D20]=1093686850 set D20=D20+1 set DO0[D20]=1093686841 set D20=D20+1 set DO0[D20]=1097754673 set D20=D20+1 set DO0[D20]=1093743428 set D20=D20+1 set DO0[D20]=1093677622 call KLI() set TF=CreateTrigger() call TriggerRegisterTimerEventSingle(TF,0.01) call TriggerAddAction(TF,function KMI) set t=CreateTrigger() call TriggerRegisterPlayerEventLeave(t,CO[1]) call TriggerRegisterPlayerEventLeave(t,CO[2]) call TriggerRegisterPlayerEventLeave(t,CO[3]) call TriggerRegisterPlayerEventLeave(t,CO[4]) call TriggerRegisterPlayerEventLeave(t,CO[5]) call TriggerRegisterPlayerEventLeave(t,DO[1]) call TriggerRegisterPlayerEventLeave(t,DO[2]) call TriggerRegisterPlayerEventLeave(t,DO[3]) call TriggerRegisterPlayerEventLeave(t,DO[4]) call TriggerRegisterPlayerEventLeave(t,DO[5]) call TriggerAddAction(t,function L1I) if F2 then call KQI() set t=CreateTrigger() if IsPlayerObserver(BT0)then call TriggerRegisterPlayerEventLeave(t,BT0) endif if IsPlayerObserver(BU0)then call TriggerRegisterPlayerEventLeave(t,BU0) endif call TriggerAddAction(t,function KRI) endif set t=CreateTrigger() call GMI(t,EVENT_PLAYER_HERO_REVIVE_FINISH) call TriggerAddAction(t,function LKI) set t=CreateTrigger() call TriggerRegisterEnterRectSimple(t,bj_mapInitialPlayableArea) call TriggerAddCondition(t,Condition(function UQI)) call TriggerAddAction(t,function I41) set D70=t set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SELL) call TriggerAddAction(t,function I91) call TriggerAddCondition(t,Condition(function I81)) set D90=t set DA0=CreateTrigger() call TriggerRegisterTimerEvent(DA0,0.875,true) call TriggerAddCondition(DA0,Condition(function IB1)) call DisableTrigger(DA0) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,.5,true) call TriggerAddAction(t,function ID1) set DB0=t call XII(0,0,false) set UF=CreateTrigger() call TriggerRegisterPlayerUnitEvent(UF,CO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function GLI)) call TriggerRegisterPlayerUnitEvent(UF,DO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function GLI)) call TriggerRegisterPlayerUnitEvent(UF,EO,EVENT_PLAYER_UNIT_DEATH,Condition(function GLI)) call TriggerAddAction(UF,function OI1) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,0.5,true) call TriggerAddCondition(t,Condition(function OB1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(t,Condition(function OL1)) call TriggerAddAction(t,function ON1) set IG=t set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(t,Condition(function AA1)) set t=null set DQ0=CreateTrigger() call TriggerAddCondition(DQ0,Condition(function AG1)) set OG=CreateTrigger() call TriggerRegisterPlayerUnitEvent(OG,EO,EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerAddCondition(OG,Condition(function AX1)) call TriggerAddAction(OG,function AK1) set t=CreateTrigger() call TriggerRegisterPlayerUnitEvent(t,CO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,DO[0],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerAddCondition(t,Condition(function BO1)) set t=CreateTrigger() call TriggerRegisterPlayerUnitEvent(t,CO[1],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,CO[2],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,CO[3],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,CO[4],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,CO[5],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,DO[1],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,DO[2],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,DO[3],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,DO[4],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerRegisterPlayerUnitEvent(t,DO[5],EVENT_PLAYER_UNIT_DEATH,Condition(function A7I)) call TriggerAddCondition(t,Condition(function AN1)) set t=null set E60=E60+1 set EI0[E60]=1227900486 set E10[E60]=1227900487 set EO0[E60]=0 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227895377 set E10[E60]=1227895375 set EO0[E60]=1747988785 set E20[E60]=1227894849 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBootsOfSpeed.blp" set E40[E60]=0 set E70=E60 set E60=E60+1 set EI0[E60]=1227895379 set E10[E60]=1227895376 set EO0[E60]=1747988786 set E20[E60]=1227899713 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGlove.blp" set E40[E60]=0 set E80=E60 set E60=E60+1 set EI0[E60]=1227895374 set E10[E60]=1227895378 set EO0[E60]=1747988787 set E20[E60]=1227899731 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBoots.blp" set E40[E60]=0 set E90=E60 set E60=E60+1 set EI0[E60]=1227895384 set E10[E60]=1227895385 set EO0[E60]=1747988789 set E20[E60]=1227899956 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCirclet.blp" set E40[E60]=0 set EA0=E60 set E60=E60+1 set EI0[E60]=1227895386 set E10[E60]=1227895859 set EO0[E60]=1747988790 set E20[E60]=1227899734 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBelt.blp" set E40[E60]=0 set EB0=E60 set E60=E60+1 set EI0[E60]=1227895600 set E10[E60]=1227895860 set EO0[E60]=1747988791 set E20[E60]=1227899954 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingKnife_03.blp" set E40[E60]=0 set EC0=E60 set E60=E60+1 set EI0[E60]=1227895601 set E10[E60]=1227895861 set EO0[E60]=1747988792 set E20[E60]=1227899957 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" set E40[E60]=0 set ED0=E60 set E60=E60+1 set EI0[E60]=1227895602 set E10[E60]=1227895862 set EO0[E60]=1747988793 set E20[E60]=1227899738 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelMelee.blp" set E40[E60]=0 set EE0=E60 set E60=E60+1 set EI0[E60]=1227895603 set E10[E60]=1227895863 set EO0[E60]=1747988801 set E20[E60]=1227899959 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Chain_12.blp" set E40[E60]=0 set EF0=E60 set E60=E60+1 set EI0[E60]=1227895604 set E10[E60]=1227895864 set EO0[E60]=1747988802 set E20[E60]=1227899736 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_19.blp" set E40[E60]=0 set EG0=E60 set E60=E60+1 set EI0[E60]=1227895605 set E10[E60]=1227895865 set EO0[E60]=1747988803 set E20[E60]=1227899721 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNFrostMourne.blp" set E40[E60]=0 set EH0=E60 set E60=E60+1 set EI0[E60]=1227895606 set E10[E60]=1227895873 set EO0[E60]=1747988804 set E20[E60]=1227899720 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Bow_06.blp" set E40[E60]=0 set EZ0=E60 set E60=E60+1 set EI0[E60]=1227895607 set E10[E60]=1227895874 set EO0[E60]=1747988805 set E20[E60]=1227899730 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNEnchantedGemstone.blp" set E40[E60]=0 set EV0=E60 set E60=E60+1 set EI0[E60]=1227895608 set E10[E60]=1227895875 set EO0[E60]=1747988806 set E20[E60]=1227899722 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGauntletsOfOgrePower.blp" set E40[E60]=0 set EW0=E60 set E60=E60+1 set EI0[E60]=1227895609 set E10[E60]=1227895876 set EO0[E60]=1747988807 set E20[E60]=1227899975 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGem.blp" set E40[E60]=0 set EX0=E60 set E60=E60+1 set EI0[E60]=1227895618 set E10[E60]=1227895877 set EO0[E60]=1747988808 set E20[E60]=1227899969 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHelmutPurple.blp" set E40[E60]=0 set EY0=E60 set E60=E60+1 set EI0[E60]=1227895619 set E10[E60]=1227895878 set EO0[E60]=1747988809 set E20[E60]=1227899729 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPeriapt1.blp" set E40[E60]=0 set EJ0=E60 set E60=E60+1 set EI0[E60]=1227895620 set E10[E60]=1227895879 set EO0[E60]=1747988810 set E20[E60]=1227899733 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNNatureTouchGrow.blp" set E40[E60]=0 set EK0=E60 set E60=E60+1 set EI0[E60]=1227895621 set E10[E60]=1227895880 set EO0[E60]=1747988811 set E20[E60]=1227899703 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp" set E40[E60]=18 set EL0=E60 set E60=E60+1 set EI0[E60]=1227895621 set E10[E60]=1227895881 set EO0[E60]=1747988811 set E20[E60]=1227899976 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp" set E40[E60]=0 set EM0=E60 set E60=E60+1 set EI0[E60]=1227895622 set E10[E60]=1227895882 set EO0[E60]=1747988812 set E20[E60]=1227899725 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNMantleOfIntelligence.blp" set E40[E60]=0 set EN0=E60 set E60=E60+1 set EI0[E60]=1227895623 set E10[E60]=1227895883 set EO0[E60]=1747988813 set E20[E60]=1227899716 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUndeadShrine.blp" set E40[E60]=0 set EP0=E60 set E60=E60+1 set EI0[E60]=1227895624 set E10[E60]=1227895884 set EO0[E60]=1747988814 set E20[E60]=1227899719 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpiritWalkerMasterTraining.blp" set E40[E60]=0 set EQ0=E60 set E60=E60+1 set EI0[E60]=1227895625 set E10[E60]=1227895885 set EO0[E60]=1747988815 set E20[E60]=1227899952 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHammer.blp" set E40[E60]=0 set ER0=E60 set E60=E60+1 set EI0[E60]=1227895626 set E10[E60]=1227895886 set EO0[E60]=1747988816 set E20[E60]=1227899726 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffOfNegation.blp" set E40[E60]=0 set ES0=E60 set E60=E60+1 set EI0[E60]=1227895627 set E10[E60]=1227895887 set EO0[E60]=1747988817 set E20[E60]=1227899960 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpiritWalkerAdeptTraining.tga" set E40[E60]=0 set ET0=E60 set E60=E60+1 set EI0[E60]=1227895628 set E10[E60]=1227895888 set EO0[E60]=1747988818 set E20[E60]=1227899717 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Misc_Cape_08.blp" set E40[E60]=0 set EU0=E60 set E60=E60+1 set EI0[E60]=1227895629 set E10[E60]=1227895889 set EO0[E60]=1747988819 set E20[E60]=1227899970 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Plate13.blp" set E40[E60]=0 set F00=E60 set E60=E60+1 set EI0[E60]=1227895630 set E10[E60]=1227895890 set EO0[E60]=1747988820 set E20[E60]=1227899724 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUsedSoulGem.blp" set E40[E60]=0 set FI0=E60 set E60=E60+1 set EI0[E60]=1227895632 set E10[E60]=1227895891 set EO0[E60]=1747988821 set E20[E60]=1227899737 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAlleriaFlute.blp" set E40[E60]=0 set F10=E60 set E60=E60+1 set EI0[E60]=1227895633 set E10[E60]=1227895892 set EO0[E60]=1747988822 set E20[E60]=1227899977 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGoldRing.blp" set E40[E60]=0 set FO0=E60 set E60=E60+1 set EI0[E60]=1227895634 set E10[E60]=1227895893 set EO0[E60]=1747988823 set E20[E60]=1227899735 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingPurple.blp" set E40[E60]=0 set F20=E60 set E60=E60+1 set EI0[E60]=1227895635 set E10[E60]=1227895894 set EO0[E60]=1747988824 set E20[E60]=1227899978 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingSkull.blp" set E40[E60]=0 set F30=E60 set E60=E60+1 set EI0[E60]=1227895636 set E10[E60]=1227895895 set EO0[E60]=1747988825 set E20[E60]=1227899728 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRobeOfTheMagi.blp" set E40[E60]=0 set F40=E60 set E60=E60+1 set EI0[E60]=1227895637 set E10[E60]=1227895896 set EO0[E60]=1747988826 set E20[E60]=1227899715 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffOfTeleportation.blp" set E40[E60]=0 set F50=E60 set E60=E60+1 set EI0[E60]=1227895638 set E10[E60]=1227895897 set EO0[E60]=1747989040 set E20[E60]=1227899701 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp" set E40[E60]=0 set F60=E60 set E60=E60+1 set EI0[E60]=1227895639 set E10[E60]=1227895898 set EO0[E60]=1747989041 set E20[E60]=1227899979 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSobiMask.blp" set E40[E60]=0 set F70=E60 set E60=E60+1 set EI0[E60]=1227895640 set E10[E60]=1227896112 set EO0[E60]=1747989042 set E20[E60]=1227899953 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWandOfCyclone.blp" set E40[E60]=0 set F80=E60 set E60=E60+1 set EI0[E60]=1227895617 set E10[E60]=1227896113 set EO0[E60]=1747989043 set E20[E60]=1227899961 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelArmor.blp" set E40[E60]=0 set F90=E60 set E60=E60+1 set EI0[E60]=1227901762 set E10[E60]=1227901761 set EO0[E60]=0 set E20[E60]=1227901763 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelArmor.blp" set E40[E60]=0 set FA0=E60 set E60=E60+1 set EI0[E60]=1227895641 set E10[E60]=1227896114 set EO0[E60]=1747989044 set E20[E60]=1227899705 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrbofSlowness.blp" set E40[E60]=0 set FB0=E60 set E60=E60+1 set EI0[E60]=1227895642 set E10[E60]=1227896115 set EO0[E60]=1747989045 set E20[E60]=1227899723 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSoulGem.blp" set E40[E60]=0 set FC0=E60 set E60=E60+1 set EI0[E60]=1227895856 set E10[E60]=1227896116 set EO0[E60]=1747989046 set E20[E60]=1227899980 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPeriapt.blp" set E40[E60]=0 set FD0=E60 set E60=E60+1 set EI0[E60]=1227895857 set E10[E60]=1227896117 set EO0[E60]=1747989047 set E20[E60]=1227899958 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelRanged.blp" set E40[E60]=0 set FE0=E60 set E60=E60+1 set EI0[E60]=1227894860 set E10[E60]=1227899222 set EO0[E60]=1747989058 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle0.blp" set E40[E60]=0 set FF0=E60 set E60=E60+1 set EI0[E60]=1227896133 set E10[E60]=1227899213 set EO0[E60]=0 set E20[E60]=1227899982 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle0.blp" set E40[E60]=0 set FG0=E60 set E60=E60+1 set EI0[E60]=1227899221 set E10[E60]=1227899214 set EO0[E60]=0 set E20[E60]=1227899983 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle1.blp" set E40[E60]=0 set FH0=E60 set E60=E60+1 set EI0[E60]=1227899219 set E10[E60]=1227899215 set EO0[E60]=0 set E20[E60]=1227899984 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle2.blp" set E40[E60]=0 set FZ0=E60 set E60=E60+1 set EI0[E60]=1227899220 set E10[E60]=1227899216 set EO0[E60]=0 set E20[E60]=1227899985 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle3.blp" set E40[E60]=0 set FV0=E60 set E60=E60+1 set EI0[E60]=1227900759 set E10[E60]=1227900761 set EO0[E60]=0 set E20[E60]=1227900979 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Illusion.blp" set E40[E60]=0 set FK0=E60 set E60=E60+1 set EI0[E60]=1227900978 set E10[E60]=1227900760 set EO0[E60]=0 set E20[E60]=1227899986 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Regeneration.blp" set E40[E60]=0 set FJ0=E60 set E60=E60+1 set EI0[E60]=1227900758 set E10[E60]=1227900977 set EO0[E60]=0 set E20[E60]=1227900980 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Haste.blp" set E40[E60]=0 set FY0=E60 set E60=E60+1 set EI0[E60]=1227899218 set E10[E60]=1227900976 set EO0[E60]=0 set E20[E60]=1227900982 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_DoubleDamage.blp" set E40[E60]=0 set FX0=E60 set E60=E60+1 set EI0[E60]=1227899217 set E10[E60]=1227900762 set EO0[E60]=0 set E20[E60]=1227900981 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBottle_Invisibility.blp" set E40[E60]=0 set FW0=E60 set E60=E60+1 set EI0[E60]=1227900740 set E10[E60]=1227900739 set EO0[E60]=1747990324 set E20[E60]=1227900741 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWand.blp" set E40[E60]=17 set FL0=E60 set E60=E60+1 set EI0[E60]=1227900995 set E10[E60]=1227900994 set EO0[E60]=0 set E20[E60]=1227900993 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStarWand.blp" set E40[E60]=17 set ZD0=E60 set E60=E60+1 set EI0[E60]=1227901012 set E10[E60]=1227901010 set EO0[E60]=1747990359 set E20[E60]=1227901014 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrcMeleeUpTwo.blp" set E40[E60]=15 set FM0=E60 set E60=E60+1 set EI0[E60]=1227901013 set E10[E60]=1227901008 set EO0[E60]=0 set E20[E60]=1227901015 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrcMeleeUpTwo.blp" set E40[E60]=15 set FN0=E60 set E60=E60+1 set EI0[E60]=1227901495 set E10[E60]=1227901494 set EO0[E60]=1747990579 set E20[E60]=1227901496 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAmulet.blp" set E40[E60]=0 set FP0=E60 set E60=E60+1 set EI0[E60]=1227901514 set E10[E60]=1227901513 set EO0[E60]=1747990583 set E20[E60]=1227901515 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGreenStaff.blp" set E40[E60]=25 set ZZ0=E60 set E60=E60+1 set EI0[E60]=1227896119 set E10[E60]=1227896131 set EO0[E60]=1747989057 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAncientOfTheEarth.blp" set E40[E60]=0 set FT0=E60 set E60=E60+1 set EI0[E60]=1227895858 set E10[E60]=1227896132 set EO0[E60]=1747989048 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNLesserClarityPotion.blp" set E40[E60]=0 set FQ0=E60 set E60=E60+1 set EI0[E60]=1227901007 set E10[E60]=1227901006 set EO0[E60]=1747990358 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNVialFull.blp" set E40[E60]=0 set FR0=E60 set E60=E60+1 set EI0[E60]=1227896118 set E10[E60]=1227896134 set EO0[E60]=1747989049 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHealingSalve.blp" set E40[E60]=0 set FS0=E60 set E60=E60+1 set EI0[E60]=1227896120 set E10[E60]=1227896135 set EO0[E60]=1747989059 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp" set E40[E60]=0 set FU0=E60 set E60=E60+1 set EI0[E60]=1227896121 set E10[E60]=1227896136 set EO0[E60]=1747989060 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBlueSentryWard.blp" set E40[E60]=0 set G00=E60 set E60=E60+1 set EI0[E60]=1227896129 set E10[E60]=1227896137 set EO0[E60]=1747989061 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNScrollUber.blp" set E40[E60]=0 set GI0=E60 set E60=E60+1 set EI0[E60]=1227896130 set E10[E60]=1227896138 set EO0[E60]=1747989062 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCritterChicken.blp" set E40[E60]=0 set G10=E60 set E60=E60+1 set EI0[E60]=1227899440 set E10[E60]=1227899441 set EO0[E60]=0 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCheese.blp" set E40[E60]=0 set GO0=E60 set E60=E60+1 set EI0[E60]=1227900743 set E10[E60]=1227900742 set EO0[E60]=1747990325 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPotionOfDivinity.blp" set E40[E60]=30 set G20=E60 set E60=E60+1 set EI0[E60]=1227900745 set E10[E60]=1227900744 set EO0[E60]=1747990326 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDustOfAppearance.blp" set E40[E60]=60 set G30=E60 set E60=E60+1 set EI0[E60]=1227896369 set E10[E60]=1227896370 set EO0[E60]=0 set E20[E60]=1227895114 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrbOfFire.blp" set E40[E60]=0 set G40=E60 set E60=E60+1 set EI0[E60]=1227896372 set E10[E60]=1227896371 set EO0[E60]=0 set E20[E60]=1227895115 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Helmet_17.blp" set E40[E60]=0 set G50=E60 set E60=E60+1 set EI0[E60]=1227896373 set E10[E60]=1227896374 set EO0[E60]=0 set E20[E60]=1227895116 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNThoriumArmor.blp" set E40[E60]=25 set G60=E60 set E60=E60+1 set EI0[E60]=1227896376 set E10[E60]=1227896375 set EO0[E60]=0 set E20[E60]=1227895117 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingVioletSpider.tga" set E40[E60]=0 set G70=E60 set E60=E60+1 set EI0[E60]=1227896377 set E10[E60]=1227896385 set EO0[E60]=0 set E20[E60]=1227899702 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingVioletSpider.tga" set E40[E60]=0 set G80=E60 set E60=E60+1 set EI0[E60]=1227896387 set E10[E60]=1227896386 set EO0[E60]=0 set E20[E60]=1227895120 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAbility_Rogue_Sprint.blp" set E40[E60]=60 set G90=E60 set E60=E60+1 set EI0[E60]=1227895631 set E10[E60]=1227895380 set EO0[E60]=0 set E20[E60]=1227895122 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWirtsLegGreen.blp" set E40[E60]=0 set GA0=E60 set E60=E60+1 set EI0[E60]=1227895381 set E10[E60]=1227896153 set EO0[E60]=0 set E20[E60]=1227895121 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWirtsLeg.blp" set E40[E60]=0 set GB0=E60 set E60=E60+1 set EI0[E60]=1227896368 set E10[E60]=1227896154 set EO0[E60]=0 set E20[E60]=1227895123 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWirtsLegBlue.blp" set E40[E60]=0 set GC0=E60 set E60=E60+1 set EI0[E60]=1227896389 set E10[E60]=1227896388 set EO0[E60]=0 set E20[E60]=1227895124 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGoldGloves.BLP" set E40[E60]=100 set GD0=E60 set E60=E60+1 set EI0[E60]=1227896391 set E10[E60]=1227896390 set EO0[E60]=0 set E20[E60]=1227895125 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Mace_10.blp" set E40[E60]=0 set GE0=E60 set E60=E60+1 set EI0[E60]=1227896393 set E10[E60]=1227896392 set EO0[E60]=0 set E20[E60]=1227895126 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRunedBracers.blp" set E40[E60]=0 set GF0=E60 set E60=E60+1 set EI0[E60]=1227896395 set E10[E60]=1227896394 set EO0[E60]=0 set E20[E60]=1227895127 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRevenant.blp" set E40[E60]=0 set GG0=E60 set E60=E60+1 set EI0[E60]=1227896397 set E10[E60]=1227896396 set EO0[E60]=0 set E20[E60]=1227895128 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNTalisman.tga" set E40[E60]=0 set GH0=E60 set E60=E60+1 set EI0[E60]=1227896902 set E10[E60]=1227896903 set EO0[E60]=0 set E20[E60]=1227895129 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_10.blp" set E40[E60]=0 set GZ0=E60 set E60=E60+1 set EI0[E60]=1227896905 set E10[E60]=1227896904 set EO0[E60]=0 set E20[E60]=1227895130 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNJapaneseSword.BLP" set E40[E60]=0 set GV0=E60 set E60=E60+1 set EI0[E60]=1227896906 set E10[E60]=1227896907 set EO0[E60]=0 set E20[E60]=1227895344 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Hammer_10.blp" set E40[E60]=0 set GW0=E60 set E60=E60+1 set EI0[E60]=1227896909 set E10[E60]=1227896908 set EO0[E60]=0 set E20[E60]=1227899704 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Hammer_10.blp" set E40[E60]=0 set GX0=E60 set E60=E60+1 set EI0[E60]=1227896910 set E10[E60]=1227896911 set EO0[E60]=0 set E20[E60]=1227895345 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Plate06.blp" set E40[E60]=15 set GY0=E60 set E60=E60+1 set EI0[E60]=1227896913 set E10[E60]=1227896912 set EO0[E60]=0 set E20[E60]=1227895346 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStormHammer.blp" set E40[E60]=0 set GJ0=E60 set E60=E60+1 set EI0[E60]=1227896915 set E10[E60]=1227896914 set EO0[E60]=0 set E20[E60]=1227895347 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp" set E40[E60]=12 set GK0=E60 set E60=E60+1 set EI0[E60]=1227901506 set E10[E60]=1227901497 set EO0[E60]=0 set E20[E60]=1227901508 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp" set E40[E60]=12 set GL0=E60 set E60=E60+1 set EI0[E60]=1227900247 set E10[E60]=1227900246 set EO0[E60]=0 set E20[E60]=1227900248 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp" set E40[E60]=0 set GM0=E60 set E60=E60+1 set EI0[E60]=1227901507 set E10[E60]=1227901505 set EO0[E60]=0 set E20[E60]=1227901509 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_11.blp" set E40[E60]=0 set GN0=E60 set E60=E60+1 set EI0[E60]=1227896917 set E10[E60]=1227896916 set EO0[E60]=0 set E20[E60]=1227895348 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Helmet_13.blp" set E40[E60]=300 set GP0=E60 set E60=E60+1 set EI0[E60]=1227896919 set E10[E60]=1227896918 set EO0[E60]=0 set E20[E60]=1227899727 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Helmet_13.blp" set E40[E60]=0 set GQ0=E60 set E60=E60+1 set EI0[E60]=1227896920 set E10[E60]=1227896921 set EO0[E60]=0 set E20[E60]=1227895349 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHelmOfValor.blp" set E40[E60]=22 set GR0=E60 set E60=E60+1 set EI0[E60]=1227897136 set E10[E60]=1227896922 set EO0[E60]=0 set E20[E60]=1227895350 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffofpurification.blp" set E40[E60]=30 set GS0=E60 set E60=E60+1 set EI0[E60]=1227897138 set E10[E60]=1227897137 set EO0[E60]=0 set E20[E60]=1227895351 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPhilosophersStone.blp" set E40[E60]=0 set GT0=E60 set E60=E60+1 set EI0[E60]=1227897140 set E10[E60]=1227897139 set EO0[E60]=0 set E20[E60]=1227895352 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpellShieldAmulet.blp" set E40[E60]=45 set GU0=E60 set E60=E60+1 set EI0[E60]=1227897142 set E10[E60]=1227897141 set EO0[E60]=0 set E20[E60]=1227895353 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSpell_Holy_BlessingOfStrength.blp" set E40[E60]=0 set H00=E60 set E60=E60+1 set EI0[E60]=1227897144 set E10[E60]=1227897143 set EO0[E60]=0 set E20[E60]=1227895361 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAbility_Gouge.blp" set E40[E60]=0 set HI0=E60 set E60=E60+1 set EI0[E60]=1227897153 set E10[E60]=1227897145 set EO0[E60]=0 set E20[E60]=1227895362 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingAxe_06.blp" set E40[E60]=0 set H10=E60 set E60=E60+1 set EI0[E60]=1227897154 set E10[E60]=1227897155 set EO0[E60]=0 set E20[E60]=1227895363 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNThoriumMelee.blp" set E40[E60]=0 set HO0=E60 set E60=E60+1 set EI0[E60]=1227900722 set E10[E60]=1227900506 set EO0[E60]=0 set E20[E60]=1227900728 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp" set E40[E60]=80 set H20=E60 set E60=E60+1 set EI0[E60]=1227900726 set E10[E60]=1227900720 set EO0[E60]=0 set E20[E60]=1227900729 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp" set E40[E60]=75 set H30=E60 set E60=E60+1 set EI0[E60]=1227897157 set E10[E60]=1227900505 set EO0[E60]=0 set E20[E60]=1227900727 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp" set E40[E60]=70 set H40=E60 set E60=E60+1 set EI0[E60]=1227900725 set E10[E60]=1227900499 set EO0[E60]=0 set E20[E60]=1227895364 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp" set E40[E60]=65 set H50=E60 set E60=E60+1 set EI0[E60]=1227900723 set E10[E60]=1227897156 set EO0[E60]=0 set E20[E60]=1227900738 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp" set E40[E60]=60 set H60=E60 set E60=E60+1 set EI0[E60]=1227900724 set E10[E60]=1227900721 set EO0[E60]=0 set E20[E60]=1227900737 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRodOfNecromancy.blp" set E40[E60]=55 set H70=E60 set E60=E60+1 set EI0[E60]=1227899224 set E10[E60]=1227899223 set EO0[E60]=0 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNArcaniteArmor.blp" set E40[E60]=0 set H80=E60 set E60=E60+1 set EI0[E60]=1227897159 set E10[E60]=1227897158 set EO0[E60]=0 set E20[E60]=1227895365 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingAxe_02.blp" set E40[E60]=50 set H90=E60 set E60=E60+1 set EI0[E60]=1227897161 set E10[E60]=1227897160 set EO0[E60]=0 set E20[E60]=1227895366 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNLothars.BLP" set E40[E60]=22 set HA0=E60 set E60=E60+1 set EI0[E60]=1227897163 set E10[E60]=1227897165 set EO0[E60]=0 set E20[E60]=1227895111 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp" set E40[E60]=40 set HB0=E60 set E60=E60+1 set EI0[E60]=1227897162 set E10[E60]=1227897168 set EO0[E60]=0 set E20[E60]=1227895367 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp" set E40[E60]=36 set HC0=E60 set E60=E60+1 set EI0[E60]=1227897169 set E10[E60]=1227897166 set EO0[E60]=0 set E20[E60]=1227899971 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp" set E40[E60]=32 set HD0=E60 set E60=E60+1 set EI0[E60]=1227897171 set E10[E60]=1227897167 set EO0[E60]=0 set E20[E60]=1227899972 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp" set E40[E60]=28 set HE0=E60 set E60=E60+1 set EI0[E60]=1227897170 set E10[E60]=1227897164 set EO0[E60]=0 set E20[E60]=1227899955 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_06.blp" set E40[E60]=24 set HF0=E60 set E60=E60+1 set EI0[E60]=1227897173 set E10[E60]=1227897172 set EO0[E60]=0 set E20[E60]=1227895368 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNNecromancerAdept.blp" set E40[E60]=90 set HG0=E60 set E60=E60+1 set EI0[E60]=1227897174 set E10[E60]=1227897176 set EO0[E60]=0 set E20[E60]=1227895369 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBookOfTheDead.blp" set E40[E60]=90 set HH0=E60 set E60=E60+1 set EI0[E60]=1227897175 set E10[E60]=1227897177 set EO0[E60]=0 set E20[E60]=1227895370 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNNecromancerMaster.blp" set E40[E60]=90 set HZ0=E60 set E60=E60+1 set EI0[E60]=1227899184 set E10[E60]=1227897178 set EO0[E60]=0 set E20[E60]=1227899471 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrb of Water.blp" set E40[E60]=0 set HV0=E60 set E60=E60+1 set EI0[E60]=1227901003 set E10[E60]=1227901002 set EO0[E60]=0 set E20[E60]=1227901004 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrb of Water.blp" set E40[E60]=0 set HW0=E60 set E60=E60+1 set EI0[E60]=1227899186 set E10[E60]=1227899185 set EO0[E60]=0 set E20[E60]=1227899472 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_25.blp" set E40[E60]=0 set HX0=E60 set E60=E60+1 set EI0[E60]=1227899188 set E10[E60]=1227899187 set EO0[E60]=0 set E20[E60]=1227899473 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Crossbow_10.blp" set E40[E60]=0 set HY0=E60 set E60=E60+1 set EI0[E60]=1227899190 set E10[E60]=1227899189 set EO0[E60]=0 set E20[E60]=1227899474 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Halberd_10.blp" set E40[E60]=0 set HJ0=E60 set E60=E60+1 set EI0[E60]=1227901752 set E10[E60]=1227901751 set EO0[E60]=0 set E20[E60]=1227901753 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Weapon_Halberd_10.blp" set E40[E60]=0 set HK0=E60 set E60=E60+1 set EI0[E60]=1227899191 set E10[E60]=1227899192 set EO0[E60]=0 set E20[E60]=1227899475 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNTransmute.blp" set E40[E60]=0 set HL0=E60 set E60=E60+1 set EI0[E60]=1227899201 set E10[E60]=1227899193 set EO0[E60]=0 set E20[E60]=1227899476 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHeartOfAszune.blp" set E40[E60]=0 set HM0=E60 set E60=E60+1 set EI0[E60]=1227899203 set E10[E60]=1227899202 set EO0[E60]=0 set E20[E60]=1227899477 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHornOfDoom.blp" set E40[E60]=50 set HN0=E60 set E60=E60+1 set EI0[E60]=1227899204 set E10[E60]=1227899205 set EO0[E60]=0 set E20[E60]=1227899478 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNIceShard.blp" set E40[E60]=0 set HP0=E60 set E60=E60+1 set EI0[E60]=1227899207 set E10[E60]=1227899206 set EO0[E60]=0 set E20[E60]=1227899732 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNIceShard.blp" set E40[E60]=0 set HQ0=E60 set E60=E60+1 set EI0[E60]=1227899208 set E10[E60]=1227899209 set EO0[E60]=0 set E20[E60]=1227899479 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_ThrowingKnife_04.blp" set E40[E60]=0 set HR0=E60 set E60=E60+1 set EI0[E60]=1227899448 set E10[E60]=1227899225 set EO0[E60]=0 set E20[E60]=1227894850 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WI0=E60 set E60=E60+1 set EI0[E60]=1227899211 set E10[E60]=1227899210 set EO0[E60]=0 set E20[E60]=1227899480 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHeartOfSearinox.blp" set E40[E60]=210 set HS0=E60 set E60=E60+1 set EI0[E60]=1227896651 set E10[E60]=1227899212 set EO0[E60]=0 set E20[E60]=1227899481 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Sword_09.blp" set E40[E60]=35 set HT0=E60 set E60=E60+1 set EI0[E60]=1227899458 set E10[E60]=1227899457 set EO0[E60]=0 set E20[E60]=1227899482 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAdvancedUnholyArmor.blp" set E40[E60]=0 set HU0=E60 set E60=E60+1 set EI0[E60]=1227899459 set E10[E60]=1227899460 set EO0[E60]=0 set E20[E60]=1227894851 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNArcaneRing.blp" set E40[E60]=33 set Z00=E60 set E60=E60+1 set EI0[E60]=1227899462 set E10[E60]=1227899461 set EO0[E60]=0 set E20[E60]=1227899696 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNThunderMallet.blp" set E40[E60]=45 set ZI0=E60 set E60=E60+1 set EI0[E60]=1227895092 set E10[E60]=1227895108 set EO0[E60]=0 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp" set E40[E60]=0 set Z10=E60 set E60=E60+1 set EI0[E60]=1227899464 set E10[E60]=1227899463 set EO0[E60]=0 set E20[E60]=1227899697 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNCloakOfFlames.blp" set E40[E60]=0 set ZO0=E60 set E60=E60+1 set EI0[E60]=1227899465 set E10[E60]=1227899466 set EO0[E60]=0 set E20[E60]=1227899698 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Chest_Chain_14.blp" set E40[E60]=0 set Z20=E60 set E60=E60+1 set EI0[E60]=1227899468 set E10[E60]=1227899467 set EO0[E60]=0 set E20[E60]=1227899699 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Misc_Gem_Bloodstone_02.blp" set E40[E60]=0 set Z30=E60 set E60=E60+1 set EI0[E60]=1227899470 set E10[E60]=1227899469 set EO0[E60]=0 set E20[E60]=1227899700 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHoodOfCunning.blp" set E40[E60]=0 set Z40=E60 set E60=E60+1 set EI0[E60]=1227894867 set E10[E60]=1227894861 set EO0[E60]=0 set E20[E60]=1227895107 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyStrength.blp" set E40[E60]=0 set Z50=E60 set E60=E60+1 set EI0[E60]=1227894868 set E10[E60]=1227894865 set EO0[E60]=0 set E20[E60]=1227895109 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUnholyStrength.blp" set E40[E60]=0 set Z60=E60 set E60=E60+1 set EI0[E60]=1227894870 set E10[E60]=1227894862 set EO0[E60]=0 set E20[E60]=1227895110 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyStrength.blp" set E40[E60]=0 set Z70=E60 set E60=E60+1 set EI0[E60]=1227894871 set E10[E60]=1227894866 set EO0[E60]=0 set E20[E60]=1227899973 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUnholyStrength.blp" set E40[E60]=0 set Z80=E60 set E60=E60+1 set EI0[E60]=1227894872 set E10[E60]=1227894874 set EO0[E60]=0 set E20[E60]=1227899718 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAdvancedMoonArmor.blp" set E40[E60]=30 set Z90=E60 set E60=E60+1 set EI0[E60]=1227894873 set E10[E60]=1227895088 set EO0[E60]=0 set E20[E60]=1227899974 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAdvancedMoonArmor.blp" set E40[E60]=0 set ZA0=E60 set E60=E60+1 set EI0[E60]=1227895091 set E10[E60]=1227895090 set EO0[E60]=0 set E20[E60]=1227899714 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNStaffOfSilence.blp" set E40[E60]=25 set ZB0=E60 set E60=E60+1 set EI0[E60]=1227900747 set E10[E60]=1227900746 set EO0[E60]=0 set E20[E60]=1227900748 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPhaseBoots.blp" set E40[E60]=12 set ZC0=E60 set E60=E60+1 set EI0[E60]=1227900999 set E10[E60]=1227901001 set EO0[E60]=0 set E20[E60]=1227901000 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNForceStaff.blp" set E40[E60]=30 set ZE0=E60 set E60=E60+1 set EI0[E60]=1227901232 set E10[E60]=1227901750 set EO0[E60]=0 set E20[E60]=1227901234 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNPipeOfInsight.blp" set E40[E60]=25 set ZF0=E60 set E60=E60+1 set EI0[E60]=1227901511 set E10[E60]=1227901510 set EO0[E60]=0 set E20[E60]=1227901512 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyArmor.blp" set E40[E60]=12 set ZG0=E60 set E60=E60+1 set EI0[E60]=1227901764 set E10[E60]=1227901766 set EO0[E60]=0 set E20[E60]=1227901765 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNImprovedUnholyArmor.blp" set E40[E60]=12 set ZH0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989063 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747990582 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896140 set E10[E60]=1227896146 set EO0[E60]=1747989064 set E20[E60]=1227899987 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZV0=E60 set E60=E60+1 set EI0[E60]=1227896141 set E10[E60]=1227896147 set EO0[E60]=1747989065 set E20[E60]=1227899988 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZW0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989066 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896143 set E10[E60]=1227896148 set EO0[E60]=1747989067 set E20[E60]=1227899989 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZX0=E60 set E60=E60+1 set EI0[E60]=1227895382 set E10[E60]=1227895383 set EO0[E60]=1747988788 set E20[E60]=1227899990 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZY0=E60 set E60=E60+1 set EI0[E60]=1227896144 set E10[E60]=1227896149 set EO0[E60]=1747989068 set E20[E60]=1227899991 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZJ0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989069 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896139 set E10[E60]=1227896150 set EO0[E60]=1747989070 set E20[E60]=1227899992 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZK0=E60 set E60=E60+1 set EI0[E60]=1227896142 set E10[E60]=1227896151 set EO0[E60]=1747989071 set E20[E60]=1227899993 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZL0=E60 set E60=E60+1 set EI0[E60]=1227896145 set E10[E60]=1227896152 set EO0[E60]=1747989072 set E20[E60]=1227899994 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZM0=E60 set E60=E60+1 set EI0[E60]=1227896398 set E10[E60]=1227896399 set EO0[E60]=1747989073 set E20[E60]=1227900208 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZN0=E60 set E60=E60+1 set EI0[E60]=1227896401 set E10[E60]=1227896400 set EO0[E60]=1747989074 set E20[E60]=1227900209 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZP0=E60 set E60=E60+1 set EI0[E60]=1227896402 set E10[E60]=1227896403 set EO0[E60]=1747989075 set E20[E60]=1227900210 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZQ0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989076 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896407 set E10[E60]=1227896406 set EO0[E60]=1747989077 set E20[E60]=1227900212 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp"
Spoiler:
set E40[E60]=0 set ZR0=E60 set E60=E60+1 set EI0[E60]=1227896408 set E10[E60]=1227896409 set EO0[E60]=1747989078 set E20[E60]=1227900213 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZS0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989079 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896624 set E10[E60]=1227896410 set EO0[E60]=1747989080 set E20[E60]=1227900214 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZT0=E60 set E60=E60+1 set EI0[E60]=1227896625 set E10[E60]=1227896626 set EO0[E60]=1747989081 set E20[E60]=1227900215 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set ZU0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989082 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896628 set E10[E60]=1227896627 set EO0[E60]=1747989296 set E20[E60]=1227900216 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V00=E60 set E60=E60+1 set EO0[E60]=1747989297 set E30[E60]="" set E40[E60]=0 set VI0=E60 set E60=E60+1 set EI0[E60]=1227896630 set E10[E60]=1227896662 set EO0[E60]=1747989298 set E20[E60]=1227900225 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V10=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989299 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896631 set E10[E60]=1227896663 set EO0[E60]=1747989300 set E20[E60]=1227900226 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VO0=E60 set E60=E60+1 set EI0[E60]=1227896632 set E10[E60]=1227896664 set EO0[E60]=1747989301 set E20[E60]=1227900227 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V20=E60 set E60=E60+1 set EI0[E60]=1227896633 set E10[E60]=1227896665 set EO0[E60]=1747989302 set E20[E60]=1227900228 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V30=E60 set E60=E60+1 set EI0[E60]=1227896641 set E10[E60]=1227896666 set EO0[E60]=1747989303 set E20[E60]=1227900229 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V40=E60 set E60=E60+1 set EI0[E60]=1227896642 set E10[E60]=1227896880 set EO0[E60]=1747989304 set E20[E60]=1227900230 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V50=E60 set E60=E60+1 set EI0[E60]=1227896643 set E10[E60]=1227896881 set EO0[E60]=1747989305 set E20[E60]=1227900231 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V60=E60 set E60=E60+1 set EI0[E60]=1227896644 set E10[E60]=1227896882 set EO0[E60]=1747989313 set E20[E60]=1227900232 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V70=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989315 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896645 set E10[E60]=1227896883 set EO0[E60]=1747989316 set E20[E60]=1227900233 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V80=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989317 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896647 set E10[E60]=1227896646 set EO0[E60]=1747989318 set E20[E60]=1227900234 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set V90=E60 set E60=E60+1 set EI0[E60]=1227896648 set E10[E60]=1227896884 set EO0[E60]=1747989319 set E20[E60]=1227900235 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VA0=E60 set E60=E60+1 set EI0[E60]=1227896655 set E10[E60]=1227896885 set EO0[E60]=1747989320 set E20[E60]=1227900236 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VB0=E60 set E60=E60+1 set EI0[E60]=1227896654 set E10[E60]=1227896886 set EO0[E60]=1747989321 set E20[E60]=1227900237 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VC0=E60 set E60=E60+1 set EO0[E60]=1747989322 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VD0=E60 set E60=E60+1 set EI0[E60]=1227901237 set E10[E60]=1227901236 set EO0[E60]=1747989323 set E20[E60]=1227901767 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VK0=E60 set E60=E60+1 set EI0[E60]=1227896650 set E10[E60]=1227896888 set EO0[E60]=1747989324 set E20[E60]=1227900239 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VE0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989325 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989326 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896653 set E10[E60]=1227896889 set EO0[E60]=1747989327 set E20[E60]=1227900240 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VF0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989328 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896656 set E10[E60]=1227896897 set EO0[E60]=1747989329 set E20[E60]=1227900241 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VG0=E60 set E60=E60+1 set EI0[E60]=1227896657 set E10[E60]=1227896898 set EO0[E60]=1747989330 set E20[E60]=1227900242 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VH0=E60 set E60=E60+1 set EI0[E60]=1227896658 set E10[E60]=1227896899 set EO0[E60]=1747989331 set E20[E60]=1227900243 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VZ0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989332 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989333 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227896659 set E10[E60]=1227896900 set EO0[E60]=1747989334 set E20[E60]=1227900244 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VV0=E60 set E60=E60+1 set EI0[E60]=1227896660 set E10[E60]=1227896901 set EO0[E60]=1747989335 set E20[E60]=1227900245 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VW0=E60 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747989336 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=0 set E10[E60]=0 set EO0[E60]=1747990329 set E30[E60]="" set E40[E60]=0 set E60=E60+1 set EI0[E60]=1227900984 set E10[E60]=1227900983 set EO0[E60]=1747990355 set E20[E60]=1227900985 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VX0=E60 set E60=E60+1 set EI0[E60]=1227900996 set E10[E60]=1227900998 set EO0[E60]=1747990356 set E20[E60]=1227900997 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VY0=E60 set E60=E60+1 set EI0[E60]=1227901016 set E10[E60]=1227901018 set EO0[E60]=1747990360 set E20[E60]=1227901017 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSnazzyScroll.blp" set E40[E60]=0 set VJ0=E60 set t=CreateTrigger() call TriggerAddCondition(t,Condition(function B91)) set VL0=t set t=null set W00=W00+1 set VM0[W00]=FO0 set VN0[W00]=FD0 set VU0[W00]=G40 set W00=W00+1 set VM0[W00]=F30 set VN0[W00]=EK0 set VP0[W00]=ZV0 set VU0[W00]=G50 set W00=W00+1 set VM0[W00]=EF0 set VN0[W00]=EK0 set VP0[W00]=ZW0 set VU0[W00]=G60 set W00=W00+1 set VM0[W00]=F20 set VN0[W00]=F70 set VU0[W00]=G70 set W00=W00+1 set VM0[W00]=E70 set VN0[W00]=ZX0 set VU0[W00]=G90 set W00=W00+1 set VM0[W00]=E70 set VN0[W00]=E80 set VP0[W00]=E90 set VQ0[W00]=ZY0 set VU0[W00]=GA0 set W00=W00+1 set VM0[W00]=E70 set VN0[W00]=E80 set VP0[W00]=EB0 set VQ0[W00]=ZY0 set VU0[W00]=GB0 set W00=W00+1 set VM0[W00]=E70 set VN0[W00]=E80 set VP0[W00]=F40 set VQ0[W00]=ZY0 set VU0[W00]=GC0 set W00=W00+1 set VM0[W00]=E80 set VN0[W00]=ZJ0 set VU0[W00]=GD0 set W00=W00+1 set VM0[W00]=F10 set VN0[W00]=F40 set VP0[W00]=F70 set VU0[W00]=GE0 set W00=W00+1 set VM0[W00]=EA0 set VN0[W00]=EW0 set VP0[W00]=ZK0 set VU0[W00]=GF0 set W00=W00+1 set VM0[W00]=EA0 set VN0[W00]=F60 set VP0[W00]=ZL0 set VU0[W00]=GG0 set W00=W00+1 set VM0[W00]=EA0 set VN0[W00]=EN0 set VP0[W00]=ZM0 set VU0[W00]=GH0 set W00=W00+1 set VM0[W00]=EC0 set VN0[W00]=E90 set VP0[W00]=ZN0 set VU0[W00]=GZ0 set W00=W00+1 set VM0[W00]=ET0 set VN0[W00]=EB0 set VP0[W00]=ZP0 set VU0[W00]=GV0 set W00=W00+1 set VM0[W00]=FE0 set VN0[W00]=EB0 set VP0[W00]=ZQ0 set VU0[W00]=GW0 set W00=W00+1 set VM0[W00]=EE0 set VN0[W00]=EF0 set VP0[W00]=F40 set VU0[W00]=GY0 set W00=W00+1 set VM0[W00]=ER0 set VN0[W00]=E80 set VP0[W00]=ZR0 set VU0[W00]=GJ0 set W00=W00+1 set VM0[W00]=EC0 set VN0[W00]=EC0 set VP0[W00]=F40 set VQ0[W00]=ZS0 set VU0[W00]=GK0 set W00=W00+1 set VM0[W00]=GK0 set VN0[W00]=ZS0 set VU0[W00]=GL0 set W00=W00+1 set VM0[W00]=GM0 set VN0[W00]=ZS0 set VU0[W00]=GL0 set W00=W00+1 set VM0[W00]=EY0 set VN0[W00]=EP0 set VU0[W00]=GP0 set W00=W00+1 set VM0[W00]=EP0 set VN0[W00]=ZT0 set VU0[W00]=GR0 set W00=W00+1 set VM0[W00]=FD0 set VN0[W00]=F80 set VP0[W00]=F40 set VQ0[W00]=ZU0 set VU0[W00]=GS0 set W00=W00+1 set VM0[W00]=FI0 set VN0[W00]=EV0 set VP0[W00]=FC0 set VU0[W00]=GT0 set W00=W00+1 set VM0[W00]=G50 set VN0[W00]=G60 set VP0[W00]=V00 set VU0[W00]=GU0 set W00=W00+1 set VM0[W00]=GV0 set VN0[W00]=GZ0 set VU0[W00]=H00 set W00=W00+1 set VM0[W00]=ER0 set VN0[W00]=ER0 set VP0[W00]=V10 set VU0[W00]=HI0 set W00=W00+1 set VM0[W00]=G40 set VN0[W00]=EE0 set VP0[W00]=EG0 set VU0[W00]=H10 set W00=W00+1 set VM0[W00]=ED0 set VN0[W00]=EE0 set VP0[W00]=VO0 set VU0[W00]=HO0 set W00=W00+1 set VM0[W00]=ER0 set VN0[W00]=ET0 set VP0[W00]=V20 set VU0[W00]=H20 set W00=W00+1 set VM0[W00]=GZ0 set VN0[W00]=FB0 set VP0[W00]=V30 set VU0[W00]=H90 set W00=W00+1 set VM0[W00]=F10 set VN0[W00]=EG0 set VP0[W00]=V40 set VU0[W00]=HA0 set W00=W00+1 set VM0[W00]=F80 set VN0[W00]=ED0 set VP0[W00]=V50 set VU0[W00]=HB0 set W00=W00+1 set VM0[W00]=HB0 set VN0[W00]=V50 set VU0[W00]=HC0 set W00=W00+1 set VM0[W00]=HC0 set VN0[W00]=V50 set VU0[W00]=HD0 set W00=W00+1 set VM0[W00]=HD0 set VN0[W00]=V50 set VU0[W00]=HE0 set W00=W00+1 set VM0[W00]=HE0 set VN0[W00]=V50 set VU0[W00]=HF0 set W00=W00+1 set VM0[W00]=F80 set VN0[W00]=EB0 set VP0[W00]=V60 set VU0[W00]=HG0 set W00=W00+1 set VM0[W00]=HG0 set VN0[W00]=V60 set VU0[W00]=HH0 set W00=W00+1 set VM0[W00]=HH0 set VN0[W00]=V60 set VU0[W00]=HZ0 set W00=W00+1 set VM0[W00]=FB0 set VN0[W00]=G40 set VP0[W00]=V70 set VU0[W00]=HV0 set W00=W00+1 set VM0[W00]=EH0 set VN0[W00]=F50 set VU0[W00]=HX0 set W00=W00+1 set VM0[W00]=HO0 set VN0[W00]=EH0 set VP0[W00]=V80 set VU0[W00]=HY0 set W00=W00+1 set VM0[W00]=EH0 set VN0[W00]=FE0 set VP0[W00]=FE0 set VU0[W00]=HJ0 set W00=W00+1 set VM0[W00]=F50 set VN0[W00]=V90 set VU0[W00]=HL0 set W00=W00+1 set VM0[W00]=EQ0 set VN0[W00]=FC0 set VP0[W00]=VA0 set VU0[W00]=HM0 set W00=W00+1 set VM0[W00]=EQ0 set VN0[W00]=GP0 set VP0[W00]=VB0 set VU0[W00]=HN0 set W00=W00+1 set VM0[W00]=EQ0 set VN0[W00]=GQ0 set VP0[W00]=VB0 set VU0[W00]=HN0 set W00=W00+1 set VM0[W00]=FB0 set VN0[W00]=FB0 set VP0[W00]=FI0 set VQ0[W00]=VC0 set VU0[W00]=HP0 set W00=W00+1 set VM0[W00]=EZ0 set VN0[W00]=F10 set VP0[W00]=FP0 set VU0[W00]=HR0 set W00=W00+1 set VM0[W00]=EC0 set VN0[W00]=ET0 set VP0[W00]=FI0 set VQ0[W00]=VK0 set VU0[W00]=WI0 set W00=W00+1 set VM0[W00]=EC0 set VN0[W00]=F80 set VP0[W00]=FI0 set VQ0[W00]=VK0 set VU0[W00]=WI0 set W00=W00+1 set VM0[W00]=F80 set VN0[W00]=ET0 set VP0[W00]=FI0 set VQ0[W00]=VK0 set VU0[W00]=WI0 set W00=W00+1 set VM0[W00]=G40 set VN0[W00]=GE0 set VP0[W00]=VE0 set VU0[W00]=HS0 set W00=W00+1 set VM0[W00]=FB0 set VN0[W00]=ES0 set VP0[W00]=FD0 set VU0[W00]=HT0 set W00=W00+1 set VM0[W00]=FC0 set VN0[W00]=FO0 set VP0[W00]=F90 set VU0[W00]=HU0 set W00=W00+1 set VM0[W00]=FC0 set VN0[W00]=FO0 set VP0[W00]=FA0 set VU0[W00]=HU0 set W00=W00+1 set VM0[W00]=EV0 set VN0[W00]=F20 set VP0[W00]=VF0 set VU0[W00]=Z00 set W00=W00+1 set VM0[W00]=EZ0 set VN0[W00]=GJ0 set VU0[W00]=ZI0 set W00=W00+1 set VM0[W00]=G10 set VP0[W00]=VG0 set VU0[W00]=Z10 set W00=W00+1 set VM0[W00]=F30 set VN0[W00]=G70 set VP0[W00]=EP0 set VQ0[W00]=VH0 set VU0[W00]=ZO0 set W00=W00+1 set VM0[W00]=F30 set VN0[W00]=G80 set VP0[W00]=EP0 set VQ0[W00]=VH0 set VU0[W00]=ZO0 set W00=W00+1 set VM0[W00]=EJ0 set VN0[W00]=F00 set VP0[W00]=EF0 set VQ0[W00]=VZ0 set VU0[W00]=Z20 set W00=W00+1 set VM0[W00]=GT0 set VN0[W00]=G40 set VU0[W00]=Z30 set W00=W00+1 set VM0[W00]=F30 set VN0[W00]=F30 set VP0[W00]=EY0 set VQ0[W00]=EU0 set VU0[W00]=Z40 set W00=W00+1 set VM0[W00]=FO0 set VN0[W00]=EY0 set VP0[W00]=EU0 set VU0[W00]=Z40 set W00=W00+1 set VM0[W00]=E80 set VN0[W00]=EY0 set VP0[W00]=ED0 set VQ0[W00]=VV0 set VU0[W00]=Z60 set W00=W00+1 set VM0[W00]=ES0 set VN0[W00]=F00 set VP0[W00]=VW0 set VU0[W00]=Z90 set W00=W00+1 set VM0[W00]=GE0 set VN0[W00]=GE0 set VP0[W00]=GE0 set VU0[W00]=ZB0 set W00=W00+1 set VM0[W00]=E70 set VN0[W00]=ED0 set VP0[W00]=EF0 set VU0[W00]=ZC0 set W00=W00+1 set VM0[W00]=FL0 set VN0[W00]=EK0 set VP0[W00]=EK0 set VQ0[W00]=EK0 set VR0[W00]=VX0 set VU0[W00]=ZD0 set W00=W00+1 set VM0[W00]=F10 set VN0[W00]=F80 set VP0[W00]=VY0 set VU0[W00]=ZE0 set W00=W00+1 set VM0[W00]=Z40 set VN0[W00]=G60 set VP0[W00]=VJ0 set VU0[W00]=ZF0 set W00=W00+1 set VM0[W00]=F90 set VN0[W00]=F60 set VP0[W00]=F60 set VU0[W00]=ZG0 set W00=W00+1 set VM0[W00]=FA0 set VN0[W00]=F60 set VP0[W00]=F60 set VU0[W00]=ZG0 set E60=E60+1 set EI0[E60]=1227899226 set E10[E60]=1227895089 set EO0[E60]=0 set E20[E60]=1227900249 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W10=E60 set E60=E60+1 set EI0[E60]=1227894854 set E10[E60]=1227894852 set EO0[E60]=0 set E20[E60]=1227900250 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WO0=E60 set E60=E60+1 set EI0[E60]=1227895096 set E10[E60]=1227894841 set EO0[E60]=0 set E20[E60]=1227900464 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W20=E60 set E60=E60+1 set EI0[E60]=1227895097 set E10[E60]=1227894837 set EO0[E60]=0 set E20[E60]=1227900470 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W30=E60 set E60=E60+1 set EI0[E60]=1227895105 set E10[E60]=1227894855 set EO0[E60]=0 set E20[E60]=1227900465 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W40=E60 set E60=E60+1 set EI0[E60]=1227895106 set E10[E60]=1227894836 set EO0[E60]=0 set E20[E60]=1227900466 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W50=E60 set E60=E60+1 set EI0[E60]=1227895112 set E10[E60]=1227894835 set EO0[E60]=0 set E20[E60]=1227900467 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W60=E60 set E60=E60+1 set EI0[E60]=1227895113 set E10[E60]=1227894834 set EO0[E60]=0 set E20[E60]=1227900469 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W70=E60 set E60=E60+1 set EI0[E60]=1227895371 set E10[E60]=1227894833 set EO0[E60]=0 set E20[E60]=1227900468 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W80=E60 set E60=E60+1 set EI0[E60]=1227895372 set E10[E60]=1227894857 set EO0[E60]=0 set E20[E60]=1227900485 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set W90=E60 set E60=E60+1 set EI0[E60]=1227899442 set E10[E60]=1227894856 set EO0[E60]=0 set E20[E60]=1227900473 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WA0=E60 set E60=E60+1 set EI0[E60]=1227899443 set E10[E60]=1227894864 set EO0[E60]=0 set E20[E60]=1227900481 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WB0=E60 set E60=E60+1 set EI0[E60]=1227899444 set E10[E60]=1227894869 set EO0[E60]=0 set E20[E60]=1227900471 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WC0=E60 set E60=E60+1 set EI0[E60]=1227899447 set E10[E60]=1227894832 set EO0[E60]=0 set E20[E60]=1227900484 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WD0=E60 set E60=E60+1 set EI0[E60]=1227899446 set E10[E60]=1227895094 set EO0[E60]=0 set E20[E60]=1227900483 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WE0=E60 set E60=E60+1 set EI0[E60]=1227899445 set E10[E60]=1227895095 set EO0[E60]=0 set E20[E60]=1227900482 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WF0=E60 set E60=E60+1 set EI0[E60]=1227899449 set E10[E60]=1227894863 set EO0[E60]=0 set E20[E60]=1227900472 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WG0=E60 set E60=E60+1 set EI0[E60]=1227901493 set E10[E60]=1227901268 set EO0[E60]=0 set E20[E60]=1227901258 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WH0=E60 set E60=E60+1 set EI0[E60]=1227901270 set E10[E60]=1227901269 set EO0[E60]=0 set E20[E60]=1227901241 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WZ0=E60 set E60=E60+1 set EI0[E60]=1227901271 set E10[E60]=1227901267 set EO0[E60]=0 set E20[E60]=1227901257 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WV0=E60 set E60=E60+1 set EI0[E60]=1227901272 set E10[E60]=1227901266 set EO0[E60]=0 set E20[E60]=1227901249 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WW0=E60 set E60=E60+1 set EI0[E60]=1227901273 set E10[E60]=1227901265 set EO0[E60]=0 set E20[E60]=1227901256 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WX0=E60 set E60=E60+1 set EI0[E60]=1227901274 set E10[E60]=1227901259 set EO0[E60]=0 set E20[E60]=1227901255 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WY0=E60 set E60=E60+1 set EI0[E60]=1227901488 set E10[E60]=1227901260 set EO0[E60]=0 set E20[E60]=1227901254 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WJ0=E60 set E60=E60+1 set EI0[E60]=1227901489 set E10[E60]=1227901261 set EO0[E60]=0 set E20[E60]=1227901253 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WK0=E60 set E60=E60+1 set EI0[E60]=1227901490 set E10[E60]=1227901264 set EO0[E60]=0 set E20[E60]=1227901252 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WL0=E60 set E60=E60+1 set EI0[E60]=1227901491 set E10[E60]=1227901263 set EO0[E60]=0 set E20[E60]=1227901251 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WM0=E60 set E60=E60+1 set EI0[E60]=1227901492 set E10[E60]=1227901262 set EO0[E60]=0 set E20[E60]=1227901250 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WN0=E60 set E60=E60+1 set EI0[E60]=1227901238 set E10[E60]=1227901239 set EO0[E60]=0 set E20[E60]=1227901240 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WP0=E60 set E60=E60+1 set EI0[E60]=1227901530 set E10[E60]=1227901523 set EO0[E60]=0 set E20[E60]=1227901522 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WQ0=E60 set E60=E60+1 set EI0[E60]=1227901744 set E10[E60]=1227901524 set EO0[E60]=0 set E20[E60]=1227901516 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WR0=E60 set E60=E60+1 set EI0[E60]=1227901745 set E10[E60]=1227901525 set EO0[E60]=0 set E20[E60]=1227901517 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WS0=E60 set E60=E60+1 set EI0[E60]=1227901746 set E10[E60]=1227901527 set EO0[E60]=0 set E20[E60]=1227901518 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WT0=E60 set E60=E60+1 set EI0[E60]=1227901747 set E10[E60]=1227901526 set EO0[E60]=0 set E20[E60]=1227901521 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set WU0=E60 set E60=E60+1 set EI0[E60]=1227901748 set E10[E60]=1227901529 set EO0[E60]=0 set E20[E60]=1227901520 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set X00=E60 set E60=E60+1 set EI0[E60]=1227901749 set E10[E60]=1227901528 set EO0[E60]=0 set E20[E60]=1227901519 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set XI0=E60 set E60=E60+1 set EI0[E60]=1227901769 set E10[E60]=1227901768 set EO0[E60]=0 set E20[E60]=1227901770 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Wand_05.blp" set E40[E60]=60 set X10=E60 set E60=E60+1 set EI0[E60]=1227895617 set E10[E60]=1227896113 set EO0[E60]=1747990603 set E20[E60]=1227899961 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSteelArmor.blp" set E40[E60]=0 set E50[E60]=F90 set E60=E60+1 set EI0[E60]=1227895641 set E10[E60]=1227896114 set EO0[E60]=1747990616 set E20[E60]=1227899705 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrbofSlowness.blp" set E40[E60]=0 set E50[E60]=FB0 set E60=E60+1 set EI0[E60]=1227895379 set E10[E60]=1227895376 set EO0[E60]=1747990611 set E20[E60]=1227899713 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGlove.blp" set E40[E60]=0 set E50[E60]=E80 set E60=E60+1 set EI0[E60]=1227895374 set E10[E60]=1227895378 set EO0[E60]=1747990608 set E20[E60]=1227899731 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBoots.blp" set E40[E60]=0 set E50[E60]=E90 set E60=E60+1 set EI0[E60]=1227895386 set E10[E60]=1227895859 set EO0[E60]=1747990609 set E20[E60]=1227899734 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNBelt.blp" set E40[E60]=0 set E50[E60]=EB0 set E60=E60+1 set EI0[E60]=1227895601 set E10[E60]=1227895861 set EO0[E60]=1747990612 set E20[E60]=1227899957 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" set E40[E60]=0 set E50[E60]=ED0 set E60=E60+1 set EI0[E60]=1227895618 set E10[E60]=1227895877 set EO0[E60]=1747990606 set E20[E60]=1227899969 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNHelmutPurple.blp" set E40[E60]=0 set E50[E60]=EY0 set E60=E60+1 set EI0[E60]=1227895621 set E10[E60]=1227895880 set EO0[E60]=1747990615 set E20[E60]=1227899703 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp" set E40[E60]=18 set E50[E60]=EL0 set E60=E60+1 set EI0[E60]=1227895623 set E10[E60]=1227895883 set EO0[E60]=1747990607 set E20[E60]=1227899716 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNUndeadShrine.blp" set E40[E60]=0 set E50[E60]=EP0 set E60=E60+1 set EI0[E60]=1227895632 set E10[E60]=1227895891 set EO0[E60]=1747990613 set E20[E60]=1227899737 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAlleriaFlute.blp" set E40[E60]=0 set E50[E60]=F10 set E60=E60+1 set EI0[E60]=1227895633 set E10[E60]=1227895892 set EO0[E60]=1747990599 set E20[E60]=1227899977 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNGoldRing.blp" set E40[E60]=0 set E50[E60]=FO0 set E60=E60+1 set EI0[E60]=1227895635 set E10[E60]=1227895894 set EO0[E60]=1747990604 set E20[E60]=1227899978 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRingSkull.blp" set E40[E60]=0 set E50[E60]=F30 set E60=E60+1 set EI0[E60]=1227895636 set E10[E60]=1227895895 set EO0[E60]=1747990610 set E20[E60]=1227899728 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNRobeOfTheMagi.blp" set E40[E60]=0 set E50[E60]=F40 set E60=E60+1 set EI0[E60]=1227895638 set E10[E60]=1227895897 set EO0[E60]=1747990597 set E20[E60]=1227899701 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp" set E40[E60]=0 set E50[E60]=F60 set E60=E60+1 set EI0[E60]=1227895639 set E10[E60]=1227895898 set EO0[E60]=1747990602 set E20[E60]=1227899979 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNSobiMask.blp" set E40[E60]=0 set E50[E60]=F70 set E60=E60+1 set EI0[E60]=1227900740 set E10[E60]=1227900739 set EO0[E60]=1747990601 set E20[E60]=1227900741 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNWand.blp" set E40[E60]=0 set E50[E60]=FL0 set E60=E60+1 set EI0[E60]=1227901012 set E10[E60]=1227901010 set EO0[E60]=1747990598 set E20[E60]=1227901015 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNOrcMeleeUpTwo.blp" set E40[E60]=0 set E50[E60]=FM0 set E60=E60+1 set EI0[E60]=1227901495 set E10[E60]=1227901494 set EO0[E60]=1747990614 set E20[E60]=1227901496 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNAmulet.blp" set E40[E60]=0 set E50[E60]=FP0 set E60=E60+1 set EI0[E60]=1227895628 set E10[E60]=1227895888 set EO0[E60]=1747990605 set E20[E60]=1227899717 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNINV_Misc_Cape_08.blp" set E40[E60]=0 set E50[E60]=EU0 set E60=E60+1 set EI0[E60]=1227896129 set E10[E60]=1227896137 set EO0[E60]=1747990600 set E20[E60]=0 set E30[E60]="ReplaceableTextures\\CommandButtons\\BTNScrollUber.blp" set E40[E60]=0 set E50[E60]=GI0 set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SELL) call TriggerAddCondition(t,Condition(function CH1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM) call GMI(t,EVENT_PLAYER_UNIT_DROP_ITEM) call GMI(t,EVENT_PLAYER_UNIT_PAWN_ITEM) call TriggerAddCondition(t,Condition(function D11)) set XB0=t set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM) call TriggerAddCondition(t,Condition(function DC1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_USE_ITEM) call TriggerAddCondition(t,Condition(function DG1)) set XZ0=t set t=CreateTrigger() call TriggerRegisterTimerEvent(t,1,true) call TriggerAddCondition(t,Condition(function DE1)) if D30 then set t=CreateTrigger() call GPI(t,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER) call GPI(t,EVENT_PLAYER_UNIT_ISSUED_ORDER) call GPI(t,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER) call TriggerAddCondition(t,Condition(function DX1)) endif set t=null set t=CreateTrigger() call GPI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT) call TriggerAddCondition(t,Condition(function DK1)) set t=null set t=CreateTrigger() call GPI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM) call GPI(t,EVENT_PLAYER_UNIT_DROP_ITEM) call TriggerAddCondition(t,Condition(function DP1)) set XY0=t set t=null set t=CreateTrigger() set t=CreateTrigger() call GPI(t,EVENT_PLAYER_UNIT_DEATH) call TriggerAddAction(t,function EI1) call TriggerAddCondition(t,Condition(function DS1)) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,1,true) call TriggerAddCondition(t,Condition(function E31)) set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SUMMON) call TriggerAddAction(t,function EA1) call TriggerAddCondition(t,Condition(function E51)) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,0.33,true) call TriggerAddCondition(t,Condition(function EK1)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,0.75,true) call TriggerAddCondition(t,Condition(function EQ1)) set t=null call SetPlayerAbilityAvailable(CO[1],1093744436,false) call SetPlayerAbilityAvailable(CO[2],1093744436,false) call SetPlayerAbilityAvailable(CO[3],1093744436,false) call SetPlayerAbilityAvailable(CO[4],1093744436,false) call SetPlayerAbilityAvailable(CO[5],1093744436,false) call SetPlayerAbilityAvailable(DO[1],1093744436,false) call SetPlayerAbilityAvailable(DO[2],1093744436,false) call SetPlayerAbilityAvailable(DO[3],1093744436,false) call SetPlayerAbilityAvailable(DO[4],1093744436,false) call SetPlayerAbilityAvailable(DO[5],1093744436,false) set t=CreateTrigger() call GPI(t,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(t,Condition(function F71)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM) call TriggerAddCondition(t,Condition(function FA1)) set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_DROP_ITEM) call TriggerAddCondition(t,Condition(function F91)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM) call GMI(t,EVENT_PLAYER_UNIT_DROP_ITEM) call TriggerAddCondition(t,Condition(function FD1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_PICKUP_ITEM) call TriggerAddCondition(t,Condition(function FH1)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,0.5,true) call TriggerAddCondition(t,Condition(function FM1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT) call TriggerAddCondition(t,Condition(function VF1)) set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_USE_ITEM) call TriggerAddCondition(t,Condition(function VT1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_DEATH) call TriggerAddAction(t,function WI1) call TriggerAddCondition(t,Condition(function W01)) set AJ1=GetRectCenter(A5) set M0=CreateUnitAtLoc(Player(12),1848651852,AJ1,bj_UNIT_FACING) call RemoveLocation(AJ1) call UnitAddItem(M0,CreateItem(E10[H80],0,0)) call UnitAddAbility(M0,1093743666) set AJ1=GetRectCenter(Y4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(J4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(K4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(L4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(M4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(N4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(P4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(Q4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(R4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(S4) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(K5) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set AJ1=GetRectCenter(M5) call RemoveUnit(CreateUnitAtLoc(EO,1966092337,AJ1,0)) call RemoveLocation(AJ1) set t=CreateTrigger() call TriggerRegisterUnitInRange(t,TV,300,Condition(function GLI)) call TriggerRegisterUnitInRange(t,BW,300,Condition(function GLI)) call TriggerRegisterUnitInRange(t,QV,300,Condition(function GLI)) call TriggerAddCondition(t,Condition(function W21)) set t=null set AG=CreateTrigger() call TriggerRegisterTimerEventSingle(AG,2699.00) call TriggerAddAction(AG,function W41) set BG=CreateTrigger() call TriggerRegisterTimerEventSingle(BG,999.00) call TriggerRegisterTimerEventSingle(BG,1999.00) call TriggerRegisterTimerEventSingle(BG,2999.00) call TriggerAddAction(BG,function W61) set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,H4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,A4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,UA) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function W81)) set t=null set WA1=null set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,C4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,S3) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,QA) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function WB1)) set t=null set WA1=null set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,G4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,O4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,IB) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function WD1)) set t=null set WA1=null set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,D4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,T3) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,RA) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function WF1)) set t=null set WA1=null set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,I4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,F4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,TA) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function WH1)) set t=null set WA1=null set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,B4) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,R3) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) set WA1=CreateRegion() call RegionAddRect(WA1,SA) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function WV1)) set t=null set WA1=null set CG=CreateTrigger() call TriggerAddAction(CG,function WK1) set DG=CreateTrigger() call TriggerRegisterUnitEvent(DG,AT,EVENT_UNIT_DEATH) call TriggerAddAction(DG,function WN1) set EG=CreateTrigger() call TriggerRegisterUnitEvent(EG,BT,EVENT_UNIT_DEATH) call TriggerAddAction(EG,function WQ1) set FG=CreateTrigger() call TriggerRegisterUnitEvent(FG,CT,EVENT_UNIT_DEATH) call TriggerAddAction(FG,function WS1) set GG=CreateTrigger() call TriggerRegisterUnitEvent(GG,US,EVENT_UNIT_DEATH) call TriggerAddAction(GG,function WU1) set HG=CreateTrigger() call TriggerRegisterUnitEvent(HG,IT,EVENT_UNIT_DEATH) call TriggerAddAction(HG,function XI1) set ZG=CreateTrigger() call TriggerRegisterUnitEvent(ZG,OT,EVENT_UNIT_DEATH) call TriggerAddAction(ZG,function XO1) set VG=CreateTrigger() call TriggerRegisterUnitEvent(VG,BO0,EVENT_UNIT_DEATH) call TriggerAddAction(VG,function X31) set WG=CreateTrigger() call TriggerRegisterUnitEvent(WG,B20,EVENT_UNIT_DEATH) call TriggerAddAction(WG,function X51) set XG=CreateTrigger() call TriggerRegisterUnitEvent(XG,B30,EVENT_UNIT_DEATH) call TriggerAddAction(XG,function X71) set YG=CreateTrigger() call TriggerRegisterUnitEvent(YG,B00,EVENT_UNIT_DEATH) call TriggerAddAction(YG,function X91) set JG=CreateTrigger() call TriggerRegisterUnitEvent(JG,BI0,EVENT_UNIT_DEATH) call TriggerAddAction(JG,function XB1) set KG=CreateTrigger() call TriggerRegisterUnitEvent(KG,B10,EVENT_UNIT_DEATH) call TriggerAddAction(KG,function XD1) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,VS,EVENT_UNIT_DAMAGED) call TriggerAddCondition(t,Condition(function XF1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AY0,EVENT_UNIT_DAMAGED) call TriggerAddCondition(t,Condition(function XH1)) set t=null set LG=CreateTrigger() call GMI(LG,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(LG,Condition(function XV1)) call TriggerAddAction(LG,function XW1) set MG=CreateTrigger() call GMI(MG,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(MG,Condition(function XY1)) call TriggerAddAction(MG,function XJ1) set NG=CreateTrigger() call TriggerAddAction(NG,function XL1) set PG=CreateTrigger() call TriggerRegisterTimerEventSingle(PG,75.00) call TriggerAddAction(PG,function XN1) set QG=CreateTrigger() call TriggerAddCondition(QG,Condition(function YL1)) set RG=CreateTrigger() call TriggerAddAction(RG,function YN1) set SG=CreateTrigger() call TriggerAddAction(SG,function YT1) set TG=CreateTrigger() call GMI(TG,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(TG,Condition(function J01)) call TriggerAddAction(TG,function JI1) set UG=CreateTrigger() call GMI(UG,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(UG,Condition(function JO1)) call TriggerAddAction(UG,function J21) set IH=CreateTrigger() call TriggerRegisterTimerEventPeriodic(IH,1.00) call TriggerAddAction(IH,function J41) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,JS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,JS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L31)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,KS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,KS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L41)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,LS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,LS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L51)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,MS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,MS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L61)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,PS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,PS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L71)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,QS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,QS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L81)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,SS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,SS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L91)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,TS,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,TS,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LA1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,US,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,US,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LB1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,IT,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,IT,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LC1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,OT,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,OT,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LD1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AT,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AT,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LE1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,BT,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,BT,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LF1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,CT,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,CT,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LG1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AM0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AM0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KL1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AN0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AN0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KM1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AP0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AP0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KN1)) set t=CreateTrigger()
Spoiler:
call TriggerRegisterUnitEvent(t,AQ0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AQ0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KP1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AR0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AR0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KQ1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AS0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AS0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KR1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AT0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AT0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KS1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,AU0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,AU0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KT1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,B00,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,B00,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function KU1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,BI0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,BI0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L01)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,B10,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,B10,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LI1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,BO0,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,BO0,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L11)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,B20,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,B20,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function LO1)) set t=CreateTrigger() call TriggerRegisterUnitEvent(t,B30,EVENT_UNIT_DAMAGED) call TriggerRegisterUnitEvent(t,B30,EVENT_UNIT_DEATH) call TriggerAddCondition(t,Condition(function L21)) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,1,true) call TriggerAddCondition(t,Condition(function KY1)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,5,true) call TriggerAddCondition(t,Condition(function LM1)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,4,true) call TriggerAddCondition(t,Condition(function M01)) set t=null set K70=BGI() set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,bj_mapInitialPlayableArea) call TriggerRegisterEnterRegion(t,WA1,Condition(function A7I)) call TriggerAddCondition(t,Condition(function M21)) set t=null set WA1=null set t=CreateTrigger() call TriggerAddCondition(t,Condition(function M41)) call TriggerRegisterTimerEvent(t,5,true) set t=null call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,-4550,1250,300,true,true)) call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,-4550,1250,300,true,true)) call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,3200,1,300,true,true)) call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,3200,1,300,true,true)) call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,-7292,4186,450,true,true)) call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,-7292,4186,450,true,true)) call DestroyFogModifier(CreateFogModifierRadius(CO[0],FOG_OF_WAR_VISIBLE,7348,-4334,450,true,true)) call DestroyFogModifier(CreateFogModifierRadius(DO[0],FOG_OF_WAR_VISIBLE,7348,-4334,450,true,true)) set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT) call TriggerAddCondition(t,Condition(function MC1)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,3.5,true) call TriggerAddCondition(t,Condition(function MZ1)) set t=null set KD0=CreateTrigger() call TriggerRegisterUnitEvent(KD0,AY0,EVENT_UNIT_DEATH) call TriggerAddAction(KD0,function MP1) set KE0=CreateTrigger() call TriggerRegisterUnitEvent(KE0,VS,EVENT_UNIT_DEATH) call TriggerAddAction(KE0,function MN1) set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_ATTACKED) call TriggerAddCondition(t,Condition(function MT1)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT) call TriggerAddCondition(t,Condition(function N11)) set t=null set KZ0=CreateTrigger() call TriggerAddAction(KZ0,function N51) set t=CreateTrigger() call TriggerRegisterPlayerUnitEvent(t,EO,EVENT_PLAYER_UNIT_ATTACKED,Condition(function A7I)) call TriggerAddCondition(t,Condition(function N71)) set t=null set KV0=CreateRegion() call RegionAddRect(KV0,S5) call RegionAddRect(KV0,T5) call RegionAddRect(KV0,U5) call RegionAddRect(KV0,I6) call RegionAddRect(KV0,O6) call RegionAddRect(KV0,A6) call RegionAddRect(KV0,B6) call RegionAddRect(KV0,C6) call RegionAddRect(KV0,D6) set OH=CreateTrigger() call TriggerRegisterEnterRectSimple(OH,bj_mapInitialPlayableArea) call TriggerAddCondition(OH,Condition(function N91)) call TriggerAddAction(OH,function NA1) set BH=CreateTrigger() call GMI(BH,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(BH,Condition(function NC1)) call TriggerAddAction(BH,function NF1) set CH=CreateTrigger() call GMI(CH,EVENT_PLAYER_UNIT_DEATH) call TriggerAddCondition(CH,Condition(function NH1)) call TriggerAddAction(CH,function NW1) if(bj_isSinglePlayer and NY1())then call P71() endif set t=CreateTrigger() call TriggerRegisterPlayerChatEvent(t,YO,"-wtf",true) call TriggerAddAction(t,function PC1) call TriggerAddCondition(t,Condition(function P91)) set t=CreateTrigger() call TriggerRegisterPlayerChatEvent(t,YO,"-test",true) call TriggerAddCondition(t,Condition(function PH1)) set t=null set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,GetWorldBounds()) call TriggerRegisterEnterRegion(t,WA1,Condition(function GLI)) call TriggerAddCondition(t,Condition(function Q51)) set t=null set WA1=null set t=CreateTrigger() call TriggerRegisterUnitInRange(t,TV,300,Condition(function GLI)) call TriggerRegisterUnitInRange(t,BW,300,Condition(function GLI)) call TriggerRegisterUnitInRange(t,QV,300,Condition(function GLI)) call TriggerAddCondition(t,Condition(function Q71)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,25,false) call TriggerAddAction(t,function QB1) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,2,false) call TriggerAddCondition(t,Condition(function QV1)) set t=null set t=CreateTrigger() call TriggerRegisterTimerEvent(t,25,false) call TriggerAddAction(t,function QN1) set t=null set t=CreateTrigger() call TriggerRegisterPlayerChatEvent(t,CO[1],"-",false) call TriggerRegisterPlayerChatEvent(t,CO[2],"-",false) call TriggerRegisterPlayerChatEvent(t,CO[3],"-",false) call TriggerRegisterPlayerChatEvent(t,CO[4],"-",false) call TriggerRegisterPlayerChatEvent(t,CO[5],"-",false) call TriggerRegisterPlayerChatEvent(t,DO[1],"-",false) call TriggerRegisterPlayerChatEvent(t,DO[2],"-",false) call TriggerRegisterPlayerChatEvent(t,DO[3],"-",false) call TriggerRegisterPlayerChatEvent(t,DO[4],"-",false) call TriggerRegisterPlayerChatEvent(t,DO[5],"-",false) call TriggerAddAction(t,function QQ1) set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SPELL_FINISH) call TriggerAddCondition(t,Condition(function TQ1)) call TriggerAddAction(t,function TU1) set KU0[0]=false set KU0[1]=false set KU0[2]=false set KU0[3]=false set KU0[4]=false set KU0[5]=false set KU0[6]=false set KU0[7]=false set KU0[8]=false set KU0[9]=false set KU0[10]=false set KU0[11]=false set KU0[12]=false set KU0[13]=false set KU0[14]=false set KU0[15]=false set KU0[16]=false set L00[0]=false set L00[1]=false set L00[2]=false set L00[3]=false set L00[4]=false set L00[5]=false set L00[6]=false set L00[7]=false set L00[8]=false set L00[9]=false set L00[10]=false set L00[11]=false set L00[12]=false set L00[13]=false set L00[14]=false set L00[15]=false set L00[16]=false set L00[GetPlayerId(CO[1])]=true set L00[GetPlayerId(CO[2])]=true set L00[GetPlayerId(CO[3])]=true set L00[GetPlayerId(CO[4])]=true set L00[GetPlayerId(CO[5])]=true set L00[GetPlayerId(DO[1])]=true set L00[GetPlayerId(DO[2])]=true set L00[GetPlayerId(DO[3])]=true set L00[GetPlayerId(DO[4])]=true set L00[GetPlayerId(DO[5])]=true call UE1() set L50[0]=true set L50[1]=true set L50[2]=true set L50[3]=true set L50[4]=true set L50[5]=true set L50[6]=true set L50[7]=true set L50[8]=true set L50[9]=true set L50[10]=true set L50[11]=true set L50[12]=true set L50[13]=true set L50[14]=true set L50[15]=true set L60[0]=false set L60[1]=false set L60[2]=false set L60[3]=false set L60[4]=false set L60[5]=false set L60[6]=false set L60[7]=false set L60[8]=false set L60[9]=false set L60[10]=false set L60[11]=false set L60[12]=false set L60[13]=false set L60[14]=false set L70[GetPlayerId(CO[1])]=false set L70[GetPlayerId(CO[2])]=false set L70[GetPlayerId(CO[3])]=false set L70[GetPlayerId(CO[4])]=false set L70[GetPlayerId(CO[5])]=false set L70[GetPlayerId(DO[1])]=false set L70[GetPlayerId(DO[2])]=false set L70[GetPlayerId(DO[3])]=false set L70[GetPlayerId(DO[4])]=false set L70[GetPlayerId(DO[5])]=false set t=CreateTrigger() call GPI(t,EVENT_PLAYER_UNIT_ISSUED_ORDER) call GPI(t,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER) call GPI(t,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER) call TriggerAddCondition(t,Condition(function UR1)) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,5,true) call TriggerAddCondition(t,Condition(function UQ1)) set L90[GetPlayerId(CO[1])]=false set L90[GetPlayerId(CO[2])]=false set L90[GetPlayerId(CO[3])]=false set L90[GetPlayerId(CO[4])]=false set L90[GetPlayerId(CO[5])]=false set L90[GetPlayerId(DO[1])]=false set L90[GetPlayerId(DO[2])]=false set L90[GetPlayerId(DO[3])]=false set L90[GetPlayerId(DO[4])]=false set L90[GetPlayerId(DO[5])]=false set t=null set LA0[GetPlayerId(CO[1])]=false set LA0[GetPlayerId(CO[2])]=false set LA0[GetPlayerId(CO[3])]=false set LA0[GetPlayerId(CO[4])]=false set LA0[GetPlayerId(CO[5])]=false set LA0[GetPlayerId(DO[1])]=false set LA0[GetPlayerId(DO[2])]=false set LA0[GetPlayerId(DO[3])]=false set LA0[GetPlayerId(DO[4])]=false set LA0[GetPlayerId(DO[5])]=false set LD0=LD0+1 set LC0[LD0]=BD set LD0=LD0+1 set LC0[LD0]=DD set LD0=LD0+1 set LC0[LD0]=ED set LD0=LD0+1 set LC0[LD0]=LC set LD0=LD0+1 set LC0[LD0]=MC set LD0=LD0+1 set LC0[LD0]=NC set LD0=LD0+1 set LC0[LD0]=GD set LD0=LD0+1 set LC0[LD0]=HD set LD0=LD0+1 set LC0[LD0]=ZD set LD0=LD0+1 set LC0[LD0]=IF set LD0=LD0+1 set LC0[LD0]=OF set LD0=LD0+1 set LC0[LD0]=AF set LD0=LD0+1 set LC0[LD0]=VD set LD0=LD0+1 set LC0[LD0]=WD set LD0=LD0+1 set LC0[LD0]=XD set LD0=LD0+1 set LC0[LD0]=YD set LD0=LD0+1 set LC0[LD0]=JD set LD0=LD0+1 set LC0[LD0]=LE0 set LF0[0]=false set LF0[1]=false set LF0[2]=false set LF0[3]=false set LF0[4]=false set LF0[5]=false set LF0[6]=false set LF0[7]=false set LF0[8]=false set LF0[9]=false set LF0[10]=false set LF0[11]=false set LF0[12]=false set LF0[13]=false set LF0[14]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed1.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed2.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed3.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed4.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed5.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\WitchDoctor\\WitchDoctorPissed6.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed1.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed2.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed3.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed4.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed5.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed6.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Undead\\HeroDreadLord\\HeroDreadlordPissed7.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed1.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed2.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed3.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed4.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed5.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Creeps\\HEROGoblinALCHEMIST\\HeroAlchemistPissed6.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed1.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed2.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed3.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed4.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\BloodElfSpellThief\\SpellbreakerPissed5.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed1.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed2.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed3.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed4.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed5.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed6.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed7.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Human\\Rifleman\\RiflemanPissed8.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed1.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed2.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed3.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed4.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed5.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed6.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed7.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed8.wav" set LW0[LX0]=false set LX0=LX0+1 set LV0[LX0]="Units\\Orc\\HeroShadowHunter\\ShadowHunterPissed9.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed1.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed2.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed3.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed4.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\Ogre\\OgrePissed5.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed1.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed2.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed3.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed4.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed5.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed6.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\GoblinSapper\\GoblinSapperPissed7.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed1.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed2.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed3.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Orc\\HeroBladeMaster\\HeroBladeMasterPissed4.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed1.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed2.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed3.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed4.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed5.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed6.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed7.wav" set LW0[LX0]=false set LV0[LX0]="Units\\Creeps\\PandarenBrewmaster\\PandarenBrewmasterPissed8.wav" set LW0[LX0]=false set M00[0]=false set M00[1]=false set M00[2]=false set M00[3]=false set M00[4]=false set M00[5]=false set M00[6]=false set M00[7]=false set M00[8]=false set M00[9]=false set M00[10]=false set M00[11]=false set M00[12]=false set M00[13]=false set t=CreateTrigger() set BNI=(I2S(API((t)))) call TriggerRegisterTimerEvent(t,0.02,true) call TriggerAddCondition(t,Condition(function OYO)) call StoreReal(XO,(BNI),("T_CurrentX"),((0)*1.0)) call StoreReal(XO,(BNI),("T_CurrentY"),((0)*1.0)) call StoreReal(XO,(BNI),("T_MaxX"),((160)*1.0)) set M10[0]=false set M10[1]=false set M10[2]=false set M10[3]=false set M10[4]=false set M10[5]=false set M10[6]=false set M10[7]=false set M10[8]=false set M10[9]=false set M10[10]=false set M10[11]=false set M10[12]=false set t=null set t=CreateTrigger() call TriggerRegisterPlayerChatEvent(t,YO,"-",false) call TriggerAddAction(t,function AIO) call TriggerAddCondition(t,Condition(function OMO)) if F2 then set t=CreateTrigger() call TriggerRegisterTimerEvent(t,1,true) call TriggerAddCondition(t,Condition(function GNO)) endif set t=null set DH=CreateTrigger() call TriggerRegisterTimerExpireEvent(DH,C0[1]) call TriggerAddAction(DH,function GTO) set EH=CreateTrigger() call TriggerRegisterTimerExpireEvent(EH,C0[2]) call TriggerAddAction(EH,function H0O) set FH=CreateTrigger() call TriggerRegisterTimerExpireEvent(FH,C0[3]) call TriggerAddAction(FH,function H1O) set GH=CreateTrigger() call TriggerRegisterTimerExpireEvent(GH,C0[4]) call TriggerAddAction(GH,function H2O) set HH=CreateTrigger() call TriggerRegisterTimerExpireEvent(HH,C0[5]) call TriggerAddAction(HH,function H4O) set ZH=CreateTrigger() call TriggerRegisterTimerExpireEvent(ZH,C0[7]) call TriggerAddAction(ZH,function H6O) set VH=CreateTrigger() call TriggerRegisterTimerExpireEvent(VH,C0[8]) call TriggerAddAction(VH,function H8O) set WH=CreateTrigger() call TriggerRegisterTimerExpireEvent(WH,C0[9]) call TriggerAddAction(WH,function HAO) set XH=CreateTrigger() call TriggerRegisterTimerExpireEvent(XH,C0[10]) call TriggerAddAction(XH,function HCO) set YH=CreateTrigger() call TriggerRegisterTimerExpireEvent(YH,C0[11]) call TriggerAddAction(YH,function HEO) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,14,false) call TriggerAddCondition(t,Condition(function HZO)) set t=CreateTrigger() call TriggerRegisterTimerEvent(t,15,false) call TriggerAddCondition(t,Condition(function HHO)) set JH=CreateTrigger() call TriggerRegisterTimerEventSingle(JH,65.00) call TriggerAddAction(JH,function HWO) set KH=CreateTrigger() call TriggerRegisterTimerEventSingle(KH,90.00) call TriggerAddAction(KH,function HYO) set LH=CreateTrigger() call TriggerRegisterTimerEventSingle(LH,120.00) call TriggerAddAction(LH,function HKO) set RZ=CreateTrigger() call GMI(RZ,EVENT_PLAYER_UNIT_SPELL_EFFECT) call TriggerAddCondition(RZ,Condition(function WT2)) call TriggerAddAction(RZ,function WU2) set t=CreateTrigger() set WA1=CreateRegion() call RegionAddRect(WA1,GetWorldBounds()) call TriggerRegisterEnterRegion(t,WA1,Condition(function A7I)) call TriggerAddCondition(t,Condition(function PK2)) set I0I[1]=1093686867 set I0I[2]=1093686859 set I0I[3]=1093686865 set I0I[4]=1093687372 set I0I[5]=1093686861 set I0I[6]=1093686862 set I0I[7]=1093686863 set I0I[8]=1093686864 set I0I[9]=1093686855 set I0I[10]=1093686874 set t=null set WA1=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_SPELL_EFFECT) call TriggerAddCondition(t,Condition(function ZM3)) set t=null set t=CreateTrigger() call GMI(t,EVENT_PLAYER_UNIT_DEATH) call TriggerAddAction(t,function ZP3) call msgaEx("|cff37b6ceThis is Collided Map v6.61b by khen",10) call msgaEx("|cffffffff ",10) call msgaEx("|cffff7f00Type -1,-2,-3,-4,-5,-6,-7,-8,-9 |cffffb873To view hacks list",10) call msgaEx("|cffff7f00Type -detect or -d |cffffb873To detect other hackers present",10) call msgaEx("|cffffffff ",10) call msgaEx("|cffffffff ",10) call msgaEx("|cff37b6ceEnjoy my map.",10) set Z0[6100]=255 set Z0[6200]=2 set Z0[6300]=2 set Z0[6101]=0 set Z0[6201]=65 set Z0[6301]=255 set Z0[6102]=28 set Z0[6202]=230 set Z0[6302]=185 set Z0[6103]=84 set Z0[6203]=0 set Z0[6303]=129 set Z0[6104]=255 set Z0[6204]=252 set Z0[6304]=1 set Z0[6105]=255 set Z0[6205]=128 set Z0[6305]=0 set Z0[6106]=41 set Z0[6206]=192 set Z0[6306]=0 set Z0[6107]=229 set Z0[6207]=91 set Z0[6307]=176 set Z0[6108]=149 set Z0[6208]=150 set Z0[6308]=151 set Z0[6109]=126 set Z0[6209]=191 set Z0[6309]=241 set Z0[6110]=16 set Z0[6210]=98 set Z0[6310]=70 set Z0[6111]=78 set Z0[6211]=42 set Z0[6311]=4 set Z0[6057]=1 set Z0[6058]=1 set Z0[6059]=0 set Z0[6060]=1 set Z0[6998]=1 endfunction
Last edited by GeorgeMots on August 3rd, 2009, 6:49 pm, edited 1 time in total.
Added into 4 spoilers. Its huge, it would be best to upload in a txt file
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