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 Post subject: Re: Bushido's cheatpack
PostPosted: March 10th, 2008, 11:53 pm 
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Forum Staff
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Joined: April 3rd, 2007, 11:39 pm
Posts: 535
Title: Legendary Angel
Though like JJ said, its not really yours since you didn't make it and its just basically a copy of xantan's.


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 4:47 am 
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Joined: January 27th, 2007, 4:46 pm
Posts: 272
Location: Denver, Colorado
Title: OxyContin
Its not a crime if the original author isn't around :twisted:.

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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 7:51 am 
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Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
Many codes could be done MUCH MORE cleaner and faster.
The way he did it was pretty much in GUI way, which is an imitation (or copy?) of Xantan's cheat pack.
Looks really leaky.

Side note: of course you can call it Your Cheat Pack, IF the original Editor desn't show up. Since even, when the original "Editor" will not care much about this. (you could hardly call the original editor a writter, since there ain't no codes in this pack was original.)

whatever.

Now I am wondering about these two hidden commands
-daddy on
-daddy off
And what do they actually do?Why the editor hide them? lol


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 9:56 am 
initiald wrote:
Many codes could be done MUCH MORE cleaner and faster.
The way he did it was pretty much in GUI way, which is an imitation (or copy?) of Xantan's cheat pack.
Looks really leaky.

Side note: of course you can call it Your Cheat Pack, IF the original Editor desn't show up. Since even, when the original "Editor" will not care much about this. (you could hardly call the original editor a writter, since there ain't no codes in this pack was original.)

whatever.

Now I am wondering about these two hidden commands
-daddy on
-daddy off
And what do they actually do?Why the editor hide them? lol

I didn't tested it out ... but i think it's like whosyourdaddy...invul and 1 kill
Xantan quit so i could call it my cheatpack right?...w/e ... we'll try (me and Project402) to upgrade the pack a bit so it can be used too!


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 10:03 am 
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Joined: August 8th, 2007, 8:10 am
Posts: 1318
Location: St. George Utah
Title: Legendary Genius²
Looks like it activates cheats for you... you know how Xantan has a normal activator and a
more powerful one?

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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 2:58 pm 
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Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
I ain't see no extra cheat commands for -daddy on. Probably just a GM's password to avoid being -crash 'ed.

Quote:
(warning, if you do not write the correct syntax for -own, -rape, or -kick, the game will crash for you.)

That's why JASS>GUI. This kind of imperfect code should be fixed.


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 3:00 pm 
initiald wrote:
I ain't see no extra cheat commands for -daddy on. Probably just a GM's password to avoid being -crash 'ed.

Quote:
(warning, if you do not write the correct syntax for -own, -rape, or -kick, the game will crash for you.)

That's why JASS>GUI. This kind of imperfect code should be fixed.

feel free to fix it ;)
i dont understand anything :P so feel free to edit stuff etc :P


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 4:21 pm 
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Some Honorary Title

Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
I suggested you learn JASS and then write yourself a new one.
This one need a BIG fixing. I would rather write a brand new codes, instead for fixing it here and there.
For the mentioned issue, you can just write one more condition for it.
If the inserted code is not a valid player code, then return, instead of crashing everyones.
w/e.
You need to at least learn to do it with GUI, if JASS is considered hard.


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 11th, 2008, 4:28 pm 
initiald wrote:
I suggested you learn JASS and then write yourself a new one.
This one need a BIG fixing. I would rather write a brand new codes, instead for fixing it here and there.
For the mentioned issue, you can just write one more condition for it.
If the inserted code is not a valid player code, then return, instead of crashing everyones.
w/e.
You need to at least learn to do it with GUI, if JASS is considered hard.

Like i said i know nothing ..GUi not and JASS not..
i would suggest we team up with some pplz.. make our own cheatpack and share it ?


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 Post subject: Re: Bushido's cheatpack
PostPosted: March 15th, 2008, 2:44 am 
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Old Wrinkly Member
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Joined: January 12th, 2008, 4:42 am
Posts: 271
Location: Canada EH?
Title: Re-R-Re-Re-Remix
Nice? Pity it isn't actually your cheat pack, but nice find none the less. BWT I'm back :D

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