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 Post subject: Auto-Collider
PostPosted: September 6th, 2009, 4:26 pm 
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Joined: January 25th, 2009, 4:24 pm
Posts: 15
i read threads for FAQ collide but i didn't find anything about this program and my question is when i put in my map (dota) in auto collider i got collided map and program auto added cheats or i must add them after that? if i must add cheats can someone explain to me

P.P. Cheats - i talking about -hc and change level of dagger of mortred


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 Post subject: Re: Auto-Collider
PostPosted: September 6th, 2009, 6:17 pm 
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Joined: June 9th, 2008, 9:51 am
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Edit the war3map.j and then put it in changes/scripts folder. Then run the auto-collider.

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 Post subject: Re: Auto-Collider
PostPosted: September 6th, 2009, 6:19 pm 
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Joined: January 29th, 2009, 5:35 pm
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Keep in mind that the auto-collider does not work with patches 1.23 and above, and you can't add in cheat packs (like JJCP) or you will experience desyncs.

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 Post subject: Re: Auto-Collider
PostPosted: September 6th, 2009, 6:31 pm 
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Joined: January 25th, 2009, 4:24 pm
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ok i know can't use add gold and etc.
what things i can use and how i can create a trigger for change level of ability or can i turn of collision size of unit?


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 Post subject: Re: Auto-Collider
PostPosted: September 6th, 2009, 6:36 pm 
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You can't switch levels of abilites, or change collision size. In dota however, you can make the map think that some certain abilities are on a different level.

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 Post subject: Re: Auto-Collider
PostPosted: September 6th, 2009, 7:22 pm 
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Hillo wrote:
You can't switch levels of abilites, or change collision size. In dota however, you can make the map think that some certain abilities are on a different level.


i meaning this thing how i can make it ? if it request how i can get raw code of ability


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