AntiMapHack

General talk about editing, cheating, and deprotecting maps.

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AsdGod
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Post by AsdGod »

It's easy, Every 2 seconds, it creates the custom unit with the model and starts a timer that finish in some seconds, when finish it created the units and by conditions check if it's invisible, and if it's and u can see it , it set animation to the one that crash, if not if set the other animation, if the invi u see u have some secs to turn off the MH (Well not seconds, nansecs ;)))
Whoa
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Dekar
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Post by Dekar »

it just places this thing somewhere were you normally couldnt see it?
can u just beat it by setting shadowfrenchs to reveal everything other players can see?
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Xeydo
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Post by Xeydo »

Nevermind that, people who use MH for games like vampirism aren't that smart ;)
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Xantan
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Post by Xantan »

this doesn't work.. and it places the unit at random players it seems.
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Dekar
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Post by Dekar »

and if the player got true sight?
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Xantan
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Post by Xantan »

if the player sees the unit EVER without maphack you will crash.

if the player does not see the unit you dont crash (ie if you maphack - and don't normally see it - shouldnt crash)
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Dekar
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Post by Dekar »

hey, sounds nice... there's no way to see invis units with maphack anymore?
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Xantan
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Post by Xantan »

actually let me reconsider my horridly said thing...

if the unit is within sight range you will crash


unless the unit is invisible, then you wont crash unless you have mh on.
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Dekar
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Post by Dekar »

yeah but what happens if the player is wearing "gem of true sight" -.o
it doesn't spawn near him anymore?
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Xantan
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Post by Xantan »

you will crash... lol