Page 1 of 3
AutoCP3 - Updated 2015
Posted: October 4th, 2012, 6:34 am
by Ozzapoo
UPDATE 23 July 2015: This update addresses a bug which would cause ACP not to work on some 64-bit systems.
AutoCP now works on 64-bit systems.
The cheatpacks are still from years ago, so you'll need to update those before it will work in game.
Download here: http://www.ozzapoo.net/autocp3/
NOTE: The attached package ACP3-SR.7z is
not the newest version.
Re: AutoCP3 Public Release
Posted: October 4th, 2012, 10:56 am
by hieucuihn123
thanks ozzapoo
Re: AutoCP3 Public Release
Posted: October 4th, 2012, 1:09 pm
by whitegun
I'm using window 7- 64 bit, have NetFramework4 but i got a error: "Exception from HRESULT: 0x8007000B".
Any idea to make it work?
Thanks for share anyway.
Re: AutoCP3 Public Release
Posted: October 4th, 2012, 1:14 pm
by anhMCP
I can not cheat 1 simple map with this your tool and I do not understand why......
because I also encountered the error as whitegun
Re: AutoCP3 Public Release
Posted: October 4th, 2012, 1:28 pm
by Ozzapoo
Oops, I screwed up. It should work now, please try again. Also don't forget to update the cheatpacks.
Re: AutoCP3 Public Release
Posted: October 4th, 2012, 4:03 pm
by dragol543
thx very very much for program
Re: AutoCP3 Public Release
Posted: October 6th, 2012, 6:57 pm
by uranium235
Thanks, now I can be lazy.
Re: AutoCP3 Public Release
Posted: November 12th, 2012, 11:59 am
by kelvin5989
There is a problem. It does not insert the fmain part under local. Instead it inserted it above function config.. some maps may not work with this way. Example: battle tanks *.* ENG
Edit: sorry, i mean for custom cps
Re: AutoCP3 Public Release
Posted: February 21st, 2013, 11:46 pm
by undefined
Crashes upon clicking insert cheats
Re: AutoCP3 Public Release
Posted: April 23rd, 2013, 10:35 am
by DacarFerrari
Hello there, why there is no JJCP(arrow activators) in AutoCp3 Just JJCP(string activators)
anyone can put a JJCP arrow activator in AutoCP3?