[FukKi CP] - Rate Editor Final

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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kelvin5989
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Posts: 11
Joined: October 3rd, 2012, 7:39 am

Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by kelvin5989 »

i've mix the cheatpack with jj's cp. and everyone auto dc when the game goes about 20++ minute except me. I beleive that the problem is comming from fukki cp. please check. thanks
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Fukki
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Posts: 226
Joined: April 19th, 2010, 1:48 pm
Location: In The World

Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by Fukki »

AH!!! i can't get new idea to update this cheat
who can think or get idea new command in this cheat?
(button command only)

now i think to make
- Charges Item (infinity item when use)
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Apple
Forum Staff
Posts: 1470
Joined: November 3rd, 2010, 10:48 am
Title: Best Player
Location: Singapore

Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by Apple »

Loads of suggestions.
Spoiler:
Although I don't use your cp, I prefer sgguy's because combining other CP will do the other hacks.
I would suggest that you can combine Fast build/train/research together because basically if its a building game we need all of it,
like jjcp commands -bfast -ufast -fast .
It saves your button page/space, making the CP look neater :D
Isn't suppose it to be MH Detect instead of detact?
I think u should fix that and no report of that may reflect the popularity of your CP or perhaps popularity of wc3edit...
I don't know :D
Your CP is made to be not obvious to other player , so you can't have fun abilities like Xantan's Cheat Pack
Maybe you should add magic resistance %.
And Perhaps You could have No Use HP, does not decrease hp when anything attack you.

Secretly telling you that I am not using your CP might be because it is still updating/ongoing ,
I don't like changing scripts everyday so it would be nice to use something finalized.


So I tried out your cheatpack, for a request here fulfilled-requests-f75/dota-v6-74c-lod-v5e-t26589.html
The map seems to lag in multiplayer, I don't know why, I thought it's my problem.
However, today I just added your cp into dota imba legends, playing in multiplayer other hero used fissure, and we lagged like mad. What I used was return damage, block damage.
Just to report to you. Imba legends attached as reference.
---------------------------------------------------------------------------------------------
New Edit:: There's definitely something wrong with your return damage,
I have cheated a few maps with fukkiCP,
for example dota imba, I turn on return damage 100%,
go to opponent team fountain and attack it, while getting attacked by fountain,
I turn on blademail and the whole game just lagged until it cannot be played that we have to quit game.
Please fix it.

Suggestion
I hope you could update ONE more button in CP manager,
to set ESC as escape cheatpack, meaning closing the cheatpack immediately,
Because it is quite troublesome to press back all the time, if it's binded to esc would be good.
Of course, everyone can choose how they want to bind in CP manager is what I think should be added on.
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Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.
dhanielst
Member
Posts: 73
Joined: September 10th, 2012, 6:39 am

Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by dhanielst »

@fukki can make another cp that use string command and not only dialog because dialog is too obious when i use it because other player can see the dialog and catch me that im using a cheat.
Like in fb -> Dota Cheated Maps

Sorry for my bad english because english is not my native language. :D
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Fukki
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Posts: 226
Joined: April 19th, 2010, 1:48 pm
Location: In The World

Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by Fukki »

God.Is.A.Dog wrote:Loads of suggestions.
Spoiler:
Although I don't use your cp, I prefer sgguy's because combining other CP will do the other hacks.
I would suggest that you can combine Fast build/train/research together because basically if its a building game we need all of it,
like jjcp commands -bfast -ufast -fast .
It saves your button page/space, making the CP look neater :D
Isn't suppose it to be MH Detect instead of detact?
I think u should fix that and no report of that may reflect the popularity of your CP or perhaps popularity of wc3edit...
I don't know :D
Your CP is made to be not obvious to other player , so you can't have fun abilities like Xantan's Cheat Pack
Maybe you should add magic resistance %.
And Perhaps You could have No Use HP, does not decrease hp when anything attack you.

Secretly telling you that I am not using your CP might be because it is still updating/ongoing ,
I don't like changing scripts everyday so it would be nice to use something finalized.


So I tried out your cheatpack, for a request here fulfilled-requests-f75/dota-v6-74c-lod-v5e-t26589.html
The map seems to lag in multiplayer, I don't know why, I thought it's my problem.
However, today I just added your cp into dota imba legends, playing in multiplayer other hero used fissure, and we lagged like mad. What I used was return damage, block damage.
Just to report to you. Imba legends attached as reference.
---------------------------------------------------------------------------------------------
New Edit:: There's definitely something wrong with your return damage,
I have cheated a few maps with fukkiCP,
for example dota imba, I turn on return damage 100%,
go to opponent team fountain and attack it, while getting attacked by fountain,
I turn on blademail and the whole game just lagged until it cannot be played that we have to quit game.
Please fix it.

Suggestion
I hope you could update ONE more button in CP manager,
to set ESC as escape cheatpack, meaning closing the cheatpack immediately,
Because it is quite troublesome to press back all the time, if it's binded to esc would be good.
Of course, everyone can choose how they want to bind in CP manager is what I think should be added on.


i download from official site and insert my cheat it not problem
and thank for suggestion i will to update soon

dhanielst wrote:@fukki can make another cp that use string command and not only dialog because dialog is too obious when i use it because other player can see the dialog and catch me that im using a cheat.


i test the cp (use 2 computer + my friend to test it) then it's not problem

i think other player can active cheat when use arrow to pan camera
you can set new activator to hard and other people can't random it

or use string mode to active cheat and menu
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dhanielst
Member
Posts: 73
Joined: September 10th, 2012, 6:39 am

Re: [FukKi CP] - Rate Editor Final (Build 9)

Post by dhanielst »

hey fukki please update skill and attack rate is not working
Like in fb -> Dota Cheated Maps

Sorry for my bad english because english is not my native language. :D
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whitegun
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Posts: 219
Joined: April 21st, 2009, 12:30 am
Location: Việt Nam

Re: [FukKi CP] - Rate Editor Final (Build 9) - Full Ver 10%

Post by whitegun »

Some guy told me that the function kick is not working correctly, it always kick the player who use fukki kick function to kick another player.

I think this line cause the problem:
function Fukki_Kick_Player3 takes nothing returns nothing
local player fp2p=GetTriggerPlayer()
local button fb2b=GetClickedButton()
local integer fi2i=GetPlayerId(fp2p)
local integer fi4i=Fukki_Button1(fi2i)
local integer fi3i=0
loop
if fb2b==fuact[fi4i+fi3i]then
if fp2p==GetLocalPlayer()then
call Player(-1)
endif
call ExecuteFunc("Fukki_Kick_Player1")
endif
set fi3i=fi3i+1
exitwhen fi3i>11
endloop
if fb2b==fuact[fi4i+12]then
call ExecuteFunc("Fukki_Main_Menu4")
endif
endfunction


That line should change to:
if Player(fi3i)==GetLocalPlayer()then


Anyway, thanks for your awesome cheatpack. :D
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Fukki
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Posts: 226
Joined: April 19th, 2010, 1:48 pm
Location: In The World

Re: [FukKi CP] - Rate Editor Final (Build 9) - Full Ver 10%

Post by Fukki »

ah thanks i will to fix now
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dhanielst
Member
Posts: 73
Joined: September 10th, 2012, 6:39 am

Re: [FukKi CP] - Rate Editor Final (Build 10) - Full Ver 10%

Post by dhanielst »

its posible to set starting values with out opening the menu and set manually?

Ex. When the fukki cheat activated increase skill damage set to 20% automaticaly with out opening the menu and set the skill damage 20%

if its posible?

Edit: not set manually?
Like in fb -> Dota Cheated Maps

Sorry for my bad english because english is not my native language. :D
dhanielst
Member
Posts: 73
Joined: September 10th, 2012, 6:39 am

Re: [FukKi CP] - Rate Editor Final (Build 10) - Full Ver 10%

Post by dhanielst »

i got some problem in build 10 its not working with dota maps it always return to the lobby when i try check the syntax no error found

whats the problem?
Like in fb -> Dota Cheated Maps

Sorry for my bad english because english is not my native language. :D