[JJCP+SP] Legendary Monsters 7.9

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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tang123
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Joined: July 16th, 2009, 6:43 am

Re: [JJCP+SP] Legendary Monsters 7.9

Post by tang123 »

How do spawn an item in game, for example a legendary shard given the item codes. Someone Please advise :( and thanks in advance.
slipstream
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by slipstream »

is it possible to enable multiple loads so u can use all your monsters to do the secrets and stuff?
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itsonlyaname
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by itsonlyaname »

tang123 wrote:How do spawn an item in game, for example a legendary shard given the item codes. Someone Please advise :( and thanks in advance.
use -spawn #### for items

note, rawcodes (the codes u need to put instead of the #s') always look like "I0??"

example:
Spoiler:
[I01T:rat9]
comment=Claws of Attack +9
scriptname=ClawsofAttack9
version=0
class=Artifact
Level=0
oldLevel=0
abilList=A02P,A00I,A00I
cooldownID=AIat
ignoreCD=0
uses=-
prio=48
usable=0
perishable=0
droppable=1
pawnable=1
sellable=1
pickRandom=1
powerup=0
drop=0
stockMax=1
stockRegen=2
stockStart=0
goldcost=4200
lumbercost=0
HP=75
morph=0
armor=Wood
file=Objects\InventoryItems\TreasureChest\treasurechest.mdl
scale=1
selSize=0
colorR=255
colorG=255
colorB=255
InBeta=1
Art=ReplaceableTextures\CommandButtons\BTNRingJadeFalcon.blp
Name=|cff009ACDRing of Melitele|r
Hotkey=
Tip=|cff009ACDRing of Melitele|r
Ubertip=|cff87ceebAll Classes|r|nThis Ring is said to have been worn by Melitele herself. Bestows a powerful 20 hit point per second regeneration and +30 to intelligence.
Description=|cff87ceebAll Classes|r|nThis Ring is said to have been worn by Melitele herself. Bestows a powerful 20 hit point per second regeneration and +30 to intelligence.
To get the item "Ring of Melitele" you would need to use -spawn I01T
darkflames9
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by darkflames9 »

slipstream wrote:is it possible to enable multiple loads so u can use all your monsters to do the secrets and stuff?
all you have to do is select a few of the basic elementals and say -owner "color" that makes it somebody else's hero and it counts towards the hero sum. Also do not save if you are controlling more than 1 invalid. It screws up your code :\
jonny111
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by jonny111 »

I downloaded the map and tried playing it, but every time i go to create or start the game it just goes back to the map selection screen, any ideas?
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dDemoneEvil
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by dDemoneEvil »

The cheated map works under patch 1.24b , so that why it's 'store' at "Broken Fulfilled" section.

Edited.
Last edited by dDemoneEvil on September 23rd, 2009, 5:00 pm, edited 1 time in total.
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UndeadxAssassin
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by UndeadxAssassin »

Did you test this particular map? Legendary Monsters 7.9 the original might work on 1.24b, but this one has a cheatpack in it, which would probably stop it from working.
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dDemoneEvil
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by dDemoneEvil »

You miss understood me, edited my post.
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UndeadxAssassin
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by UndeadxAssassin »

I just tested it on BNet. It doesn't work for me.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

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slipstream
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Re: [JJCP+SP] Legendary Monsters 7.9

Post by slipstream »

y would u want this map anyway? theres been alot of updates for this game since
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