adding gold/lumber cheats to any map in 3 easy steps!
Moderator: Cheaters
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- Newcomer
- Posts: 9
- Joined: June 23rd, 2007, 4:39 am
Re: adding gold/lumber cheats to any map in 3 easy steps!
guyz where can i find the "attributes", after I opening the file I can't see the file named "attributes", please help... tanx ^^
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- Legendary Genius
- Posts: 1311
- Joined: August 8th, 2007, 8:10 am
- Title: Legendary Genius²
- Location: St. George Utah
Re: adding gold/lumber cheats to any map in 3 easy steps!
It's not always going to be in the map... but it will be just right under the folders and look like
this (attributes)
this (attributes)
Computer Specs:
Motherboard: GA-990FXA-UD3
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OS: Windows 7 Ultimate
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
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- The Flying Cow!
- Posts: 2196
- Joined: November 2nd, 2007, 10:34 pm
- Location: Melbourne
Re: adding gold/lumber cheats to any map in 3 easy steps!
Is a local always temporary in a function?[EDIT by Aero --> Shouldn't it be...]
Code: Select all
function GoldCheat takes nothing returns nothing local player p=GetTriggerPlayer() call SetPlayerState(p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p,PLAYER_STATE_RESOURCE_GOLD)+1000) set p=null endfunction function InitTrig_blubb takes nothing returns nothing local trigger t=CreateTrigger() local integer i=0 loop exitwhen i>12 call TriggerRegisterPlayerChatEvent(t,Player(i),"-cheat",true) set i=i+1 endloop call TriggerAddAction(t,function GoldCheat) call DestroyTrigger(t) set t=null endfunction
If i do:
Code: Select all
local integer example=null
set example=2
And Lastly, why do you need to use 'DestroyTrigger'?
edit: also, how do you know what to put in the function main? is it always just
**nameoftrigger**( ) ?
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- Newcomer
- Posts: 7
- Joined: May 10th, 2008, 7:56 pm
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Re: adding gold/lumber cheats to any map in 3 easy steps!
i did the first 2-3 steps but now it wont let me save in the listfile directory wheni click save
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- Newcomer
- Posts: 10
- Joined: June 5th, 2007, 10:45 pm
Re: adding gold/lumber cheats to any map in 3 easy steps!
Couldnt we just crack the map, add a new script trigger, save and re-optimize it? I feel like its much more simple.
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- Junior Member
- Posts: 32
- Joined: June 15th, 2008, 5:30 am
Re: adding gold/lumber cheats to any map in 3 easy steps!
Yo Dekar, you said change PLAYER_STATE_RESOURCE_GOLD to PLAYER_STATE_RESOURCE_LUMBER. Well, want both of them to work at the same time. I tried making a copy of this trigger and changing PLAYER_STATE_RESOURCE_GOLD to PLAYER_STATE_RESOURCE_LUMBER
But, there were errors. Could someone help me here?
But, there were errors. Could someone help me here?
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- The Flying Cow!
- Posts: 2196
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- Location: Melbourne
Re: adding gold/lumber cheats to any map in 3 easy steps!
You need to make the two functions different...
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- Junior Member
- Posts: 32
- Joined: June 15th, 2008, 5:30 am
Re: adding gold/lumber cheats to any map in 3 easy steps!
Cool, how the hell do I do that? Meh = NOOB
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- The Flying Cow!
- Posts: 2196
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- Location: Melbourne
Re: adding gold/lumber cheats to any map in 3 easy steps!
Paste what you did and I'll see what you did wrong.
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- Junior Member
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Re: adding gold/lumber cheats to any map in 3 easy steps!
function Trig_blubb_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 1000, GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
function InitTrig_blubb takes nothing returns nothing
set gg_trg_blubb = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(12), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(11), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(10), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(9), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(8), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(7), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(6), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(5), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(4), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(3), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(2), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(1), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(0), "-cheat", true )
call TriggerAddAction( gg_trg_blubb, function Trig_blubb_Actions )
endfunction
and make a copy of it but changed PLAYER_STATE_RESOURCE_GOLD to PLAYER_STATE_RESOURCE_LUMBER.
call AdjustPlayerStateBJ( 1000, GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
function InitTrig_blubb takes nothing returns nothing
set gg_trg_blubb = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(12), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(11), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(10), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(9), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(8), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(7), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(6), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(5), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(4), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(3), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(2), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(1), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(0), "-cheat", true )
call TriggerAddAction( gg_trg_blubb, function Trig_blubb_Actions )
endfunction
and make a copy of it but changed PLAYER_STATE_RESOURCE_GOLD to PLAYER_STATE_RESOURCE_LUMBER.