Arrow Key Activator v.4 (1.24 patch) [JJ CP]

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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qweasd011
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Re: Arrow Key Activator v.3 [JJ CP]

Post by qweasd011 »

King-Bushido wrote:That's what I'm calling a pure spam post.

B2T: It's nice, pretty clever, can we also change the arrows to like up, down, up, down, left, right, left, up ?
yes of course just change the UDUDLRLR
globals txt.
so yours will look like this:

Code: Select all

gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger array ICHEAT
constant string Activator="DUDLRLU"
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r
Spoiler:

Code: Select all

U- Up D - Down R Right L left
Image
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Bushido
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Re: Arrow Key Activator v.3 [JJ CP]

Post by Bushido »

Alright, thank you.
Download Senethior's tool package here!
Spoiler for Funny shit:
Kryptonyte wrote:Pew-pew, together, 2pac and I can take over the world. Muhahahahahaha.
Kryptonyte wrote:@2Pac, You're a G. Keep your pimp hand strong.
Kryptonyte wrote:anyways i gtg, PEACE, MR. ZOMG O SO PRO U RAWKZ0RZ SUM BoXZ()RZ

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(23:22:14) FatherSpace: BWAHAHA
(23:22:21) FatherSpace: I am 1337, you must fear my coolness.
(23:22:51) FatherSpace: I got bored, so I made a Python script so now whenever I open Terminal, I get a random haiku from here: http://www.smalltime.com/Haiku
(23:24:12) FatherSpace: afk... Killing myself. :(

Code: Select all

(03:52:56) ChatBot: (673237) logs into the Chat.
 (03:53:08) (673237): plzplzplz, im sorry about before.
 (03:53:26) FatherSpace: I'm sorry you were born.
(03:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(21:39:14) GeorgeMots: Jen are you there?
(21:39:44) 2Pac: ...lol?
(21:39:49) 2Pac: (21:22:22) ChatBot: UndeadxAssassin has been logged out (Timeout).
(21:39:52) GeorgeMots: w00t
(21:39:54) GeorgeMots: rofl
(21:39:58) GeorgeMots: *facepalm*
(21:39:59) 2Pac: you definetly fail
Get to know Bushido alias 2Pac alias King-Bushido!
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antivirus
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Re: Arrow Key Activator v.3 [JJ CP]

Post by antivirus »

Yeah like in the Hke's cheatpack some of the commands to be with keys but not exactly like Hke's because it gives you 20 str,agi or int at ones and in dota its going to be a little...
UUD gives you 500 gold
DDU gives you +1 str
LLR gives you +1 agi
RRL gives you +1 int
something like that
This is my Idea for something new and if someone wants to do it do it
U-up
D-down
L-left
R-right like in the CP
LoL What was i Smoking when i talked to You?
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Ozzapoo
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Re: Arrow Key Activator v.3 [JJ CP]

Post by Ozzapoo »

I might make a multi-key binding system if I get around to it.
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antivirus
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Re: Arrow Key Activator v.3 [JJ CP]

Post by antivirus »

I know you can but the question is do you want to mess around making it...
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initialD
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Re: Arrow Key Activator v.3 [JJ CP]

Post by initialD »

Ozzapoo wrote:I might make a multi-key binding system if I get around to it.
yeah ozzapoo can make it and he may do it later.

Meanwhile use Fai's cp? Fai'cp already have a multi-keys binding system.
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antivirus
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Re: Arrow Key Activator v.3 [JJ CP]

Post by antivirus »

I am using it. When i cheat my maps I ussualy put JJ's and Fai's cp in it.
LoL What was i Smoking when i talked to You?
atlonxp
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Re: Arrow Key Activator v.3 [JJ CP]

Post by atlonxp »

nice!!! :o
kengwei91
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Re: Arrow Key Activator v.3 [JJ CP]

Post by kengwei91 »

HKE CHEATPACK GOT desync?
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Senethior459
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Re: Arrow Key Activator v.3 [JJ CP]

Post by Senethior459 »

What? This isn't the topic for HKE's cheatpack, for one.
Secondly, you're talking about desyncs. That leads me to believe that you're trying to insert HKE's cheatpack into a collided map. It doesn't work; you have to write custom codes that will not cause desyncs for collided maps. You can't use cheatpacks in them.
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